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Side by Side Diff: tools/visualize_color_gamut.cpp

Issue 2017153002: Add interesting features to visualize_color_gamut (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Win compile fix Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Resources.h" 8 #include "Resources.h"
9 9
10 #include "SkBitmap.h" 10 #include "SkBitmap.h"
11 #include "SkCanvas.h" 11 #include "SkCanvas.h"
12 #include "SkCodec.h" 12 #include "SkCodec.h"
13 #include "SkColorSpace.h" 13 #include "SkColorSpace.h"
14 #include "SkCommandLineFlags.h" 14 #include "SkCommandLineFlags.h"
15 #include "SkForceLinking.h" 15 #include "SkForceLinking.h"
16 #include "SkImageEncoder.h" 16 #include "SkImageEncoder.h"
17 #include "SkMatrix44.h" 17 #include "SkMatrix44.h"
18 #include "SkOSFile.h" 18 #include "SkOSFile.h"
19 19
20 __SK_FORCE_IMAGE_DECODER_LINKING; 20 __SK_FORCE_IMAGE_DECODER_LINKING;
21 21
22 DEFINE_string2(input, i, "input.png", "A path to the input image."); 22 DEFINE_string(input, "input.png", "A path to the input image.");
23 DEFINE_string2(output, o, "output.png", "A path to the output image."); 23 DEFINE_string(output, "output.png", "A path to the output image.");
24 DEFINE_bool(sRGB, false, "Draws the sRGB gamut.");
25 DEFINE_bool(adobeRGB, false, "Draws the Adobe RGB gamut.");
26 DEFINE_string(uncorrected, "", "A path to reencode the uncorrected input image." );
24 27
25 /** 28 /**
26 * Loads the triangular gamut as a set of three points. 29 * Loads the triangular gamut as a set of three points.
27 */ 30 */
28 static void load_gamut(SkPoint rgb[], const SkMatrix44& xyz) { 31 static void load_gamut(SkPoint rgb[], const SkMatrix44& xyz) {
29 // rx = rX / (rX + rY + rZ) 32 // rx = rX / (rX + rY + rZ)
30 // ry = rX / (rX + rY + rZ) 33 // ry = rX / (rX + rY + rZ)
31 // gx, gy, bx, and gy are calulcated similarly. 34 // gx, gy, bx, and gy are calulcated similarly.
32 float rSum = xyz.get(0, 0) + xyz.get(0, 1) + xyz.get(0, 2); 35 float rSum = xyz.get(0, 0) + xyz.get(0, 1) + xyz.get(0, 2);
33 float gSum = xyz.get(1, 0) + xyz.get(1, 1) + xyz.get(1, 2); 36 float gSum = xyz.get(1, 0) + xyz.get(1, 1) + xyz.get(1, 2);
34 float bSum = xyz.get(2, 0) + xyz.get(2, 1) + xyz.get(2, 2); 37 float bSum = xyz.get(2, 0) + xyz.get(2, 1) + xyz.get(2, 2);
35 rgb[0].fX = xyz.get(0, 0) / rSum; 38 rgb[0].fX = xyz.get(0, 0) / rSum;
36 rgb[0].fY = xyz.get(0, 1) / rSum; 39 rgb[0].fY = xyz.get(0, 1) / rSum;
37 rgb[1].fX = xyz.get(1, 0) / gSum; 40 rgb[1].fX = xyz.get(1, 0) / gSum;
38 rgb[1].fY = xyz.get(1, 1) / gSum; 41 rgb[1].fY = xyz.get(1, 1) / gSum;
39 rgb[2].fX = xyz.get(2, 0) / bSum; 42 rgb[2].fX = xyz.get(2, 0) / bSum;
40 rgb[2].fY = xyz.get(2, 1) / bSum; 43 rgb[2].fY = xyz.get(2, 1) / bSum;
41 } 44 }
42 45
43 /** 46 /**
44 * Calculates the area of the triangular gamut. 47 * Calculates the area of the triangular gamut.
45 */ 48 */
46 float calculate_area(SkPoint abc[]) { 49 static float calculate_area(SkPoint abc[]) {
47 SkPoint a = abc[0]; 50 SkPoint a = abc[0];
48 SkPoint b = abc[1]; 51 SkPoint b = abc[1];
49 SkPoint c = abc[2]; 52 SkPoint c = abc[2];
50 return 0.5f * SkTAbs(a.fX*b.fY + b.fX*c.fY - a.fX*c.fY - c.fX*b.fY - b.fX*a. fY); 53 return 0.5f * SkTAbs(a.fX*b.fY + b.fX*c.fY - a.fX*c.fY - c.fX*b.fY - b.fX*a. fY);
51 } 54 }
52 55
56 static void draw_gamut(SkCanvas* canvas, const SkMatrix44& xyz, const char* name , SkColor color,
57 bool label) {
58 // Report the XYZ values.
59 SkDebugf("%s\n", name);
60 SkDebugf(" X Y Z\n");
61 SkDebugf("Red %.3f %.3f %.3f\n", xyz.get(0, 0), xyz.get(0, 1), xyz.get(0, 2));
62 SkDebugf("Green %.3f %.3f %.3f\n", xyz.get(1, 0), xyz.get(1, 1), xyz.get(1, 2));
63 SkDebugf("Blue %.3f %.3f %.3f\n", xyz.get(2, 0), xyz.get(2, 1), xyz.get(2, 2));
64
65 // Calculate the points in the gamut from the XYZ values.
66 SkPoint rgb[4];
67 load_gamut(rgb, xyz);
68
69 // Report the area of the gamut.
70 SkDebugf("Area of Gamut: %.3f\n\n", calculate_area(rgb));
71
72 // Magic constants that help us place the gamut triangles in the appropriate position
73 // on the canvas.
74 const float xScale = 2071.25f; // Num pixels from 0 to 1 in x
75 const float xOffset = 241.0f; // Num pixels until start of x-axis
76 const float yScale = 2067.78f; // Num pixels from 0 to 1 in y
77 const float yOffset = -144.78f; // Num pixels until start of y-axis
78 // (negative because y extends beyond image bounds)
79
80 // Now transform the points so they can be drawn on our canvas.
81 // Note that y increases as we move down the canvas.
82 rgb[0].fX = xOffset + xScale * rgb[0].fX;
83 rgb[0].fY = yOffset + yScale * (1.0f - rgb[0].fY);
84 rgb[1].fX = xOffset + xScale * rgb[1].fX;
85 rgb[1].fY = yOffset + yScale * (1.0f - rgb[1].fY);
86 rgb[2].fX = xOffset + xScale * rgb[2].fX;
87 rgb[2].fY = yOffset + yScale * (1.0f - rgb[2].fY);
88
89 // Repeat the first point to connect the polygon.
90 rgb[3] = rgb[0];
91 SkPaint paint;
92 paint.setColor(color);
93 paint.setStrokeWidth(6.0f);
94 paint.setTextSize(75.0f);
95 canvas->drawPoints(SkCanvas::kPolygon_PointMode, 4, rgb, paint);
96 if (label) {
97 canvas->drawText("R", 1, rgb[0].fX + 5.0f, rgb[0].fY + 75.0f, paint);
98 canvas->drawText("G", 1, rgb[1].fX + 5.0f, rgb[1].fY - 5.0f, paint);
99 canvas->drawText("B", 1, rgb[2].fX - 75.0f, rgb[2].fY - 5.0f, paint);
100 }
101 }
102
53 int main(int argc, char** argv) { 103 int main(int argc, char** argv) {
54 SkCommandLineFlags::SetUsage( 104 SkCommandLineFlags::SetUsage(
55 "Usage: visualize_color_gamut --input <path to input image>" 105 "Usage: visualize_color_gamut --input <path to input image> "
56 "--output <path to output image>\n" 106 "--output <path to output image> "
57 "Description: Writes a visualization of the color gamut to the outpu t image\n"); 107 "--sRGB <draw canonical sRGB gamut> "
108 "--adobeRGB <draw canonical Adobe RGB g amut> "
109 "--uncorrected <path to reencoded, unco rrected "
110 " input image>\n"
111 "Description: Writes a visualization of the color gamut to the outpu t image ."
112 "Also, if a path is provided, writes uncorrected bytes to an unmarked "
113 "png, for comparison with the input image.\n");
58 SkCommandLineFlags::Parse(argc, argv); 114 SkCommandLineFlags::Parse(argc, argv);
59 const char* input = FLAGS_input[0]; 115 const char* input = FLAGS_input[0];
60 const char* output = FLAGS_output[0]; 116 const char* output = FLAGS_output[0];
61 if (!input || !output) { 117 if (!input || !output) {
62 SkCommandLineFlags::PrintUsage(); 118 SkCommandLineFlags::PrintUsage();
63 return -1; 119 return -1;
64 } 120 }
65 121
66 SkAutoTUnref<SkData> data(SkData::NewFromFileName(input)); 122 SkAutoTUnref<SkData> data(SkData::NewFromFileName(input));
67 if (!data) { 123 if (!data) {
68 SkDebugf("Cannot find input image.\n"); 124 SkDebugf("Cannot find input image.\n");
69 return -1; 125 return -1;
70 } 126 }
71 SkAutoTDelete<SkCodec> codec(SkCodec::NewFromData(data)); 127 SkAutoTDelete<SkCodec> codec(SkCodec::NewFromData(data));
72 if (!codec) { 128 if (!codec) {
73 SkDebugf("Invalid input image.\n"); 129 SkDebugf("Invalid input image.\n");
74 return -1; 130 return -1;
75 } 131 }
76 132
77 // Load a graph of the CIE XYZ color gamut. 133 // Load a graph of the CIE XYZ color gamut.
78 SkBitmap bitmap; 134 SkBitmap gamut;
79 if (!GetResourceAsBitmap("gamut.png", &bitmap)) { 135 if (!GetResourceAsBitmap("gamut.png", &gamut)) {
80 SkDebugf("Program failure.\n"); 136 SkDebugf("Program failure.\n");
81 return -1; 137 return -1;
82 } 138 }
83 SkCanvas canvas(bitmap); 139 SkCanvas canvas(gamut);
84 140
141 // Draw the sRGB gamut if requested.
142 if (FLAGS_sRGB) {
143 sk_sp<SkColorSpace> sRGBSpace = SkColorSpace::NewNamed(SkColorSpace::kSR GB_Named);
144 draw_gamut(&canvas, sRGBSpace->xyz(), "sRGB", 0xFFFF9394, false);
145 }
146
147 // Draw the Adobe RGB gamut if requested.
148 if (FLAGS_adobeRGB) {
149 sk_sp<SkColorSpace> adobeRGBSpace = SkColorSpace::NewNamed(SkColorSpace: :kAdobeRGB_Named);
150 draw_gamut(&canvas, adobeRGBSpace->xyz(), "Adobe RGB", 0xFF31a9e1, false );
151 }
152
153 // Draw gamut for the input image.
85 sk_sp<SkColorSpace> colorSpace = sk_ref_sp(codec->getColorSpace()); 154 sk_sp<SkColorSpace> colorSpace = sk_ref_sp(codec->getColorSpace());
86 if (!colorSpace) { 155 if (!colorSpace) {
87 SkDebugf("Image had no embedded color space information. Defaulting to sRGB.\n"); 156 SkDebugf("Image had no embedded color space information. Defaulting to sRGB.\n");
88 colorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named); 157 colorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
89 } 158 }
159 draw_gamut(&canvas, colorSpace->xyz(), input, 0xFF000000, true);
90 160
91 // Calculate the points in the gamut from the XYZ values. 161 // Finally, encode the result to the output file.
92 SkMatrix44 xyz = colorSpace->xyz(); 162 SkAutoTUnref<SkData> out(SkImageEncoder::EncodeData(gamut, SkImageEncoder::k PNG_Type, 100));
93 SkPoint rgb[4];
94 load_gamut(rgb, xyz);
95
96 // Report the XYZ values.
97 SkDebugf(" X Y Z\n");
98 SkDebugf("Red %.2f %.2f %.2f\n", xyz.get(0, 0), xyz.get(0, 1), xyz.get(0, 2));
99 SkDebugf("Green %.2f %.2f %.2f\n", xyz.get(1, 0), xyz.get(1, 1), xyz.get(1, 2));
100 SkDebugf("Blue %.2f %.2f %.2f\n", xyz.get(2, 0), xyz.get(2, 1), xyz.get(2, 2));
101
102 // Report the area of the gamut.
103 SkDebugf("Area of Gamut: %g\n", calculate_area(rgb));
104
105 // Now transform the points so they can be drawn on our canvas. We use 1000 pixels
106 // to represent the space from 0 to 1. Note that the graph is at an offset of (50, 50).
107 // Also note that y increases as we move down the canvas.
108 rgb[0].fX = 50 + 1000*rgb[0].fX;
109 rgb[0].fY = 50 + 1000*(1 - rgb[0].fY);
110 rgb[1].fX = 50 + 1000*rgb[1].fX;
111 rgb[1].fY = 50 + 1000*(1 - rgb[1].fY);
112 rgb[2].fX = 50 + 1000*rgb[2].fX;
113 rgb[2].fY = 50 + 1000*(1 - rgb[2].fY);
114
115 // Repeat the first point to connect the polygon.
116 rgb[3] = rgb[0];
117
118 SkPaint paint;
119 canvas.drawPoints(SkCanvas::kPolygon_PointMode, 4, rgb, paint);
120
121 // Finally, encode the result to out.png.
122 SkAutoTUnref<SkData> out(SkImageEncoder::EncodeData(bitmap, SkImageEncoder:: kPNG_Type, 100));
123 if (!out) { 163 if (!out) {
124 SkDebugf("Failed to encode output.\n"); 164 SkDebugf("Failed to encode gamut output.\n");
125 return -1; 165 return -1;
126 } 166 }
127 SkFILEWStream stream(output); 167 SkFILEWStream stream(output);
128 bool result = stream.write(out->data(), out->size()); 168 bool result = stream.write(out->data(), out->size());
129 if (!result) { 169 if (!result) {
130 SkDebugf("Failed to write output.\n"); 170 SkDebugf("Failed to write gamut output.\n");
131 return -1; 171 return -1;
132 } 172 }
133 173
174 // Also, if requested, decode and reencode the uncorrected input image.
175 if (!FLAGS_uncorrected.isEmpty()) {
176 SkBitmap bitmap;
177 int width = codec->getInfo().width();
178 int height = codec->getInfo().height();
179 SkAlphaType alphaType = codec->getInfo().alphaType();
180 bitmap.allocN32Pixels(width, height, kOpaque_SkAlphaType == alphaType);
181 SkImageInfo decodeInfo = SkImageInfo::MakeN32(width, height, alphaType);
182 if (SkCodec::kSuccess != codec->getPixels(decodeInfo, bitmap.getPixels() ,
183 bitmap.rowBytes())) {
184 SkDebugf("Could not decode input image.\n");
185 return -1;
186 }
187 out.reset(SkImageEncoder::EncodeData(bitmap, SkImageEncoder::kPNG_Type, 100));
188 if (!out) {
189 SkDebugf("Failed to encode uncorrected image.\n");
190 return -1;
191 }
192 SkFILEWStream bitmapStream(FLAGS_uncorrected[0]);
193 result = bitmapStream.write(out->data(), out->size());
194 if (!result) {
195 SkDebugf("Failed to write uncorrected image output.\n");
196 return -1;
197 }
198 }
199
134 return 0; 200 return 0;
135 } 201 }
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