| Index: media/base/android/media_codec_loop.h
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| diff --git a/media/base/android/media_codec_loop.h b/media/base/android/media_codec_loop.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..6889f8e0c407c5661e41fe983fc4fdfabf9a7b21
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| --- /dev/null
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| +++ b/media/base/android/media_codec_loop.h
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| @@ -0,0 +1,308 @@
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| +// Copyright 2016 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
|
| +#ifndef MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_
|
| +#define MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_
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| +
|
| +#include <deque>
|
| +#include <memory>
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| +#include <utility>
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| +#include <vector>
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| +
|
| +#include "base/macros.h"
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| +#include "base/memory/weak_ptr.h"
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| +#include "base/time/time.h"
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| +#include "base/timer/timer.h"
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| +#include "media/base/android/media_codec_bridge.h"
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| +#include "media/base/audio_decoder.h"
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| +#include "media/base/audio_decoder_config.h"
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| +#include "media/base/media_export.h"
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| +
|
| +// MediaCodecLoop is based on Android's MediaCodec API.
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| +// The MediaCodec API is required to play encrypted (as in EME) content on
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| +// Android. It is also a way to employ hardware-accelerated decoding.
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| +// One MediaCodecLoop instance owns a single MediaCodec(Bridge) instance, and
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| +// drives it to perform decoding in conjunction with a MediaCodecLoop::Client.
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| +// The Client provides the input data and consumes the output data. A typical
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| +// example is AndroidVideoDecodeAccelerator.
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| +
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| +// Implementation notes.
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| +//
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| +// The MediaCodec works by exchanging buffers between the client and the codec
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| +// itself. On the input side, an "empty" buffer has to be dequeued from the
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| +// codec, filled with data, and queued back. On the output side, a "full"
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| +// buffer with data should be dequeued, the data used, and the buffer returned
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| +// back to the codec.
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| +//
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| +// Neither input nor output dequeue operations are guaranteed to succeed: the
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| +// codec might not have available input buffers yet, or not every encoded buffer
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| +// has arrived to complete an output frame. In such case the client should try
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| +// to dequeue a buffer again at a later time.
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| +//
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| +// There is also a special situation related to an encrypted stream, where the
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| +// enqueuing of a filled input buffer might fail due to lack of the relevant key
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| +// in the CDM module. While MediaCodecLoop does not handle the CDM directly,
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| +// it does understand the codec state.
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| +//
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| +// Much of that logic is common to all users of MediaCodec. The MediaCodecLoop
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| +// provides the main driver loop to talk to MediaCodec. Via the Client
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| +// interface, MediaCodecLoop can request input data, send output buffers, etc.
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| +// MediaCodecLoop does not construct a MediaCodec, but instead takes ownership
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| +// of one that it provided during construction.
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| +//
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| +// Although one can specify a delay in the MediaCodec's dequeue operations,
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| +// this implementation uses polling. We can't tell in advance if a call into
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| +// MediaCodec will block indefinitely, and we don't want to block the thread
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| +// waiting for it.
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| +//
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| +// This implementation detects that the MediaCodec is idle (no input or output
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| +// buffer processing) and after being idle for a predefined time the timer
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| +// stops. The client is responsible for signalling us to wake up via a call
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| +// to DoPendingWork. It is okay for the client to call this even when the timer
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| +// is already running.
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| +//
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| +// The current implementation is single threaded. Every method is supposed to
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| +// run on the same thread.
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| +//
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| +// State diagram.
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| +//
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| +// -[Any state]-
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| +// |
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| +// (MediaCodec error)
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| +// |
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| +// [Error]
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| +//
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| +// [Ready]
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| +// |
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| +// (EOS enqueued)
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| +// |
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| +// [Draining]
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| +// |
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| +// (EOS dequeued on output)
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| +// |
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| +// [Drained]
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| +//
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| +// [Ready]
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| +// |
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| +// (MEDIA_CODEC_NO_KEY)
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| +// |
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| +// [WaitingForKey]
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| +// |
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| +// (OnKeyAdded)
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| +// |
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| +// [Ready]
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| +//
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| +// -[Any state]-
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| +// | |
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| +// (Flush ok) (Flush fails)
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| +// | |
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| +// [Ready] [Error]
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| +
|
| +namespace base {
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| +class SingleThreadTaskRunner;
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| +}
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| +
|
| +namespace media {
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| +
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| +class MEDIA_EXPORT MediaCodecLoop {
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| + public:
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| + // TODO(liberato): this exists in video_decoder.h and audio_decoder.h too.
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| + using InitCB = base::Callback<void(bool success)>;
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| + using DecodeCB = base::Callback<void(DecodeStatus status)>;
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| +
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| + // Data that the client wants to put into an input buffer.
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| + struct InputData {
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| + InputData();
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| + InputData(const InputData&);
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| + ~InputData();
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| +
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| + const uint8_t* memory = nullptr;
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| + size_t length = 0;
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| +
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| + std::string key_id;
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| + std::string iv;
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| + std::vector<SubsampleEntry> subsamples;
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| +
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| + base::TimeDelta presentation_time;
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| +
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| + // Called when this is queued.
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| + DecodeCB completion_cb;
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| +
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| + bool is_eos = false;
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| + bool is_encrypted = false;
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| + };
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| +
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| + // Handy enum for "no buffer".
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| + enum { kInvalidBufferIndex = -1 };
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| +
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| + // Information about a MediaCodec output buffer.
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| + struct OutputBuffer {
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| + // The codec output buffers are referred to by this index.
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| + int index = kInvalidBufferIndex;
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| +
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| + // Position in the buffer where data starts.
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| + size_t offset = 0;
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| +
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| + // The size of the buffer (includes offset).
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| + size_t size = 0;
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| +
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| + // Presentation timestamp.
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| + base::TimeDelta pts;
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| +
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| + // True if this buffer is the end of stream.
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| + bool is_eos = false;
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| +
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| + // True if this buffer is a key frame.
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| + bool is_key_frame = false;
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| + };
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| +
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| + class Client {
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| + public:
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| + // Return true if and only if there is input that is pending to be
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| + // queued with MediaCodec. ProvideInputData() will not be called more than
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| + // once in response to this returning true once. It is not guaranteed that
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| + // ProvideInputData will be called at all.
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| + virtual bool IsAnyInputPending() const = 0;
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| +
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| + // Fills and returns an input buffer for MediaCodecLoop to queue. It is
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| + // an error for MediaCodecLoop to call this while !IsAnyInputPending().
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| + virtual InputData ProvideInputData() = 0;
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| +
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| + // Called when an EOS buffer is dequeued from the output.
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| + virtual void OnDecodedEos(const OutputBuffer& out) = 0;
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| +
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| + // Processes the output buffer after it comes from MediaCodec. The client
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| + // has the responsibility to release the codec buffer, though it doesn't
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| + // need to do so before this call returns. If it does not do so before
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| + // returning, then the client must call DoPendingWork when it releases it.
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| + // If this returns false, then we transition to STATE_ERROR.
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| + virtual bool OnDecodedFrame(const OutputBuffer& out) = 0;
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| +
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| + // Processes the output format change on |media_codec|. Returns true on
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| + // success, or false to transition to the error state.
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| + virtual bool OnOutputFormatChanged() = 0;
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| +
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| + // Notify the client when our state transitions to STATE_ERROR.
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| + virtual void OnCodecLoopError() = 0;
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| +
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| + protected:
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| + virtual ~Client() {}
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| + };
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| +
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| + // We will take ownership of |media_codec|. We will not destroy it until
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| + // we are destructed. |media_codec| may not be null.
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| + MediaCodecLoop(Client* client, std::unique_ptr<MediaCodecBridge> media_codec);
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| + ~MediaCodecLoop();
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| +
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| + // Does the MediaCodec processing cycle: enqueues an input buffer, then
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| + // dequeues output buffers. This should be called by the client when more
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| + // work becomes available, such as when new input data arrives. If codec
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| + // output buffers are freed after OnDecodedFrame returns, then this should
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| + // also be called.
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| + void DoPendingWork();
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| +
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| + // Try to flush this media codec. Returns true on success, false on failure.
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| + // Failures can result in a state change to the Error state. If this returns
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| + // false but the state is still READY, then the codec may continue to be used.
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| + bool TryFlush();
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| +
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| + // This should be called when a new key is added. Decoding will resume if it
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| + // was stopped in the WAITING_FOR_KEY state.
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| + void OnKeyAdded();
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| +
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| + // Return our codec, if we have one.
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| + MediaCodecBridge* GetCodec() const;
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| +
|
| + protected:
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| + enum State {
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| + STATE_READY,
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| + STATE_WAITING_FOR_KEY,
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| + STATE_DRAINING,
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| + STATE_DRAINED,
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| + STATE_ERROR,
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| + };
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| +
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| + // Information about dequeued input buffer.
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| + struct InputBuffer {
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| + InputBuffer() {}
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| + InputBuffer(int i, bool p) : index(i), is_pending(p) {}
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| +
|
| + // The codec input buffers are referred to by this index.
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| + int index = kInvalidBufferIndex;
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| +
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| + // True if we tried to enqueue this buffer before.
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| + bool is_pending = false;
|
| + };
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| +
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| + // Enqueues one pending input buffer into MediaCodec if MediaCodec has room,
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| + // and if the client has any input to give us.
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| + // Returns true if any input was processed.
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| + bool ProcessOneInputBuffer();
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| +
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| + // Get data for |input_buffer| from the client and queue it.
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| + void EnqueueInputBuffer(const InputBuffer& input_buffer);
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| +
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| + // Dequeues an empty input buffer from the codec and returns the information
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| + // about it. InputBuffer.index is the index of the dequeued buffer or -1 if
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| + // the codec is busy or an error occured. InputBuffer.is_pending is set to
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| + // true if we tried to enqueue this buffer before. In this case the buffer is
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| + // already filled with data.
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| + // In the case of an error sets STATE_ERROR.
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| + InputBuffer DequeueInputBuffer();
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| +
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| + // Dequeues one output buffer from MediaCodec if it is immediately available,
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| + // and sends it to the client.
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| + // Returns true if an output buffer was received from MediaCodec.
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| + bool ProcessOneOutputBuffer();
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| +
|
| + // Start the timer immediately if |start| is true or stop it based on elapsed
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| + // idle time if |start| is false.
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| + void ManageTimer(bool start);
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| +
|
| + // Helper method to change the state.
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| + void SetState(State new_state);
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| +
|
| + // A helper function for logging.
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| + static const char* AsString(State state);
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| +
|
| + // Used to post tasks. This class is single threaded and every method should
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| + // run on this task runner.
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| + scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
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| +
|
| + State state_;
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| +
|
| + // The client that we notify about MediaCodec events.
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| + Client* client_;
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| +
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| + // The MediaCodec instance that we're using.
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| + std::unique_ptr<MediaCodecBridge> media_codec_;
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| +
|
| + // Repeating timer that kicks MediaCodec operation.
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| + base::RepeatingTimer io_timer_;
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| +
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| + // Time at which we last did useful work on |io_timer_|.
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| + base::TimeTicks idle_time_begin_;
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| +
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| + // Index of the dequeued and filled buffer that we keep trying to enqueue.
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| + // Such buffer appears in MEDIA_CODEC_NO_KEY processing. The -1 value means
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| + // there is no such buffer.
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| + int pending_input_buf_index_;
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| +
|
| + // When processing a pending input buffer, this is the data that was returned
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| + // to us by the client. |memory| has been cleared, since the codec has it.
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| + InputData pending_input_buf_data_;
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| +
|
| + // When an EOS is queued, we defer its completion callback until the EOS
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| + // arrives at the output queue. This is valid when we're in STATE_DRAINING.
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| + DecodeCB pending_eos_completion_cb_;
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| +
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| + // NOTE: Weak pointers must be invalidated before all other member variables.
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| + base::WeakPtrFactory<MediaCodecLoop> weak_factory_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(MediaCodecLoop);
|
| +};
|
| +
|
| +} // namespace media
|
| +
|
| +#endif // MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_
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|
|