Index: media/filters/android/media_codec_audio_decoder.h |
diff --git a/media/filters/android/media_codec_audio_decoder.h b/media/filters/android/media_codec_audio_decoder.h |
index 57d4b86991f30b45bd78c0a0970c1638d608da24..35011afdbfd008dbe8c4e066ac3c9772a0d7bb9c 100644 |
--- a/media/filters/android/media_codec_audio_decoder.h |
+++ b/media/filters/android/media_codec_audio_decoder.h |
@@ -15,6 +15,7 @@ |
#include "base/time/time.h" |
#include "base/timer/timer.h" |
#include "media/base/android/media_codec_bridge.h" |
+#include "media/base/android/media_codec_loop.h" |
#include "media/base/android/media_drm_bridge_cdm_context.h" |
#include "media/base/audio_decoder.h" |
#include "media/base/audio_decoder_config.h" |
@@ -30,70 +31,45 @@ |
// Implementation notes. |
// |
-// The MediaCodec |
-// (http://developer.android.com/reference/android/media/MediaCodec.html) works |
-// by exchanging buffers between the client and the codec itself. On the input |
-// side an "empty" buffer has to be dequeued from the codec, filled with data |
-// and queued back. On the output side a "full" buffer with data should be |
-// dequeued, the data is to be used somehow (copied out, or rendered to a pre- |
-// defined texture for video) and the buffer has to be returned back (released). |
-// Neither input nor output dequeue operations are guaranteed to succeed: the |
-// codec might not have available input buffers yet, or not every encoded buffer |
-// has arrived to complete an output frame. In such case the client should try |
-// to dequeue a buffer again at a later time. |
-// |
-// There is also a special situation related to an encrypted stream, where the |
-// enqueuing of a filled input buffer might fail due to lack of the relevant key |
-// in the CDM module. |
+// This class provides audio decoding via MediaCodec. It allocates the |
+// MediaCodecBridge instance, and hands ownership to MediaCodecLoop to drive I/O |
+// with the codec. For encrypted streams, we also talk to the DRM bridge. |
// |
// Because both dequeuing and enqueuing of an input buffer can fail, the |
// implementation puts the input |DecoderBuffer|s and the corresponding decode |
// callbacks into an input queue. The decoder has a timer that periodically |
// fires the decoding cycle that has two steps. The first step tries to send the |
-// front buffer from the input queue to the MediaCodec. In the case of success |
+// front buffer from the input queue to MediaCodecLoop. In the case of success |
// the element is removed from the queue, the decode callback is fired and the |
// decoding process advances. The second step tries to dequeue an output buffer, |
// and uses it in the case of success. |
// |
+// An EOS buffer is handled differently. Success is not signalled to the decode |
+// callback until the EOS is received at the output. So, for EOS, the decode |
+// callback indicates that all previous decodes have completed. |
+// |
// The failures in both steps are normal and they happen periodically since |
// both input and output buffers become available at unpredictable moments. The |
// timer is here to repeat the dequeueing attempts. |
// |
-// Although one can specify a delay in the MediaCodec's dequeue operations, |
-// this implementation follows the simple logic which is similar to |
-// AndroidVideoDecodeAccelerator: no delay for either input or output buffers, |
-// the processing is initated by the timer with short period (10 ms). Using no |
-// delay for enqueue operations has an extra benefit of not blocking the current |
-// thread. |
-// |
-// This implementation detects the MediaCodec idle run (no input or output |
-// buffer processing) and after being idle for a predefined time the timer |
-// stops. Every Decode() wakes the timer up. |
-// |
-// The current implementation is single threaded. Every method is supposed to |
-// run on the same thread. |
-// |
// State diagram. |
// |
-// [Uninitialized] <-> (init failed) [Ready] |
-// | | |
-// (init succeeded) (MEDIA_CODEC_NO_KEY) |
-// | | |
-// [Ready] [WaitingForKey] |
-// | | |
-// (EOS enqueued) (OnKeyAdded) |
-// | | |
-// [Draining] [Ready] |
-// | |
-// (EOS dequeued on output) |
-// | |
-// [Drained] |
+// [Uninitialized] <-> (init failed) |
+// | | |
+// (no enc.) (encrypted) |
+// | | |
+// | [WaitingForMediaCrypto] -- (OMCR failure) --> [Uninitialized] |
+// | | (OnMediaCryptoReady success) |
+// v v |
+// (Create Codec and MediaCodecLoop) |
+// | |
+// \--> [Ready] -(any error)-> [Error] |
// |
-// [Ready, WaitingForKey, Draining] -[Any state]- |
-// | | | |
-// (MediaCodec error) (Reset ok) (Reset fails) |
-// | | | |
-// [Error] [Ready] [Error] |
+// -[Any state]- |
+// | | |
+// (Reset ok) (Reset fails) |
+// | | |
+// [Ready] [Error] |
namespace base { |
class SingleThreadTaskRunner; |
@@ -103,7 +79,8 @@ namespace media { |
class AudioTimestampHelper; |
-class MEDIA_EXPORT MediaCodecAudioDecoder : public AudioDecoder { |
+class MEDIA_EXPORT MediaCodecAudioDecoder : public AudioDecoder, |
+ public MediaCodecLoop::Client { |
public: |
explicit MediaCodecAudioDecoder( |
scoped_refptr<base::SingleThreadTaskRunner> task_runner); |
@@ -120,36 +97,36 @@ class MEDIA_EXPORT MediaCodecAudioDecoder : public AudioDecoder { |
void Reset(const base::Closure& closure) override; |
bool NeedsBitstreamConversion() const override; |
+ // MediaCodecLoop::Client implementation |
+ bool IsAnyInputPending() const override; |
+ MediaCodecLoop::InputData ProvideInputData() override; |
+ void OnDecodedEos(const MediaCodecLoop::OutputBuffer& out) override; |
+ bool OnDecodedFrame(const MediaCodecLoop::OutputBuffer& out) override; |
+ bool OnOutputFormatChanged() override; |
+ void OnCodecLoopError() override; |
+ |
private: |
// Possible states. |
enum State { |
+ // A successful call to Initialize() is required. |
STATE_UNINITIALIZED, |
+ |
+ // Codec is initialized, but a call to SetCdm() is required. |
STATE_WAITING_FOR_MEDIA_CRYPTO, |
+ |
+ // Normal state. May decode, etc. |
STATE_READY, |
- STATE_WAITING_FOR_KEY, |
- STATE_DRAINING, |
- STATE_DRAINED, |
- STATE_ERROR, |
- }; |
- // Information about dequeued input buffer. |
- struct InputBufferInfo { |
- int buf_index; // The codec input buffers are referred to by this index. |
- bool is_pending; // True if we tried to enqueue this buffer before. |
- InputBufferInfo(int i, bool p) : buf_index(i), is_pending(p) {} |
+ // Codec must be reset. |
+ STATE_ERROR, |
}; |
- // Information about the MediaCodec's output buffer. |
- struct OutputBufferInfo { |
- int buf_index; // The codec output buffers are referred to by this index. |
- size_t offset; // Position in the buffer where data starts. |
- size_t size; // The size of the buffer (includes offset). |
- base::TimeDelta pts; // Presentation timestamp. |
- bool is_eos; // true if this buffer is the end of stream. |
- bool is_key_frame; |
- }; |
+ // Allocate a new MediaCodec and MediaCodecLoop, and replace |codec_loop_|. |
+ // Returns true on success. |
+ bool CreateMediaCodecLoop(); |
- // A helper method to start CDM initialization. |
+ // A helper method to start CDM initialization. This must be called if and |
+ // only if we were constructed with |is_encrypted| set to true. |
void SetCdm(CdmContext* cdm_context, const InitCB& init_cb); |
// This callback is called after CDM obtained a MediaCrypto object. |
@@ -158,67 +135,23 @@ class MEDIA_EXPORT MediaCodecAudioDecoder : public AudioDecoder { |
media::MediaDrmBridgeCdmContext::JavaObjectPtr media_crypto, |
bool needs_protected_surface); |
- // Callback called when a new key is available after the codec received |
- // the status MEDIA_CODEC_NO_KEY. |
+ // Callback called when a new key is available. |
void OnKeyAdded(); |
- // Does the MediaCodec processing cycle: enqueues an input buffer, then |
- // dequeues output buffers. |
- void DoIOTask(); |
- |
- // Enqueues pending input buffers into MediaCodec as long as it can happen |
- // without delay in dequeuing and enqueueing input buffers. |
- // Returns true if any input was processed. |
- bool QueueInput(); |
- |
- // Enqueues one pending input buffer into MediaCodec if MediaCodec has room. |
- // Returns true if any input was processed. |
- bool QueueOneInputBuffer(); |
- |
- // A helper method for QueueInput(). Dequeues an empty input buffer from the |
- // codec and returns the information about it. OutputBufferInfo.buf_index is |
- // the index of the dequeued buffer or -1 if the codec is busy or an error |
- // occured. OutputBufferInfo.is_pending is set to true if we tried to enqueue |
- // this buffer before. In this case the buffer is already filled with data. |
- // In the case of an error sets STATE_ERROR. |
- InputBufferInfo DequeueInputBuffer(); |
- |
- // A helper method for QueueInput(). Fills an input buffer referred to by |
- // |input_info| with data and enqueues it to the codec. Returns true if |
- // succeeded or false if an error occurs or there is no good CDM key. |
- // May set STATE_DRAINING, STATE_WAITING_FOR_KEY or STATE_ERROR. |
- bool EnqueueInputBuffer(const InputBufferInfo& input_info); |
+ // Start the timer immediately if |start| is true or stop it based on elapsed |
+ // idle time if |start| is false. |
+ // void ManageTimer(bool start); |
// Calls DecodeCB with |decode_status| for every frame in |input_queue| and |
// then clears it. |
void ClearInputQueue(DecodeStatus decode_status); |
- // Dequeues all output buffers from MediaCodec that are immediately available. |
- // Returns true if any output buffer was received from MediaCodec. |
- bool DequeueOutput(); |
- |
- // Start the timer immediately if |start| is true or stop it based on elapsed |
- // idle time if |start| is false. |
- void ManageTimer(bool start); |
- |
// Helper method to change the state. |
void SetState(State new_state); |
- // Helper method for DequeueOutput(), processes end of stream. |
- void OnDecodedEos(const OutputBufferInfo& out); |
- |
- // The following helper methods OnDecodedFrame() and OnOutputFormatChanged() |
- // are specific to the stream (audio/video), but others seem to apply to any |
- // MediaCodec decoder. |
// TODO(timav): refactor the common part out and use it here and in AVDA |
// (http://crbug.com/583082). |
- // Processes the output buffer after it comes from MediaCodec. |
- void OnDecodedFrame(const OutputBufferInfo& out); |
- |
- // Processes the output format change. |
- void OnOutputFormatChanged(); |
- |
// A helper function for logging. |
static const char* AsString(State state); |
@@ -244,21 +177,10 @@ class MEDIA_EXPORT MediaCodecAudioDecoder : public AudioDecoder { |
// Callback that delivers output frames. |
OutputCB output_cb_; |
- std::unique_ptr<MediaCodecBridge> media_codec_; |
+ std::unique_ptr<MediaCodecLoop> codec_loop_; |
std::unique_ptr<AudioTimestampHelper> timestamp_helper_; |
- // Repeating timer that kicks MediaCodec operation. |
- base::RepeatingTimer io_timer_; |
- |
- // Time at which we last did useful work on |io_timer_|. |
- base::TimeTicks idle_time_begin_; |
- |
- // Index of the dequeued and filled buffer that we keep trying to enqueue. |
- // Such buffer appears in MEDIA_CODEC_NO_KEY processing. The -1 value means |
- // there is no such buffer. |
- int pending_input_buf_index_; |
- |
// CDM related stuff. |
// CDM context that knowns about MediaCrypto. Owned by CDM which is external |