| Index: media/base/android/media_codec_loop.h
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| diff --git a/media/base/android/media_codec_loop.h b/media/base/android/media_codec_loop.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..ca6f62700baf0479abc1ffb87a1ab077ce9b3a5c
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| --- /dev/null
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| +++ b/media/base/android/media_codec_loop.h
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| @@ -0,0 +1,299 @@
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| +// Copyright 2016 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
|
| +#ifndef MEDIA_FILTERS_ANDROID_MEDIA_CODEC_LOOP_H_
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| +#define MEDIA_FILTERS_ANDROID_MEDIA_CODEC_LOOP_H_
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| +
|
| +#include <deque>
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| +#include <memory>
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| +#include <utility>
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| +#include <vector>
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| +
|
| +#include "base/macros.h"
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| +#include "base/memory/weak_ptr.h"
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| +#include "base/time/time.h"
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| +#include "base/timer/timer.h"
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| +#include "media/base/android/media_codec_bridge.h"
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| +#include "media/base/android/media_drm_bridge_cdm_context.h"
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| +#include "media/base/audio_decoder.h"
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| +#include "media/base/audio_decoder_config.h"
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| +#include "media/base/media_export.h"
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| +
|
| +// MediaCodecLoop is based on Android's MediaCodec API.
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| +// The MediaCodec API is required to play encrypted (as in EME) content on
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| +// Android. It is also a way to employ hardware-accelerated decoding.
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| +// One MediaCodecLoop instance owns a single MediaCodec(Bridge) instance, and
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| +// drives it to perform decoding in conjunction with a MediaCodecLoop::Client.
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| +// The Client provides the input data and consumes the output data. A typical
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| +// example is AndroidVideoDecodeAccelerator.
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| +
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| +// Implementation notes.
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| +//
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| +// The MediaCodec
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| +// (http://developer.android.com/reference/android/media/MediaCodec.html) works
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| +// by exchanging buffers between the client and the codec itself. On the input
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| +// side an "empty" buffer has to be dequeued from the codec, filled with data
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| +// and queued back. On the output side a "full" buffer with data should be
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| +// dequeued, the data is to be used somehow (copied out, or rendered to a pre-
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| +// defined texture for video) and the buffer has to be returned back (released).
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| +// Neither input nor output dequeue operations are guaranteed to succeed: the
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| +// codec might not have available input buffers yet, or not every encoded buffer
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| +// has arrived to complete an output frame. In such case the client should try
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| +// to dequeue a buffer again at a later time.
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| +//
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| +// There is also a special situation related to an encrypted stream, where the
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| +// enqueuing of a filled input buffer might fail due to lack of the relevant key
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| +// in the CDM module. While MediaCodecLoop does not handle the CDM directly,
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| +// it does understand the codec state.
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| +//
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| +// Much of that logic is common to all users of MediaCodec. The MediaCodecLoop
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| +// provides the main driver loop to talk to MediaCodec. Via the Client
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| +// interface, MediaCodecLoop can request input data, send output buffers, etc.
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| +// MediaCodecLoop does not construct a MediaCodec, but instead takes ownership
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| +// of one that it provided during construction.
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| +//
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| +// Although one can specify a delay in the MediaCodec's dequeue operations,
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| +// this implementation follows the simple logic which is similar to
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| +// AndroidVideoDecodeAccelerator: no delay for either input or output buffers,
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| +// the processing is initated by the timer with short period (10 ms). Using no
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| +// delay for enqueue operations has an extra benefit of not blocking the current
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| +// thread.
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| +//
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| +// This implementation detects the MediaCodec idle run (no input or output
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| +// buffer processing) and after being idle for a predefined time the timer
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| +// stops. The client is responsible for signalling us to wake up via a call
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| +// to DoIOTask. It is okay for the client to call this even when the timer is
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| +// already running.
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| +//
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| +// The current implementation is single threaded. Every method is supposed to
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| +// run on the same thread.
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| +//
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| +// State diagram.
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| +//
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| +// [Ready]
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| +// |
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| +// (MediaCodec error)
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| +// |
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| +// [Error]
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| +//
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| +// [Ready]
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| +// |
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| +// (EOS enqueued)
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| +// |
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| +// [Draining]
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| +// |
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| +// (EOS dequeued on output)
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| +// |
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| +// [Drained]
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| +//
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| +// [Ready]
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| +// |
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| +// (MEDIA_CODEC_NO_KEY)
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| +// |
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| +// [WaitingForKey]
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| +// |
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| +// (OnKeyAdded)
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| +// |
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| +// [Ready]
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| +//
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| +// -[Any state]-
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| +// | |
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| +// (Flush ok) (Flush fails)
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| +// | |
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| +// [Ready] [Error]
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| +
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| +namespace base {
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| +class SingleThreadTaskRunner;
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| +}
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| +
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| +namespace media {
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| +
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| +class MEDIA_EXPORT MediaCodecLoop {
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| + public:
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| + // TODO(liberato): this exists in video_decoder.h and audio_decoder.h too.
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| + using InitCB = base::Callback<void(bool success)>;
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| + using DecodeCB = base::Callback<void(DecodeStatus status)>;
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| +
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| + // Information about dequeued input buffer.
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| + struct InputBufferInfo {
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| + int buf_index; // The codec input buffers are referred to by this index.
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| + bool is_pending; // True if we tried to enqueue this buffer before.
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| + InputBufferInfo(int i, bool p) : buf_index(i), is_pending(p) {}
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| + };
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| +
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| + // Data that the client wants to put into an input buffer.
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| + struct InputBufferData {
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| + InputBufferData();
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| + InputBufferData(const InputBufferData&);
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| + InputBufferData(const uint8_t* m, size_t l, const DecodeCB& cb);
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| + ~InputBufferData();
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| +
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| + const uint8_t* memory;
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| + size_t length;
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| +
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| + std::string key_id;
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| + std::string iv;
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| + std::vector<SubsampleEntry> subsamples;
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| +
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| + base::TimeDelta presentation_time;
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| +
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| + // Called when this is queued.
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| + DecodeCB completion_cb;
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| +
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| + bool is_eos : 1;
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| + bool is_encrypted : 1;
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| + };
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| +
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| + // Information about the MediaCodec's output buffer.
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| + struct OutputBufferInfo {
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| + int buf_index; // The codec output buffers are referred to by this index.
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| + size_t offset; // Position in the buffer where data starts.
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| + size_t size; // The size of the buffer (includes offset).
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| + base::TimeDelta pts; // Presentation timestamp.
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| + bool is_eos; // true if this buffer is the end of stream.
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| + bool is_key_frame; // true if this buffer is a key frame.
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| + };
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| +
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| + // Possible states.
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| + enum State {
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| + STATE_READY,
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| + STATE_WAITING_FOR_KEY,
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| + STATE_DRAINING,
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| + STATE_DRAINED,
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| + STATE_ERROR,
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| + };
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| +
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| + class Client {
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| + public:
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| + // Return true if and only if there is input that is pending to be
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| + // queued with MediaCodec. ProvideInputData() will not be called more than
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| + // once in response to this returning true once. It is not guaranteed that
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| + // ProvideInputData will be called at all.
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| + virtual bool IsAnyInputPending() = 0;
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| +
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| + // Fills and returns an input buffer for MediaCodecLoop to queue. It is
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| + // assumed that IsAnyInputPending() has already verified that there is data
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| + // to be queued.
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| + virtual InputBufferData ProvideInputData() = 0;
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| +
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| + // Called when an EOS buffer is dequeued from the output.
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| + virtual void OnDecodedEos(const OutputBufferInfo& out) = 0;
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| +
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| + // Processes the output buffer after it comes from MediaCodec. The client
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| + // has the responsibility to release the codec buffer, though it doesn't
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| + // need to do so before this call returns. If it does not do so before
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| + // returning, then the client must call DoIOTask when it does release it.
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| + // If this returns false, then we transition to STATE_ERROR.
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| + virtual bool OnDecodedFrame(const OutputBufferInfo& out) = 0;
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| +
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| + // Processes the output format change on |media_codec|. Returns true on
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| + // success, or false to transition to the error state.
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| + virtual bool OnOutputFormatChanged() = 0;
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| +
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| + // Notify the client when our state transitions to STATE_ERROR.
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| + virtual void OnError() = 0;
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| + };
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| +
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| + // Handy enum for "no buffer".
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| + enum { kInvalidBufferIndex = -1 };
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| +
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| + // We will take ownership of |media_codec|. We will not destroy it until
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| + // we are destructed.
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| + MediaCodecLoop(Client* client,
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| + std::unique_ptr<MediaCodecBridge>&& media_codec);
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| + ~MediaCodecLoop();
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| +
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| + // Does the MediaCodec processing cycle: enqueues an input buffer, then
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| + // dequeues output buffers. This should be called by the client when more
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| + // work becomes available, such as when new input data arrives. If codec
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| + // output buffers are freed after OnDecodedFrame returns, then this should
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| + // also be called.
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| + void DoIOTask();
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| +
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| + // Try to flush this media codec. Returns true on success, false on failure.
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| + // Failures can result in a state change to the Error state. If this returns
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| + // false but the state is still READY, then the codec may continue to be used.
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| + bool TryFlush();
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| +
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| + // Callback called by the client when a new key is available. This allows
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| + // decoding to resume if it was stopped in the WAITING_FOR_KEY state.
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| + void OnKeyAdded();
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| +
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| + // Return our current state.
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| + State GetState() const;
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| +
|
| + // Return our codec. It is guaranteed that this will be non-null, if we were
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| + // given a non-null codec during construction.
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| + MediaCodecBridge* GetCodec() const;
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| +
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| + protected:
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| + // Enqueues pending input buffers into MediaCodec as long as it can happen
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| + // without delay in dequeuing and enqueueing input buffers.
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| + // Returns true if any input was processed.
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| + bool QueueInput();
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| +
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| + // Enqueues one pending input buffer into MediaCodec if MediaCodec has room.
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| + // Returns true if any input was processed.
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| + bool QueueOneInputBuffer();
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| +
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| + // Get data for |input_info| from the client and queue it.
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| + void EnqueueInputBuffer(const InputBufferInfo& input_info);
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| +
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| + // A helper method for QueueInput(). Dequeues an empty input buffer from the
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| + // codec and returns the information about it. OutputBufferInfo.buf_index is
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| + // the index of the dequeued buffer or -1 if the codec is busy or an error
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| + // occured. OutputBufferInfo.is_pending is set to true if we tried to enqueue
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| + // this buffer before. In this case the buffer is already filled with data.
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| + // In the case of an error sets STATE_ERROR.
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| + InputBufferInfo DequeueInputBuffer();
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| +
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| + // Dequeues all output buffers from MediaCodec that are immediately available.
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| + // Returns true if any output buffer was received from MediaCodec.
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| + bool DequeueOutput();
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| +
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| + // Start the timer immediately if |start| is true or stop it based on elapsed
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| + // idle time if |start| is false.
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| + void ManageTimer(bool start);
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| +
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| + // Helper method to change the state.
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| + void SetState(State new_state);
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| +
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| + // A helper function for logging.
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| + static const char* AsString(State state);
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| +
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| + // Used to post tasks. This class is single threaded and every method should
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| + // run on this task runner.
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| + scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
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| +
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| + State state_;
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| +
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| + // The client that we notify about MediaCodec events.
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| + Client* client_;
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| +
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| + // The MediaCodec instance that we're using.
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| + std::unique_ptr<MediaCodecBridge> media_codec_;
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| +
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| + // Repeating timer that kicks MediaCodec operation.
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| + base::RepeatingTimer io_timer_;
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| +
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| + // Time at which we last did useful work on |io_timer_|.
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| + base::TimeTicks idle_time_begin_;
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| +
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| + // Index of the dequeued and filled buffer that we keep trying to enqueue.
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| + // Such buffer appears in MEDIA_CODEC_NO_KEY processing. The -1 value means
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| + // there is no such buffer.
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| + int pending_input_buf_index_;
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| +
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| + // When processing a pending input bfufer, this is the data that was returned
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| + // to us by the client. |memory| has been cleared, since the codec has it.
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| + InputBufferData pending_input_buf_data_;
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| +
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| + base::WeakPtrFactory<MediaCodecLoop> weak_factory_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(MediaCodecLoop);
|
| +};
|
| +
|
| +} // namespace media
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| +
|
| +#endif // MEDIA_FILTERS_ANDROID_MEDIA_CODEC_LOOP_H_
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|
|