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Side by Side Diff: media/base/android/media_codec_loop.cc

Issue 2016213003: Separate MediaCodecLoop from MediaCodecAudioDecoder (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: added gyp. Created 4 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "media/base/android/media_codec_loop.h"
6
7 #include "base/android/build_info.h"
8 #include "base/bind.h"
9 #include "base/callback_helpers.h"
10 #include "base/logging.h"
11 #include "base/threading/thread_task_runner_handle.h"
12 #include "media/base/android/sdk_media_codec_bridge.h"
13 #include "media/base/audio_buffer.h"
14 #include "media/base/audio_timestamp_helper.h"
15 #include "media/base/bind_to_current_loop.h"
16 #include "media/base/timestamp_constants.h"
17
18 namespace media {
19
20 namespace {
21
22 // TODO(liberato): the client should choose these.
23 inline const base::TimeDelta DecodePollDelay() {
24 return base::TimeDelta::FromMilliseconds(10);
25 }
26
27 inline const base::TimeDelta NoWaitTimeout() {
28 return base::TimeDelta::FromMicroseconds(0);
29 }
30
31 inline const base::TimeDelta IdleTimerTimeout() {
32 return base::TimeDelta::FromSeconds(1);
33 }
34
35 } // namespace (anonymous)
36
37 MediaCodecLoop::InputBufferData::InputBufferData()
38 : memory(nullptr), length(0), is_eos(false), is_encrypted(false) {}
39 // TODO(liberato): does anybody call this? if not, maybe they should.
40 MediaCodecLoop::InputBufferData::InputBufferData(const uint8_t* m,
41 size_t l,
42 const DecodeCB& cb)
43 : memory(m),
44 length(l),
45 completion_cb(cb),
46 is_eos(false),
47 is_encrypted(false) {}
48
49 MediaCodecLoop::InputBufferData::InputBufferData(const InputBufferData& other)
50 : memory(other.memory),
51 length(other.length),
52 key_id(other.key_id),
53 iv(other.iv),
54 subsamples(other.subsamples),
55 presentation_time(other.presentation_time),
56 completion_cb(other.completion_cb),
57 is_eos(other.is_eos),
58 is_encrypted(other.is_encrypted) {}
59
60 MediaCodecLoop::InputBufferData::~InputBufferData() {}
61
62 MediaCodecLoop::MediaCodecLoop(Client* client,
63 std::unique_ptr<MediaCodecBridge>&& media_codec)
64 : state_(STATE_READY),
65 client_(client),
66 media_codec_(std::move(media_codec)),
67 pending_input_buf_index_(kInvalidBufferIndex),
68 weak_factory_(this) {
69 DVLOG(1) << __FUNCTION__;
70 }
71
72 MediaCodecLoop::~MediaCodecLoop() {
73 DVLOG(1) << __FUNCTION__;
74
75 media_codec_.reset();
76 }
77
78 void MediaCodecLoop::OnKeyAdded() {
79 DVLOG(1) << __FUNCTION__;
80
81 if (state_ == STATE_WAITING_FOR_KEY)
82 SetState(STATE_READY);
83
84 DoIOTask();
85 }
86
87 bool MediaCodecLoop::TryFlush() {
88 DVLOG(1) << __FUNCTION__;
89
90 // We do not clear the input queue here. It depends on the caller.
91 // For decoder reset, then it is appropriate. Otherwise, the requests might
92 // simply be sent to us later, such as on a format change.
93
94 // Flush if we can, otherwise completely recreate and reconfigure the codec.
95 // Prior to JellyBean-MR2, flush() had several bugs (b/8125974, b/8347958) so
96 // we have to completely destroy and recreate the codec there.
97 bool success = false;
98 if (state_ != STATE_ERROR && state_ != STATE_DRAINED &&
99 base::android::BuildInfo::GetInstance()->sdk_int() >= 18) {
100 io_timer_.Stop();
101
102 // media_codec_->Reset() calls MediaCodec.flush().
103 success = (media_codec_->Reset() == MEDIA_CODEC_OK);
104
105 // Transition to the error state if the flush failed.
106 SetState(success ? STATE_READY : STATE_ERROR);
107 }
108
109 return success;
110 }
111
112 void MediaCodecLoop::DoIOTask() {
113 if (state_ == STATE_ERROR)
114 return;
115
116 const bool did_input = QueueInput();
117 const bool did_output = DequeueOutput();
118
119 ManageTimer(did_input || did_output);
120 }
121
122 bool MediaCodecLoop::QueueInput() {
123 DVLOG(2) << __FUNCTION__;
124
125 bool did_work = false;
126 while (QueueOneInputBuffer())
127 did_work = true;
128
129 return did_work;
130 }
131
132 bool MediaCodecLoop::QueueOneInputBuffer() {
133 DVLOG(2) << __FUNCTION__;
134
135 if (!client_->IsAnyInputPending())
Tima Vaisburd 2016/06/01 00:52:40 To be equivalent to the old code this method shoul
liberato (no reviews please) 2016/06/01 21:47:54 great catch, thanks!
136 return false;
137
138 if (state_ == STATE_WAITING_FOR_KEY || state_ == STATE_DRAINING ||
139 state_ == STATE_DRAINED)
140 return false;
141
142 // DequeueInputBuffer() may set STATE_ERROR.
143 InputBufferInfo input_info = DequeueInputBuffer();
144
145 if (input_info.buf_index == kInvalidBufferIndex) {
146 if (state_ == STATE_ERROR)
147 client_->ClearInputQueue(DecodeStatus::DECODE_ERROR);
148
149 return false;
150 }
151
152 // EnqueueInputBuffer() may set STATE_DRAINING, STATE_WAITING_FOR_KEY or
153 // STATE_ERROR.
154 EnqueueInputBuffer(input_info);
155 return state_ == STATE_READY;
156 }
157
158 MediaCodecLoop::InputBufferInfo MediaCodecLoop::DequeueInputBuffer() {
159 DVLOG(2) << __FUNCTION__;
160
161 // Do not dequeue a new input buffer if we failed with MEDIA_CODEC_NO_KEY.
162 // That status does not return the input buffer back to the pool of
163 // available input buffers. We have to reuse it in QueueSecureInputBuffer().
164 if (pending_input_buf_index_ != kInvalidBufferIndex) {
165 InputBufferInfo result(pending_input_buf_index_, true);
166 pending_input_buf_index_ = kInvalidBufferIndex;
167 return result;
168 }
169
170 int input_buf_index = kInvalidBufferIndex;
171
172 media::MediaCodecStatus status =
173 media_codec_->DequeueInputBuffer(NoWaitTimeout(), &input_buf_index);
174 switch (status) {
175 case media::MEDIA_CODEC_DEQUEUE_INPUT_AGAIN_LATER:
176 DVLOG(2) << __FUNCTION__ << ": MEDIA_CODEC_DEQUEUE_INPUT_AGAIN_LATER";
177 break;
178
179 case media::MEDIA_CODEC_ERROR:
180 DVLOG(1) << __FUNCTION__ << ": MEDIA_CODEC_ERROR from DequeInputBuffer";
181 SetState(STATE_ERROR);
182 break;
183
184 case media::MEDIA_CODEC_OK:
185 break;
186
187 default:
188 NOTREACHED() << "Unknown DequeueInputBuffer status " << status;
189 SetState(STATE_ERROR);
190 break;
191 }
192
193 return InputBufferInfo(input_buf_index, false);
194 }
195
196 void MediaCodecLoop::EnqueueInputBuffer(const InputBufferInfo& input_info) {
197 DVLOG(2) << __FUNCTION__ << ": index:" << input_info.buf_index;
198
199 DCHECK_NE(input_info.buf_index, kInvalidBufferIndex);
200
201 InputBufferData input_data;
202
203 if (input_info.is_pending) {
204 // A pending buffer is already filled with data, no need to copy it again.
205 DVLOG(2) << __FUNCTION__ << ": QueueSecureInputBuffer (pending):"
206 << " index:" << input_info.buf_index
207 << " pts:" << pending_input_buf_data_.presentation_time
208 << " size:" << pending_input_buf_data_.length;
209
210 input_data = pending_input_buf_data_;
211 } else {
212 input_data = client_->ProvideInputData();
213 }
214
215 // Process this buffer.
216
217 if (input_data.is_eos) {
218 media_codec_->QueueEOS(input_info.buf_index);
219 SetState(STATE_DRAINING);
220 return;
221 }
222
223 media::MediaCodecStatus status = MEDIA_CODEC_OK;
224
225 if (input_data.is_encrypted) {
226 // Note that input_data might not have a valid memory ptr if this is a
227 // re-send of a buffer that was sent before decryption keys arrived.
228
229 DVLOG(2) << __FUNCTION__ << ": QueueSecureInputBuffer:"
230 << " index:" << input_info.buf_index
231 << " pts:" << input_data.presentation_time
232 << " size:" << input_data.length;
233
234 status = media_codec_->QueueSecureInputBuffer(
235 input_info.buf_index, input_data.memory, input_data.length,
236 input_data.key_id, input_data.iv, input_data.subsamples,
237 input_data.presentation_time);
238
239 } else {
240 DVLOG(2) << __FUNCTION__ << ": QueueInputBuffer:"
241 << " index:" << input_info.buf_index
242 << " pts:" << input_data.presentation_time
243 << " size:" << input_data.length;
244
245 status = media_codec_->QueueInputBuffer(
246 input_info.buf_index, input_data.memory, input_data.length,
247 input_data.presentation_time);
248 }
249
250 switch (status) {
251 case MEDIA_CODEC_ERROR:
252 DVLOG(0) << __FUNCTION__ << ": MEDIA_CODEC_ERROR from QueueInputBuffer";
253 SetState(STATE_ERROR);
254 // TODO(liberato): why do we run the completion cb and clear the queue
255 // here (and also in some of the other cases)? did the audio decoder do
256 // this before?
Tima Vaisburd 2016/06/01 00:52:40 MCAD is the first decoder that uses MediaCodec and
liberato (no reviews please) 2016/06/01 21:47:54 done.
257 // (i think that it was done in EnqueueInputBuffer based on the state.
258 // however, it also handled popping stuff from the input queue, which
259 // is now done before we queue it by the client. that's different; we
260 // used to not dequeue on error.)
261 input_data.completion_cb.Run(DecodeStatus::DECODE_ERROR);
262 // TODO(liberato): do we want to do this for AVDA?
263 client_->ClearInputQueue(DecodeStatus::DECODE_ERROR);
264 break;
265
266 case MEDIA_CODEC_NO_KEY:
267 DVLOG(1) << "QueueSecureInputBuffer failed: MEDIA_CODEC_NO_KEY";
268 // Do not call the completion cb here. It will be called when we retry
269 // after getting the key.
270 pending_input_buf_index_ = input_info.buf_index;
271 pending_input_buf_data_ = input_data;
272 // These aren't needed, and aren't guaranted to be valid after we return.
Tima Vaisburd 2016/06/01 00:52:40 I do not quite understand, do you plan to use thes
liberato (no reviews please) 2016/06/01 21:47:54 i just meant that the ptr provided by the client i
273 pending_input_buf_data_.memory = nullptr;
274 pending_input_buf_data_.length = 0;
275 SetState(STATE_WAITING_FOR_KEY);
276 break;
277
278 case MEDIA_CODEC_OK:
279 input_data.completion_cb.Run(DecodeStatus::OK);
280 break;
281
282 default:
283 NOTREACHED() << "Unknown Queue(Secure)InputBuffer status " << status;
284 SetState(STATE_ERROR);
285 input_data.completion_cb.Run(DecodeStatus::DECODE_ERROR);
286 // TODO(liberato): do we want to do this for AVDA?
287 client_->ClearInputQueue(DecodeStatus::DECODE_ERROR);
288 break;
289 }
290 }
291
292 bool MediaCodecLoop::DequeueOutput() {
293 DVLOG(2) << __FUNCTION__;
294
295 MediaCodecStatus status;
296 OutputBufferInfo out;
297 bool did_work = false;
298 do {
299 status = media_codec_->DequeueOutputBuffer(NoWaitTimeout(), &out.buf_index,
300 &out.offset, &out.size, &out.pts,
301 &out.is_eos, &out.is_key_frame);
302
303 switch (status) {
304 case MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED:
305 // Output buffers are replaced in MediaCodecBridge, nothing to do.
306 DVLOG(2) << __FUNCTION__ << " MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED";
307 did_work = true;
308 break;
309
310 case MEDIA_CODEC_OUTPUT_FORMAT_CHANGED:
311 DVLOG(2) << __FUNCTION__ << " MEDIA_CODEC_OUTPUT_FORMAT_CHANGED";
312 if (!client_->OnOutputFormatChanged())
313 SetState(STATE_ERROR);
314 did_work = (state_ != STATE_ERROR);
315 break;
316
317 case MEDIA_CODEC_OK:
318 // We got the decoded frame.
319 if (out.is_eos) {
320 // Set state STATE_DRAINED after we have received EOS frame at the
321 // output. media_decoder_job.cc says: once output EOS has occurred, we
322 // should not be asked to decode again.
323 DCHECK_EQ(state_, STATE_DRAINING);
324 SetState(STATE_DRAINED);
325
326 DCHECK_NE(out.buf_index, kInvalidBufferIndex);
327 DCHECK(media_codec_);
328
329 media_codec_->ReleaseOutputBuffer(out.buf_index, false);
330
331 client_->OnDecodedEos(out);
332 } else {
333 client_->OnDecodedFrame(out);
334 }
335
336 did_work = true;
337 break;
338
339 case MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER:
340 // Nothing to do.
341 DVLOG(2) << __FUNCTION__ << " MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER";
342 break;
343
344 case MEDIA_CODEC_ERROR:
345 DVLOG(0) << __FUNCTION__
346 << ": MEDIA_CODEC_ERROR from DequeueOutputBuffer";
347
348 // Next Decode() will report the error to the pipeline.
349 SetState(STATE_ERROR);
350 break;
351
352 default:
353 NOTREACHED() << "Unknown DequeueOutputBuffer status " << status;
354 // Next Decode() will report the error to the pipeline.
355 SetState(STATE_ERROR);
356 break;
357 }
358 } while (status != MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER &&
359 status != MEDIA_CODEC_ERROR && !out.is_eos);
360
361 return did_work;
362 }
363
364 void MediaCodecLoop::ManageTimer(bool did_work) {
365 bool should_be_running = true;
366
367 base::TimeTicks now = base::TimeTicks::Now();
368 if (did_work || idle_time_begin_ == base::TimeTicks()) {
369 idle_time_begin_ = now;
370 } else {
371 // Make sure that we have done work recently enough, else stop the timer.
372 if (now - idle_time_begin_ > IdleTimerTimeout())
373 should_be_running = false;
374 }
375
376 if (should_be_running && !io_timer_.IsRunning()) {
377 io_timer_.Start(FROM_HERE, DecodePollDelay(), this,
378 &MediaCodecLoop::DoIOTask);
379 } else if (!should_be_running && io_timer_.IsRunning()) {
380 io_timer_.Stop();
381 }
382 }
383
384 MediaCodecLoop::State MediaCodecLoop::GetState() const {
385 return state_;
386 }
387
388 void MediaCodecLoop::SetState(State new_state) {
389 DVLOG(1) << __FUNCTION__ << ": " << AsString(state_) << "->"
390 << AsString(new_state);
391 state_ = new_state;
392 client_->OnStateChanged(new_state);
393 }
394
395 MediaCodecBridge* MediaCodecLoop::GetCodec() const {
396 return media_codec_.get();
397 }
398
399 #undef RETURN_STRING
400 #define RETURN_STRING(x) \
401 case x: \
402 return #x;
403
404 // static
405 const char* MediaCodecLoop::AsString(State state) {
406 switch (state) {
407 RETURN_STRING(STATE_READY);
408 RETURN_STRING(STATE_WAITING_FOR_KEY);
409 RETURN_STRING(STATE_DRAINING);
410 RETURN_STRING(STATE_DRAINED);
411 RETURN_STRING(STATE_ERROR);
412 }
413 NOTREACHED() << "Unknown state " << state;
414 return nullptr;
415 }
416
417 #undef RETURN_STRING
418
419 } // namespace media
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