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Side by Side Diff: media/base/android/media_codec_loop.h

Issue 2016213003: Separate MediaCodecLoop from MediaCodecAudioDecoder (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: cl feedback Created 4 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_
6 #define MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_
7
8 #include <deque>
9 #include <memory>
10 #include <utility>
11 #include <vector>
12
13 #include "base/macros.h"
14 #include "base/memory/weak_ptr.h"
15 #include "base/time/time.h"
16 #include "base/timer/timer.h"
17 #include "media/base/android/media_codec_bridge.h"
18 #include "media/base/audio_decoder.h"
19 #include "media/base/audio_decoder_config.h"
20 #include "media/base/media_export.h"
21
22 // MediaCodecLoop is based on Android's MediaCodec API.
23 // The MediaCodec API is required to play encrypted (as in EME) content on
24 // Android. It is also a way to employ hardware-accelerated decoding.
25 // One MediaCodecLoop instance owns a single MediaCodec(Bridge) instance, and
26 // drives it to perform decoding in conjunction with a MediaCodecLoop::Client.
27 // The Client provides the input data and consumes the output data. A typical
28 // example is AndroidVideoDecodeAccelerator.
29
30 // Implementation notes.
31 //
32 // The MediaCodec works by exchanging buffers between the client and the codec
33 // itself. On the input side, an "empty" buffer has to be dequeued from the
34 // codec, filled with data, and queued back. On the output side, a "full"
35 // buffer with data should be dequeued, the data used, and the buffer returned
36 // back to the codec.
37 //
38 // Neither input nor output dequeue operations are guaranteed to succeed: the
39 // codec might not have available input buffers yet, or not every encoded buffer
40 // has arrived to complete an output frame. In such case the client should try
41 // to dequeue a buffer again at a later time.
42 //
43 // There is also a special situation related to an encrypted stream, where the
44 // enqueuing of a filled input buffer might fail due to lack of the relevant key
45 // in the CDM module. While MediaCodecLoop does not handle the CDM directly,
46 // it does understand the codec state.
47 //
48 // Much of that logic is common to all users of MediaCodec. The MediaCodecLoop
49 // provides the main driver loop to talk to MediaCodec. Via the Client
50 // interface, MediaCodecLoop can request input data, send output buffers, etc.
51 // MediaCodecLoop does not construct a MediaCodec, but instead takes ownership
52 // of one that it provided during construction.
53 //
54 // Although one can specify a delay in the MediaCodec's dequeue operations,
55 // this implementation uses polling. We can't tell in advance if a call into
56 // MediaCodec will block indefinitely, and we don't want to block the thread
57 // waiting for it.
58 //
59 // This implementation detects that the MediaCodec is idle (no input or output
60 // buffer processing) and after being idle for a predefined time the timer
61 // stops. The client is responsible for signalling us to wake up via a call
62 // to DoPendingWork. It is okay for the client to call this even when the timer
63 // is already running.
64 //
65 // The current implementation is single threaded. Every method is supposed to
66 // run on the same thread.
67 //
68 // State diagram.
69 //
70 // -[Any state]-
71 // |
72 // (MediaCodec error)
73 // |
74 // [Error]
75 //
76 // [Ready]
77 // |
78 // (EOS enqueued)
79 // |
80 // [Draining]
81 // |
82 // (EOS dequeued on output)
83 // |
84 // [Drained]
85 //
86 // [Ready]
87 // |
88 // (MEDIA_CODEC_NO_KEY)
89 // |
90 // [WaitingForKey]
91 // |
92 // (OnKeyAdded)
93 // |
94 // [Ready]
95 //
96 // -[Any state]-
97 // | |
98 // (Flush ok) (Flush fails)
99 // | |
100 // [Ready] [Error]
101
102 namespace base {
103 class SingleThreadTaskRunner;
104 }
105
106 namespace media {
107
108 class MEDIA_EXPORT MediaCodecLoop {
109 public:
110 // TODO(liberato): this exists in video_decoder.h and audio_decoder.h too.
111 using InitCB = base::Callback<void(bool success)>;
112 using DecodeCB = base::Callback<void(DecodeStatus status)>;
113
114 // Data that the client wants to put into an input buffer.
115 struct InputData {
116 InputData();
117 InputData(const InputData&);
118 ~InputData();
119
120 const uint8_t* memory = nullptr;
121 size_t length = 0;
122
123 std::string key_id;
124 std::string iv;
125 std::vector<SubsampleEntry> subsamples;
126
127 base::TimeDelta presentation_time;
128
129 // Called when this is queued.
130 DecodeCB completion_cb;
131
132 bool is_eos = false;
133 bool is_encrypted = false;
134 };
135
136 // Handy enum for "no buffer".
137 enum { kInvalidBufferIndex = -1 };
138
139 // Information about a MediaCodec output buffer.
140 struct OutputBuffer {
141 // The codec output buffers are referred to by this index.
142 int index = kInvalidBufferIndex;
143
144 // Position in the buffer where data starts.
145 size_t offset = 0;
146
147 // The size of the buffer (includes offset).
148 size_t size = 0;
149
150 // Presentation timestamp.
151 base::TimeDelta pts;
152
153 // True if this buffer is the end of stream.
154 bool is_eos = false;
155
156 // True if this buffer is a key frame.
157 bool is_key_frame = false;
158 };
159
160 class Client {
161 public:
162 // Return true if and only if there is input that is pending to be
163 // queued with MediaCodec. ProvideInputData() will not be called more than
164 // once in response to this returning true once. It is not guaranteed that
165 // ProvideInputData will be called at all.
166 virtual bool IsAnyInputPending() const = 0;
167
168 // Fills and returns an input buffer for MediaCodecLoop to queue. It is
169 // an error for MediaCodecLoop to call this while !IsAnyInputPending().
170 virtual InputData ProvideInputData() = 0;
171
172 // Called when an EOS buffer is dequeued from the output.
173 virtual void OnDecodedEos(const OutputBuffer& out) = 0;
174
175 // Processes the output buffer after it comes from MediaCodec. The client
176 // has the responsibility to release the codec buffer, though it doesn't
177 // need to do so before this call returns. If it does not do so before
178 // returning, then the client must call DoPendingWork when it releases it.
179 // If this returns false, then we transition to STATE_ERROR.
180 virtual bool OnDecodedFrame(const OutputBuffer& out) = 0;
181
182 // Processes the output format change on |media_codec|. Returns true on
183 // success, or false to transition to the error state.
184 virtual bool OnOutputFormatChanged() = 0;
185
186 // Notify the client when our state transitions to STATE_ERROR.
187 virtual void OnCodecLoopError() = 0;
188
189 protected:
190 virtual ~Client() {}
191 };
192
193 // We will take ownership of |media_codec|. We will not destroy it until
194 // we are destructed. |media_codec| may not be null.
195 MediaCodecLoop(Client* client,
196 std::unique_ptr<MediaCodecBridge>&& media_codec);
Tima Vaisburd 2016/06/16 18:41:27 It seems passing unique_ptr by value is more idiom
liberato (no reviews please) 2016/06/27 16:13:37 good -- i was really confused why it wasn't workin
197 ~MediaCodecLoop();
198
199 // Does the MediaCodec processing cycle: enqueues an input buffer, then
200 // dequeues output buffers. This should be called by the client when more
201 // work becomes available, such as when new input data arrives. If codec
202 // output buffers are freed after OnDecodedFrame returns, then this should
203 // also be called.
204 void DoPendingWork();
205
206 // Try to flush this media codec. Returns true on success, false on failure.
207 // Failures can result in a state change to the Error state. If this returns
208 // false but the state is still READY, then the codec may continue to be used.
209 bool TryFlush();
210
211 // This should be called when a new key is added. Decoding will resume if it
212 // was stopped in the WAITING_FOR_KEY state.
213 void OnKeyAdded();
214
215 // Return our codec, if we have one.
216 MediaCodecBridge* GetCodec() const;
217
218 protected:
219 enum State {
220 STATE_READY,
221 STATE_WAITING_FOR_KEY,
222 STATE_DRAINING,
223 STATE_DRAINED,
224 STATE_ERROR,
225 };
226
227 // Information about dequeued input buffer.
228 struct InputBuffer {
229 InputBuffer() {}
230 InputBuffer(int i, bool p) : index(i), is_pending(p) {}
231
232 // The codec input buffers are referred to by this index.
233 int index = kInvalidBufferIndex;
234
235 // True if we tried to enqueue this buffer before.
236 bool is_pending = false;
237 };
238
239 // Enqueues one pending input buffer into MediaCodec if MediaCodec has room,
240 // and if the client has any input to give us.
241 // Returns true if any input was processed.
242 bool ProcessOneInputBuffer();
243
244 // Get data for |input_buffer| from the client and queue it.
245 void EnqueueInputBuffer(const InputBuffer& input_buffer);
246
247 // Dequeues an empty input buffer from the codec and returns the information
248 // about it. InputBuffer.index is the index of the dequeued buffer or -1 if
249 // the codec is busy or an error occured. InputBuffer.is_pending is set to
250 // true if we tried to enqueue this buffer before. In this case the buffer is
251 // already filled with data.
252 // In the case of an error sets STATE_ERROR.
253 InputBuffer DequeueInputBuffer();
254
255 // Dequeues one output buffer from MediaCodec if it is immediately available,
256 // and sends it to the client.
257 // Returns true if an output buffer was received from MediaCodec.
258 bool ProcessOneOutputBuffer();
259
260 // Start the timer immediately if |start| is true or stop it based on elapsed
261 // idle time if |start| is false.
262 void ManageTimer(bool start);
263
264 // Helper method to change the state.
265 void SetState(State new_state);
266
267 // A helper function for logging.
268 static const char* AsString(State state);
269
270 // Used to post tasks. This class is single threaded and every method should
271 // run on this task runner.
272 scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
273
274 State state_;
275
276 // The client that we notify about MediaCodec events.
277 Client* client_;
278
279 // The MediaCodec instance that we're using.
280 std::unique_ptr<MediaCodecBridge> media_codec_;
281
282 // Repeating timer that kicks MediaCodec operation.
283 base::RepeatingTimer io_timer_;
284
285 // Time at which we last did useful work on |io_timer_|.
286 base::TimeTicks idle_time_begin_;
287
288 // Index of the dequeued and filled buffer that we keep trying to enqueue.
289 // Such buffer appears in MEDIA_CODEC_NO_KEY processing. The -1 value means
290 // there is no such buffer.
291 int pending_input_buf_index_;
292
293 // When processing a pending input buffer, this is the data that was returned
294 // to us by the client. |memory| has been cleared, since the codec has it.
295 InputData pending_input_buf_data_;
296
297 // When an EOS is queued, we defer its completion callback until the EOS
298 // arrives at the output queue. This is valid when we're in STATE_DRAINING.
299 DecodeCB pending_eos_completion_cb_;
300
301 // NOTE: Weak pointers must be invalidated before all other member variables.
302 base::WeakPtrFactory<MediaCodecLoop> weak_factory_;
303
304 DISALLOW_COPY_AND_ASSIGN(MediaCodecLoop);
305 };
306
307 } // namespace media
308
309 #endif // MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_
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