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Side by Side Diff: media/base/android/media_codec_loop.h

Issue 2016213003: Separate MediaCodecLoop from MediaCodecAudioDecoder (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: cl feedback Created 4 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_
6 #define MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_
7
8 #include <deque>
9 #include <memory>
10 #include <utility>
11 #include <vector>
12
13 #include "base/macros.h"
14 #include "base/memory/weak_ptr.h"
15 #include "base/time/time.h"
16 #include "base/timer/timer.h"
17 #include "media/base/android/media_codec_bridge.h"
18 #include "media/base/audio_decoder.h"
19 #include "media/base/audio_decoder_config.h"
20 #include "media/base/media_export.h"
21
22 // MediaCodecLoop is based on Android's MediaCodec API.
23 // The MediaCodec API is required to play encrypted (as in EME) content on
24 // Android. It is also a way to employ hardware-accelerated decoding.
25 // One MediaCodecLoop instance owns a single MediaCodec(Bridge) instance, and
26 // drives it to perform decoding in conjunction with a MediaCodecLoop::Client.
27 // The Client provides the input data and consumes the output data. A typical
28 // example is AndroidVideoDecodeAccelerator.
29
30 // Implementation notes.
31 //
32 // The MediaCodec
33 // (http://developer.android.com/reference/android/media/MediaCodec.html) works
watk 2016/06/15 00:29:18 nit: you can probably delete this url. I doubt any
liberato (no reviews please) 2016/06/15 20:27:30 Done.
34 // by exchanging buffers between the client and the codec itself. On the input
35 // side an "empty" buffer has to be dequeued from the codec, filled with data
36 // and queued back. On the output side a "full" buffer with data should be
37 // dequeued, the data is to be used somehow (copied out, or rendered to a pre-
38 // defined texture for video) and the buffer has to be returned back (released).
39 // Neither input nor output dequeue operations are guaranteed to succeed: the
40 // codec might not have available input buffers yet, or not every encoded buffer
41 // has arrived to complete an output frame. In such case the client should try
42 // to dequeue a buffer again at a later time.
43 //
44 // There is also a special situation related to an encrypted stream, where the
45 // enqueuing of a filled input buffer might fail due to lack of the relevant key
46 // in the CDM module. While MediaCodecLoop does not handle the CDM directly,
47 // it does understand the codec state.
48 //
49 // Much of that logic is common to all users of MediaCodec. The MediaCodecLoop
50 // provides the main driver loop to talk to MediaCodec. Via the Client
51 // interface, MediaCodecLoop can request input data, send output buffers, etc.
52 // MediaCodecLoop does not construct a MediaCodec, but instead takes ownership
53 // of one that it provided during construction.
54 //
55 // Although one can specify a delay in the MediaCodec's dequeue operations,
56 // this implementation follows the simple logic which is similar to
57 // AndroidVideoDecodeAccelerator: no delay for either input or output buffers,
58 // the processing is initated by the timer with short period (10 ms). Using no
59 // delay for enqueue operations has an extra benefit of not blocking the current
60 // thread.
61 //
62 // This implementation detects the MediaCodec idle run (no input or output
watk 2016/06/15 00:29:18 "detects the MediaCodec idle run" could be made cl
liberato (no reviews please) 2016/06/15 20:27:30 Done.
63 // buffer processing) and after being idle for a predefined time the timer
64 // stops. The client is responsible for signalling us to wake up via a call
65 // to DoIOTask. It is okay for the client to call this even when the timer is
66 // already running.
67 //
68 // The current implementation is single threaded. Every method is supposed to
69 // run on the same thread.
70 //
71 // State diagram.
72 //
73 // [Ready]
74 // |
75 // (MediaCodec error)
76 // |
77 // [Error]
78 //
79 // [Ready]
80 // |
81 // (EOS enqueued)
82 // |
83 // [Draining]
84 // |
85 // (EOS dequeued on output)
86 // |
87 // [Drained]
88 //
89 // [Ready]
90 // |
91 // (MEDIA_CODEC_NO_KEY)
92 // |
93 // [WaitingForKey]
94 // |
95 // (OnKeyAdded)
96 // |
97 // [Ready]
98 //
99 // -[Any state]-
100 // | |
101 // (Flush ok) (Flush fails)
102 // | |
103 // [Ready] [Error]
104
105 namespace base {
106 class SingleThreadTaskRunner;
107 }
108
109 namespace media {
110
111 class MEDIA_EXPORT MediaCodecLoop {
112 public:
113 // TODO(liberato): this exists in video_decoder.h and audio_decoder.h too.
114 using InitCB = base::Callback<void(bool success)>;
115 using DecodeCB = base::Callback<void(DecodeStatus status)>;
116
117 // Data that the client wants to put into an input buffer.
118 struct InputData {
119 InputData();
120 InputData(const InputData&);
121 ~InputData();
122
123 const uint8_t* memory = nullptr;
124 size_t length = 0;
125
126 std::string key_id;
127 std::string iv;
128 std::vector<SubsampleEntry> subsamples;
129
130 base::TimeDelta presentation_time;
131
132 // Called when this is queued.
133 DecodeCB completion_cb;
134
135 bool is_eos = false;
136 bool is_encrypted = false;
137 };
138
139 // Handy enum for "no buffer".
140 enum { kInvalidBufferIndex = -1 };
141
142 // Information about a MediaCodec output buffer.
143 struct OutputBuffer {
144 // The codec output buffers are referred to by this index.
145 int index = kInvalidBufferIndex;
146
147 // Position in the buffer where data starts.
148 size_t offset = 0;
149
150 // The size of the buffer (includes offset).
151 size_t size = 0;
152
153 // Presentation timestamp.
154 base::TimeDelta pts;
155
156 // True if this buffer is the end of stream.
157 bool is_eos = false;
158
159 // True if this buffer is a key frame.
160 bool is_key_frame = false;
161 };
162
163 class Client {
164 public:
165 // Return true if and only if there is input that is pending to be
166 // queued with MediaCodec. ProvideInputData() will not be called more than
167 // once in response to this returning true once. It is not guaranteed that
168 // ProvideInputData will be called at all.
169 virtual bool IsAnyInputPending() const = 0;
170
171 // Fills and returns an input buffer for MediaCodecLoop to queue. It is
172 // an error for MediaCodecLoop to call this while !IsAnyInputPending().
173 virtual InputData ProvideInputData() = 0;
174
175 // Called when an EOS buffer is dequeued from the output.
176 virtual void OnDecodedEos(const OutputBuffer& out) = 0;
177
178 // Processes the output buffer after it comes from MediaCodec. The client
179 // has the responsibility to release the codec buffer, though it doesn't
180 // need to do so before this call returns. If it does not do so before
181 // returning, then the client must call DoIOTask when it does release it.
182 // If this returns false, then we transition to STATE_ERROR.
183 virtual bool OnDecodedFrame(const OutputBuffer& out) = 0;
184
185 // Processes the output format change on |media_codec|. Returns true on
186 // success, or false to transition to the error state.
187 virtual bool OnOutputFormatChanged() = 0;
188
189 // Notify the client when our state transitions to STATE_ERROR.
190 virtual void OnCodecLoopError() = 0;
191
192 protected:
193 virtual ~Client() {}
194 };
195
196 // We will take ownership of |media_codec|. We will not destroy it until
197 // we are destructed. |media_codec| may not be null.
198 MediaCodecLoop(Client* client,
199 std::unique_ptr<MediaCodecBridge>&& media_codec);
200 ~MediaCodecLoop();
201
202 // Does the MediaCodec processing cycle: enqueues an input buffer, then
203 // dequeues output buffers. This should be called by the client when more
204 // work becomes available, such as when new input data arrives. If codec
205 // output buffers are freed after OnDecodedFrame returns, then this should
206 // also be called.
207 void DoIOTask();
208
209 // Try to flush this media codec. Returns true on success, false on failure.
210 // Failures can result in a state change to the Error state. If this returns
211 // false but the state is still READY, then the codec may continue to be used.
212 bool TryFlush();
213
214 // Callback called by the client when a new key is available. This allows
215 // decoding to resume if it was stopped in the WAITING_FOR_KEY state.
216 void OnKeyAdded();
217
218 // Return our codec. It is guaranteed that this will be non-null.
219 MediaCodecBridge* GetCodec() const;
220
221 protected:
222 enum State {
223 STATE_READY,
224 STATE_WAITING_FOR_KEY,
225 STATE_DRAINING,
226 STATE_DRAINED,
227 STATE_ERROR,
228 };
229
230 // Information about dequeued input buffer.
231 struct InputBuffer {
232 InputBuffer() {}
233 InputBuffer(int i, bool p) : index(i), is_pending(p) {}
234
235 // The codec input buffers are referred to by this index.
236 int index = kInvalidBufferIndex;
237
238 // True if we tried to enqueue this buffer before.
239 bool is_pending = false;
240 };
241
242 // Enqueues one pending input buffer into MediaCodec if MediaCodec has room,
243 // and if the client has any input to give us.
244 // Returns true if any input was processed.
245 bool ProcessOneInputBuffer();
246
247 // Get data for |input_buffer| from the client and queue it.
248 void EnqueueInputBuffer(const InputBuffer& input_buffer);
249
250 // Dequeues an empty input buffer from the codec and returns the information
251 // about it. InputBuffer.index is the index of the dequeued buffer or -1 if
252 // the codec is busy or an error occured. InputBuffer.is_pending is set to
253 // true if we tried to enqueue this buffer before. In this case the buffer is
254 // already filled with data.
255 // In the case of an error sets STATE_ERROR.
256 InputBuffer DequeueInputBuffer();
257
258 // Dequeues one output buffer from MediaCodec if it is immediately available,
259 // and sends it to the client.
260 // Returns true if an output buffer was received from MediaCodec.
261 bool ProcessOneOutputBuffer();
262
263 // Start the timer immediately if |start| is true or stop it based on elapsed
264 // idle time if |start| is false.
265 void ManageTimer(bool start);
266
267 // Helper method to change the state.
268 void SetState(State new_state);
269
270 // A helper function for logging.
271 static const char* AsString(State state);
272
273 // Used to post tasks. This class is single threaded and every method should
274 // run on this task runner.
275 scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
276
277 State state_;
278
279 // The client that we notify about MediaCodec events.
280 Client* client_;
281
282 // The MediaCodec instance that we're using.
283 std::unique_ptr<MediaCodecBridge> media_codec_;
284
285 // Repeating timer that kicks MediaCodec operation.
286 base::RepeatingTimer io_timer_;
287
288 // Time at which we last did useful work on |io_timer_|.
289 base::TimeTicks idle_time_begin_;
290
291 // Index of the dequeued and filled buffer that we keep trying to enqueue.
292 // Such buffer appears in MEDIA_CODEC_NO_KEY processing. The -1 value means
293 // there is no such buffer.
294 int pending_input_buf_index_;
295
296 // When processing a pending input bfufer, this is the data that was returned
297 // to us by the client. |memory| has been cleared, since the codec has it.
298 InputData pending_input_buf_data_;
299
300 // When an EOS is queued, we defer its completion callback until the EOS
301 // arrives at the output queue. This is valid when we're in STATE_DRAINING.
302 DecodeCB pending_eos_completion_cb_;
303
304 // NOTE: Weak pointers must be invalidated before all other member variables.
305 base::WeakPtrFactory<MediaCodecLoop> weak_factory_;
306
307 DISALLOW_COPY_AND_ASSIGN(MediaCodecLoop);
308 };
309
310 } // namespace media
311
312 #endif // MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_
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