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Side by Side Diff: media/base/android/media_codec_loop.h

Issue 2016213003: Separate MediaCodecLoop from MediaCodecAudioDecoder (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebased, removed include. Created 4 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_
6 #define MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_
7
8 #include <deque>
9 #include <memory>
10 #include <utility>
11 #include <vector>
12
13 #include "base/macros.h"
14 #include "base/memory/weak_ptr.h"
15 #include "base/time/time.h"
16 #include "base/timer/timer.h"
17 #include "media/base/android/media_codec_bridge.h"
18 #include "media/base/audio_decoder.h"
19 #include "media/base/audio_decoder_config.h"
20 #include "media/base/media_export.h"
21
22 // MediaCodecLoop is based on Android's MediaCodec API.
23 // The MediaCodec API is required to play encrypted (as in EME) content on
24 // Android. It is also a way to employ hardware-accelerated decoding.
25 // One MediaCodecLoop instance owns a single MediaCodec(Bridge) instance, and
26 // drives it to perform decoding in conjunction with a MediaCodecLoop::Client.
27 // The Client provides the input data and consumes the output data. A typical
28 // example is AndroidVideoDecodeAccelerator.
29
30 // Implementation notes.
31 //
32 // The MediaCodec
33 // (http://developer.android.com/reference/android/media/MediaCodec.html) works
34 // by exchanging buffers between the client and the codec itself. On the input
35 // side an "empty" buffer has to be dequeued from the codec, filled with data
36 // and queued back. On the output side a "full" buffer with data should be
37 // dequeued, the data is to be used somehow (copied out, or rendered to a pre-
38 // defined texture for video) and the buffer has to be returned back (released).
39 // Neither input nor output dequeue operations are guaranteed to succeed: the
40 // codec might not have available input buffers yet, or not every encoded buffer
41 // has arrived to complete an output frame. In such case the client should try
42 // to dequeue a buffer again at a later time.
43 //
44 // There is also a special situation related to an encrypted stream, where the
45 // enqueuing of a filled input buffer might fail due to lack of the relevant key
46 // in the CDM module. While MediaCodecLoop does not handle the CDM directly,
47 // it does understand the codec state.
48 //
49 // Much of that logic is common to all users of MediaCodec. The MediaCodecLoop
50 // provides the main driver loop to talk to MediaCodec. Via the Client
51 // interface, MediaCodecLoop can request input data, send output buffers, etc.
52 // MediaCodecLoop does not construct a MediaCodec, but instead takes ownership
53 // of one that it provided during construction.
54 //
55 // Although one can specify a delay in the MediaCodec's dequeue operations,
56 // this implementation follows the simple logic which is similar to
57 // AndroidVideoDecodeAccelerator: no delay for either input or output buffers,
58 // the processing is initated by the timer with short period (10 ms). Using no
59 // delay for enqueue operations has an extra benefit of not blocking the current
60 // thread.
watk 2016/06/15 00:29:18 The "similar to AVDA" comment will be very soon ou
liberato (no reviews please) 2016/06/15 20:27:30 Done.
61 //
62 // This implementation detects the MediaCodec idle run (no input or output
63 // buffer processing) and after being idle for a predefined time the timer
64 // stops. The client is responsible for signalling us to wake up via a call
65 // to DoIOTask. It is okay for the client to call this even when the timer is
66 // already running.
67 //
68 // The current implementation is single threaded. Every method is supposed to
69 // run on the same thread.
70 //
71 // State diagram.
72 //
73 // [Ready]
watk 2016/06/15 00:29:18 Should this be any state? (not only Ready)?
liberato (no reviews please) 2016/06/15 20:27:30 Done.
74 // |
75 // (MediaCodec error)
76 // |
77 // [Error]
78 //
79 // [Ready]
80 // |
81 // (EOS enqueued)
82 // |
83 // [Draining]
84 // |
85 // (EOS dequeued on output)
86 // |
87 // [Drained]
88 //
89 // [Ready]
90 // |
91 // (MEDIA_CODEC_NO_KEY)
92 // |
93 // [WaitingForKey]
94 // |
95 // (OnKeyAdded)
96 // |
97 // [Ready]
98 //
99 // -[Any state]-
100 // | |
101 // (Flush ok) (Flush fails)
102 // | |
watk 2016/06/15 00:29:17 Should we have a flushing state in this diagram?
liberato (no reviews please) 2016/06/15 20:27:30 it has draining / drained. is that what you mean?
103 // [Ready] [Error]
104
105 namespace base {
106 class SingleThreadTaskRunner;
107 }
108
109 namespace media {
110
111 class MEDIA_EXPORT MediaCodecLoop {
112 public:
113 // TODO(liberato): this exists in video_decoder.h and audio_decoder.h too.
114 using InitCB = base::Callback<void(bool success)>;
115 using DecodeCB = base::Callback<void(DecodeStatus status)>;
116
117 // Data that the client wants to put into an input buffer.
118 struct InputData {
119 InputData();
120 InputData(const InputData&);
121 ~InputData();
122
123 const uint8_t* memory = nullptr;
124 size_t length = 0;
125
126 std::string key_id;
127 std::string iv;
128 std::vector<SubsampleEntry> subsamples;
129
130 base::TimeDelta presentation_time;
131
132 // Called when this is queued.
133 DecodeCB completion_cb;
134
135 bool is_eos = false;
136 bool is_encrypted = false;
137 };
138
139 // Information about a MediaCodec output buffer.
140 struct OutputBuffer {
DaleCurtis 2016/06/14 19:29:03 Assign defaults?
liberato (no reviews please) 2016/06/14 21:56:45 thanks, meant to do it in the last one.
141 int index; // The codec output buffers are referred to by this index.
142 size_t offset; // Position in the buffer where data starts.
143 size_t size; // The size of the buffer (includes offset).
144 base::TimeDelta pts; // Presentation timestamp.
145 bool is_eos; // True if this buffer is the end of stream.
146 bool is_key_frame; // True if this buffer is a key frame.
147 };
148
149 class Client {
150 public:
151 // Return true if and only if there is input that is pending to be
152 // queued with MediaCodec. ProvideInputData() will not be called more than
153 // once in response to this returning true once. It is not guaranteed that
154 // ProvideInputData will be called at all.
155 virtual bool IsAnyInputPending() const = 0;
156
157 // Fills and returns an input buffer for MediaCodecLoop to queue. It is
158 // an error for MediaCodecLoop to call this while !IsAnyInputPending().
159 virtual InputData ProvideInputData() = 0;
160
161 // Called when an EOS buffer is dequeued from the output.
162 virtual void OnDecodedEos(const OutputBuffer& out) = 0;
163
164 // Processes the output buffer after it comes from MediaCodec. The client
165 // has the responsibility to release the codec buffer, though it doesn't
166 // need to do so before this call returns. If it does not do so before
167 // returning, then the client must call DoIOTask when it does release it.
168 // If this returns false, then we transition to STATE_ERROR.
169 virtual bool OnDecodedFrame(const OutputBuffer& out) = 0;
170
171 // Processes the output format change on |media_codec|. Returns true on
172 // success, or false to transition to the error state.
173 virtual bool OnOutputFormatChanged() = 0;
174
175 // Notify the client when our state transitions to STATE_ERROR.
176 virtual void OnCodecLoopError() = 0;
177
178 protected:
179 ~Client() {}
DaleCurtis 2016/06/14 19:29:03 virtual per style guide.
liberato (no reviews please) 2016/06/14 21:56:45 Done.
watk 2016/06/15 00:29:17 My bad Frank. I didn't realize the style guide say
180 };
181
182 // Handy enum for "no buffer".
183 enum { kInvalidBufferIndex = -1 };
184
185 // We will take ownership of |media_codec|. We will not destroy it until
186 // we are destructed. |media_codec| may not be null.
187 MediaCodecLoop(Client* client,
188 std::unique_ptr<MediaCodecBridge>&& media_codec);
189 ~MediaCodecLoop();
190
191 // Does the MediaCodec processing cycle: enqueues an input buffer, then
192 // dequeues output buffers. This should be called by the client when more
193 // work becomes available, such as when new input data arrives. If codec
194 // output buffers are freed after OnDecodedFrame returns, then this should
195 // also be called.
196 void DoIOTask();
watk 2016/06/15 00:29:17 Should we rename this now? I'm trying to think of
liberato (no reviews please) 2016/06/15 20:27:30 agree that it should be renamed. don't like 'star
197
198 // Try to flush this media codec. Returns true on success, false on failure.
199 // Failures can result in a state change to the Error state. If this returns
200 // false but the state is still READY, then the codec may continue to be used.
watk 2016/06/15 00:29:18 This can return false if the state is DRAINED, but
liberato (no reviews please) 2016/06/15 20:27:30 i don't think that the codec is still usable after
201 bool TryFlush();
202
203 // Callback called by the client when a new key is available. This allows
watk 2016/06/15 00:29:17 Comment feels focused on the implementation rather
liberato (no reviews please) 2016/06/15 20:27:30 Done.
204 // decoding to resume if it was stopped in the WAITING_FOR_KEY state.
205 void OnKeyAdded();
206
207 // Return our codec. It is guaranteed that this will be non-null.
watk 2016/06/15 00:29:18 Not technically true at the moment :) Maybe guaran
liberato (no reviews please) 2016/06/15 20:27:30 Done.
208 MediaCodecBridge* GetCodec() const;
209
210 protected:
211 enum State {
212 STATE_READY,
213 STATE_WAITING_FOR_KEY,
214 STATE_DRAINING,
215 STATE_DRAINED,
216 STATE_ERROR,
217 };
218
219 // Information about dequeued input buffer.
220 struct InputBuffer {
221 InputBuffer() : index(kInvalidBufferIndex), is_pending(false) {}
DaleCurtis 2016/06/14 19:29:03 Drop and use inline values instead?
liberato (no reviews please) 2016/06/14 21:56:45 Done.
222 InputBuffer(int i, bool p) : index(i), is_pending(p) {}
223
224 // The codec input buffers are referred to by this index.
225 int index;
226 bool is_pending; // True if we tried to enqueue this buffer before.
227 };
228
229 // Enqueues one pending input buffer into MediaCodec if MediaCodec has room,
230 // and if the client has any input to give us.
231 // Returns true if any input was processed.
232 bool ProcessOneInputBuffer();
233
234 // Get data for |input_buffer| from the client and queue it.
235 void EnqueueInputBuffer(const InputBuffer& input_buffer);
236
237 // Dequeues an empty input buffer from the codec and returns the information
238 // about it. InputBuffer.index is the index of the dequeued buffer or -1 if
239 // the codec is busy or an error occured. InputBuffer.is_pending is set to
240 // true if we tried to enqueue this buffer before. In this case the buffer is
241 // already filled with data.
242 // In the case of an error sets STATE_ERROR.
243 InputBuffer DequeueInputBuffer();
244
245 // Dequeues one output buffer from MediaCodec if it is immediately available,
246 // and sends it to the client.
247 // Returns true if an output buffer was received from MediaCodec.
248 bool ProcessOneOutputBuffer();
249
250 // Start the timer immediately if |start| is true or stop it based on elapsed
251 // idle time if |start| is false.
252 void ManageTimer(bool start);
253
254 // Helper method to change the state.
255 void SetState(State new_state);
256
257 // A helper function for logging.
258 static const char* AsString(State state);
259
260 // Used to post tasks. This class is single threaded and every method should
261 // run on this task runner.
262 scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
263
264 State state_;
265
266 // The client that we notify about MediaCodec events.
267 Client* client_;
268
269 // The MediaCodec instance that we're using.
270 std::unique_ptr<MediaCodecBridge> media_codec_;
271
272 // Repeating timer that kicks MediaCodec operation.
273 base::RepeatingTimer io_timer_;
274
275 // Time at which we last did useful work on |io_timer_|.
276 base::TimeTicks idle_time_begin_;
277
278 // Index of the dequeued and filled buffer that we keep trying to enqueue.
279 // Such buffer appears in MEDIA_CODEC_NO_KEY processing. The -1 value means
280 // there is no such buffer.
281 int pending_input_buf_index_;
282
283 // When processing a pending input bfufer, this is the data that was returned
watk 2016/06/15 00:29:18 bfufer
liberato (no reviews please) 2016/06/15 20:27:30 Dnoe.
watk 2016/06/15 20:52:11 s/Dnoe/Done :)
284 // to us by the client. |memory| has been cleared, since the codec has it.
285 InputData pending_input_buf_data_;
286
287 // When an EOS is queued, we defer its completion callback until the EOS
288 // arrives at the output queue. This is valid when we're in STATE_DRAINING.
289 DecodeCB pending_eos_completion_cb_;
290
291 base::WeakPtrFactory<MediaCodecLoop> weak_factory_;
DaleCurtis 2016/06/14 19:29:03 Annotate with comment indicating this must always
liberato (no reviews please) 2016/06/14 21:56:44 done. also, i think clang now yells at you if it
292
293 DISALLOW_COPY_AND_ASSIGN(MediaCodecLoop);
294 };
295
296 } // namespace media
297
298 #endif // MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_
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