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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_ | |
6 #define MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_ | |
7 | |
8 #include <deque> | |
9 #include <memory> | |
10 #include <utility> | |
11 #include <vector> | |
12 | |
13 #include "base/macros.h" | |
14 #include "base/memory/weak_ptr.h" | |
15 #include "base/time/time.h" | |
16 #include "base/timer/timer.h" | |
17 #include "media/base/android/media_codec_bridge.h" | |
18 #include "media/base/android/media_drm_bridge_cdm_context.h" | |
19 #include "media/base/audio_decoder.h" | |
20 #include "media/base/audio_decoder_config.h" | |
21 #include "media/base/media_export.h" | |
22 | |
23 // MediaCodecLoop is based on Android's MediaCodec API. | |
24 // The MediaCodec API is required to play encrypted (as in EME) content on | |
25 // Android. It is also a way to employ hardware-accelerated decoding. | |
26 // One MediaCodecLoop instance owns a single MediaCodec(Bridge) instance, and | |
27 // drives it to perform decoding in conjunction with a MediaCodecLoop::Client. | |
28 // The Client provides the input data and consumes the output data. A typical | |
29 // example is AndroidVideoDecodeAccelerator. | |
30 | |
31 // Implementation notes. | |
32 // | |
33 // The MediaCodec | |
34 // (http://developer.android.com/reference/android/media/MediaCodec.html) works | |
35 // by exchanging buffers between the client and the codec itself. On the input | |
36 // side an "empty" buffer has to be dequeued from the codec, filled with data | |
37 // and queued back. On the output side a "full" buffer with data should be | |
38 // dequeued, the data is to be used somehow (copied out, or rendered to a pre- | |
39 // defined texture for video) and the buffer has to be returned back (released). | |
40 // Neither input nor output dequeue operations are guaranteed to succeed: the | |
41 // codec might not have available input buffers yet, or not every encoded buffer | |
42 // has arrived to complete an output frame. In such case the client should try | |
43 // to dequeue a buffer again at a later time. | |
44 // | |
45 // There is also a special situation related to an encrypted stream, where the | |
46 // enqueuing of a filled input buffer might fail due to lack of the relevant key | |
47 // in the CDM module. While MediaCodecLoop does not handle the CDM directly, | |
48 // it does understand the codec state. | |
49 // | |
50 // Much of that logic is common to all users of MediaCodec. The MediaCodecLoop | |
51 // provides the main driver loop to talk to MediaCodec. Via the Client | |
52 // interface, MediaCodecLoop can request input data, send output buffers, etc. | |
53 // MediaCodecLoop does not construct a MediaCodec, but instead takes ownership | |
54 // of one that it provided during construction. | |
55 // | |
56 // Although one can specify a delay in the MediaCodec's dequeue operations, | |
57 // this implementation follows the simple logic which is similar to | |
58 // AndroidVideoDecodeAccelerator: no delay for either input or output buffers, | |
59 // the processing is initated by the timer with short period (10 ms). Using no | |
60 // delay for enqueue operations has an extra benefit of not blocking the current | |
61 // thread. | |
62 // | |
63 // This implementation detects the MediaCodec idle run (no input or output | |
64 // buffer processing) and after being idle for a predefined time the timer | |
65 // stops. The client is responsible for signalling us to wake up via a call | |
66 // to DoIOTask. It is okay for the client to call this even when the timer is | |
67 // already running. | |
68 // | |
69 // The current implementation is single threaded. Every method is supposed to | |
70 // run on the same thread. | |
71 // | |
72 // State diagram. | |
73 // | |
74 // [Ready] | |
75 // | | |
76 // (MediaCodec error) | |
77 // | | |
78 // [Error] | |
79 // | |
80 // [Ready] | |
81 // | | |
82 // (EOS enqueued) | |
83 // | | |
84 // [Draining] | |
85 // | | |
86 // (EOS dequeued on output) | |
87 // | | |
88 // [Drained] | |
89 // | |
90 // [Ready] | |
91 // | | |
92 // (MEDIA_CODEC_NO_KEY) | |
93 // | | |
94 // [WaitingForKey] | |
95 // | | |
96 // (OnKeyAdded) | |
97 // | | |
98 // [Ready] | |
99 // | |
100 // -[Any state]- | |
101 // | | | |
102 // (Flush ok) (Flush fails) | |
103 // | | | |
104 // [Ready] [Error] | |
105 | |
106 namespace base { | |
107 class SingleThreadTaskRunner; | |
108 } | |
109 | |
110 namespace media { | |
111 | |
112 class MEDIA_EXPORT MediaCodecLoop { | |
113 public: | |
114 // TODO(liberato): this exists in video_decoder.h and audio_decoder.h too. | |
115 using InitCB = base::Callback<void(bool success)>; | |
116 using DecodeCB = base::Callback<void(DecodeStatus status)>; | |
117 | |
118 // Data that the client wants to put into an input buffer. | |
119 struct InputData { | |
DaleCurtis
2016/06/13 23:16:13
Structs without default values make me nervous; es
liberato (no reviews please)
2016/06/14 17:26:45
Done.
| |
120 InputData(); | |
121 InputData(const InputData&); | |
122 ~InputData(); | |
123 | |
124 const uint8_t* memory; | |
125 size_t length; | |
126 | |
127 std::string key_id; | |
128 std::string iv; | |
129 std::vector<SubsampleEntry> subsamples; | |
130 | |
131 base::TimeDelta presentation_time; | |
132 | |
133 // Called when this is queued. | |
134 DecodeCB completion_cb; | |
135 | |
136 bool is_eos; | |
137 bool is_encrypted; | |
138 }; | |
139 | |
140 // Information about a MediaCodec output buffer. | |
141 struct OutputBuffer { | |
142 int index; // The codec output buffers are referred to by this index. | |
143 size_t offset; // Position in the buffer where data starts. | |
144 size_t size; // The size of the buffer (includes offset). | |
145 base::TimeDelta pts; // Presentation timestamp. | |
146 bool is_eos; // True if this buffer is the end of stream. | |
147 bool is_key_frame; // True if this buffer is a key frame. | |
148 }; | |
149 | |
150 class Client { | |
151 protected: | |
DaleCurtis
2016/06/13 23:16:13
public is generally first in chromium code.
liberato (no reviews please)
2016/06/14 17:26:45
Done.
| |
152 ~Client() {} | |
153 | |
154 public: | |
155 // Return true if and only if there is input that is pending to be | |
156 // queued with MediaCodec. ProvideInputData() will not be called more than | |
157 // once in response to this returning true once. It is not guaranteed that | |
158 // ProvideInputData will be called at all. | |
159 virtual bool IsAnyInputPending() const = 0; | |
160 | |
161 // Fills and returns an input buffer for MediaCodecLoop to queue. It is | |
162 // an error for MediaCodecLoop to call this while !IsAnyInputPending(). | |
163 virtual InputData ProvideInputData() = 0; | |
164 | |
165 // Called when an EOS buffer is dequeued from the output. | |
166 virtual void OnDecodedEos(const OutputBuffer& out) = 0; | |
167 | |
168 // Processes the output buffer after it comes from MediaCodec. The client | |
169 // has the responsibility to release the codec buffer, though it doesn't | |
170 // need to do so before this call returns. If it does not do so before | |
171 // returning, then the client must call DoIOTask when it does release it. | |
172 // If this returns false, then we transition to STATE_ERROR. | |
173 virtual bool OnDecodedFrame(const OutputBuffer& out) = 0; | |
174 | |
175 // Processes the output format change on |media_codec|. Returns true on | |
176 // success, or false to transition to the error state. | |
177 virtual bool OnOutputFormatChanged() = 0; | |
178 | |
179 // Notify the client when our state transitions to STATE_ERROR. | |
180 virtual void OnCodecLoopError() = 0; | |
181 }; | |
182 | |
183 // Handy enum for "no buffer". | |
184 enum { kInvalidBufferIndex = -1 }; | |
185 | |
186 // We will take ownership of |media_codec|. We will not destroy it until | |
187 // we are destructed. |media_codec| may not be null. | |
188 MediaCodecLoop(Client* client, | |
189 std::unique_ptr<MediaCodecBridge>&& media_codec); | |
190 ~MediaCodecLoop(); | |
191 | |
192 // Does the MediaCodec processing cycle: enqueues an input buffer, then | |
193 // dequeues output buffers. This should be called by the client when more | |
194 // work becomes available, such as when new input data arrives. If codec | |
195 // output buffers are freed after OnDecodedFrame returns, then this should | |
196 // also be called. | |
197 void DoIOTask(); | |
198 | |
199 // Try to flush this media codec. Returns true on success, false on failure. | |
200 // Failures can result in a state change to the Error state. If this returns | |
201 // false but the state is still READY, then the codec may continue to be used. | |
202 bool TryFlush(); | |
203 | |
204 // Callback called by the client when a new key is available. This allows | |
205 // decoding to resume if it was stopped in the WAITING_FOR_KEY state. | |
206 void OnKeyAdded(); | |
207 | |
208 // Return our codec. It is guaranteed that this will be non-null. | |
209 MediaCodecBridge* GetCodec() const; | |
210 | |
211 protected: | |
212 enum State { | |
213 STATE_READY, | |
214 STATE_WAITING_FOR_KEY, | |
215 STATE_DRAINING, | |
216 STATE_DRAINED, | |
217 STATE_ERROR, | |
218 }; | |
219 | |
220 // Information about dequeued input buffer. | |
221 struct InputBuffer { | |
222 // The codec input buffers are referred to by this index. | |
223 const int index; | |
224 const bool is_pending; // True if we tried to enqueue this buffer before. | |
225 InputBuffer(int i, bool p) : index(i), is_pending(p) {} | |
DaleCurtis
2016/06/13 23:16:13
Constructor at the top.
liberato (no reviews please)
2016/06/14 17:26:45
Done.
| |
226 }; | |
227 | |
228 // Enqueues one pending input buffer into MediaCodec if MediaCodec has room, | |
229 // and if the client has any input to give us. | |
230 // Returns true if any input was processed. | |
231 bool ProcessOneInputBuffer(); | |
232 | |
233 // Get data for |input_buffer| from the client and queue it. | |
234 void EnqueueInputBuffer(const InputBuffer& input_buffer); | |
235 | |
236 // Dequeues an empty input buffer from the codec and returns the information | |
237 // about it. InputBuffer.index is the index of the dequeued buffer or -1 if | |
238 // the codec is busy or an error occured. InputBuffer.is_pending is set to | |
239 // true if we tried to enqueue this buffer before. In this case the buffer is | |
240 // already filled with data. | |
241 // In the case of an error sets STATE_ERROR. | |
242 InputBuffer DequeueInputBuffer(); | |
243 | |
244 // Dequeues one output buffer from MediaCodec if it is immediately available, | |
245 // and sends it to the client. | |
246 // Returns true if an output buffer was received from MediaCodec. | |
247 bool ProcessOneOutputBuffer(); | |
248 | |
249 // Start the timer immediately if |start| is true or stop it based on elapsed | |
250 // idle time if |start| is false. | |
251 void ManageTimer(bool start); | |
252 | |
253 // Helper method to change the state. | |
254 void SetState(State new_state); | |
255 | |
256 // A helper function for logging. | |
257 static const char* AsString(State state); | |
258 | |
259 // Used to post tasks. This class is single threaded and every method should | |
260 // run on this task runner. | |
261 scoped_refptr<base::SingleThreadTaskRunner> task_runner_; | |
262 | |
263 State state_; | |
264 | |
265 // The client that we notify about MediaCodec events. | |
266 Client* client_; | |
267 | |
268 // The MediaCodec instance that we're using. | |
269 std::unique_ptr<MediaCodecBridge> media_codec_; | |
270 | |
271 // Repeating timer that kicks MediaCodec operation. | |
272 base::RepeatingTimer io_timer_; | |
273 | |
274 // Time at which we last did useful work on |io_timer_|. | |
275 base::TimeTicks idle_time_begin_; | |
276 | |
277 // Index of the dequeued and filled buffer that we keep trying to enqueue. | |
278 // Such buffer appears in MEDIA_CODEC_NO_KEY processing. The -1 value means | |
279 // there is no such buffer. | |
280 int pending_input_buf_index_; | |
281 | |
282 // When processing a pending input bfufer, this is the data that was returned | |
283 // to us by the client. |memory| has been cleared, since the codec has it. | |
284 InputData pending_input_buf_data_; | |
285 | |
286 // When an EOS is queued, we defer its completion callback until the EOS | |
287 // arrives at the output queue. This is valid when we're in STATE_DRAINING. | |
288 DecodeCB pending_eos_completion_cb_; | |
289 | |
290 base::WeakPtrFactory<MediaCodecLoop> weak_factory_; | |
291 | |
292 DISALLOW_COPY_AND_ASSIGN(MediaCodecLoop); | |
293 }; | |
294 | |
295 } // namespace media | |
296 | |
297 #endif // MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_ | |
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