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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "media/base/android/media_codec_loop.h" | |
6 | |
7 #include "base/android/build_info.h" | |
8 #include "base/bind.h" | |
9 #include "base/callback_helpers.h" | |
10 #include "base/logging.h" | |
11 #include "base/threading/thread_task_runner_handle.h" | |
12 #include "media/base/android/sdk_media_codec_bridge.h" | |
13 #include "media/base/audio_buffer.h" | |
14 #include "media/base/audio_timestamp_helper.h" | |
15 #include "media/base/bind_to_current_loop.h" | |
16 #include "media/base/timestamp_constants.h" | |
17 | |
18 namespace media { | |
19 | |
20 namespace { | |
21 | |
22 // TODO(liberato): the client should choose these. | |
DaleCurtis
2016/06/08 22:55:01
You should be able to replace these now with const
liberato (no reviews please)
2016/06/10 21:34:09
nifty trick.
| |
23 inline const base::TimeDelta DecodePollDelay() { | |
24 return base::TimeDelta::FromMilliseconds(10); | |
25 } | |
26 | |
27 inline const base::TimeDelta NoWaitTimeout() { | |
28 return base::TimeDelta::FromMicroseconds(0); | |
29 } | |
30 | |
31 inline const base::TimeDelta IdleTimerTimeout() { | |
32 return base::TimeDelta::FromSeconds(1); | |
33 } | |
34 | |
35 } // namespace (anonymous) | |
36 | |
37 MediaCodecLoop::InputBufferData::InputBufferData() | |
38 : memory(nullptr), length(0), is_eos(false), is_encrypted(false) {} | |
39 // TODO(liberato): does anybody call this? if not, maybe they should. | |
DaleCurtis
2016/06/08 22:55:01
Delete until then?
liberato (no reviews please)
2016/06/10 21:34:09
Done.
| |
40 MediaCodecLoop::InputBufferData::InputBufferData(const uint8_t* m, | |
41 size_t l, | |
42 const DecodeCB& cb) | |
43 : memory(m), | |
44 length(l), | |
45 completion_cb(cb), | |
46 is_eos(false), | |
47 is_encrypted(false) {} | |
48 | |
49 MediaCodecLoop::InputBufferData::InputBufferData(const InputBufferData& other) | |
50 : memory(other.memory), | |
51 length(other.length), | |
52 key_id(other.key_id), | |
53 iv(other.iv), | |
54 subsamples(other.subsamples), | |
55 presentation_time(other.presentation_time), | |
56 completion_cb(other.completion_cb), | |
57 is_eos(other.is_eos), | |
58 is_encrypted(other.is_encrypted) {} | |
59 | |
60 MediaCodecLoop::InputBufferData::~InputBufferData() {} | |
61 | |
62 MediaCodecLoop::MediaCodecLoop(Client* client, | |
63 std::unique_ptr<MediaCodecBridge>&& media_codec) | |
64 : state_(STATE_READY), | |
65 client_(client), | |
66 media_codec_(std::move(media_codec)), | |
67 pending_input_buf_index_(kInvalidBufferIndex), | |
68 weak_factory_(this) { | |
69 DVLOG(1) << __FUNCTION__; | |
70 } | |
71 | |
72 MediaCodecLoop::~MediaCodecLoop() { | |
73 DVLOG(1) << __FUNCTION__; | |
74 | |
75 media_codec_.reset(); | |
watk
2016/06/09 02:04:33
Any reason to do this explicitly?
liberato (no reviews please)
2016/06/10 21:34:09
nope, removed.
| |
76 } | |
77 | |
78 void MediaCodecLoop::OnKeyAdded() { | |
79 DVLOG(1) << __FUNCTION__; | |
80 | |
81 if (state_ == STATE_WAITING_FOR_KEY) | |
82 SetState(STATE_READY); | |
83 | |
84 DoIOTask(); | |
85 } | |
86 | |
87 bool MediaCodecLoop::TryFlush() { | |
88 DVLOG(1) << __FUNCTION__; | |
89 | |
90 // We do not clear the input queue here. It depends on the caller. | |
91 // For decoder reset, then it is appropriate. Otherwise, the requests might | |
92 // simply be sent to us later, such as on a format change. | |
93 | |
94 // Flush if we can, otherwise completely recreate and reconfigure the codec. | |
95 // Prior to JellyBean-MR2, flush() had several bugs (b/8125974, b/8347958) so | |
96 // we have to completely destroy and recreate the codec there. | |
97 bool success = false; | |
98 if (state_ != STATE_ERROR && state_ != STATE_DRAINED && | |
99 base::android::BuildInfo::GetInstance()->sdk_int() >= 18) { | |
100 io_timer_.Stop(); | |
DaleCurtis
2016/06/08 22:55:01
Step N+1 is to switch to a common timer like AVDA?
liberato (no reviews please)
2016/06/10 21:34:09
yup. the first step aims at no function changes.
| |
101 | |
102 // media_codec_->Reset() calls MediaCodec.flush(). | |
103 success = (media_codec_->Reset() == MEDIA_CODEC_OK); | |
DaleCurtis
2016/06/08 22:55:01
Avoid unnecessary parens.
liberato (no reviews please)
2016/06/10 21:34:09
Done.
| |
104 | |
105 // Transition to the error state if the flush failed. | |
106 SetState(success ? STATE_READY : STATE_ERROR); | |
107 } | |
108 | |
109 return success; | |
110 } | |
111 | |
112 void MediaCodecLoop::DoIOTask() { | |
113 if (state_ == STATE_ERROR) | |
114 return; | |
115 | |
116 const bool did_input = QueueInput(); | |
DaleCurtis
2016/06/08 22:55:01
Should these be done in a while loop like AVDA? No
Tima Vaisburd
2016/06/08 23:24:13
Each one is a while loop.
DaleCurtis
2016/06/09 00:30:49
Yes, but I don't think each one should be. We know
Tima Vaisburd
2016/06/09 00:54:44
I am not aware of these cases (or forgot), could y
DaleCurtis
2016/06/09 00:56:48
Pulling output may allow new input to be queued; a
liberato (no reviews please)
2016/06/10 21:34:09
hrm, i was going to keep this identical until the
| |
117 const bool did_output = DequeueOutput(); | |
118 | |
119 ManageTimer(did_input || did_output); | |
120 } | |
121 | |
122 bool MediaCodecLoop::QueueInput() { | |
DaleCurtis
2016/06/08 22:55:01
I think the naming for these methods should be rec
liberato (no reviews please)
2016/06/10 21:34:09
Done.
| |
123 DVLOG(2) << __FUNCTION__; | |
124 | |
125 bool did_work = false; | |
126 while (QueueOneInputBuffer()) | |
127 did_work = true; | |
128 | |
129 return did_work; | |
130 } | |
131 | |
132 bool MediaCodecLoop::QueueOneInputBuffer() { | |
133 DVLOG(2) << __FUNCTION__; | |
134 | |
135 // We can only queue a buffer if there is input from the client, or if we | |
136 // tried previously but had to wait for a key. In the latter case, MediaCodec | |
137 // already has the data. | |
138 if (pending_input_buf_index_ == kInvalidBufferIndex && | |
DaleCurtis
2016/06/08 22:55:00
Needs {}
liberato (no reviews please)
2016/06/10 21:34:09
Done.
| |
139 !client_->IsAnyInputPending()) | |
140 return false; | |
141 | |
142 if (state_ == STATE_WAITING_FOR_KEY || state_ == STATE_DRAINING || | |
DaleCurtis
2016/06/08 22:55:01
Ditto.
liberato (no reviews please)
2016/06/10 21:34:09
Done.
| |
143 state_ == STATE_DRAINED) | |
144 return false; | |
145 | |
146 // DequeueInputBuffer() may set STATE_ERROR. | |
147 InputBufferInfo input_info = DequeueInputBuffer(); | |
148 | |
149 if (input_info.buf_index == kInvalidBufferIndex) | |
150 return false; | |
151 | |
152 // EnqueueInputBuffer() may set STATE_DRAINING, STATE_WAITING_FOR_KEY or | |
153 // STATE_ERROR. | |
154 EnqueueInputBuffer(input_info); | |
155 return state_ == STATE_READY; | |
156 } | |
157 | |
158 MediaCodecLoop::InputBufferInfo MediaCodecLoop::DequeueInputBuffer() { | |
159 DVLOG(2) << __FUNCTION__; | |
160 | |
161 // Do not dequeue a new input buffer if we failed with MEDIA_CODEC_NO_KEY. | |
162 // That status does not return the input buffer back to the pool of | |
163 // available input buffers. We have to reuse it in QueueSecureInputBuffer(). | |
164 if (pending_input_buf_index_ != kInvalidBufferIndex) { | |
165 InputBufferInfo result(pending_input_buf_index_, true); | |
166 pending_input_buf_index_ = kInvalidBufferIndex; | |
167 return result; | |
168 } | |
169 | |
170 int input_buf_index = kInvalidBufferIndex; | |
171 | |
172 media::MediaCodecStatus status = | |
173 media_codec_->DequeueInputBuffer(NoWaitTimeout(), &input_buf_index); | |
174 switch (status) { | |
175 case media::MEDIA_CODEC_DEQUEUE_INPUT_AGAIN_LATER: | |
176 DVLOG(2) << __FUNCTION__ << ": MEDIA_CODEC_DEQUEUE_INPUT_AGAIN_LATER"; | |
177 break; | |
178 | |
179 case media::MEDIA_CODEC_ERROR: | |
180 DVLOG(1) << __FUNCTION__ << ": MEDIA_CODEC_ERROR from DequeInputBuffer"; | |
181 SetState(STATE_ERROR); | |
182 break; | |
183 | |
184 case media::MEDIA_CODEC_OK: | |
185 break; | |
186 | |
187 default: | |
188 NOTREACHED() << "Unknown DequeueInputBuffer status " << status; | |
189 SetState(STATE_ERROR); | |
190 break; | |
191 } | |
192 | |
193 return InputBufferInfo(input_buf_index, false); | |
194 } | |
195 | |
196 void MediaCodecLoop::EnqueueInputBuffer(const InputBufferInfo& input_info) { | |
197 DVLOG(2) << __FUNCTION__ << ": index:" << input_info.buf_index; | |
198 | |
199 DCHECK_NE(input_info.buf_index, kInvalidBufferIndex); | |
200 | |
201 InputBufferData input_data; | |
202 | |
203 if (input_info.is_pending) { | |
204 // A pending buffer is already filled with data, no need to copy it again. | |
205 DVLOG(2) << __FUNCTION__ << ": QueueSecureInputBuffer (pending):" | |
206 << " index:" << input_info.buf_index | |
207 << " pts:" << pending_input_buf_data_.presentation_time | |
208 << " size:" << pending_input_buf_data_.length; | |
209 | |
210 input_data = pending_input_buf_data_; | |
211 } else { | |
212 input_data = client_->ProvideInputData(); | |
213 } | |
214 | |
215 // Process this buffer. | |
216 | |
217 if (input_data.is_eos) { | |
218 media_codec_->QueueEOS(input_info.buf_index); | |
219 SetState(STATE_DRAINING); | |
220 | |
221 // For EOS, the completion callback is called when the EOS arrives at the | |
222 // output queue. | |
223 pending_eos_completion_cb_ = input_data.completion_cb; | |
224 return; | |
225 } | |
226 | |
227 media::MediaCodecStatus status = MEDIA_CODEC_OK; | |
228 | |
229 if (input_data.is_encrypted) { | |
230 // Note that input_data might not have a valid memory ptr if this is a | |
231 // re-send of a buffer that was sent before decryption keys arrived. | |
232 | |
233 DVLOG(2) << __FUNCTION__ << ": QueueSecureInputBuffer:" | |
234 << " index:" << input_info.buf_index | |
235 << " pts:" << input_data.presentation_time | |
236 << " size:" << input_data.length; | |
237 | |
238 status = media_codec_->QueueSecureInputBuffer( | |
239 input_info.buf_index, input_data.memory, input_data.length, | |
240 input_data.key_id, input_data.iv, input_data.subsamples, | |
241 input_data.presentation_time); | |
242 | |
243 } else { | |
244 DVLOG(2) << __FUNCTION__ << ": QueueInputBuffer:" | |
245 << " index:" << input_info.buf_index | |
246 << " pts:" << input_data.presentation_time | |
247 << " size:" << input_data.length; | |
248 | |
249 status = media_codec_->QueueInputBuffer( | |
250 input_info.buf_index, input_data.memory, input_data.length, | |
251 input_data.presentation_time); | |
252 } | |
253 | |
254 switch (status) { | |
255 case MEDIA_CODEC_ERROR: | |
256 DVLOG(0) << __FUNCTION__ << ": MEDIA_CODEC_ERROR from QueueInputBuffer"; | |
257 input_data.completion_cb.Run(DecodeStatus::DECODE_ERROR); | |
258 // Transition to the error state after running the completion cb, to keep | |
259 // it in order if the client chooses to flush its queue. | |
260 SetState(STATE_ERROR); | |
261 break; | |
262 | |
263 case MEDIA_CODEC_NO_KEY: | |
264 DVLOG(1) << "QueueSecureInputBuffer failed: MEDIA_CODEC_NO_KEY"; | |
265 // Do not call the completion cb here. It will be called when we retry | |
266 // after getting the key. | |
267 pending_input_buf_index_ = input_info.buf_index; | |
268 pending_input_buf_data_ = input_data; | |
269 // MediaCodec has a copy of the data already. When we call again, be sure | |
270 // to send in nullptr for the source. Note that the client doesn't | |
271 // guarantee that the pointer will remain valid after we return anyway. | |
272 pending_input_buf_data_.memory = nullptr; | |
273 SetState(STATE_WAITING_FOR_KEY); | |
274 break; | |
275 | |
276 case MEDIA_CODEC_OK: | |
277 input_data.completion_cb.Run(DecodeStatus::OK); | |
278 break; | |
279 | |
280 default: | |
281 NOTREACHED() << "Unknown Queue(Secure)InputBuffer status " << status; | |
282 input_data.completion_cb.Run(DecodeStatus::DECODE_ERROR); | |
283 SetState(STATE_ERROR); | |
284 break; | |
285 } | |
286 } | |
287 | |
288 bool MediaCodecLoop::DequeueOutput() { | |
289 DVLOG(2) << __FUNCTION__; | |
290 | |
291 MediaCodecStatus status; | |
292 OutputBufferInfo out; | |
293 bool did_work = false; | |
DaleCurtis
2016/06/08 22:55:01
I'd move this out of here and into DoIOTask then f
liberato (no reviews please)
2016/06/10 21:34:08
Done.
| |
294 do { | |
295 status = media_codec_->DequeueOutputBuffer(NoWaitTimeout(), &out.buf_index, | |
296 &out.offset, &out.size, &out.pts, | |
297 &out.is_eos, &out.is_key_frame); | |
298 | |
299 switch (status) { | |
300 case MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED: | |
301 // Output buffers are replaced in MediaCodecBridge, nothing to do. | |
302 DVLOG(2) << __FUNCTION__ << " MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED"; | |
303 did_work = true; | |
304 break; | |
305 | |
306 case MEDIA_CODEC_OUTPUT_FORMAT_CHANGED: | |
307 DVLOG(2) << __FUNCTION__ << " MEDIA_CODEC_OUTPUT_FORMAT_CHANGED"; | |
308 if (!client_->OnOutputFormatChanged()) | |
309 SetState(STATE_ERROR); | |
310 did_work = (state_ != STATE_ERROR); | |
311 break; | |
312 | |
313 case MEDIA_CODEC_OK: | |
314 // We got the decoded frame. | |
315 if (out.is_eos) { | |
316 // Set state STATE_DRAINED after we have received EOS frame at the | |
317 // output. media_decoder_job.cc says: once output EOS has occurred, we | |
318 // should not be asked to decode again. | |
319 DCHECK_EQ(state_, STATE_DRAINING); | |
320 SetState(STATE_DRAINED); | |
321 | |
322 DCHECK_NE(out.buf_index, kInvalidBufferIndex); | |
323 DCHECK(media_codec_); | |
324 | |
325 media_codec_->ReleaseOutputBuffer(out.buf_index, false); | |
326 | |
327 // Run the EOS completion callback now, since we deferred it until | |
328 // the EOS was completely processed. | |
329 pending_eos_completion_cb_.Run(DecodeStatus::OK); | |
330 pending_eos_completion_cb_ = DecodeCB(); | |
331 | |
332 client_->OnDecodedEos(out); | |
333 } else { | |
334 if (!client_->OnDecodedFrame(out)) | |
335 SetState(STATE_ERROR); | |
336 } | |
337 | |
338 did_work = true; | |
339 break; | |
340 | |
341 case MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER: | |
342 // Nothing to do. | |
343 DVLOG(2) << __FUNCTION__ << " MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER"; | |
344 break; | |
345 | |
346 case MEDIA_CODEC_ERROR: | |
347 DVLOG(0) << __FUNCTION__ | |
348 << ": MEDIA_CODEC_ERROR from DequeueOutputBuffer"; | |
349 | |
350 // Next Decode() will report the error to the pipeline. | |
351 SetState(STATE_ERROR); | |
352 break; | |
353 | |
354 default: | |
355 NOTREACHED() << "Unknown DequeueOutputBuffer status " << status; | |
356 // Next Decode() will report the error to the pipeline. | |
357 SetState(STATE_ERROR); | |
358 break; | |
359 } | |
360 } while (status != MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER && | |
361 status != MEDIA_CODEC_ERROR && !out.is_eos); | |
362 | |
363 return did_work; | |
364 } | |
365 | |
366 void MediaCodecLoop::ManageTimer(bool did_work) { | |
DaleCurtis
2016/06/08 22:55:01
I think this should actually be refactored out fur
liberato (no reviews please)
2016/06/10 21:34:09
i think that should be part of the next CL, since
| |
367 bool should_be_running = true; | |
368 | |
369 base::TimeTicks now = base::TimeTicks::Now(); | |
370 if (did_work || idle_time_begin_ == base::TimeTicks()) { | |
371 idle_time_begin_ = now; | |
372 } else { | |
373 // Make sure that we have done work recently enough, else stop the timer. | |
374 if (now - idle_time_begin_ > IdleTimerTimeout()) | |
375 should_be_running = false; | |
376 } | |
377 | |
378 if (should_be_running && !io_timer_.IsRunning()) { | |
379 io_timer_.Start(FROM_HERE, DecodePollDelay(), this, | |
380 &MediaCodecLoop::DoIOTask); | |
381 } else if (!should_be_running && io_timer_.IsRunning()) { | |
382 io_timer_.Stop(); | |
383 } | |
384 } | |
385 | |
386 void MediaCodecLoop::SetState(State new_state) { | |
387 DVLOG(1) << __FUNCTION__ << ": " << AsString(state_) << "->" | |
388 << AsString(new_state); | |
389 if (state_ != new_state && state_ == STATE_ERROR) | |
DaleCurtis
2016/06/08 22:55:01
This offers no room for deferring errors since it
liberato (no reviews please)
2016/06/10 21:34:09
i think the error deferring logic stays in the cli
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390 client_->OnError(); | |
391 state_ = new_state; | |
392 } | |
393 | |
394 MediaCodecBridge* MediaCodecLoop::GetCodec() const { | |
395 return media_codec_.get(); | |
396 } | |
397 | |
398 #undef RETURN_STRING | |
DaleCurtis
2016/06/08 22:55:01
No macros, lets avoid this from the beginning :)
Tima Vaisburd
2016/06/08 23:14:20
Dale, what would be your suggestion to implement A
DaleCurtis
2016/06/09 00:30:49
Hmm, I thought there'd be a nice C++ solution to t
liberato (no reviews please)
2016/06/10 21:34:09
done, though i skipped #else since #error.
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399 #define RETURN_STRING(x) \ | |
400 case x: \ | |
401 return #x; | |
402 | |
403 // static | |
404 const char* MediaCodecLoop::AsString(State state) { | |
405 switch (state) { | |
406 RETURN_STRING(STATE_READY); | |
407 RETURN_STRING(STATE_WAITING_FOR_KEY); | |
408 RETURN_STRING(STATE_DRAINING); | |
409 RETURN_STRING(STATE_DRAINED); | |
410 RETURN_STRING(STATE_ERROR); | |
411 } | |
412 NOTREACHED() << "Unknown state " << state; | |
413 return nullptr; | |
414 } | |
415 | |
416 #undef RETURN_STRING | |
417 | |
418 } // namespace media | |
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