| Index: third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-animation-start-time.html
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| diff --git a/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-animation-start-time.html b/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-animation-start-time.html
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..0e1e9a6ae33b6909d13f062fc1f4feca5229ae58
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| --- /dev/null
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| +++ b/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-animation-start-time.html
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| @@ -0,0 +1,205 @@
|
| +<!DOCTYPE html>
|
| +<meta charset=utf-8>
|
| +<title>Setting the start time tests</title>
|
| +<link rel="help" href="https://w3c.github.io/web-animations/#set-the-animation-start-time">
|
| +<script src="../../../../../resources/testharness.js"></script>
|
| +<script src="../../../../../resources/testharnessreport.js"></script>
|
| +<script src="../../testcommon.js"></script>
|
| +<body>
|
| +<div id="log"></div>
|
| +<script>
|
| +'use strict';
|
| +
|
| +test(function(t)
|
| +{
|
| + // It should only be possible to set *either* the start time or the current
|
| + // time for an animation that does not have an active timeline.
|
| +
|
| + var animation =
|
| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC));
|
| +
|
| + assert_equals(animation.currentTime, null, 'Intial current time');
|
| + assert_equals(animation.startTuime, null, 'Intial start time');
|
| +
|
| + animation.currentTime = 1000;
|
| + assert_equals(animation.currentTime, 1000,
|
| + 'Setting the current time succeeds');
|
| + assert_equals(animation.startTime, null,
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| + 'Start time remains null after setting current time');
|
| +
|
| + animation.startTime = 1000;
|
| + assert_equals(animation.startTime, 1000,
|
| + 'Setting the start time succeeds');
|
| + assert_equals(animation.currentTime, null,
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| + 'Setting the start time clears the current time');
|
| +
|
| + animation.startTime = null;
|
| + assert_equals(animation.startTime, null,
|
| + 'Setting the start time to an unresolved time succeeds');
|
| + assert_equals(animation.currentTime, null, 'The current time is unaffected');
|
| +
|
| +}, 'Setting the start time of an animation without an active timeline');
|
| +
|
| +test(function(t)
|
| +{
|
| + // Setting an unresolved start time on an animation without an active
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| + // timeline should not clear the current time.
|
| +
|
| + var animation =
|
| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC));
|
| +
|
| + assert_equals(animation.currentTime, null, 'Intial current time');
|
| + assert_equals(animation.startTuime, null, 'Intial start time');
|
| +
|
| + animation.currentTime = 1000;
|
| + assert_equals(animation.currentTime, 1000,
|
| + 'Setting the current time succeeds');
|
| + assert_equals(animation.startTime, null,
|
| + 'Start time remains null after setting current time');
|
| +
|
| + animation.startTime = null;
|
| + assert_equals(animation.startTime, null, 'Start time remains unresolved');
|
| + assert_equals(animation.currentTime, 1000, 'Current time is unaffected');
|
| +
|
| +}, 'Setting an unresolved start time an animation without an active timeline'
|
| + + ' does not clear the current time');
|
| +
|
| +test(function(t)
|
| +{
|
| + var animation =
|
| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
|
| + document.timeline);
|
| +
|
| + // So long as a hold time is set, querying the current time will return
|
| + // the hold time.
|
| +
|
| + // Since the start time is unresolved at this point, setting the current time
|
| + // will set the hold time
|
| + animation.currentTime = 1000;
|
| + assert_equals(animation.currentTime, 1000,
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| + 'The current time is calculated from the hold time');
|
| +
|
| + // If we set the start time, however, we should clear the hold time.
|
| + animation.startTime = document.timeline.currentTime - 2000;
|
| + assert_times_equal(animation.currentTime, 2000,
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| + 'The current time is calculated from the start time,'
|
| + + ' not the hold time');
|
| +
|
| + // Sanity check
|
| + assert_equals(animation.playState, 'running',
|
| + 'Animation reports it is running after setting a resolved'
|
| + + ' start time');
|
| +}, 'Setting the start time clears the hold time');
|
| +
|
| +test(function(t)
|
| +{
|
| + var animation =
|
| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
|
| + document.timeline);
|
| +
|
| + // Set up a running animation (i.e. both start time and current time
|
| + // are resolved).
|
| + animation.startTime = document.timeline.currentTime - 1000;
|
| + assert_equals(animation.playState, 'running');
|
| + assert_times_equal(animation.currentTime, 1000,
|
| + 'Current time is resolved for a running animation')
|
| +
|
| + // Clear start time
|
| + animation.startTime = null;
|
| + assert_times_equal(animation.currentTime, 1000,
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| + 'Hold time is set after start time is made unresolved');
|
| + assert_equals(animation.playState, 'paused',
|
| + 'Animation reports it is paused after setting an unresolved'
|
| + + ' start time');
|
| +}, 'Setting an unresolved start time sets the hold time');
|
| +
|
| +promise_test(function(t)
|
| +{
|
| + var animation =
|
| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
|
| + document.timeline);
|
| +
|
| + var readyPromiseCallbackCalled = false;
|
| + animation.ready.then(function() { readyPromiseCallbackCalled = true; } );
|
| +
|
| + // Put the animation in the play-pending state
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| + animation.play();
|
| +
|
| + // Sanity check
|
| + assert_equals(animation.playState, 'pending',
|
| + 'Animation is in play-pending state');
|
| +
|
| + // Setting the start time should resolve the 'ready' promise, i.e.
|
| + // it should schedule a microtask to run the promise callbacks.
|
| + animation.startTime = document.timeline.currentTime;
|
| + assert_false(readyPromiseCallbackCalled,
|
| + 'Ready promise callback is not called synchronously');
|
| +
|
| + // If we schedule another microtask then it should run immediately after
|
| + // the ready promise resolution microtask.
|
| + return Promise.resolve().then(function() {
|
| + assert_true(readyPromiseCallbackCalled,
|
| + 'Ready promise callback called after setting startTime');
|
| + });
|
| +}, 'Setting the start time resolves a pending ready promise');
|
| +
|
| +promise_test(function(t)
|
| +{
|
| + var animation =
|
| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
|
| + document.timeline);
|
| +
|
| + var readyPromiseCallbackCalled = false;
|
| + animation.ready.then(function() { readyPromiseCallbackCalled = true; } );
|
| +
|
| + // Put the animation in the pause-pending state
|
| + animation.startTime = document.timeline.currentTime;
|
| + animation.pause();
|
| +
|
| + // Sanity check
|
| + assert_equals(animation.playState, 'pending',
|
| + 'Animation is in pause-pending state');
|
| +
|
| + // Setting the start time should resolve the 'ready' promise although
|
| + // the resolution callbacks when be run in a separate microtask.
|
| + animation.startTime = null;
|
| + assert_false(readyPromiseCallbackCalled,
|
| + 'Ready promise callback is not called synchronously');
|
| +
|
| + return Promise.resolve().then(function() {
|
| + assert_true(readyPromiseCallbackCalled,
|
| + 'Ready promise callback called after setting startTime');
|
| + });
|
| +}, 'Setting the start time resolves a pending pause task');
|
| +
|
| +promise_test(function(t)
|
| +{
|
| + var animation =
|
| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
|
| + document.timeline);
|
| +
|
| + // Set start time such that the current time is past the end time
|
| + animation.startTime = document.timeline.currentTime
|
| + - 110 * MS_PER_SEC;
|
| + assert_equals(animation.playState, 'finished',
|
| + 'Seeked to finished state using the startTime');
|
| +
|
| + // If the 'did seek' flag is true, the current time should be greater than
|
| + // the effect end.
|
| + assert_greater_than(animation.currentTime,
|
| + animation.effect.getComputedTiming().endTime,
|
| + 'Setting the start time updated the finished state with'
|
| + + ' the \'did seek\' flag set to true');
|
| +
|
| + // Furthermore, that time should persist if we have correctly updated
|
| + // the hold time
|
| + var finishedCurrentTime = animation.currentTime;
|
| + return waitForAnimationFrames(1).then(function() {
|
| + assert_equals(animation.currentTime, finishedCurrentTime,
|
| + 'Current time does not change after seeking past the effect'
|
| + + ' end time by setting the current time');
|
| + });
|
| +}, 'Setting the start time updates the finished state');
|
| +
|
| +</script>
|
| +</body>
|
|
|