DescriptionReplace manual pointer arithmetic with WTF::Vector in Gradient::shader()
It's more idiomatic to use a vector for a dynamically-sized array; it also
provides a convenient opportunity to use inline capacity in the common case
where a gradient has a small number of stops.
BUG=
Committed: https://src.chromium.org/viewvc/blink?view=rev&revision=169686
Patch Set 1 : #
Messages
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