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Side by Side Diff: Source/core/rendering/svg/RenderSVGImage.cpp

Issue 201513003: Implement InterpolationMedium to filter animated images (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: only ode change Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org> 2 * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>
3 * Copyright (C) 2006 Apple Computer, Inc. 3 * Copyright (C) 2006 Apple Computer, Inc.
4 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> 4 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
5 * Copyright (C) 2007, 2008, 2009 Rob Buis <buis@kde.org> 5 * Copyright (C) 2007, 2008, 2009 Rob Buis <buis@kde.org>
6 * Copyright (C) 2009 Google, Inc. 6 * Copyright (C) 2009 Google, Inc.
7 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> 7 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
8 * Copyright (C) 2010 Patrick Gansterer <paroga@paroga.com> 8 * Copyright (C) 2010 Patrick Gansterer <paroga@paroga.com>
9 * 9 *
10 * This library is free software; you can redistribute it and/or 10 * This library is free software; you can redistribute it and/or
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161 161
162 void RenderSVGImage::paintForeground(PaintInfo& paintInfo) 162 void RenderSVGImage::paintForeground(PaintInfo& paintInfo)
163 { 163 {
164 RefPtr<Image> image = m_imageResource->image(); 164 RefPtr<Image> image = m_imageResource->image();
165 FloatRect destRect = m_objectBoundingBox; 165 FloatRect destRect = m_objectBoundingBox;
166 FloatRect srcRect(0, 0, image->width(), image->height()); 166 FloatRect srcRect(0, 0, image->width(), image->height());
167 167
168 SVGImageElement* imageElement = toSVGImageElement(element()); 168 SVGImageElement* imageElement = toSVGImageElement(element());
169 imageElement->preserveAspectRatio()->currentValue()->transformRect(destRect, srcRect); 169 imageElement->preserveAspectRatio()->currentValue()->transformRect(destRect, srcRect);
170 170
171 bool useLowQualityScaling = false; 171 InterpolationQuality interpolationQuality = InterpolationDefault;
172 if (style()->svgStyle()->bufferedRendering() != BR_STATIC) 172 if (style()->svgStyle()->bufferedRendering() != BR_STATIC)
173 useLowQualityScaling = ImageQualityController::imageQualityController()- >shouldPaintAtLowQuality(paintInfo.context, this, image.get(), image.get(), Layo utSize(destRect.size())); 173 interpolationQuality = ImageQualityController::imageQualityController()- >chooseInterpolationQuality(paintInfo.context, this, image.get(), image.get(), L ayoutSize(destRect.size()));
174 174
175 paintInfo.context->drawImage(image.get(), destRect, srcRect, CompositeSource Over, DoNotRespectImageOrientation, useLowQualityScaling); 175 InterpolationQuality previousInterpolationQuality = paintInfo.context->image InterpolationQuality();
176 paintInfo.context->setImageInterpolationQuality(interpolationQuality);
177 paintInfo.context->drawImage(image.get(), destRect, srcRect, CompositeSource Over);
178 paintInfo.context->setImageInterpolationQuality(previousInterpolationQuality );
176 } 179 }
177 180
178 void RenderSVGImage::invalidateBufferedForeground() 181 void RenderSVGImage::invalidateBufferedForeground()
179 { 182 {
180 m_bufferedForeground.clear(); 183 m_bufferedForeground.clear();
181 } 184 }
182 185
183 bool RenderSVGImage::nodeAtFloatPoint(const HitTestRequest& request, HitTestResu lt& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) 186 bool RenderSVGImage::nodeAtFloatPoint(const HitTestRequest& request, HitTestResu lt& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
184 { 187 {
185 // We only draw in the forground phase, so we only hit-test then. 188 // We only draw in the forground phase, so we only hit-test then.
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227 230
228 void RenderSVGImage::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint &, const RenderLayerModelObject*) 231 void RenderSVGImage::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint &, const RenderLayerModelObject*)
229 { 232 {
230 // this is called from paint() after the localTransform has already been app lied 233 // this is called from paint() after the localTransform has already been app lied
231 IntRect contentRect = enclosingIntRect(repaintRectInLocalCoordinates()); 234 IntRect contentRect = enclosingIntRect(repaintRectInLocalCoordinates());
232 if (!contentRect.isEmpty()) 235 if (!contentRect.isEmpty())
233 rects.append(contentRect); 236 rects.append(contentRect);
234 } 237 }
235 238
236 } // namespace WebCore 239 } // namespace WebCore
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