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Side by Side Diff: Source/core/html/canvas/CanvasRenderingContext2D.cpp

Issue 201513003: Implement InterpolationMedium to filter animated images (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: only ode change Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
3 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) 3 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies)
4 * Copyright (C) 2007 Alp Toker <alp@atoker.com> 4 * Copyright (C) 2007 Alp Toker <alp@atoker.com>
5 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> 5 * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
6 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> 6 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org>
7 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. 7 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
8 * Copyright (C) 2012, 2013 Intel Corporation. All rights reserved. 8 * Copyright (C) 2012, 2013 Intel Corporation. All rights reserved.
9 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. 9 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
10 * 10 *
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2190 2190
2191 void CanvasRenderingContext2D::setImageSmoothingEnabled(bool enabled) 2191 void CanvasRenderingContext2D::setImageSmoothingEnabled(bool enabled)
2192 { 2192 {
2193 if (enabled == state().m_imageSmoothingEnabled) 2193 if (enabled == state().m_imageSmoothingEnabled)
2194 return; 2194 return;
2195 2195
2196 realizeSaves(); 2196 realizeSaves();
2197 modifiableState().m_imageSmoothingEnabled = enabled; 2197 modifiableState().m_imageSmoothingEnabled = enabled;
2198 GraphicsContext* c = drawingContext(); 2198 GraphicsContext* c = drawingContext();
2199 if (c) 2199 if (c)
2200 c->setImageInterpolationQuality(enabled ? DefaultInterpolationQuality : InterpolationNone); 2200 c->setImageInterpolationQuality(enabled ? CanvasDefaultInterpolationQual ity : InterpolationNone);
2201 } 2201 }
2202 2202
2203 PassRefPtr<Canvas2DContextAttributes> CanvasRenderingContext2D::getContextAttrib utes() const 2203 PassRefPtr<Canvas2DContextAttributes> CanvasRenderingContext2D::getContextAttrib utes() const
2204 { 2204 {
2205 RefPtr<Canvas2DContextAttributes> attributes = Canvas2DContextAttributes::cr eate(); 2205 RefPtr<Canvas2DContextAttributes> attributes = Canvas2DContextAttributes::cr eate();
2206 attributes->setAlpha(m_hasAlpha); 2206 attributes->setAlpha(m_hasAlpha);
2207 return attributes.release(); 2207 return attributes.release();
2208 } 2208 }
2209 2209
2210 void CanvasRenderingContext2D::drawSystemFocusRing(Element* element) 2210 void CanvasRenderingContext2D::drawSystemFocusRing(Element* element)
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2297 const int focusRingWidth = 5; 2297 const int focusRingWidth = 5;
2298 const int focusRingOutline = 0; 2298 const int focusRingOutline = 0;
2299 c->drawFocusRing(path, focusRingWidth, focusRingOutline, focusRingColor); 2299 c->drawFocusRing(path, focusRingWidth, focusRingOutline, focusRingColor);
2300 2300
2301 c->restore(); 2301 c->restore();
2302 2302
2303 didDraw(dirtyRect); 2303 didDraw(dirtyRect);
2304 } 2304 }
2305 2305
2306 } // namespace WebCore 2306 } // namespace WebCore
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