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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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53 { | 53 { |
54 if (gImageQualityController) { | 54 if (gImageQualityController) { |
55 gImageQualityController->objectDestroyed(renderer); | 55 gImageQualityController->objectDestroyed(renderer); |
56 if (gImageQualityController->isEmpty()) { | 56 if (gImageQualityController->isEmpty()) { |
57 delete gImageQualityController; | 57 delete gImageQualityController; |
58 gImageQualityController = 0; | 58 gImageQualityController = 0; |
59 } | 59 } |
60 } | 60 } |
61 } | 61 } |
62 | 62 |
63 InterpolationQuality ImageQualityController::chooseInterpolationQuality(Graphics Context* context, RenderObject* object, Image* image, const void* layer, const L ayoutSize& layoutSize) | |
64 { | |
65 if (shouldPaintAtLowQuality(context, object, image, layer, layoutSize)) | |
66 return InterpolationLow; | |
Stephen White
2014/03/18 17:26:43
We actually might want to consider using Medium he
Alpha Left Google
2014/03/18 22:59:13
That's right. We can update that later.
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67 | |
68 // For images that are potentially animated we paint them at low quality. | |
Stephen Chennney
2014/03/18 12:56:32
This comment doesn't seem to match the code. Is th
Alpha Left Google
2014/03/18 22:59:13
The code is correct. I've updated the comments.
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69 if (image && image->maybeAnimated()) | |
70 return InterpolationMedium; | |
71 | |
72 return InterpolationDefault; | |
73 } | |
74 | |
63 ImageQualityController::~ImageQualityController() | 75 ImageQualityController::~ImageQualityController() |
64 { | 76 { |
65 // This will catch users of ImageQualityController that forget to call clean Up. | 77 // This will catch users of ImageQualityController that forget to call clean Up. |
66 ASSERT(!gImageQualityController || gImageQualityController->isEmpty()); | 78 ASSERT(!gImageQualityController || gImageQualityController->isEmpty()); |
67 } | 79 } |
68 | 80 |
69 ImageQualityController::ImageQualityController() | 81 ImageQualityController::ImageQualityController() |
70 : m_timer(this, &ImageQualityController::highQualityRepaintTimerFired) | 82 : m_timer(this, &ImageQualityController::highQualityRepaintTimerFired) |
71 , m_animatedResizeIsActive(false) | 83 , m_animatedResizeIsActive(false) |
72 , m_liveResizeOptimizationIsActive(false) | 84 , m_liveResizeOptimizationIsActive(false) |
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130 bool ImageQualityController::shouldPaintAtLowQuality(GraphicsContext* context, R enderObject* object, Image* image, const void *layer, const LayoutSize& layoutSi ze) | 142 bool ImageQualityController::shouldPaintAtLowQuality(GraphicsContext* context, R enderObject* object, Image* image, const void *layer, const LayoutSize& layoutSi ze) |
131 { | 143 { |
132 // If the image is not a bitmap image, then none of this is relevant and we just paint at high | 144 // If the image is not a bitmap image, then none of this is relevant and we just paint at high |
133 // quality. | 145 // quality. |
134 if (!image || !image->isBitmapImage() || context->paintingDisabled()) | 146 if (!image || !image->isBitmapImage() || context->paintingDisabled()) |
135 return false; | 147 return false; |
136 | 148 |
137 if (object->style()->imageRendering() == ImageRenderingOptimizeContrast) | 149 if (object->style()->imageRendering() == ImageRenderingOptimizeContrast) |
138 return true; | 150 return true; |
139 | 151 |
140 // For images that are potentially animated we paint them at low quality. | |
141 if (image->maybeAnimated()) | |
142 return true; | |
143 | |
144 // Look ourselves up in the hashtables. | 152 // Look ourselves up in the hashtables. |
145 ObjectLayerSizeMap::iterator i = m_objectLayerSizeMap.find(object); | 153 ObjectLayerSizeMap::iterator i = m_objectLayerSizeMap.find(object); |
146 LayerSizeMap* innerMap = i != m_objectLayerSizeMap.end() ? &i->value : 0; | 154 LayerSizeMap* innerMap = i != m_objectLayerSizeMap.end() ? &i->value : 0; |
147 LayoutSize oldSize; | 155 LayoutSize oldSize; |
148 bool isFirstResize = true; | 156 bool isFirstResize = true; |
149 if (innerMap) { | 157 if (innerMap) { |
150 LayerSizeMap::iterator j = innerMap->find(layer); | 158 LayerSizeMap::iterator j = innerMap->find(layer); |
151 if (j != innerMap->end()) { | 159 if (j != innerMap->end()) { |
152 isFirstResize = false; | 160 isFirstResize = false; |
153 oldSize = j->value; | 161 oldSize = j->value; |
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207 // This object has been resized to two different sizes while the timer | 215 // This object has been resized to two different sizes while the timer |
208 // is active, so draw at low quality, set the flag for animated resizes and | 216 // is active, so draw at low quality, set the flag for animated resizes and |
209 // the object to the list for high quality redraw. | 217 // the object to the list for high quality redraw. |
210 set(object, innerMap, layer, scaledLayoutSize); | 218 set(object, innerMap, layer, scaledLayoutSize); |
211 m_animatedResizeIsActive = true; | 219 m_animatedResizeIsActive = true; |
212 restartTimer(); | 220 restartTimer(); |
213 return true; | 221 return true; |
214 } | 222 } |
215 | 223 |
216 } // namespace WebCore | 224 } // namespace WebCore |
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