OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2006, 2007, 2008, 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007, 2008, 2011 Apple Inc. All rights reserved. |
3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> | 3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> |
4 * Copyright (C) 2008 Torch Mobile, Inc. | 4 * Copyright (C) 2008 Torch Mobile, Inc. |
5 * Copyright (C) 2013 Google Inc. All rights reserved. | 5 * Copyright (C) 2013 Google Inc. All rights reserved. |
6 * | 6 * |
7 * Redistribution and use in source and binary forms, with or without | 7 * Redistribution and use in source and binary forms, with or without |
8 * modification, are permitted provided that the following conditions | 8 * modification, are permitted provided that the following conditions |
9 * are met: | 9 * are met: |
10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
(...skipping 13 matching lines...) Expand all Loading... |
24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 */ | 27 */ |
28 | 28 |
29 #ifndef Gradient_h | 29 #ifndef Gradient_h |
30 #define Gradient_h | 30 #define Gradient_h |
31 | 31 |
32 #include "platform/PlatformExport.h" | 32 #include "platform/PlatformExport.h" |
33 #include "platform/geometry/FloatPoint.h" | 33 #include "platform/geometry/FloatPoint.h" |
| 34 #include "platform/graphics/Color.h" |
34 #include "platform/graphics/GraphicsTypes.h" | 35 #include "platform/graphics/GraphicsTypes.h" |
35 #include "platform/transforms/AffineTransform.h" | 36 #include "platform/transforms/AffineTransform.h" |
36 #include "wtf/PassRefPtr.h" | 37 #include "wtf/PassRefPtr.h" |
37 #include "wtf/RefCounted.h" | 38 #include "wtf/RefCounted.h" |
38 #include "wtf/RefPtr.h" | 39 #include "wtf/RefPtr.h" |
39 #include "wtf/Vector.h" | 40 #include "wtf/Vector.h" |
40 | 41 |
41 class SkShader; | 42 class SkShader; |
42 | 43 |
43 namespace WebCore { | 44 namespace WebCore { |
44 | 45 |
45 class Color; | |
46 class FloatRect; | 46 class FloatRect; |
47 class IntSize; | 47 class IntSize; |
48 | 48 |
49 class PLATFORM_EXPORT Gradient : public RefCounted<Gradient> { | 49 class PLATFORM_EXPORT Gradient : public RefCounted<Gradient> { |
50 public: | 50 public: |
51 static PassRefPtr<Gradient> create(const FloatPoint& p0, const FloatPoint& p
1) | 51 static PassRefPtr<Gradient> create(const FloatPoint& p0, const FloatPoint& p
1) |
52 { | 52 { |
53 return adoptRef(new Gradient(p0, p1)); | 53 return adoptRef(new Gradient(p0, p1)); |
54 } | 54 } |
55 static PassRefPtr<Gradient> create(const FloatPoint& p0, float r0, const Flo
atPoint& p1, float r1, float aspectRatio = 1) | 55 static PassRefPtr<Gradient> create(const FloatPoint& p0, float r0, const Flo
atPoint& p1, float r1, float aspectRatio = 1) |
56 { | 56 { |
57 return adoptRef(new Gradient(p0, r0, p1, r1, aspectRatio)); | 57 return adoptRef(new Gradient(p0, r0, p1, r1, aspectRatio)); |
58 } | 58 } |
59 ~Gradient(); | 59 ~Gradient(); |
60 | 60 |
61 struct ColorStop { | 61 struct ColorStop { |
62 float stop; | 62 float stop; |
63 float red; | 63 Color color; |
64 float green; | |
65 float blue; | |
66 float alpha; | |
67 | 64 |
68 ColorStop() : stop(0), red(0), green(0), blue(0), alpha(0) { } | 65 ColorStop(float s, const Color& c) : stop(s), color(c) { } |
69 ColorStop(float s, float r, float g, float b, float a) : stop(s), red(r)
, green(g), blue(b), alpha(a) { } | |
70 }; | 66 }; |
71 void addColorStop(const ColorStop&); | 67 void addColorStop(const ColorStop&); |
72 void addColorStop(float, const Color&); | 68 void addColorStop(float, const Color&); |
73 | 69 |
74 bool hasAlpha() const; | 70 bool hasAlpha() const; |
75 bool shaderChanged() const { return !m_gradient; } | 71 bool shaderChanged() const { return !m_gradient; } |
76 | 72 |
77 bool isRadial() const { return m_radial; } | 73 bool isRadial() const { return m_radial; } |
78 bool isZeroSize() const { return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y(
) && (!m_radial || m_r0 == m_r1); } | 74 bool isZeroSize() const { return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y(
) && (!m_radial || m_r0 == m_r1); } |
79 | 75 |
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
148 GradientSpreadMethod m_spreadMethod; | 144 GradientSpreadMethod m_spreadMethod; |
149 AffineTransform m_gradientSpaceTransformation; | 145 AffineTransform m_gradientSpaceTransformation; |
150 | 146 |
151 | 147 |
152 RefPtr<SkShader> m_gradient; | 148 RefPtr<SkShader> m_gradient; |
153 }; | 149 }; |
154 | 150 |
155 } // namespace WebCore | 151 } // namespace WebCore |
156 | 152 |
157 #endif | 153 #endif |
OLD | NEW |