Chromium Code Reviews| Index: media/gpu/avda_codec_image.cc |
| diff --git a/media/gpu/avda_codec_image.cc b/media/gpu/avda_codec_image.cc |
| index 70b6e47fc5beb1273822f74fe1d155a6da36cd89..e89d4cb35e91441822ecbf02a89a081b01edba59 100644 |
| --- a/media/gpu/avda_codec_image.cc |
| +++ b/media/gpu/avda_codec_image.cc |
| @@ -84,8 +84,9 @@ bool AVDACodecImage::CopyTexImage(unsigned target) { |
| // CopyTexImage() is called each time the surface texture is used for drawing. |
| // It would be nice if we could do this via asking for the currently bound |
| // Texture, but the active unit never seems to change. |
| - texture_->SetLevelStreamTextureImage(GL_TEXTURE_EXTERNAL_OES, 0, this, |
| - gpu::gles2::Texture::UNBOUND); |
| + texture_->SetLevelStreamTextureImage( |
|
liberato (no reviews please)
2016/06/02 14:37:02
i think that this would be clearer as SetLevelImag
watk
2016/06/03 01:09:46
Done.
|
| + GL_TEXTURE_EXTERNAL_OES, 0, this, gpu::gles2::Texture::UNBOUND, |
| + shared_state_->surface_texture_service_id()); |
| return true; |
| } |