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Side by Side Diff: gpu/command_buffer/service/texture_manager.cc

Issue 2014313002: StreamTextureImages can now override a Texture's service id (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: liberato's comments Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/texture_manager.h" 5 #include "gpu/command_buffer/service/texture_manager.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
(...skipping 986 matching lines...) Expand 10 before | Expand all | Expand 10 after
997 UpdateCleared(); 997 UpdateCleared();
998 UpdateCanRenderCondition(); 998 UpdateCanRenderCondition();
999 UpdateHasImages(); 999 UpdateHasImages();
1000 if (IsAttachedToFramebuffer()) { 1000 if (IsAttachedToFramebuffer()) {
1001 // TODO(gman): If textures tracked which framebuffers they were attached to 1001 // TODO(gman): If textures tracked which framebuffers they were attached to
1002 // we could just mark those framebuffers as not complete. 1002 // we could just mark those framebuffers as not complete.
1003 IncAllFramebufferStateChangeCount(); 1003 IncAllFramebufferStateChangeCount();
1004 } 1004 }
1005 } 1005 }
1006 1006
1007 void Texture::SetStreamTextureServiceId(GLuint service_id) {
1008 GLuint new_service_id = service_id ? service_id : owned_service_id_;
1009
1010 // Take no action if this isn't an OES_EXTERNAL texture.
1011 if (target_ && target_ != GL_TEXTURE_EXTERNAL_OES)
1012 return;
1013
1014 if (service_id_ != new_service_id) {
1015 service_id_ = new_service_id;
1016 IncrementManagerServiceIdGeneration();
1017 if (gl::GLContext* context = gl::GLContext::GetCurrent()) {
1018 // It would be preferable to pass in the decoder, and ask it to do this
1019 // instead. However, there are several cases, such as TextureDefinition,
1020 // that show up without a clear context owner. So, instead, we use the
1021 // current state's state restorer.
1022 if (gl::GLStateRestorer* restorer = context->GetGLStateRestorer())
1023 restorer->RestoreAllExternalTextureBindingsIfNeeded();
1024 }
1025 }
1026 }
1027
1007 void Texture::MarkLevelAsInternalWorkaround(GLenum target, GLint level) { 1028 void Texture::MarkLevelAsInternalWorkaround(GLenum target, GLint level) {
1008 DCHECK_GE(level, 0); 1029 DCHECK_GE(level, 0);
1009 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); 1030 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
1010 DCHECK_LT(static_cast<size_t>(face_index), 1031 DCHECK_LT(static_cast<size_t>(face_index),
1011 face_infos_.size()); 1032 face_infos_.size());
1012 DCHECK_LT(static_cast<size_t>(level), 1033 DCHECK_LT(static_cast<size_t>(level),
1013 face_infos_[face_index].level_infos.size()); 1034 face_infos_[face_index].level_infos.size());
1014 Texture::LevelInfo& info = 1035 Texture::LevelInfo& info =
1015 face_infos_[face_index].level_infos[level]; 1036 face_infos_[face_index].level_infos[level];
1016 info.internal_workaround = true; 1037 info.internal_workaround = true;
(...skipping 453 matching lines...) Expand 10 before | Expand all | Expand 10 after
1470 UpdateMipCleared(&info, info.width, info.height, 1491 UpdateMipCleared(&info, info.width, info.height,
1471 gfx::Rect(info.width, info.height)); 1492 gfx::Rect(info.width, info.height));
1472 return true; 1493 return true;
1473 } 1494 }
1474 1495
1475 void Texture::SetLevelImageInternal(GLenum target, 1496 void Texture::SetLevelImageInternal(GLenum target,
1476 GLint level, 1497 GLint level,
1477 gl::GLImage* image, 1498 gl::GLImage* image,
1478 GLStreamTextureImage* stream_texture_image, 1499 GLStreamTextureImage* stream_texture_image,
1479 ImageState state) { 1500 ImageState state) {
1501 DCHECK(!stream_texture_image || stream_texture_image == image);
1480 DCHECK_GE(level, 0); 1502 DCHECK_GE(level, 0);
1481 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); 1503 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
1482 DCHECK_LT(static_cast<size_t>(face_index), 1504 DCHECK_LT(static_cast<size_t>(face_index),
1483 face_infos_.size()); 1505 face_infos_.size());
1484 DCHECK_LT(static_cast<size_t>(level), 1506 DCHECK_LT(static_cast<size_t>(level),
1485 face_infos_[face_index].level_infos.size()); 1507 face_infos_[face_index].level_infos.size());
1486 Texture::LevelInfo& info = 1508 Texture::LevelInfo& info =
1487 face_infos_[face_index].level_infos[level]; 1509 face_infos_[face_index].level_infos[level];
1488 DCHECK_EQ(info.target, target); 1510 DCHECK_EQ(info.target, target);
1489 DCHECK_EQ(info.level, level); 1511 DCHECK_EQ(info.level, level);
1490 info.image = image; 1512
1491 info.stream_texture_image = stream_texture_image; 1513 if (info.image != image) {
1514 info.image = image;
1515 info.stream_texture_image = stream_texture_image;
1516 // If |stream_texture_image| is changing we have to reset the stream texture
1517 // service id if one was set. This is important because if the outgoing
1518 // image owns the stream texture service id, then |service_id_| may no
1519 // longer be valid after the previous image is destructed.
1520 SetStreamTextureServiceId(0);
1521 }
1492 info.image_state = state; 1522 info.image_state = state;
1493 1523
1494 UpdateCanRenderCondition(); 1524 UpdateCanRenderCondition();
1495 UpdateHasImages(); 1525 UpdateHasImages();
1496 UpdateEmulatingRGB(); 1526 UpdateEmulatingRGB();
1497 } 1527 }
1498 1528
1499 void Texture::SetLevelImage(GLenum target, 1529 void Texture::SetLevelImage(GLenum target,
1500 GLint level, 1530 GLint level,
1501 gl::GLImage* image, 1531 gl::GLImage* image,
1502 ImageState state) { 1532 ImageState state) {
1503 SetLevelImageInternal(target, level, image, nullptr, state); 1533 SetLevelImageInternal(target, level, image, nullptr, state);
1504 } 1534 }
1505 1535
1506 void Texture::SetLevelStreamTextureImage(GLenum target, 1536 void Texture::SetLevelStreamTextureImage(GLenum target,
1507 GLint level, 1537 GLint level,
1508 GLStreamTextureImage* image, 1538 GLStreamTextureImage* image,
1509 ImageState state) { 1539 ImageState state,
1540 GLuint service_id) {
1510 SetLevelImageInternal(target, level, image, image, state); 1541 SetLevelImageInternal(target, level, image, image, state);
1542 SetStreamTextureServiceId(service_id);
1511 } 1543 }
1512 1544
1513 const Texture::LevelInfo* Texture::GetLevelInfo(GLint target, 1545 const Texture::LevelInfo* Texture::GetLevelInfo(GLint target,
1514 GLint level) const { 1546 GLint level) const {
1515 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES && 1547 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES &&
1516 target != GL_TEXTURE_RECTANGLE_ARB) { 1548 target != GL_TEXTURE_RECTANGLE_ARB) {
1517 return NULL; 1549 return NULL;
1518 } 1550 }
1519 1551
1520 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); 1552 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
(...skipping 91 matching lines...) Expand 10 before | Expand all | Expand 10 after
1612 feature_info->validators()-> 1644 feature_info->validators()->
1613 texture_sized_color_renderable_internal_format.IsValid( 1645 texture_sized_color_renderable_internal_format.IsValid(
1614 internal_format)); 1646 internal_format));
1615 bool depth_renderable = feature_info->validators()-> 1647 bool depth_renderable = feature_info->validators()->
1616 texture_depth_renderable_internal_format.IsValid(internal_format); 1648 texture_depth_renderable_internal_format.IsValid(internal_format);
1617 bool stencil_renderable = feature_info->validators()-> 1649 bool stencil_renderable = feature_info->validators()->
1618 texture_stencil_renderable_internal_format.IsValid(internal_format); 1650 texture_stencil_renderable_internal_format.IsValid(internal_format);
1619 return (color_renderable || depth_renderable || stencil_renderable); 1651 return (color_renderable || depth_renderable || stencil_renderable);
1620 } 1652 }
1621 1653
1622 void Texture::SetUnownedServiceId(GLuint service_id) {
1623 GLuint new_service_id = service_id;
1624
1625 // Take no action if this isn't an OES_EXTERNAL texture.
1626 if (target_ && target_ != GL_TEXTURE_EXTERNAL_OES)
1627 return;
1628
1629 if (!service_id)
1630 new_service_id = owned_service_id_;
1631
1632 if (service_id_ != new_service_id) {
1633 service_id_ = new_service_id;
1634 IncrementManagerServiceIdGeneration();
1635 if (gl::GLContext* context = gl::GLContext::GetCurrent()) {
1636 // It would be preferable to pass in the decoder, and ask it to do this
1637 // instead. However, there are several cases, such as TextureDefinition,
1638 // that show up without a clear context owner. So, instead, we use the
1639 // current state's state restorer.
1640 if (gl::GLStateRestorer* restorer = context->GetGLStateRestorer())
1641 restorer->RestoreAllExternalTextureBindingsIfNeeded();
1642 }
1643 }
1644 }
1645
1646 GLenum Texture::GetCompatibilitySwizzleForChannel(GLenum channel) { 1654 GLenum Texture::GetCompatibilitySwizzleForChannel(GLenum channel) {
1647 return GetSwizzleForChannel(channel, compatibility_swizzle_); 1655 return GetSwizzleForChannel(channel, compatibility_swizzle_);
1648 } 1656 }
1649 1657
1650 void Texture::SetCompatibilitySwizzle(const CompatibilitySwizzle* swizzle) { 1658 void Texture::SetCompatibilitySwizzle(const CompatibilitySwizzle* swizzle) {
1651 if (compatibility_swizzle_ == swizzle) 1659 if (compatibility_swizzle_ == swizzle)
1652 return; 1660 return;
1653 1661
1654 compatibility_swizzle_ = swizzle; 1662 compatibility_swizzle_ = swizzle;
1655 glTexParameteri(target_, GL_TEXTURE_SWIZZLE_R, 1663 glTexParameteri(target_, GL_TEXTURE_SWIZZLE_R,
(...skipping 437 matching lines...) Expand 10 before | Expand all | Expand 10 after
2093 gl::GLImage* image, 2101 gl::GLImage* image,
2094 Texture::ImageState state) { 2102 Texture::ImageState state) {
2095 DCHECK(ref); 2103 DCHECK(ref);
2096 ref->texture()->SetLevelImage(target, level, image, state); 2104 ref->texture()->SetLevelImage(target, level, image, state);
2097 } 2105 }
2098 2106
2099 void TextureManager::SetLevelStreamTextureImage(TextureRef* ref, 2107 void TextureManager::SetLevelStreamTextureImage(TextureRef* ref,
2100 GLenum target, 2108 GLenum target,
2101 GLint level, 2109 GLint level,
2102 GLStreamTextureImage* image, 2110 GLStreamTextureImage* image,
2103 Texture::ImageState state) { 2111 Texture::ImageState state,
2112 GLuint service_id) {
2104 DCHECK(ref); 2113 DCHECK(ref);
2105 ref->texture()->SetLevelStreamTextureImage(target, level, image, state); 2114 ref->texture()->SetLevelStreamTextureImage(target, level, image, state,
2115 service_id);
2106 } 2116 }
2107 2117
2108 size_t TextureManager::GetSignatureSize() const { 2118 size_t TextureManager::GetSignatureSize() const {
2109 return sizeof(TextureTag) + sizeof(TextureSignature); 2119 return sizeof(TextureTag) + sizeof(TextureSignature);
2110 } 2120 }
2111 2121
2112 void TextureManager::AddToSignature( 2122 void TextureManager::AddToSignature(
2113 TextureRef* ref, 2123 TextureRef* ref,
2114 GLenum target, 2124 GLenum target,
2115 GLint level, 2125 GLint level,
(...skipping 1193 matching lines...) Expand 10 before | Expand all | Expand 10 after
3309 uint32_t TextureManager::GetServiceIdGeneration() const { 3319 uint32_t TextureManager::GetServiceIdGeneration() const {
3310 return current_service_id_generation_; 3320 return current_service_id_generation_;
3311 } 3321 }
3312 3322
3313 void TextureManager::IncrementServiceIdGeneration() { 3323 void TextureManager::IncrementServiceIdGeneration() {
3314 current_service_id_generation_++; 3324 current_service_id_generation_++;
3315 } 3325 }
3316 3326
3317 } // namespace gles2 3327 } // namespace gles2
3318 } // namespace gpu 3328 } // namespace gpu
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