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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 module mus.mojom; | 5 module mus.mojom; |
6 | 6 |
7 import "components/mus/public/interfaces/surface_id.mojom"; | 7 import "cc/ipc/surface_id.mojom"; |
8 import "ui/gfx/geometry/mojo/geometry.mojom"; | 8 import "ui/gfx/geometry/mojo/geometry.mojom"; |
9 | 9 |
10 struct Color { | 10 struct Color { |
11 uint32 rgba; | 11 uint32 rgba; |
12 }; | 12 }; |
13 | 13 |
14 struct CheckerboardQuadState { | 14 struct CheckerboardQuadState { |
15 // Checkerboard color. | 15 // Checkerboard color. |
16 Color color; | 16 Color color; |
17 | 17 |
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59 // TODO(jamesr): Support | 59 // TODO(jamesr): Support |
60 // FilterOperations background_filters; | 60 // FilterOperations background_filters; |
61 }; | 61 }; |
62 | 62 |
63 struct SolidColorQuadState { | 63 struct SolidColorQuadState { |
64 Color color; | 64 Color color; |
65 bool force_anti_aliasing_off; | 65 bool force_anti_aliasing_off; |
66 }; | 66 }; |
67 | 67 |
68 struct SurfaceQuadState { | 68 struct SurfaceQuadState { |
69 mus.mojom.SurfaceId surface; | 69 cc.mojom.SurfaceId surface; |
70 }; | 70 }; |
71 | 71 |
72 struct TextureQuadState { | 72 struct TextureQuadState { |
73 uint32 resource_id; | 73 uint32 resource_id; |
74 bool premultiplied_alpha; | 74 bool premultiplied_alpha; |
75 mojo.PointF uv_top_left; | 75 mojo.PointF uv_top_left; |
76 mojo.PointF uv_bottom_right; | 76 mojo.PointF uv_bottom_right; |
77 Color background_color; | 77 Color background_color; |
78 array<float, 4> vertex_opacity; | 78 array<float, 4> vertex_opacity; |
79 bool y_flipped; | 79 bool y_flipped; |
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221 | 221 |
222 struct Pass { | 222 struct Pass { |
223 RenderPassId id; | 223 RenderPassId id; |
224 mojo.Rect output_rect; | 224 mojo.Rect output_rect; |
225 mojo.Rect damage_rect; | 225 mojo.Rect damage_rect; |
226 mojo.Transform transform_to_root_target; | 226 mojo.Transform transform_to_root_target; |
227 bool has_transparent_background; | 227 bool has_transparent_background; |
228 array<Quad> quads; | 228 array<Quad> quads; |
229 array<SharedQuadState> shared_quad_states; | 229 array<SharedQuadState> shared_quad_states; |
230 }; | 230 }; |
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