| Index: ui/gl/test/gl_image_test_template.h
|
| diff --git a/ui/gl/test/gl_image_test_template.h b/ui/gl/test/gl_image_test_template.h
|
| index 47083835e69251a38429d97b9bfcabdf898242cd..5cf3b4b192a1da2993f0d29cd9bae02cf89ff0c4 100644
|
| --- a/ui/gl/test/gl_image_test_template.h
|
| +++ b/ui/gl/test/gl_image_test_template.h
|
| @@ -51,10 +51,10 @@ GLuint LoadFragmentShader(unsigned target, const gfx::Size& size) {
|
| );
|
| // clang-format on
|
|
|
| - bool is_gles = gl::GetGLImplementation() == gl::kGLImplementationEGLGLES2;
|
| + bool is_gles = GetGLImplementation() == kGLImplementationEGLGLES2;
|
| switch (target) {
|
| case GL_TEXTURE_2D:
|
| - return gl::GLHelper::LoadShader(
|
| + return GLHelper::LoadShader(
|
| GL_FRAGMENT_SHADER,
|
| base::StringPrintf("%s\n"
|
| "#define SamplerType sampler2D\n"
|
| @@ -65,7 +65,7 @@ GLuint LoadFragmentShader(unsigned target, const gfx::Size& size) {
|
| kFragmentShader)
|
| .c_str());
|
| case GL_TEXTURE_RECTANGLE_ARB:
|
| - return gl::GLHelper::LoadShader(
|
| + return GLHelper::LoadShader(
|
| GL_FRAGMENT_SHADER,
|
| base::StringPrintf("%s\n"
|
| "#extension GL_ARB_texture_rectangle : require\n"
|
| @@ -98,10 +98,9 @@ void DrawTextureQuad(GLenum target, const gfx::Size& size) {
|
| );
|
| // clang-format on
|
|
|
| - GLuint vertex_shader =
|
| - gl::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader);
|
| + GLuint vertex_shader = GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader);
|
| GLuint fragment_shader = LoadFragmentShader(target, size);
|
| - GLuint program = gl::GLHelper::SetupProgram(vertex_shader, fragment_shader);
|
| + GLuint program = GLHelper::SetupProgram(vertex_shader, fragment_shader);
|
| EXPECT_NE(program, 0u);
|
| glUseProgram(program);
|
|
|
| @@ -109,8 +108,8 @@ void DrawTextureQuad(GLenum target, const gfx::Size& size) {
|
| ASSERT_NE(sampler_location, -1);
|
| glUniform1i(sampler_location, 0);
|
|
|
| - GLuint vertex_buffer = gl::GLHelper::SetupQuadVertexBuffer();
|
| - gl::GLHelper::DrawQuad(vertex_buffer);
|
| + GLuint vertex_buffer = GLHelper::SetupQuadVertexBuffer();
|
| + GLHelper::DrawQuad(vertex_buffer);
|
|
|
| glDeleteShader(vertex_shader);
|
| glDeleteShader(fragment_shader);
|
| @@ -127,8 +126,8 @@ class GLImageTest : public testing::Test {
|
| void SetUp() override {
|
| GLImageTestSupport::InitializeGL();
|
| surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size());
|
| - context_ = gl::init::CreateGLContext(nullptr, surface_.get(),
|
| - gl::PreferIntegratedGpu);
|
| + context_ =
|
| + gl::init::CreateGLContext(nullptr, surface_.get(), PreferIntegratedGpu);
|
| context_->MakeCurrent(surface_.get());
|
| }
|
| void TearDown() override {
|
| @@ -139,8 +138,8 @@ class GLImageTest : public testing::Test {
|
| }
|
|
|
| protected:
|
| - scoped_refptr<gl::GLSurface> surface_;
|
| - scoped_refptr<gl::GLContext> context_;
|
| + scoped_refptr<GLSurface> surface_;
|
| + scoped_refptr<GLContext> context_;
|
| GLImageTestDelegate delegate_;
|
| };
|
|
|
| @@ -153,13 +152,13 @@ TYPED_TEST_P(GLImageTest, CreateAndDestroy) {
|
|
|
| // Create a small solid color green image of preferred format. This must
|
| // succeed in order for a GLImage to be conformant.
|
| - scoped_refptr<gl::GLImage> small_image =
|
| + scoped_refptr<GLImage> small_image =
|
| this->delegate_.CreateSolidColorImage(small_image_size, image_color);
|
| ASSERT_TRUE(small_image);
|
|
|
| // Create a large solid color green image of preferred format. This must
|
| // succeed in order for a GLImage to be conformant.
|
| - scoped_refptr<gl::GLImage> large_image =
|
| + scoped_refptr<GLImage> large_image =
|
| this->delegate_.CreateSolidColorImage(large_image_size, image_color);
|
| ASSERT_TRUE(large_image);
|
|
|
| @@ -201,7 +200,7 @@ TYPED_TEST_P(GLImageZeroInitializeTest, ZeroInitialize) {
|
| glViewport(0, 0, image_size.width(), image_size.height());
|
|
|
| // Create an uninitialized image of preferred format.
|
| - scoped_refptr<gl::GLImage> image = this->delegate_.CreateImage(image_size);
|
| + scoped_refptr<GLImage> image = this->delegate_.CreateImage(image_size);
|
|
|
| // Create a texture that |image| will be bound to.
|
| GLenum target = this->delegate_.GetTextureTarget();
|
| @@ -248,7 +247,7 @@ TYPED_TEST_P(GLImageBindTest, BindTexImage) {
|
|
|
| // Create a solid color green image of preferred format. This must succeed
|
| // in order for a GLImage to be conformant.
|
| - scoped_refptr<gl::GLImage> image =
|
| + scoped_refptr<GLImage> image =
|
| this->delegate_.CreateSolidColorImage(image_size, image_color);
|
| ASSERT_TRUE(image);
|
|
|
| @@ -299,7 +298,7 @@ TYPED_TEST_P(GLImageCopyTest, CopyTexImage) {
|
|
|
| // Create a solid color green image of preferred format. This must succeed
|
| // in order for a GLImage to be conformant.
|
| - scoped_refptr<gl::GLImage> image =
|
| + scoped_refptr<GLImage> image =
|
| this->delegate_.CreateSolidColorImage(image_size, image_color);
|
| ASSERT_TRUE(image);
|
|
|
|
|