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Unified Diff: ui/gl/test/gl_image_test_template.h

Issue 2014223002: Follow-up fixes to changing namespace gfx to gl. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase. Created 4 years, 7 months ago
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Index: ui/gl/test/gl_image_test_template.h
diff --git a/ui/gl/test/gl_image_test_template.h b/ui/gl/test/gl_image_test_template.h
index 47083835e69251a38429d97b9bfcabdf898242cd..5cf3b4b192a1da2993f0d29cd9bae02cf89ff0c4 100644
--- a/ui/gl/test/gl_image_test_template.h
+++ b/ui/gl/test/gl_image_test_template.h
@@ -51,10 +51,10 @@ GLuint LoadFragmentShader(unsigned target, const gfx::Size& size) {
);
// clang-format on
- bool is_gles = gl::GetGLImplementation() == gl::kGLImplementationEGLGLES2;
+ bool is_gles = GetGLImplementation() == kGLImplementationEGLGLES2;
switch (target) {
case GL_TEXTURE_2D:
- return gl::GLHelper::LoadShader(
+ return GLHelper::LoadShader(
GL_FRAGMENT_SHADER,
base::StringPrintf("%s\n"
"#define SamplerType sampler2D\n"
@@ -65,7 +65,7 @@ GLuint LoadFragmentShader(unsigned target, const gfx::Size& size) {
kFragmentShader)
.c_str());
case GL_TEXTURE_RECTANGLE_ARB:
- return gl::GLHelper::LoadShader(
+ return GLHelper::LoadShader(
GL_FRAGMENT_SHADER,
base::StringPrintf("%s\n"
"#extension GL_ARB_texture_rectangle : require\n"
@@ -98,10 +98,9 @@ void DrawTextureQuad(GLenum target, const gfx::Size& size) {
);
// clang-format on
- GLuint vertex_shader =
- gl::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader);
+ GLuint vertex_shader = GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader);
GLuint fragment_shader = LoadFragmentShader(target, size);
- GLuint program = gl::GLHelper::SetupProgram(vertex_shader, fragment_shader);
+ GLuint program = GLHelper::SetupProgram(vertex_shader, fragment_shader);
EXPECT_NE(program, 0u);
glUseProgram(program);
@@ -109,8 +108,8 @@ void DrawTextureQuad(GLenum target, const gfx::Size& size) {
ASSERT_NE(sampler_location, -1);
glUniform1i(sampler_location, 0);
- GLuint vertex_buffer = gl::GLHelper::SetupQuadVertexBuffer();
- gl::GLHelper::DrawQuad(vertex_buffer);
+ GLuint vertex_buffer = GLHelper::SetupQuadVertexBuffer();
+ GLHelper::DrawQuad(vertex_buffer);
glDeleteShader(vertex_shader);
glDeleteShader(fragment_shader);
@@ -127,8 +126,8 @@ class GLImageTest : public testing::Test {
void SetUp() override {
GLImageTestSupport::InitializeGL();
surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size());
- context_ = gl::init::CreateGLContext(nullptr, surface_.get(),
- gl::PreferIntegratedGpu);
+ context_ =
+ gl::init::CreateGLContext(nullptr, surface_.get(), PreferIntegratedGpu);
context_->MakeCurrent(surface_.get());
}
void TearDown() override {
@@ -139,8 +138,8 @@ class GLImageTest : public testing::Test {
}
protected:
- scoped_refptr<gl::GLSurface> surface_;
- scoped_refptr<gl::GLContext> context_;
+ scoped_refptr<GLSurface> surface_;
+ scoped_refptr<GLContext> context_;
GLImageTestDelegate delegate_;
};
@@ -153,13 +152,13 @@ TYPED_TEST_P(GLImageTest, CreateAndDestroy) {
// Create a small solid color green image of preferred format. This must
// succeed in order for a GLImage to be conformant.
- scoped_refptr<gl::GLImage> small_image =
+ scoped_refptr<GLImage> small_image =
this->delegate_.CreateSolidColorImage(small_image_size, image_color);
ASSERT_TRUE(small_image);
// Create a large solid color green image of preferred format. This must
// succeed in order for a GLImage to be conformant.
- scoped_refptr<gl::GLImage> large_image =
+ scoped_refptr<GLImage> large_image =
this->delegate_.CreateSolidColorImage(large_image_size, image_color);
ASSERT_TRUE(large_image);
@@ -201,7 +200,7 @@ TYPED_TEST_P(GLImageZeroInitializeTest, ZeroInitialize) {
glViewport(0, 0, image_size.width(), image_size.height());
// Create an uninitialized image of preferred format.
- scoped_refptr<gl::GLImage> image = this->delegate_.CreateImage(image_size);
+ scoped_refptr<GLImage> image = this->delegate_.CreateImage(image_size);
// Create a texture that |image| will be bound to.
GLenum target = this->delegate_.GetTextureTarget();
@@ -248,7 +247,7 @@ TYPED_TEST_P(GLImageBindTest, BindTexImage) {
// Create a solid color green image of preferred format. This must succeed
// in order for a GLImage to be conformant.
- scoped_refptr<gl::GLImage> image =
+ scoped_refptr<GLImage> image =
this->delegate_.CreateSolidColorImage(image_size, image_color);
ASSERT_TRUE(image);
@@ -299,7 +298,7 @@ TYPED_TEST_P(GLImageCopyTest, CopyTexImage) {
// Create a solid color green image of preferred format. This must succeed
// in order for a GLImage to be conformant.
- scoped_refptr<gl::GLImage> image =
+ scoped_refptr<GLImage> image =
this->delegate_.CreateSolidColorImage(image_size, image_color);
ASSERT_TRUE(image);
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