Index: ui/gl/test/gl_image_test_template.h |
diff --git a/ui/gl/test/gl_image_test_template.h b/ui/gl/test/gl_image_test_template.h |
index 47083835e69251a38429d97b9bfcabdf898242cd..5cf3b4b192a1da2993f0d29cd9bae02cf89ff0c4 100644 |
--- a/ui/gl/test/gl_image_test_template.h |
+++ b/ui/gl/test/gl_image_test_template.h |
@@ -51,10 +51,10 @@ GLuint LoadFragmentShader(unsigned target, const gfx::Size& size) { |
); |
// clang-format on |
- bool is_gles = gl::GetGLImplementation() == gl::kGLImplementationEGLGLES2; |
+ bool is_gles = GetGLImplementation() == kGLImplementationEGLGLES2; |
switch (target) { |
case GL_TEXTURE_2D: |
- return gl::GLHelper::LoadShader( |
+ return GLHelper::LoadShader( |
GL_FRAGMENT_SHADER, |
base::StringPrintf("%s\n" |
"#define SamplerType sampler2D\n" |
@@ -65,7 +65,7 @@ GLuint LoadFragmentShader(unsigned target, const gfx::Size& size) { |
kFragmentShader) |
.c_str()); |
case GL_TEXTURE_RECTANGLE_ARB: |
- return gl::GLHelper::LoadShader( |
+ return GLHelper::LoadShader( |
GL_FRAGMENT_SHADER, |
base::StringPrintf("%s\n" |
"#extension GL_ARB_texture_rectangle : require\n" |
@@ -98,10 +98,9 @@ void DrawTextureQuad(GLenum target, const gfx::Size& size) { |
); |
// clang-format on |
- GLuint vertex_shader = |
- gl::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); |
+ GLuint vertex_shader = GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); |
GLuint fragment_shader = LoadFragmentShader(target, size); |
- GLuint program = gl::GLHelper::SetupProgram(vertex_shader, fragment_shader); |
+ GLuint program = GLHelper::SetupProgram(vertex_shader, fragment_shader); |
EXPECT_NE(program, 0u); |
glUseProgram(program); |
@@ -109,8 +108,8 @@ void DrawTextureQuad(GLenum target, const gfx::Size& size) { |
ASSERT_NE(sampler_location, -1); |
glUniform1i(sampler_location, 0); |
- GLuint vertex_buffer = gl::GLHelper::SetupQuadVertexBuffer(); |
- gl::GLHelper::DrawQuad(vertex_buffer); |
+ GLuint vertex_buffer = GLHelper::SetupQuadVertexBuffer(); |
+ GLHelper::DrawQuad(vertex_buffer); |
glDeleteShader(vertex_shader); |
glDeleteShader(fragment_shader); |
@@ -127,8 +126,8 @@ class GLImageTest : public testing::Test { |
void SetUp() override { |
GLImageTestSupport::InitializeGL(); |
surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size()); |
- context_ = gl::init::CreateGLContext(nullptr, surface_.get(), |
- gl::PreferIntegratedGpu); |
+ context_ = |
+ gl::init::CreateGLContext(nullptr, surface_.get(), PreferIntegratedGpu); |
context_->MakeCurrent(surface_.get()); |
} |
void TearDown() override { |
@@ -139,8 +138,8 @@ class GLImageTest : public testing::Test { |
} |
protected: |
- scoped_refptr<gl::GLSurface> surface_; |
- scoped_refptr<gl::GLContext> context_; |
+ scoped_refptr<GLSurface> surface_; |
+ scoped_refptr<GLContext> context_; |
GLImageTestDelegate delegate_; |
}; |
@@ -153,13 +152,13 @@ TYPED_TEST_P(GLImageTest, CreateAndDestroy) { |
// Create a small solid color green image of preferred format. This must |
// succeed in order for a GLImage to be conformant. |
- scoped_refptr<gl::GLImage> small_image = |
+ scoped_refptr<GLImage> small_image = |
this->delegate_.CreateSolidColorImage(small_image_size, image_color); |
ASSERT_TRUE(small_image); |
// Create a large solid color green image of preferred format. This must |
// succeed in order for a GLImage to be conformant. |
- scoped_refptr<gl::GLImage> large_image = |
+ scoped_refptr<GLImage> large_image = |
this->delegate_.CreateSolidColorImage(large_image_size, image_color); |
ASSERT_TRUE(large_image); |
@@ -201,7 +200,7 @@ TYPED_TEST_P(GLImageZeroInitializeTest, ZeroInitialize) { |
glViewport(0, 0, image_size.width(), image_size.height()); |
// Create an uninitialized image of preferred format. |
- scoped_refptr<gl::GLImage> image = this->delegate_.CreateImage(image_size); |
+ scoped_refptr<GLImage> image = this->delegate_.CreateImage(image_size); |
// Create a texture that |image| will be bound to. |
GLenum target = this->delegate_.GetTextureTarget(); |
@@ -248,7 +247,7 @@ TYPED_TEST_P(GLImageBindTest, BindTexImage) { |
// Create a solid color green image of preferred format. This must succeed |
// in order for a GLImage to be conformant. |
- scoped_refptr<gl::GLImage> image = |
+ scoped_refptr<GLImage> image = |
this->delegate_.CreateSolidColorImage(image_size, image_color); |
ASSERT_TRUE(image); |
@@ -299,7 +298,7 @@ TYPED_TEST_P(GLImageCopyTest, CopyTexImage) { |
// Create a solid color green image of preferred format. This must succeed |
// in order for a GLImage to be conformant. |
- scoped_refptr<gl::GLImage> image = |
+ scoped_refptr<GLImage> image = |
this->delegate_.CreateSolidColorImage(image_size, image_color); |
ASSERT_TRUE(image); |