| Index: ui/gl/gl_helper.cc
|
| diff --git a/ui/gl/gl_helper.cc b/ui/gl/gl_helper.cc
|
| index 1439b543bd4ed9fb0de678c2bd8abe6ee7f36e70..97a4e3b76f57be363ef6b289c827b383236b700a 100644
|
| --- a/ui/gl/gl_helper.cc
|
| +++ b/ui/gl/gl_helper.cc
|
| @@ -73,7 +73,7 @@ GLuint GLHelper::SetupProgram(GLuint vertex_shader, GLuint fragment_shader) {
|
| GLuint GLHelper::SetupQuadVertexBuffer() {
|
| GLuint vertex_buffer = 0;
|
| glGenBuffersARB(1, &vertex_buffer);
|
| - gl::ScopedBufferBinder buffer_binder(GL_ARRAY_BUFFER, vertex_buffer);
|
| + ScopedBufferBinder buffer_binder(GL_ARRAY_BUFFER, vertex_buffer);
|
| GLfloat data[] = {-1.f, -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f};
|
| glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
|
| return vertex_buffer;
|
| @@ -81,15 +81,15 @@ GLuint GLHelper::SetupQuadVertexBuffer() {
|
|
|
| // static
|
| void GLHelper::DrawQuad(GLuint vertex_buffer) {
|
| - gl::ScopedBufferBinder buffer_binder(GL_ARRAY_BUFFER, vertex_buffer);
|
| - gl::ScopedVertexAttribArray vertex_attrib_array(0, 2, GL_FLOAT, GL_FALSE,
|
| - sizeof(GLfloat) * 2, 0);
|
| - gl::ScopedCapability disable_blending(GL_BLEND, GL_FALSE);
|
| - gl::ScopedCapability disable_culling(GL_CULL_FACE, GL_FALSE);
|
| - gl::ScopedCapability disable_dithering(GL_DITHER, GL_FALSE);
|
| - gl::ScopedCapability disable_depth_test(GL_DEPTH_TEST, GL_FALSE);
|
| - gl::ScopedCapability disable_scissor_test(GL_SCISSOR_TEST, GL_FALSE);
|
| - gl::ScopedColorMask color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
| + ScopedBufferBinder buffer_binder(GL_ARRAY_BUFFER, vertex_buffer);
|
| + ScopedVertexAttribArray vertex_attrib_array(0, 2, GL_FLOAT, GL_FALSE,
|
| + sizeof(GLfloat) * 2, 0);
|
| + ScopedCapability disable_blending(GL_BLEND, GL_FALSE);
|
| + ScopedCapability disable_culling(GL_CULL_FACE, GL_FALSE);
|
| + ScopedCapability disable_dithering(GL_DITHER, GL_FALSE);
|
| + ScopedCapability disable_depth_test(GL_DEPTH_TEST, GL_FALSE);
|
| + ScopedCapability disable_scissor_test(GL_SCISSOR_TEST, GL_FALSE);
|
| + ScopedColorMask color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
| glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
| }
|
|
|