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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_context_cgl.h" | 5 #include "ui/gl/gl_context_cgl.h" |
| 6 | 6 |
| 7 #include <OpenGL/CGLRenderers.h> | 7 #include <OpenGL/CGLRenderers.h> |
| 8 #include <OpenGL/CGLTypes.h> | 8 #include <OpenGL/CGLTypes.h> |
| 9 | 9 |
| 10 #include <memory> | 10 #include <memory> |
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| 132 // Contexts that prefer integrated gpu are known to use only the subset of GL | 132 // Contexts that prefer integrated gpu are known to use only the subset of GL |
| 133 // that can be safely migrated between the iGPU and the dGPU. Mark those | 133 // that can be safely migrated between the iGPU and the dGPU. Mark those |
| 134 // contexts as safe to forcibly transition between the GPUs by default. | 134 // contexts as safe to forcibly transition between the GPUs by default. |
| 135 // http://crbug.com/180876, http://crbug.com/227228 | 135 // http://crbug.com/180876, http://crbug.com/227228 |
| 136 safe_to_force_gpu_switch_ = gpu_preference == PreferIntegratedGpu; | 136 safe_to_force_gpu_switch_ = gpu_preference == PreferIntegratedGpu; |
| 137 return true; | 137 return true; |
| 138 } | 138 } |
| 139 | 139 |
| 140 void GLContextCGL::Destroy() { | 140 void GLContextCGL::Destroy() { |
| 141 if (yuv_to_rgb_converter_) { | 141 if (yuv_to_rgb_converter_) { |
| 142 gl::ScopedCGLSetCurrentContext(static_cast<CGLContextObj>(context_)); | 142 ScopedCGLSetCurrentContext(static_cast<CGLContextObj>(context_)); |
| 143 yuv_to_rgb_converter_.reset(); | 143 yuv_to_rgb_converter_.reset(); |
| 144 } | 144 } |
| 145 if (discrete_pixelformat_) { | 145 if (discrete_pixelformat_) { |
| 146 if (base::MessageLoop::current() != nullptr) { | 146 if (base::MessageLoop::current() != nullptr) { |
| 147 // Delay releasing the pixel format for 10 seconds to reduce the number of | 147 // Delay releasing the pixel format for 10 seconds to reduce the number of |
| 148 // unnecessary GPU switches. | 148 // unnecessary GPU switches. |
| 149 base::MessageLoop::current()->PostDelayedTask( | 149 base::MessageLoop::current()->PostDelayedTask( |
| 150 FROM_HERE, base::Bind(&CGLReleasePixelFormat, discrete_pixelformat_), | 150 FROM_HERE, base::Bind(&CGLReleasePixelFormat, discrete_pixelformat_), |
| 151 base::TimeDelta::FromSeconds(10)); | 151 base::TimeDelta::FromSeconds(10)); |
| 152 } else { | 152 } else { |
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| 194 screen_ = i; | 194 screen_ = i; |
| 195 break; | 195 break; |
| 196 } | 196 } |
| 197 } | 197 } |
| 198 renderer_id_ = renderer_id; | 198 renderer_id_ = renderer_id; |
| 199 } | 199 } |
| 200 } | 200 } |
| 201 return true; | 201 return true; |
| 202 } | 202 } |
| 203 | 203 |
| 204 gl::YUVToRGBConverter* GLContextCGL::GetYUVToRGBConverter() { | 204 YUVToRGBConverter* GLContextCGL::GetYUVToRGBConverter() { |
| 205 if (!yuv_to_rgb_converter_) | 205 if (!yuv_to_rgb_converter_) |
| 206 yuv_to_rgb_converter_.reset(new gl::YUVToRGBConverter); | 206 yuv_to_rgb_converter_.reset(new YUVToRGBConverter); |
| 207 return yuv_to_rgb_converter_.get(); | 207 return yuv_to_rgb_converter_.get(); |
| 208 } | 208 } |
| 209 | 209 |
| 210 bool GLContextCGL::MakeCurrent(GLSurface* surface) { | 210 bool GLContextCGL::MakeCurrent(GLSurface* surface) { |
| 211 DCHECK(context_); | 211 DCHECK(context_); |
| 212 | 212 |
| 213 if (!ForceGpuSwitchIfNeeded()) | 213 if (!ForceGpuSwitchIfNeeded()) |
| 214 return false; | 214 return false; |
| 215 | 215 |
| 216 if (IsCurrent(surface)) | 216 if (IsCurrent(surface)) |
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| 279 | 279 |
| 280 GLContextCGL::~GLContextCGL() { | 280 GLContextCGL::~GLContextCGL() { |
| 281 Destroy(); | 281 Destroy(); |
| 282 } | 282 } |
| 283 | 283 |
| 284 GpuPreference GLContextCGL::GetGpuPreference() { | 284 GpuPreference GLContextCGL::GetGpuPreference() { |
| 285 return gpu_preference_; | 285 return gpu_preference_; |
| 286 } | 286 } |
| 287 | 287 |
| 288 } // namespace gl | 288 } // namespace gl |
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