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Issue 2014223002: Follow-up fixes to changing namespace gfx to gl. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase. Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_context.h" 5 #include "ui/gl/gl_context.h"
6 6
7 #include <string> 7 #include <string>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/cancelable_callback.h" 10 #include "base/cancelable_callback.h"
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85 return std::string(version ? version : ""); 85 return std::string(version ? version : "");
86 } 86 }
87 87
88 std::string GLContext::GetGLRenderer() { 88 std::string GLContext::GetGLRenderer() {
89 DCHECK(IsCurrent(nullptr)); 89 DCHECK(IsCurrent(nullptr));
90 const char *renderer = 90 const char *renderer =
91 reinterpret_cast<const char*>(glGetString(GL_RENDERER)); 91 reinterpret_cast<const char*>(glGetString(GL_RENDERER));
92 return std::string(renderer ? renderer : ""); 92 return std::string(renderer ? renderer : "");
93 } 93 }
94 94
95 gl::YUVToRGBConverter* GLContext::GetYUVToRGBConverter() { 95 YUVToRGBConverter* GLContext::GetYUVToRGBConverter() {
96 return nullptr; 96 return nullptr;
97 } 97 }
98 98
99 bool GLContext::HasExtension(const char* name) { 99 bool GLContext::HasExtension(const char* name) {
100 std::string extensions = GetExtensions(); 100 std::string extensions = GetExtensions();
101 extensions += " "; 101 extensions += " ";
102 102
103 std::string delimited_name(name); 103 std::string delimited_name(name);
104 delimited_name += " "; 104 delimited_name += " ";
105 105
106 return extensions.find(delimited_name) != std::string::npos; 106 return extensions.find(delimited_name) != std::string::npos;
107 } 107 }
108 108
109 const GLVersionInfo* GLContext::GetVersionInfo() { 109 const GLVersionInfo* GLContext::GetVersionInfo() {
110 if(!version_info_) { 110 if (!version_info_) {
111 std::string version = GetGLVersion(); 111 std::string version = GetGLVersion();
112 std::string renderer = GetGLRenderer(); 112 std::string renderer = GetGLRenderer();
113 version_info_ = base::WrapUnique(new GLVersionInfo( 113 version_info_ = base::WrapUnique(new GLVersionInfo(
114 version.c_str(), renderer.c_str(), GetExtensions().c_str())); 114 version.c_str(), renderer.c_str(), GetExtensions().c_str()));
115 } 115 }
116 return version_info_.get(); 116 return version_info_.get();
117 } 117 }
118 118
119 GLShareGroup* GLContext::share_group() { 119 GLShareGroup* GLContext::share_group() {
120 return share_group_.get(); 120 return share_group_.get();
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206 virtual_gl_api_->OnReleaseVirtuallyCurrent(virtual_context); 206 virtual_gl_api_->OnReleaseVirtuallyCurrent(virtual_context);
207 } 207 }
208 208
209 void GLContext::SetRealGLApi() { 209 void GLContext::SetRealGLApi() {
210 SetGLToRealGLApi(); 210 SetGLToRealGLApi();
211 } 211 }
212 212
213 GLContextReal::GLContextReal(GLShareGroup* share_group) 213 GLContextReal::GLContextReal(GLShareGroup* share_group)
214 : GLContext(share_group) {} 214 : GLContext(share_group) {}
215 215
216 scoped_refptr<gl::GPUTimingClient> GLContextReal::CreateGPUTimingClient() { 216 scoped_refptr<GPUTimingClient> GLContextReal::CreateGPUTimingClient() {
217 if (!gpu_timing_) { 217 if (!gpu_timing_) {
218 gpu_timing_.reset(GPUTiming::CreateGPUTiming(this)); 218 gpu_timing_.reset(GPUTiming::CreateGPUTiming(this));
219 } 219 }
220 return gpu_timing_->CreateGPUTimingClient(); 220 return gpu_timing_->CreateGPUTimingClient();
221 } 221 }
222 222
223 GLContextReal::~GLContextReal() { 223 GLContextReal::~GLContextReal() {
224 if (GetRealCurrent() == this) 224 if (GetRealCurrent() == this)
225 current_real_context_.Pointer()->Set(nullptr); 225 current_real_context_.Pointer()->Set(nullptr);
226 } 226 }
227 227
228 void GLContextReal::SetCurrent(GLSurface* surface) { 228 void GLContextReal::SetCurrent(GLSurface* surface) {
229 GLContext::SetCurrent(surface); 229 GLContext::SetCurrent(surface);
230 current_real_context_.Pointer()->Set(surface ? this : nullptr); 230 current_real_context_.Pointer()->Set(surface ? this : nullptr);
231 } 231 }
232 232
233 } // namespace gl 233 } // namespace gl
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