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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/base/adapters.h" | 5 #include "src/base/adapters.h" |
6 #include "src/compiler/instruction-selector-impl.h" | 6 #include "src/compiler/instruction-selector-impl.h" |
7 #include "src/compiler/node-matchers.h" | 7 #include "src/compiler/node-matchers.h" |
8 #include "src/compiler/node-properties.h" | 8 #include "src/compiler/node-properties.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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1092 } | 1092 } |
1093 } else { | 1093 } else { |
1094 // Push any stack arguments. | 1094 // Push any stack arguments. |
1095 for (PushParameter input : base::Reversed(*arguments)) { | 1095 for (PushParameter input : base::Reversed(*arguments)) { |
1096 // Skip any alignment holes in pushed nodes. | 1096 // Skip any alignment holes in pushed nodes. |
1097 if (input.node() == nullptr) continue; | 1097 if (input.node() == nullptr) continue; |
1098 InstructionOperand value = | 1098 InstructionOperand value = |
1099 g.CanBeImmediate(input.node()) | 1099 g.CanBeImmediate(input.node()) |
1100 ? g.UseImmediate(input.node()) | 1100 ? g.UseImmediate(input.node()) |
1101 : IsSupported(ATOM) || | 1101 : IsSupported(ATOM) || |
1102 sequence()->IsFloat(GetVirtualRegister(input.node())) | 1102 sequence()->IsFP(GetVirtualRegister(input.node())) |
1103 ? g.UseRegister(input.node()) | 1103 ? g.UseRegister(input.node()) |
1104 : g.Use(input.node()); | 1104 : g.Use(input.node()); |
1105 if (input.type() == MachineType::Float32()) { | 1105 if (input.type() == MachineType::Float32()) { |
1106 Emit(kIA32PushFloat32, g.NoOutput(), value); | 1106 Emit(kIA32PushFloat32, g.NoOutput(), value); |
1107 } else if (input.type() == MachineType::Float64()) { | 1107 } else if (input.type() == MachineType::Float64()) { |
1108 Emit(kIA32PushFloat64, g.NoOutput(), value); | 1108 Emit(kIA32PushFloat64, g.NoOutput(), value); |
1109 } else { | 1109 } else { |
1110 Emit(kIA32Push, g.NoOutput(), value); | 1110 Emit(kIA32Push, g.NoOutput(), value); |
1111 } | 1111 } |
1112 } | 1112 } |
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1687 MachineOperatorBuilder::kFloat64RoundTruncate | | 1687 MachineOperatorBuilder::kFloat64RoundTruncate | |
1688 MachineOperatorBuilder::kFloat32RoundTiesEven | | 1688 MachineOperatorBuilder::kFloat32RoundTiesEven | |
1689 MachineOperatorBuilder::kFloat64RoundTiesEven; | 1689 MachineOperatorBuilder::kFloat64RoundTiesEven; |
1690 } | 1690 } |
1691 return flags; | 1691 return flags; |
1692 } | 1692 } |
1693 | 1693 |
1694 } // namespace compiler | 1694 } // namespace compiler |
1695 } // namespace internal | 1695 } // namespace internal |
1696 } // namespace v8 | 1696 } // namespace v8 |
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