Index: gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doer_prototypes.h |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doer_prototypes.h b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doer_prototypes.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0fe899629b18627e5d1622d6f54d28c457b67e72 |
--- /dev/null |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doer_prototypes.h |
@@ -0,0 +1,898 @@ |
+// Copyright (c) 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+error::Error DoActiveTexture(GLenum texture); |
Zhenyao Mo
2016/05/25 20:05:49
Are you able to auto-generate this file?
Geoff Lang
2016/05/25 20:44:30
This fine was initially created by modifying the s
|
+error::Error DoAttachShader(GLuint program, GLuint shader); |
+error::Error DoBindAttribLocation(GLuint program, |
+ GLuint index, |
+ const char* name); |
+error::Error DoBindBuffer(GLenum target, GLuint buffer); |
+error::Error DoBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
+error::Error DoBindBufferRange(GLenum target, |
+ GLuint index, |
+ GLuint buffer, |
+ GLintptr offset, |
+ GLsizeiptr size); |
+error::Error DoBindFramebuffer(GLenum target, GLuint framebuffer); |
+error::Error DoBindRenderbuffer(GLenum target, GLuint renderbuffer); |
+error::Error DoBindSampler(GLuint unit, GLuint sampler); |
+error::Error DoBindTexture(GLenum target, GLuint texture); |
+error::Error DoBindTransformFeedback(GLenum target, GLuint transformfeedback); |
+error::Error DoBlendColor(GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha); |
+error::Error DoBlendEquation(GLenum mode); |
+error::Error DoBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
+error::Error DoBlendFunc(GLenum sfactor, GLenum dfactor); |
+error::Error DoBlendFuncSeparate(GLenum srcRGB, |
+ GLenum dstRGB, |
+ GLenum srcAlpha, |
+ GLenum dstAlpha); |
+error::Error DoBufferData(GLenum target, |
+ GLsizeiptr size, |
+ const void* data, |
+ GLenum usage); |
+error::Error DoBufferSubData(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ const void* data); |
+error::Error DoCheckFramebufferStatus(GLenum target, uint32_t* result); |
+error::Error DoClear(GLbitfield mask); |
+error::Error DoClearBufferfi(GLenum buffer, |
+ GLint drawbuffers, |
+ GLfloat depth, |
+ GLint stencil); |
+error::Error DoClearBufferfv(GLenum buffer, |
+ GLint drawbuffers, |
+ const GLfloat* value); |
+error::Error DoClearBufferiv(GLenum buffer, |
+ GLint drawbuffers, |
+ const GLint* value); |
+error::Error DoClearBufferuiv(GLenum buffer, |
+ GLint drawbuffers, |
+ const GLuint* value); |
+error::Error DoClearColor(GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha); |
+error::Error DoClearDepthf(GLclampf depth); |
+error::Error DoClearStencil(GLint s); |
+error::Error DoClientWaitSync(GLuint sync, |
+ GLbitfield flags, |
+ GLuint64 timeout, |
+ GLenum* result); |
+error::Error DoColorMask(GLboolean red, |
+ GLboolean green, |
+ GLboolean blue, |
+ GLboolean alpha); |
+error::Error DoCompileShader(GLuint shader); |
+error::Error DoCompressedTexImage2D(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data); |
+error::Error DoCompressedTexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLsizei imageSize, |
+ const void* data); |
+error::Error DoCompressedTexImage3D(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data); |
+error::Error DoCompressedTexSubImage3D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLenum format, |
+ GLsizei imageSize, |
+ const void* data); |
+error::Error DoCopyBufferSubData(GLenum readtarget, |
+ GLenum writetarget, |
+ GLintptr readoffset, |
+ GLintptr writeoffset, |
+ GLsizeiptr size); |
+error::Error DoCopyTexImage2D(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border); |
+error::Error DoCopyTexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height); |
+error::Error DoCopyTexSubImage3D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height); |
+error::Error DoCreateProgram(GLuint client_id); |
+error::Error DoCreateShader(GLenum type, GLuint client_id); |
+error::Error DoCullFace(GLenum mode); |
+error::Error DoDeleteBuffers(GLsizei n, const GLuint* buffers); |
+error::Error DoDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); |
+error::Error DoDeleteProgram(GLuint program); |
+error::Error DoDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); |
+error::Error DoDeleteSamplers(GLsizei n, const GLuint* samplers); |
+error::Error DoDeleteSync(GLuint sync); |
+error::Error DoDeleteShader(GLuint shader); |
+error::Error DoDeleteTextures(GLsizei n, const GLuint* textures); |
+error::Error DoDeleteTransformFeedbacks(GLsizei n, const GLuint* ids); |
+error::Error DoDepthFunc(GLenum func); |
+error::Error DoDepthMask(GLboolean flag); |
+error::Error DoDepthRangef(GLclampf zNear, GLclampf zFar); |
+error::Error DoDetachShader(GLuint program, GLuint shader); |
+error::Error DoDisable(GLenum cap); |
+error::Error DoDisableVertexAttribArray(GLuint index); |
+error::Error DoDrawArrays(GLenum mode, GLint first, GLsizei count); |
+error::Error DoDrawElements(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices); |
+error::Error DoEnable(GLenum cap); |
+error::Error DoEnableVertexAttribArray(GLuint index); |
+error::Error DoFenceSync(GLenum condition, GLbitfield flags, GLuint client_id); |
+error::Error DoFinish(); |
+error::Error DoFlush(); |
+error::Error DoFramebufferRenderbuffer(GLenum target, |
+ GLenum attachment, |
+ GLenum renderbuffertarget, |
+ GLuint renderbuffer); |
+error::Error DoFramebufferTexture2D(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level); |
+error::Error DoFramebufferTextureLayer(GLenum target, |
+ GLenum attachment, |
+ GLuint texture, |
+ GLint level, |
+ GLint layer); |
+error::Error DoFrontFace(GLenum mode); |
+error::Error DoGenBuffers(GLsizei n, GLuint* buffers); |
+error::Error DoGenerateMipmap(GLenum target); |
+error::Error DoGenFramebuffers(GLsizei n, GLuint* framebuffers); |
+error::Error DoGenRenderbuffers(GLsizei n, GLuint* renderbuffers); |
+error::Error DoGenSamplers(GLsizei n, GLuint* samplers); |
+error::Error DoGenTextures(GLsizei n, GLuint* textures); |
+error::Error DoGenTransformFeedbacks(GLsizei n, GLuint* ids); |
+error::Error DoGetActiveAttrib(GLuint program, |
+ GLuint index, |
+ GLint* size, |
+ GLenum* type, |
+ std::string* name); |
+error::Error DoGetActiveUniform(GLuint program, |
+ GLuint index, |
+ GLint* size, |
+ GLenum* type, |
+ std::string* name); |
+error::Error DoGetActiveUniformBlockiv(GLuint program, |
+ GLuint index, |
+ GLenum pname, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLint* params); |
+error::Error DoGetActiveUniformBlockName(GLuint program, |
+ GLuint index, |
+ std::string* name); |
+error::Error DoGetActiveUniformsiv(GLuint program, |
+ GLsizei count, |
+ const GLuint* indices, |
+ GLenum pname, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLint* params); |
+error::Error DoGetAttachedShaders(GLuint program, |
+ GLsizei maxcount, |
+ GLsizei* count, |
+ GLuint* shaders); |
+error::Error DoGetAttribLocation(GLuint program, |
+ const char* name, |
+ GLint* result); |
+error::Error DoGetBooleanv(GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLboolean* params); |
+error::Error DoGetBufferParameteri64v(GLenum target, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint64* params); |
+error::Error DoGetBufferParameteriv(GLenum target, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* params); |
+error::Error DoGetError(uint32_t* result); |
+error::Error DoGetFloatv(GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLfloat* params); |
+error::Error DoGetFragDataLocation(GLuint program, |
+ const char* name, |
+ GLint* result); |
+error::Error DoGetFramebufferAttachmentParameteriv(GLenum target, |
+ GLenum attachment, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
Geoff Lang
2016/05/25 20:44:30
These are some examples of extra parameters.
|
+ GLint* params); |
+error::Error DoGetInteger64v(GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint64* params); |
+error::Error DoGetIntegeri_v(GLenum pname, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* data); |
+error::Error DoGetInteger64i_v(GLenum pname, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint64* data); |
+error::Error DoGetIntegerv(GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* params); |
+error::Error DoGetInternalformativ(GLenum target, |
+ GLenum format, |
+ GLenum pname, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLint* params); |
+error::Error DoGetProgramiv(GLuint program, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* params); |
+error::Error DoGetProgramInfoLog(GLuint program, std::string* infolog); |
+error::Error DoGetRenderbufferParameteriv(GLenum target, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* params); |
+error::Error DoGetSamplerParameterfv(GLuint sampler, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLfloat* params); |
+error::Error DoGetSamplerParameteriv(GLuint sampler, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* params); |
+error::Error DoGetShaderiv(GLuint shader, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* params); |
+error::Error DoGetShaderInfoLog(GLuint shader, std::string* infolog); |
+error::Error DoGetShaderPrecisionFormat(GLenum shadertype, |
+ GLenum precisiontype, |
+ GLint* range, |
+ GLint* precision); |
+error::Error DoGetShaderSource(GLuint shader, std::string* source); |
Geoff Lang
2016/05/25 20:44:30
More custom stuff, using std::string.
|
+error::Error DoGetString(GLenum name, const char** result); |
+error::Error DoGetSynciv(GLuint sync, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* values); |
+error::Error DoGetTexParameterfv(GLenum target, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLfloat* params); |
+error::Error DoGetTexParameteriv(GLenum target, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* params); |
+error::Error DoGetTransformFeedbackVarying(GLuint program, |
+ GLuint index, |
+ GLsizei* size, |
+ GLenum* type, |
+ std::string* name); |
+error::Error DoGetUniformBlockIndex(GLuint program, |
+ const char* name, |
+ GLint* index); |
+error::Error DoGetUniformfv(GLuint program, |
+ GLint location, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLfloat* params); |
+error::Error DoGetUniformiv(GLuint program, |
+ GLint location, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* params); |
+error::Error DoGetUniformuiv(GLuint program, |
+ GLint location, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLuint* params); |
+error::Error DoGetUniformIndices(GLuint program, |
+ GLsizei count, |
+ const char* const* names, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLuint* indices); |
+error::Error DoGetUniformLocation(GLuint program, |
+ const char* name, |
+ GLint* location); |
+error::Error DoGetVertexAttribfv(GLuint index, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLfloat* params); |
+error::Error DoGetVertexAttribiv(GLuint index, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* params); |
+error::Error DoGetVertexAttribIiv(GLuint index, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* params); |
+error::Error DoGetVertexAttribIuiv(GLuint index, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLuint* params); |
+error::Error DoGetVertexAttribPointerv(GLuint index, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLuint* pointer); |
+error::Error DoHint(GLenum target, GLenum mode); |
+error::Error DoInvalidateFramebuffer(GLenum target, |
+ GLsizei count, |
+ const GLenum* attachments); |
+error::Error DoInvalidateSubFramebuffer(GLenum target, |
+ GLsizei count, |
+ const GLenum* attachments, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height); |
+error::Error DoIsBuffer(GLuint buffer, uint32_t* result); |
+error::Error DoIsEnabled(GLenum cap, uint32_t* result); |
+error::Error DoIsFramebuffer(GLuint framebuffer, uint32_t* result); |
+error::Error DoIsProgram(GLuint program, uint32_t* result); |
+error::Error DoIsRenderbuffer(GLuint renderbuffer, uint32_t* result); |
+error::Error DoIsSampler(GLuint sampler, uint32_t* result); |
+error::Error DoIsShader(GLuint shader, uint32_t* result); |
+error::Error DoIsSync(GLuint sync, uint32_t* result); |
+error::Error DoIsTexture(GLuint texture, uint32_t* result); |
+error::Error DoIsTransformFeedback(GLuint transformfeedback, uint32_t* result); |
+error::Error DoLineWidth(GLfloat width); |
+error::Error DoLinkProgram(GLuint program); |
+error::Error DoPauseTransformFeedback(); |
+error::Error DoPixelStorei(GLenum pname, GLint param); |
+error::Error DoPolygonOffset(GLfloat factor, GLfloat units); |
+error::Error DoReadBuffer(GLenum src); |
+error::Error DoReadPixels(GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ void* pixels); |
+error::Error DoReleaseShaderCompiler(); |
+error::Error DoRenderbufferStorage(GLenum target, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+error::Error DoResumeTransformFeedback(); |
+error::Error DoSampleCoverage(GLclampf value, GLboolean invert); |
+error::Error DoSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
+error::Error DoSamplerParameterfv(GLuint sampler, |
+ GLenum pname, |
+ const GLfloat* params); |
+error::Error DoSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
+error::Error DoSamplerParameteriv(GLuint sampler, |
+ GLenum pname, |
+ const GLint* params); |
+error::Error DoScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
+error::Error DoShaderBinary(GLsizei n, |
+ const GLuint* shaders, |
+ GLenum binaryformat, |
+ const void* binary, |
+ GLsizei length); |
+error::Error DoShaderSource(GLuint shader, |
+ GLsizei count, |
+ const char** str, |
+ const GLint* length); |
+error::Error DoStencilFunc(GLenum func, GLint ref, GLuint mask); |
+error::Error DoStencilFuncSeparate(GLenum face, |
+ GLenum func, |
+ GLint ref, |
+ GLuint mask); |
+error::Error DoStencilMask(GLuint mask); |
+error::Error DoStencilMaskSeparate(GLenum face, GLuint mask); |
+error::Error DoStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
+error::Error DoStencilOpSeparate(GLenum face, |
+ GLenum fail, |
+ GLenum zfail, |
+ GLenum zpass); |
+error::Error DoTexImage2D(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ GLsizei imagesize, |
+ const void* pixels); |
+error::Error DoTexImage3D(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ GLsizei imagesize, |
+ const void* pixels); |
+error::Error DoTexParameterf(GLenum target, GLenum pname, GLfloat param); |
+error::Error DoTexParameterfv(GLenum target, |
+ GLenum pname, |
+ const GLfloat* params); |
+error::Error DoTexParameteri(GLenum target, GLenum pname, GLint param); |
+error::Error DoTexParameteriv(GLenum target, GLenum pname, const GLint* params); |
+error::Error DoTexStorage3D(GLenum target, |
+ GLsizei levels, |
+ GLenum internalFormat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth); |
+error::Error DoTexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ GLsizei imagesize, |
+ const void* pixels); |
+error::Error DoTexSubImage3D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLenum format, |
+ GLenum type, |
+ GLsizei imagesize, |
+ const void* pixels); |
+error::Error DoTransformFeedbackVaryings(GLuint program, |
+ GLsizei count, |
+ const char** varyings, |
+ GLenum buffermode); |
+error::Error DoUniform1f(GLint location, GLfloat x); |
+error::Error DoUniform1fv(GLint location, GLsizei count, const GLfloat* v); |
+error::Error DoUniform1i(GLint location, GLint x); |
+error::Error DoUniform1iv(GLint location, GLsizei count, const GLint* v); |
+error::Error DoUniform1ui(GLint location, GLuint x); |
+error::Error DoUniform1uiv(GLint location, GLsizei count, const GLuint* v); |
+error::Error DoUniform2f(GLint location, GLfloat x, GLfloat y); |
+error::Error DoUniform2fv(GLint location, GLsizei count, const GLfloat* v); |
+error::Error DoUniform2i(GLint location, GLint x, GLint y); |
+error::Error DoUniform2iv(GLint location, GLsizei count, const GLint* v); |
+error::Error DoUniform2ui(GLint location, GLuint x, GLuint y); |
+error::Error DoUniform2uiv(GLint location, GLsizei count, const GLuint* v); |
+error::Error DoUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
+error::Error DoUniform3fv(GLint location, GLsizei count, const GLfloat* v); |
+error::Error DoUniform3i(GLint location, GLint x, GLint y, GLint z); |
+error::Error DoUniform3iv(GLint location, GLsizei count, const GLint* v); |
+error::Error DoUniform3ui(GLint location, GLuint x, GLuint y, GLuint z); |
+error::Error DoUniform3uiv(GLint location, GLsizei count, const GLuint* v); |
+error::Error DoUniform4f(GLint location, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z, |
+ GLfloat w); |
+error::Error DoUniform4fv(GLint location, GLsizei count, const GLfloat* v); |
+error::Error DoUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
+error::Error DoUniform4iv(GLint location, GLsizei count, const GLint* v); |
+error::Error DoUniform4ui(GLint location, |
+ GLuint x, |
+ GLuint y, |
+ GLuint z, |
+ GLuint w); |
+error::Error DoUniform4uiv(GLint location, GLsizei count, const GLuint* v); |
+error::Error DoUniformBlockBinding(GLuint program, |
+ GLuint index, |
+ GLuint binding); |
+error::Error DoUniformMatrix2fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+error::Error DoUniformMatrix2x3fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+error::Error DoUniformMatrix2x4fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+error::Error DoUniformMatrix3fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+error::Error DoUniformMatrix3x2fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+error::Error DoUniformMatrix3x4fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+error::Error DoUniformMatrix4fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+error::Error DoUniformMatrix4x2fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+error::Error DoUniformMatrix4x3fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+error::Error DoUseProgram(GLuint program); |
+error::Error DoValidateProgram(GLuint program); |
+error::Error DoVertexAttrib1f(GLuint indx, GLfloat x); |
+error::Error DoVertexAttrib1fv(GLuint indx, const GLfloat* values); |
+error::Error DoVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
+error::Error DoVertexAttrib2fv(GLuint indx, const GLfloat* values); |
+error::Error DoVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
+error::Error DoVertexAttrib3fv(GLuint indx, const GLfloat* values); |
+error::Error DoVertexAttrib4f(GLuint indx, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z, |
+ GLfloat w); |
+error::Error DoVertexAttrib4fv(GLuint indx, const GLfloat* values); |
+error::Error DoVertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w); |
+error::Error DoVertexAttribI4iv(GLuint indx, const GLint* values); |
+error::Error DoVertexAttribI4ui(GLuint indx, |
+ GLuint x, |
+ GLuint y, |
+ GLuint z, |
+ GLuint w); |
+error::Error DoVertexAttribI4uiv(GLuint indx, const GLuint* values); |
+error::Error DoVertexAttribIPointer(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLsizei stride, |
+ const void* ptr); |
+error::Error DoVertexAttribPointer(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLboolean normalized, |
+ GLsizei stride, |
+ const void* ptr); |
+error::Error DoViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
+error::Error DoWaitSync(GLuint sync, GLbitfield flags, GLuint64 timeout); |
+error::Error DoBlitFramebufferCHROMIUM(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter); |
+error::Error DoRenderbufferStorageMultisampleCHROMIUM(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+error::Error DoRenderbufferStorageMultisampleEXT(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+error::Error DoFramebufferTexture2DMultisampleEXT(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level, |
+ GLsizei samples); |
+error::Error DoTexStorage2DEXT(GLenum target, |
+ GLsizei levels, |
+ GLenum internalFormat, |
+ GLsizei width, |
+ GLsizei height); |
+error::Error DoGenQueriesEXT(GLsizei n, GLuint* queries); |
+error::Error DoDeleteQueriesEXT(GLsizei n, const GLuint* queries); |
+error::Error DoQueryCounterEXT(GLuint id, GLenum target); |
+error::Error DoBeginQueryEXT(GLenum target, GLuint id); |
+error::Error DoBeginTransformFeedback(GLenum primitivemode); |
+error::Error DoEndQueryEXT(GLenum target); |
+error::Error DoEndTransformFeedback(); |
+error::Error DoSetDisjointValueSyncCHROMIUM(DisjointValueSync* sync); |
+error::Error DoInsertEventMarkerEXT(GLsizei length, const char* marker); |
+error::Error DoPushGroupMarkerEXT(GLsizei length, const char* marker); |
+error::Error DoPopGroupMarkerEXT(); |
+error::Error DoGenVertexArraysOES(GLsizei n, GLuint* arrays); |
+error::Error DoDeleteVertexArraysOES(GLsizei n, const GLuint* arrays); |
+error::Error DoIsVertexArrayOES(GLuint array, uint32_t* result); |
+error::Error DoBindVertexArrayOES(GLuint array); |
+error::Error DoSwapBuffers(); |
+error::Error DoGetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
+ GLsizei count, |
+ GLenum type, |
+ GLuint offset, |
+ uint32_t* result); |
+error::Error DoEnableFeatureCHROMIUM(const char* feature); |
+error::Error DoMapBufferRange(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ GLbitfield access, |
+ void** ptr); |
+error::Error DoUnmapBuffer(GLenum target); |
+error::Error DoResizeCHROMIUM(GLuint width, |
+ GLuint height, |
+ GLfloat scale_factor, |
+ GLboolean alpha); |
+error::Error DoGetRequestableExtensionsCHROMIUM(const char** extensions); |
+error::Error DoRequestExtensionCHROMIUM(const char* extension); |
+error::Error DoGetProgramInfoCHROMIUM(GLuint program, |
+ std::vector<uint8_t>* data); |
+error::Error DoGetUniformBlocksCHROMIUM(GLuint program, |
+ std::vector<uint8_t>* data); |
+error::Error DoGetTransformFeedbackVaryingsCHROMIUM(GLuint program, |
+ std::vector<uint8_t>* data); |
+error::Error DoGetUniformsES3CHROMIUM(GLuint program, |
+ std::vector<uint8_t>* data); |
+error::Error DoGetTranslatedShaderSourceANGLE(GLuint shader, |
+ std::string* source); |
+error::Error DoPostSubBufferCHROMIUM(GLint x, |
+ GLint y, |
+ GLint width, |
+ GLint height); |
+error::Error DoTexImageIOSurface2DCHROMIUM(GLenum target, |
+ GLsizei width, |
+ GLsizei height, |
+ GLuint ioSurfaceId, |
+ GLuint plane); |
+error::Error DoCopyTextureCHROMIUM(GLenum source_id, |
+ GLenum dest_id, |
+ GLint internalformat, |
+ GLenum dest_type, |
+ GLboolean unpack_flip_y, |
+ GLboolean unpack_premultiply_alpha, |
+ GLboolean unpack_unmultiply_alpha); |
+error::Error DoCopySubTextureCHROMIUM(GLenum source_id, |
+ GLenum dest_id, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLboolean unpack_flip_y, |
+ GLboolean unpack_premultiply_alpha, |
+ GLboolean unpack_unmultiply_alpha); |
+error::Error DoCompressedCopyTextureCHROMIUM(GLenum source_id, GLenum dest_id); |
+error::Error DoDrawArraysInstancedANGLE(GLenum mode, |
+ GLint first, |
+ GLsizei count, |
+ GLsizei primcount); |
+error::Error DoDrawElementsInstancedANGLE(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices, |
+ GLsizei primcount); |
+error::Error DoVertexAttribDivisorANGLE(GLuint index, GLuint divisor); |
+error::Error DoProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox); |
+error::Error DoProduceTextureDirectCHROMIUM(GLuint texture, |
+ GLenum target, |
+ const GLbyte* mailbox); |
+error::Error DoConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox); |
+error::Error DoCreateAndConsumeTextureCHROMIUM(GLenum target, |
+ const GLbyte* mailbox, |
+ GLuint texture); |
+error::Error DoBindUniformLocationCHROMIUM(GLuint program, |
+ GLint location, |
+ const char* name); |
+error::Error DoBindTexImage2DCHROMIUM(GLenum target, GLint imageId); |
+error::Error DoReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId); |
+error::Error DoTraceBeginCHROMIUM(const char* category_name, |
+ const char* trace_name); |
+error::Error DoTraceEndCHROMIUM(); |
+error::Error DoDiscardFramebufferEXT(GLenum target, |
+ GLsizei count, |
+ const GLenum* attachments); |
+error::Error DoLoseContextCHROMIUM(GLenum current, GLenum other); |
+error::Error DoInsertFenceSyncCHROMIUM(GLuint64 release_count); |
+error::Error DoWaitSyncTokenCHROMIUM(CommandBufferNamespace namespace_id, |
+ CommandBufferId command_buffer_id, |
+ GLuint64 release_count); |
+error::Error DoDrawBuffersEXT(GLsizei count, const GLenum* bufs); |
+error::Error DoDiscardBackbufferCHROMIUM(); |
+error::Error DoScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
+ GLenum plane_transform, |
+ GLuint overlay_texture_id, |
+ GLint bounds_x, |
+ GLint bounds_y, |
+ GLint bounds_width, |
+ GLint bounds_height, |
+ GLfloat uv_x, |
+ GLfloat uv_y, |
+ GLfloat uv_width, |
+ GLfloat uv_height); |
+error::Error DoScheduleCALayerCHROMIUM(GLuint contents_texture_id, |
+ const GLfloat* contents_rect, |
+ GLfloat opacity, |
+ GLuint background_color, |
+ GLuint edge_aa_mask, |
+ const GLfloat* bounds_rect, |
+ GLboolean is_clipped, |
+ const GLfloat* clip_rect, |
+ GLint sorting_context_id, |
+ const GLfloat* transform); |
+error::Error DoCommitOverlayPlanesCHROMIUM(); |
+error::Error DoSwapInterval(GLint interval); |
+error::Error DoFlushDriverCachesCHROMIUM(); |
+error::Error DoMatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m); |
+error::Error DoMatrixLoadIdentityCHROMIUM(GLenum matrixMode); |
+error::Error DoGenPathsCHROMIUM(GLuint path, GLsizei range); |
+error::Error DoDeletePathsCHROMIUM(GLuint path, GLsizei range); |
+error::Error DoIsPathCHROMIUM(GLuint path, uint32_t* result); |
+error::Error DoPathCommandsCHROMIUM(GLuint path, |
+ GLsizei numCommands, |
+ const GLubyte* commands, |
+ GLsizei numCoords, |
+ GLenum coordType, |
+ const GLvoid* coords, |
+ GLsizei coords_bufsize); |
+error::Error DoPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value); |
+error::Error DoPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value); |
+error::Error DoPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask); |
+error::Error DoStencilFillPathCHROMIUM(GLuint path, |
+ GLenum fillMode, |
+ GLuint mask); |
+error::Error DoStencilStrokePathCHROMIUM(GLuint path, |
+ GLint reference, |
+ GLuint mask); |
+error::Error DoCoverFillPathCHROMIUM(GLuint path, GLenum coverMode); |
+error::Error DoCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode); |
+error::Error DoStencilThenCoverFillPathCHROMIUM(GLuint path, |
+ GLenum fillMode, |
+ GLuint mask, |
+ GLenum coverMode); |
+error::Error DoStencilThenCoverStrokePathCHROMIUM(GLuint path, |
+ GLint reference, |
+ GLuint mask, |
+ GLenum coverMode); |
+error::Error DoStencilFillPathInstancedCHROMIUM(GLsizei numPaths, |
+ GLenum pathNameType, |
+ const GLvoid* paths, |
+ GLsizei pathsBufsize, |
+ GLuint pathBase, |
+ GLenum fillMode, |
+ GLuint mask, |
+ GLenum transformType, |
+ const GLfloat* transformValues, |
+ GLsizei transformValuesBufsize); |
+error::Error DoStencilStrokePathInstancedCHROMIUM( |
+ GLsizei numPaths, |
+ GLenum pathNameType, |
+ const GLvoid* paths, |
+ GLsizei pathsBufsize, |
+ GLuint pathBase, |
+ GLint reference, |
+ GLuint mask, |
+ GLenum transformType, |
+ const GLfloat* transformValues, |
+ GLsizei transformValuesBufsize); |
+error::Error DoCoverFillPathInstancedCHROMIUM(GLsizei numPaths, |
+ GLenum pathNameType, |
+ const GLvoid* paths, |
+ GLsizei pathsBufsize, |
+ GLuint pathBase, |
+ GLenum coverMode, |
+ GLenum transformType, |
+ const GLfloat* transformValues, |
+ GLsizei transformValuesBufsize); |
+error::Error DoCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, |
+ GLenum pathNameType, |
+ const GLvoid* paths, |
+ GLsizei pathsBufsize, |
+ GLuint pathBase, |
+ GLenum coverMode, |
+ GLenum transformType, |
+ const GLfloat* transformValues, |
+ GLsizei transformValuesBufsize); |
+error::Error DoStencilThenCoverFillPathInstancedCHROMIUM( |
+ GLsizei numPaths, |
+ GLenum pathNameType, |
+ const GLvoid* paths, |
+ GLsizei pathsBufsize, |
+ GLuint pathBase, |
+ GLenum fillMode, |
+ GLuint mask, |
+ GLenum coverMode, |
+ GLenum transformType, |
+ const GLfloat* transformValues, |
+ GLsizei transformValuesBufsize); |
+error::Error DoStencilThenCoverStrokePathInstancedCHROMIUM( |
+ GLsizei numPaths, |
+ GLenum pathNameType, |
+ const GLvoid* paths, |
+ GLsizei pathsBufsize, |
+ GLuint pathBase, |
+ GLint reference, |
+ GLuint mask, |
+ GLenum coverMode, |
+ GLenum transformType, |
+ const GLfloat* transformValues, |
+ GLsizei transformValuesBufsize); |
+error::Error DoBindFragmentInputLocationCHROMIUM(GLuint program, |
+ GLint location, |
+ const char* name); |
+error::Error DoProgramPathFragmentInputGenCHROMIUM(GLuint program, |
+ GLint location, |
+ GLenum genMode, |
+ GLint components, |
+ const GLfloat* coeffs, |
+ GLsizei coeffsBufsize); |
+error::Error DoCoverageModulationCHROMIUM(GLenum components); |
+error::Error DoBlendBarrierKHR(); |
+error::Error DoApplyScreenSpaceAntialiasingCHROMIUM(); |
+error::Error DoBindFragDataLocationIndexedEXT(GLuint program, |
+ GLuint colorNumber, |
+ GLuint index, |
+ const char* name); |
+error::Error DoBindFragDataLocationEXT(GLuint program, |
+ GLuint colorNumber, |
+ const char* name); |
+error::Error DoGetFragDataIndexEXT(GLuint program, |
+ const char* name, |
+ GLint* index); |
+error::Error DoUniformMatrix4fvStreamTextureMatrixCHROMIUM( |
+ GLint location, |
+ GLboolean transpose, |
+ const GLfloat* defaultValue); |