Index: gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h |
index f3e6c5588b316fb0d62fa8f9c7a6155efac8f4b3..f3ebb162c17147e7c7fb93c30fe0f12df7a2d01e 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h |
@@ -7,14 +7,246 @@ |
#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_PASSTHROUGH_H_ |
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_PASSTHROUGH_H_ |
-namespace gpu { |
+#include "base/memory/ref_counted.h" |
+#include "gpu/command_buffer/common/debug_marker_manager.h" |
+#include "gpu/command_buffer/common/gles2_cmd_format.h" |
+#include "gpu/command_buffer/common/gles2_cmd_utils.h" |
+#include "gpu/command_buffer/common/mailbox.h" |
+#include "gpu/command_buffer/service/context_group.h" |
+#include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
+#include "gpu/command_buffer/service/image_manager.h" |
+#include "gpu/command_buffer/service/logger.h" |
+#include "ui/gl/gl_bindings.h" |
+#include "ui/gl/gl_context.h" |
+#include "ui/gl/gl_image.h" |
+#include "ui/gl/gl_surface.h" |
+namespace gpu { |
namespace gles2 { |
class ContextGroup; |
-class GLES2Decoder; |
-GLES2Decoder* CreateGLES2DecoderPassthroughImpl(ContextGroup* group); |
+class GLES2DecoderPassthroughImpl : public GLES2Decoder { |
+ public: |
+ explicit GLES2DecoderPassthroughImpl(ContextGroup* group); |
+ ~GLES2DecoderPassthroughImpl() override; |
+ |
+ Error DoCommands(unsigned int num_commands, |
+ const void* buffer, |
+ int num_entries, |
+ int* entries_processed) override; |
+ |
+ const char* GetCommandName(unsigned int command_id) const override; |
+ |
+ bool Initialize(const scoped_refptr<gl::GLSurface>& surface, |
+ const scoped_refptr<gl::GLContext>& context, |
+ bool offscreen, |
+ const gfx::Size& offscreen_size, |
+ const DisallowedFeatures& disallowed_features, |
+ const ContextCreationAttribHelper& attrib_helper) override; |
+ |
+ // Destroys the graphics context. |
+ void Destroy(bool have_context) override; |
+ |
+ // Set the surface associated with the default FBO. |
+ void SetSurface(const scoped_refptr<gl::GLSurface>& surface) override; |
+ |
+ // Releases the surface associated with the GL context. |
+ // The decoder should not be used until a new surface is set. |
+ void ReleaseSurface() override; |
+ |
+ void TakeFrontBuffer(const Mailbox& mailbox) override; |
+ |
+ void ReturnFrontBuffer(const Mailbox& mailbox, bool is_lost) override; |
+ |
+ // Resize an offscreen frame buffer. |
+ bool ResizeOffscreenFrameBuffer(const gfx::Size& size) override; |
+ |
+ // Make this decoder's GL context current. |
+ bool MakeCurrent() override; |
+ |
+ // Gets the GLES2 Util which holds info. |
+ GLES2Util* GetGLES2Util() override; |
+ |
+ // Gets the associated GLContext. |
+ gl::GLContext* GetGLContext() override; |
+ |
+ // Gets the associated ContextGroup |
+ ContextGroup* GetContextGroup() override; |
+ |
+ Capabilities GetCapabilities() override; |
+ |
+ // Restores all of the decoder GL state. |
+ void RestoreState(const ContextState* prev_state) override; |
+ |
+ // Restore States. |
+ void RestoreActiveTexture() const override; |
+ void RestoreAllTextureUnitBindings( |
+ const ContextState* prev_state) const override; |
+ void RestoreActiveTextureUnitBinding(unsigned int target) const override; |
+ void RestoreBufferBindings() const override; |
+ void RestoreFramebufferBindings() const override; |
+ void RestoreRenderbufferBindings() override; |
+ void RestoreGlobalState() const override; |
+ void RestoreProgramBindings() const override; |
+ void RestoreTextureState(unsigned service_id) const override; |
+ void RestoreTextureUnitBindings(unsigned unit) const override; |
+ void RestoreAllExternalTextureBindingsIfNeeded() override; |
+ |
+ void ClearAllAttributes() const override; |
+ void RestoreAllAttributes() const override; |
+ |
+ void SetIgnoreCachedStateForTest(bool ignore) override; |
+ void SetForceShaderNameHashingForTest(bool force) override; |
+ size_t GetSavedBackTextureCountForTest() override; |
+ size_t GetCreatedBackTextureCountForTest() override; |
+ |
+ // Sets the callback for fence sync release and wait calls. The wait call |
+ // returns true if the channel is still scheduled. |
+ void SetFenceSyncReleaseCallback( |
+ const FenceSyncReleaseCallback& callback) override; |
+ void SetWaitFenceSyncCallback(const WaitFenceSyncCallback& callback) override; |
+ void SetDescheduleUntilFinishedCallback( |
+ const NoParamCallback& callback) override; |
+ void SetRescheduleAfterFinishedCallback( |
+ const NoParamCallback& callback) override; |
+ |
+ // Gets the QueryManager for this context. |
+ QueryManager* GetQueryManager() override; |
+ |
+ // Gets the TransformFeedbackManager for this context. |
+ TransformFeedbackManager* GetTransformFeedbackManager() override; |
+ |
+ // Gets the VertexArrayManager for this context. |
+ VertexArrayManager* GetVertexArrayManager() override; |
+ |
+ // Gets the ImageManager for this context. |
+ ImageManager* GetImageManager() override; |
+ |
+ // Returns false if there are no pending queries. |
+ bool HasPendingQueries() const override; |
+ |
+ // Process any pending queries. |
+ void ProcessPendingQueries(bool did_finish) override; |
+ |
+ // Returns false if there is no idle work to be made. |
+ bool HasMoreIdleWork() const override; |
+ |
+ // Perform any idle work that needs to be made. |
+ void PerformIdleWork() override; |
+ |
+ bool GetServiceTextureId(uint32_t client_texture_id, |
+ uint32_t* service_texture_id) override; |
+ |
+ // Provides detail about a lost context if one occurred. |
+ error::ContextLostReason GetContextLostReason() override; |
+ |
+ // Clears a level sub area of a texture |
+ // Returns false if a GL error should be generated. |
+ bool ClearLevel(Texture* texture, |
+ unsigned target, |
+ int level, |
+ unsigned format, |
+ unsigned type, |
+ int xoffset, |
+ int yoffset, |
+ int width, |
+ int height) override; |
+ |
+ // Clears a level sub area of a compressed 2D texture. |
+ // Returns false if a GL error should be generated. |
+ bool ClearCompressedTextureLevel(Texture* texture, |
+ unsigned target, |
+ int level, |
+ unsigned format, |
+ int width, |
+ int height) override; |
+ |
+ // Indicates whether a given internal format is one for a compressed |
+ // texture. |
+ bool IsCompressedTextureFormat(unsigned format) override; |
+ |
+ // Clears a level of a 3D texture. |
+ // Returns false if a GL error should be generated. |
+ bool ClearLevel3D(Texture* texture, |
+ unsigned target, |
+ int level, |
+ unsigned format, |
+ unsigned type, |
+ int width, |
+ int height, |
+ int depth) override; |
+ |
+ ErrorState* GetErrorState() override; |
+ |
+ void SetShaderCacheCallback(const ShaderCacheCallback& callback) override; |
+ |
+ void WaitForReadPixels(base::Closure callback) override; |
+ |
+ uint32_t GetTextureUploadCount() override; |
+ |
+ base::TimeDelta GetTotalTextureUploadTime() override; |
+ |
+ base::TimeDelta GetTotalProcessingCommandsTime() override; |
+ |
+ void AddProcessingCommandsTime(base::TimeDelta) override; |
+ |
+ // Returns true if the context was lost either by GL_ARB_robustness, forced |
+ // context loss or command buffer parse error. |
+ bool WasContextLost() const override; |
+ |
+ // Returns true if the context was lost specifically by GL_ARB_robustness. |
+ bool WasContextLostByRobustnessExtension() const override; |
+ |
+ // Lose this context. |
+ void MarkContextLost(error::ContextLostReason reason) override; |
+ |
+ Logger* GetLogger() override; |
+ |
+ const ContextState* GetContextState() override; |
+ |
+ private: |
+ int commands_to_process_; |
+ |
+ DebugMarkerManager debug_marker_manager_; |
+ Logger logger_; |
+ |
+#define GLES2_CMD_OP(name) \ |
+ Error Handle##name(uint32_t immediate_data_size, const void* data); |
+ |
+ GLES2_COMMAND_LIST(GLES2_CMD_OP) |
+#undef GLES2_CMD_OP |
+ |
+ using CmdHandler = |
+ Error (GLES2DecoderPassthroughImpl::*)(uint32_t immediate_data_size, |
+ const void* data); |
+ |
+ // A struct to hold info about each command. |
+ struct CommandInfo { |
+ CmdHandler cmd_handler; |
+ uint8_t arg_flags; // How to handle the arguments for this scommand |
+ uint8_t cmd_flags; // How to handle this command |
+ uint16_t arg_count; // How many arguments are expected for this command. |
+ }; |
+ |
+ // A table of CommandInfo for all the commands. |
+ static const CommandInfo command_info[kNumCommands - kFirstGLES2Command]; |
+ |
+ // The GL context this decoder renders to on behalf of the client. |
+ scoped_refptr<gl::GLSurface> surface_; |
+ scoped_refptr<gl::GLContext> context_; |
+ |
+ // Managers |
+ std::unique_ptr<ImageManager> image_manager_; |
+ |
+ // The ContextGroup for this decoder uses to track resources. |
+ scoped_refptr<ContextGroup> group_; |
+ scoped_refptr<FeatureInfo> feature_info_; |
+ |
+// Include the prototypes of all the doer functions from a separate header to |
+// keep this file clean. |
+#include "gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doer_prototypes.h" |
+}; |
} // namespace gles2 |
} // namespace gpu |