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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h

Issue 2012533004: Add generated and hand-written passthrough command handlers with stub Doers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 4 years, 6 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h
index f3e6c5588b316fb0d62fa8f9c7a6155efac8f4b3..f3ebb162c17147e7c7fb93c30fe0f12df7a2d01e 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h
@@ -7,14 +7,246 @@
#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_PASSTHROUGH_H_
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_PASSTHROUGH_H_
-namespace gpu {
+#include "base/memory/ref_counted.h"
+#include "gpu/command_buffer/common/debug_marker_manager.h"
+#include "gpu/command_buffer/common/gles2_cmd_format.h"
+#include "gpu/command_buffer/common/gles2_cmd_utils.h"
+#include "gpu/command_buffer/common/mailbox.h"
+#include "gpu/command_buffer/service/context_group.h"
+#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
+#include "gpu/command_buffer/service/image_manager.h"
+#include "gpu/command_buffer/service/logger.h"
+#include "ui/gl/gl_bindings.h"
+#include "ui/gl/gl_context.h"
+#include "ui/gl/gl_image.h"
+#include "ui/gl/gl_surface.h"
+namespace gpu {
namespace gles2 {
class ContextGroup;
-class GLES2Decoder;
-GLES2Decoder* CreateGLES2DecoderPassthroughImpl(ContextGroup* group);
+class GLES2DecoderPassthroughImpl : public GLES2Decoder {
+ public:
+ explicit GLES2DecoderPassthroughImpl(ContextGroup* group);
+ ~GLES2DecoderPassthroughImpl() override;
+
+ Error DoCommands(unsigned int num_commands,
+ const void* buffer,
+ int num_entries,
+ int* entries_processed) override;
+
+ const char* GetCommandName(unsigned int command_id) const override;
+
+ bool Initialize(const scoped_refptr<gl::GLSurface>& surface,
+ const scoped_refptr<gl::GLContext>& context,
+ bool offscreen,
+ const gfx::Size& offscreen_size,
+ const DisallowedFeatures& disallowed_features,
+ const ContextCreationAttribHelper& attrib_helper) override;
+
+ // Destroys the graphics context.
+ void Destroy(bool have_context) override;
+
+ // Set the surface associated with the default FBO.
+ void SetSurface(const scoped_refptr<gl::GLSurface>& surface) override;
+
+ // Releases the surface associated with the GL context.
+ // The decoder should not be used until a new surface is set.
+ void ReleaseSurface() override;
+
+ void TakeFrontBuffer(const Mailbox& mailbox) override;
+
+ void ReturnFrontBuffer(const Mailbox& mailbox, bool is_lost) override;
+
+ // Resize an offscreen frame buffer.
+ bool ResizeOffscreenFrameBuffer(const gfx::Size& size) override;
+
+ // Make this decoder's GL context current.
+ bool MakeCurrent() override;
+
+ // Gets the GLES2 Util which holds info.
+ GLES2Util* GetGLES2Util() override;
+
+ // Gets the associated GLContext.
+ gl::GLContext* GetGLContext() override;
+
+ // Gets the associated ContextGroup
+ ContextGroup* GetContextGroup() override;
+
+ Capabilities GetCapabilities() override;
+
+ // Restores all of the decoder GL state.
+ void RestoreState(const ContextState* prev_state) override;
+
+ // Restore States.
+ void RestoreActiveTexture() const override;
+ void RestoreAllTextureUnitBindings(
+ const ContextState* prev_state) const override;
+ void RestoreActiveTextureUnitBinding(unsigned int target) const override;
+ void RestoreBufferBindings() const override;
+ void RestoreFramebufferBindings() const override;
+ void RestoreRenderbufferBindings() override;
+ void RestoreGlobalState() const override;
+ void RestoreProgramBindings() const override;
+ void RestoreTextureState(unsigned service_id) const override;
+ void RestoreTextureUnitBindings(unsigned unit) const override;
+ void RestoreAllExternalTextureBindingsIfNeeded() override;
+
+ void ClearAllAttributes() const override;
+ void RestoreAllAttributes() const override;
+
+ void SetIgnoreCachedStateForTest(bool ignore) override;
+ void SetForceShaderNameHashingForTest(bool force) override;
+ size_t GetSavedBackTextureCountForTest() override;
+ size_t GetCreatedBackTextureCountForTest() override;
+
+ // Sets the callback for fence sync release and wait calls. The wait call
+ // returns true if the channel is still scheduled.
+ void SetFenceSyncReleaseCallback(
+ const FenceSyncReleaseCallback& callback) override;
+ void SetWaitFenceSyncCallback(const WaitFenceSyncCallback& callback) override;
+ void SetDescheduleUntilFinishedCallback(
+ const NoParamCallback& callback) override;
+ void SetRescheduleAfterFinishedCallback(
+ const NoParamCallback& callback) override;
+
+ // Gets the QueryManager for this context.
+ QueryManager* GetQueryManager() override;
+
+ // Gets the TransformFeedbackManager for this context.
+ TransformFeedbackManager* GetTransformFeedbackManager() override;
+
+ // Gets the VertexArrayManager for this context.
+ VertexArrayManager* GetVertexArrayManager() override;
+
+ // Gets the ImageManager for this context.
+ ImageManager* GetImageManager() override;
+
+ // Returns false if there are no pending queries.
+ bool HasPendingQueries() const override;
+
+ // Process any pending queries.
+ void ProcessPendingQueries(bool did_finish) override;
+
+ // Returns false if there is no idle work to be made.
+ bool HasMoreIdleWork() const override;
+
+ // Perform any idle work that needs to be made.
+ void PerformIdleWork() override;
+
+ bool GetServiceTextureId(uint32_t client_texture_id,
+ uint32_t* service_texture_id) override;
+
+ // Provides detail about a lost context if one occurred.
+ error::ContextLostReason GetContextLostReason() override;
+
+ // Clears a level sub area of a texture
+ // Returns false if a GL error should be generated.
+ bool ClearLevel(Texture* texture,
+ unsigned target,
+ int level,
+ unsigned format,
+ unsigned type,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height) override;
+
+ // Clears a level sub area of a compressed 2D texture.
+ // Returns false if a GL error should be generated.
+ bool ClearCompressedTextureLevel(Texture* texture,
+ unsigned target,
+ int level,
+ unsigned format,
+ int width,
+ int height) override;
+
+ // Indicates whether a given internal format is one for a compressed
+ // texture.
+ bool IsCompressedTextureFormat(unsigned format) override;
+
+ // Clears a level of a 3D texture.
+ // Returns false if a GL error should be generated.
+ bool ClearLevel3D(Texture* texture,
+ unsigned target,
+ int level,
+ unsigned format,
+ unsigned type,
+ int width,
+ int height,
+ int depth) override;
+
+ ErrorState* GetErrorState() override;
+
+ void SetShaderCacheCallback(const ShaderCacheCallback& callback) override;
+
+ void WaitForReadPixels(base::Closure callback) override;
+
+ uint32_t GetTextureUploadCount() override;
+
+ base::TimeDelta GetTotalTextureUploadTime() override;
+
+ base::TimeDelta GetTotalProcessingCommandsTime() override;
+
+ void AddProcessingCommandsTime(base::TimeDelta) override;
+
+ // Returns true if the context was lost either by GL_ARB_robustness, forced
+ // context loss or command buffer parse error.
+ bool WasContextLost() const override;
+
+ // Returns true if the context was lost specifically by GL_ARB_robustness.
+ bool WasContextLostByRobustnessExtension() const override;
+
+ // Lose this context.
+ void MarkContextLost(error::ContextLostReason reason) override;
+
+ Logger* GetLogger() override;
+
+ const ContextState* GetContextState() override;
+
+ private:
+ int commands_to_process_;
+
+ DebugMarkerManager debug_marker_manager_;
+ Logger logger_;
+
+#define GLES2_CMD_OP(name) \
+ Error Handle##name(uint32_t immediate_data_size, const void* data);
+
+ GLES2_COMMAND_LIST(GLES2_CMD_OP)
+#undef GLES2_CMD_OP
+
+ using CmdHandler =
+ Error (GLES2DecoderPassthroughImpl::*)(uint32_t immediate_data_size,
+ const void* data);
+
+ // A struct to hold info about each command.
+ struct CommandInfo {
+ CmdHandler cmd_handler;
+ uint8_t arg_flags; // How to handle the arguments for this scommand
+ uint8_t cmd_flags; // How to handle this command
+ uint16_t arg_count; // How many arguments are expected for this command.
+ };
+
+ // A table of CommandInfo for all the commands.
+ static const CommandInfo command_info[kNumCommands - kFirstGLES2Command];
+
+ // The GL context this decoder renders to on behalf of the client.
+ scoped_refptr<gl::GLSurface> surface_;
+ scoped_refptr<gl::GLContext> context_;
+
+ // Managers
+ std::unique_ptr<ImageManager> image_manager_;
+
+ // The ContextGroup for this decoder uses to track resources.
+ scoped_refptr<ContextGroup> group_;
+ scoped_refptr<FeatureInfo> feature_info_;
+
+// Include the prototypes of all the doer functions from a separate header to
+// keep this file clean.
+#include "gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doer_prototypes.h"
+};
} // namespace gles2
} // namespace gpu
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