| Index: src/core/SkFloatBits.cpp
|
| diff --git a/src/core/SkFloatBits.cpp b/src/core/SkFloatBits.cpp
|
| deleted file mode 100644
|
| index ea705513ac1816503682b388108b228007d39890..0000000000000000000000000000000000000000
|
| --- a/src/core/SkFloatBits.cpp
|
| +++ /dev/null
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| @@ -1,205 +0,0 @@
|
| -/*
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| - * Copyright 2011 Google Inc.
|
| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "SkFloatBits.h"
|
| -#include "SkMathPriv.h"
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| -
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| -/******************************************************************************
|
| - SkFloatBits_toInt[Floor, Round, Ceil] are identical except for what they
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| - do right before they return ... >> exp;
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| - Floor - adds nothing
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| - Round - adds 1 << (exp - 1)
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| - Ceil - adds (1 << exp) - 1
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| -
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| - Floor and Cast are very similar, but Cast applies its sign after all other
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| - computations on value. Also, Cast does not need to check for negative zero,
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| - as that value (0x80000000) "does the right thing" for Ceil. Note that it
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| - doesn't for Floor/Round/Ceil, hence the explicit check.
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| -******************************************************************************/
|
| -
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| -#define EXP_BIAS (127+23)
|
| -#define MATISSA_MAGIC_BIG (1 << 23)
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| -
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| -static inline int unpack_exp(uint32_t packed) {
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| - return (packed << 1 >> 24);
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| -}
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| -
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| -#if 0
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| -// the ARM compiler generates an extra BIC, so I use the dirty version instead
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| -static inline int unpack_matissa(uint32_t packed) {
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| - // we could mask with 0x7FFFFF, but that is harder for ARM to encode
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| - return (packed & ~0xFF000000) | MATISSA_MAGIC_BIG;
|
| -}
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| -#endif
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| -
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| -// returns the low 24-bits, so we need to OR in the magic_bit afterwards
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| -static inline int unpack_matissa_dirty(uint32_t packed) {
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| - return packed & ~0xFF000000;
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| -}
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| -
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| -// same as (int)float
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| -int32_t SkFloatBits_toIntCast(int32_t packed) {
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| - int exp = unpack_exp(packed) - EXP_BIAS;
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| - int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
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| -
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| - if (exp >= 0) {
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| - if (exp > 7) { // overflow
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| - value = SK_MaxS32;
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| - } else {
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| - value <<= exp;
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| - }
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| - } else {
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| - exp = -exp;
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| - if (exp > 25) { // underflow
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| - exp = 25;
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| - }
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| - value >>= exp;
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| - }
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| - return SkApplySign(value, SkExtractSign(packed));
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| -}
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| -
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| -// same as (int)floor(float)
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| -int32_t SkFloatBits_toIntFloor(int32_t packed) {
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| - // curse you negative 0
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| - if (SkLeftShift(packed, 1) == 0) {
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| - return 0;
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| - }
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| -
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| - int exp = unpack_exp(packed) - EXP_BIAS;
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| - int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
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| -
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| - if (exp >= 0) {
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| - if (exp > 7) { // overflow
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| - value = SK_MaxS32;
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| - } else {
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| - value <<= exp;
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| - }
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| - // apply the sign after we check for overflow
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| - return SkApplySign(value, SkExtractSign(packed));
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| - } else {
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| - // apply the sign before we right-shift
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| - value = SkApplySign(value, SkExtractSign(packed));
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| - exp = -exp;
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| - if (exp > 25) { // underflow
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| -#ifdef SK_CPU_FLUSH_TO_ZERO
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| - // The iOS ARM processor discards small denormalized numbers to go faster.
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| - // The comparision below empirically causes the result to agree with the
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| - // tests in MathTest test_float_floor
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| - if (exp > 149) {
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| - return 0;
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| - }
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| -#else
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| - exp = 25;
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| -#endif
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| - }
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| - // int add = 0;
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| - return value >> exp;
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| - }
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| -}
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| -
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| -// same as (int)floor(float + 0.5)
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| -int32_t SkFloatBits_toIntRound(int32_t packed) {
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| - // curse you negative 0
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| - if (SkLeftShift(packed, 1) == 0) {
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| - return 0;
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| - }
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| -
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| - int exp = unpack_exp(packed) - EXP_BIAS;
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| - int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
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| -
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| - if (exp >= 0) {
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| - if (exp > 7) { // overflow
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| - value = SK_MaxS32;
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| - } else {
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| - value <<= exp;
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| - }
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| - // apply the sign after we check for overflow
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| - return SkApplySign(value, SkExtractSign(packed));
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| - } else {
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| - // apply the sign before we right-shift
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| - value = SkApplySign(value, SkExtractSign(packed));
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| - exp = -exp;
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| - if (exp > 25) { // underflow
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| - exp = 25;
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| - }
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| - int add = 1 << (exp - 1);
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| - return (value + add) >> exp;
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| - }
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| -}
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| -
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| -// same as (int)ceil(float)
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| -int32_t SkFloatBits_toIntCeil(int32_t packed) {
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| - // curse you negative 0
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| - if (SkLeftShift(packed, 1) == 0) {
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| - return 0;
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| - }
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| -
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| - int exp = unpack_exp(packed) - EXP_BIAS;
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| - int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
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| -
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| - if (exp >= 0) {
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| - if (exp > 7) { // overflow
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| - value = SK_MaxS32;
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| - } else {
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| - value <<= exp;
|
| - }
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| - // apply the sign after we check for overflow
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| - return SkApplySign(value, SkExtractSign(packed));
|
| - } else {
|
| - // apply the sign before we right-shift
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| - value = SkApplySign(value, SkExtractSign(packed));
|
| - exp = -exp;
|
| - if (exp > 25) { // underflow
|
| -#ifdef SK_CPU_FLUSH_TO_ZERO
|
| - // The iOS ARM processor discards small denormalized numbers to go faster.
|
| - // The comparision below empirically causes the result to agree with the
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| - // tests in MathTest test_float_ceil
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| - if (exp > 149) {
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| - return 0;
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| - }
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| - return 0 < value;
|
| -#else
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| - exp = 25;
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| -#endif
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| - }
|
| - int add = (1 << exp) - 1;
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| - return (value + add) >> exp;
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| - }
|
| -}
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| -
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| -float SkIntToFloatCast(int32_t value) {
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| - if (0 == value) {
|
| - return 0;
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| - }
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| -
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| - int shift = EXP_BIAS;
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| -
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| - // record the sign and make value positive
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| - int sign = SkExtractSign(value);
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| - value = SkApplySign(value, sign);
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| -
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| - if (value >> 24) { // value is too big (has more than 24 bits set)
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| - int bias = 8 - SkCLZ(value);
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| - SkDebugf("value = %d, bias = %d\n", value, bias);
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| - SkASSERT(bias > 0 && bias < 8);
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| - value >>= bias; // need to round?
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| - shift += bias;
|
| - } else {
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| - int zeros = SkCLZ(value << 8);
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| - SkASSERT(zeros >= 0 && zeros <= 23);
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| - value <<= zeros;
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| - shift -= zeros;
|
| - }
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| -
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| - // now value is left-aligned to 24 bits
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| - SkASSERT((value >> 23) == 1);
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| - SkASSERT(shift >= 0 && shift <= 255);
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| -
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| - SkFloatIntUnion data;
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| - data.fSignBitInt = SkLeftShift(sign, 31) | SkLeftShift(shift, 23) | (value & ~MATISSA_MAGIC_BIG);
|
| - return data.fFloat;
|
| -}
|
|
|