Index: src/core/SkFloatBits.cpp |
diff --git a/src/core/SkFloatBits.cpp b/src/core/SkFloatBits.cpp |
deleted file mode 100644 |
index ea705513ac1816503682b388108b228007d39890..0000000000000000000000000000000000000000 |
--- a/src/core/SkFloatBits.cpp |
+++ /dev/null |
@@ -1,205 +0,0 @@ |
-/* |
- * Copyright 2011 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "SkFloatBits.h" |
-#include "SkMathPriv.h" |
- |
-/****************************************************************************** |
- SkFloatBits_toInt[Floor, Round, Ceil] are identical except for what they |
- do right before they return ... >> exp; |
- Floor - adds nothing |
- Round - adds 1 << (exp - 1) |
- Ceil - adds (1 << exp) - 1 |
- |
- Floor and Cast are very similar, but Cast applies its sign after all other |
- computations on value. Also, Cast does not need to check for negative zero, |
- as that value (0x80000000) "does the right thing" for Ceil. Note that it |
- doesn't for Floor/Round/Ceil, hence the explicit check. |
-******************************************************************************/ |
- |
-#define EXP_BIAS (127+23) |
-#define MATISSA_MAGIC_BIG (1 << 23) |
- |
-static inline int unpack_exp(uint32_t packed) { |
- return (packed << 1 >> 24); |
-} |
- |
-#if 0 |
-// the ARM compiler generates an extra BIC, so I use the dirty version instead |
-static inline int unpack_matissa(uint32_t packed) { |
- // we could mask with 0x7FFFFF, but that is harder for ARM to encode |
- return (packed & ~0xFF000000) | MATISSA_MAGIC_BIG; |
-} |
-#endif |
- |
-// returns the low 24-bits, so we need to OR in the magic_bit afterwards |
-static inline int unpack_matissa_dirty(uint32_t packed) { |
- return packed & ~0xFF000000; |
-} |
- |
-// same as (int)float |
-int32_t SkFloatBits_toIntCast(int32_t packed) { |
- int exp = unpack_exp(packed) - EXP_BIAS; |
- int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; |
- |
- if (exp >= 0) { |
- if (exp > 7) { // overflow |
- value = SK_MaxS32; |
- } else { |
- value <<= exp; |
- } |
- } else { |
- exp = -exp; |
- if (exp > 25) { // underflow |
- exp = 25; |
- } |
- value >>= exp; |
- } |
- return SkApplySign(value, SkExtractSign(packed)); |
-} |
- |
-// same as (int)floor(float) |
-int32_t SkFloatBits_toIntFloor(int32_t packed) { |
- // curse you negative 0 |
- if (SkLeftShift(packed, 1) == 0) { |
- return 0; |
- } |
- |
- int exp = unpack_exp(packed) - EXP_BIAS; |
- int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; |
- |
- if (exp >= 0) { |
- if (exp > 7) { // overflow |
- value = SK_MaxS32; |
- } else { |
- value <<= exp; |
- } |
- // apply the sign after we check for overflow |
- return SkApplySign(value, SkExtractSign(packed)); |
- } else { |
- // apply the sign before we right-shift |
- value = SkApplySign(value, SkExtractSign(packed)); |
- exp = -exp; |
- if (exp > 25) { // underflow |
-#ifdef SK_CPU_FLUSH_TO_ZERO |
- // The iOS ARM processor discards small denormalized numbers to go faster. |
- // The comparision below empirically causes the result to agree with the |
- // tests in MathTest test_float_floor |
- if (exp > 149) { |
- return 0; |
- } |
-#else |
- exp = 25; |
-#endif |
- } |
- // int add = 0; |
- return value >> exp; |
- } |
-} |
- |
-// same as (int)floor(float + 0.5) |
-int32_t SkFloatBits_toIntRound(int32_t packed) { |
- // curse you negative 0 |
- if (SkLeftShift(packed, 1) == 0) { |
- return 0; |
- } |
- |
- int exp = unpack_exp(packed) - EXP_BIAS; |
- int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; |
- |
- if (exp >= 0) { |
- if (exp > 7) { // overflow |
- value = SK_MaxS32; |
- } else { |
- value <<= exp; |
- } |
- // apply the sign after we check for overflow |
- return SkApplySign(value, SkExtractSign(packed)); |
- } else { |
- // apply the sign before we right-shift |
- value = SkApplySign(value, SkExtractSign(packed)); |
- exp = -exp; |
- if (exp > 25) { // underflow |
- exp = 25; |
- } |
- int add = 1 << (exp - 1); |
- return (value + add) >> exp; |
- } |
-} |
- |
-// same as (int)ceil(float) |
-int32_t SkFloatBits_toIntCeil(int32_t packed) { |
- // curse you negative 0 |
- if (SkLeftShift(packed, 1) == 0) { |
- return 0; |
- } |
- |
- int exp = unpack_exp(packed) - EXP_BIAS; |
- int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; |
- |
- if (exp >= 0) { |
- if (exp > 7) { // overflow |
- value = SK_MaxS32; |
- } else { |
- value <<= exp; |
- } |
- // apply the sign after we check for overflow |
- return SkApplySign(value, SkExtractSign(packed)); |
- } else { |
- // apply the sign before we right-shift |
- value = SkApplySign(value, SkExtractSign(packed)); |
- exp = -exp; |
- if (exp > 25) { // underflow |
-#ifdef SK_CPU_FLUSH_TO_ZERO |
- // The iOS ARM processor discards small denormalized numbers to go faster. |
- // The comparision below empirically causes the result to agree with the |
- // tests in MathTest test_float_ceil |
- if (exp > 149) { |
- return 0; |
- } |
- return 0 < value; |
-#else |
- exp = 25; |
-#endif |
- } |
- int add = (1 << exp) - 1; |
- return (value + add) >> exp; |
- } |
-} |
- |
-float SkIntToFloatCast(int32_t value) { |
- if (0 == value) { |
- return 0; |
- } |
- |
- int shift = EXP_BIAS; |
- |
- // record the sign and make value positive |
- int sign = SkExtractSign(value); |
- value = SkApplySign(value, sign); |
- |
- if (value >> 24) { // value is too big (has more than 24 bits set) |
- int bias = 8 - SkCLZ(value); |
- SkDebugf("value = %d, bias = %d\n", value, bias); |
- SkASSERT(bias > 0 && bias < 8); |
- value >>= bias; // need to round? |
- shift += bias; |
- } else { |
- int zeros = SkCLZ(value << 8); |
- SkASSERT(zeros >= 0 && zeros <= 23); |
- value <<= zeros; |
- shift -= zeros; |
- } |
- |
- // now value is left-aligned to 24 bits |
- SkASSERT((value >> 23) == 1); |
- SkASSERT(shift >= 0 && shift <= 255); |
- |
- SkFloatIntUnion data; |
- data.fSignBitInt = SkLeftShift(sign, 31) | SkLeftShift(shift, 23) | (value & ~MATISSA_MAGIC_BIG); |
- return data.fFloat; |
-} |