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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/display/win/scaling_util.h" | 5 #include "ui/display/win/scaling_util.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "ui/gfx/geometry/rect.h" | 9 #include "ui/gfx/geometry/rect.h" |
10 #include "ui/gfx/geometry/safe_integer_conversions.h" | 10 #include "ui/gfx/geometry/safe_integer_conversions.h" |
11 #include "ui/gfx/geometry/size.h" | 11 #include "ui/gfx/geometry/size.h" |
12 #include "ui/gfx/geometry/vector2d.h" | 12 #include "ui/gfx/geometry/vector2d.h" |
13 #include "ui/gfx/range/range.h" | 13 #include "ui/gfx/range/range.h" |
14 | 14 |
15 namespace { | 15 namespace { |
16 | 16 |
| 17 // Represents the amount of rotation an object has about a coordinate plane. |
| 18 enum class CoordinateRotation { |
| 19 COORDINATE_ROTATE_0, |
| 20 COORDINATE_ROTATE_90, |
| 21 COORDINATE_ROTATE_180, |
| 22 COORDINATE_ROTATE_270, |
| 23 }; |
| 24 |
| 25 // Returns the CoordinateRotation necessary for |ref| and |other| so that |ref| |
| 26 // is positioned on top of |other|. |
| 27 CoordinateRotation ComputeCoordinateRotationRefTop(const gfx::Rect& ref, |
| 28 const gfx::Rect& other) { |
| 29 if (ref.bottom() <= other.y()) |
| 30 return CoordinateRotation::COORDINATE_ROTATE_0; |
| 31 if (other.right() <= ref.x()) |
| 32 return CoordinateRotation::COORDINATE_ROTATE_90; |
| 33 if (other.bottom() <= ref.y()) |
| 34 return CoordinateRotation::COORDINATE_ROTATE_180; |
| 35 |
| 36 return CoordinateRotation::COORDINATE_ROTATE_270; |
| 37 } |
| 38 |
| 39 gfx::Rect CoordinateRotateRectangle90(const gfx::Rect& rect) { |
| 40 return gfx::Rect(rect.y(), -rect.x() - rect.width(), |
| 41 rect.height(), rect.width()); |
| 42 } |
| 43 |
| 44 gfx::Rect CoordinateRotateRectangle180(const gfx::Rect& rect) { |
| 45 return gfx::Rect(-rect.x() - rect.width(), -rect.y() -rect.height(), |
| 46 rect.width(), rect.height()); |
| 47 } |
| 48 |
| 49 gfx::Rect CoordinateRotateRectangle270(const gfx::Rect& rect) { |
| 50 return gfx::Rect(-rect.y() - rect.height(), rect.x(), |
| 51 rect.height(), rect.width()); |
| 52 } |
| 53 |
| 54 gfx::Rect CoordinateRotateRect(const gfx::Rect& rect, |
| 55 CoordinateRotation rotation) { |
| 56 switch (rotation) { |
| 57 case CoordinateRotation::COORDINATE_ROTATE_90: |
| 58 return CoordinateRotateRectangle90(rect); |
| 59 case CoordinateRotation::COORDINATE_ROTATE_180: |
| 60 return CoordinateRotateRectangle180(rect); |
| 61 case CoordinateRotation::COORDINATE_ROTATE_270: |
| 62 return CoordinateRotateRectangle270(rect); |
| 63 default: |
| 64 return rect; |
| 65 } |
| 66 } |
| 67 |
17 bool InRange(int target, int lower_bound, int upper_bound) { | 68 bool InRange(int target, int lower_bound, int upper_bound) { |
18 return lower_bound <= target && target <= upper_bound; | 69 return lower_bound <= target && target <= upper_bound; |
19 } | 70 } |
20 | 71 |
21 // Scaled |unscaled_offset| to the same relative position on |unscaled_length| | 72 // Scaled |unscaled_offset| to the same relative position on |unscaled_length| |
22 // based off of |unscaled_length|'s |scale_factor|. | 73 // based off of |unscaled_length|'s |scale_factor|. |
23 int ScaleOffset(int unscaled_length, float scale_factor, int unscaled_offset) { | 74 int ScaleOffset(int unscaled_length, float scale_factor, int unscaled_offset) { |
24 float scaled_length = static_cast<float>(unscaled_length) / scale_factor; | 75 float scaled_length = static_cast<float>(unscaled_length) / scale_factor; |
25 float percent = | 76 float percent = |
26 static_cast<float>(unscaled_offset) / static_cast<float>(unscaled_length); | 77 static_cast<float>(unscaled_offset) / static_cast<float>(unscaled_length); |
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162 } else { | 213 } else { |
163 DCHECK(InRange(parent_begin, current_begin, current_end)); | 214 DCHECK(InRange(parent_begin, current_begin, current_end)); |
164 placement.offset = ScaleOffset(current_end - current_begin, | 215 placement.offset = ScaleOffset(current_end - current_begin, |
165 current.device_scale_factor(), | 216 current.device_scale_factor(), |
166 current_begin); | 217 current_begin); |
167 } | 218 } |
168 | 219 |
169 return placement; | 220 return placement; |
170 } | 221 } |
171 | 222 |
| 223 // This function rotates the rectangles so that |ref| is always on top of |
| 224 // |rect|, allowing the function to concentrate on comparing |ref|'s bottom |
| 225 // corners and |rect|'s top corners when the rects don't overlap vertically. |
| 226 int64_t SquaredDistanceBetweenRects(const gfx::Rect& ref, |
| 227 const gfx::Rect& rect) { |
| 228 if (ref.Intersects(rect)) |
| 229 return 0; |
| 230 |
| 231 CoordinateRotation degrees = ComputeCoordinateRotationRefTop(ref, rect); |
| 232 gfx::Rect top_rect(CoordinateRotateRect(ref, degrees)); |
| 233 gfx::Rect bottom_rect(CoordinateRotateRect(rect, degrees)); |
| 234 if (bottom_rect.right() < top_rect.x()) |
| 235 return (bottom_rect.top_right() - top_rect.bottom_left()).LengthSquared(); |
| 236 else if (top_rect.right() < bottom_rect.x()) |
| 237 return (bottom_rect.origin() - top_rect.bottom_right()).LengthSquared(); |
| 238 |
| 239 int distance = bottom_rect.y() - top_rect.bottom(); |
| 240 return distance * distance; |
| 241 } |
| 242 |
172 } // namespace win | 243 } // namespace win |
173 } // namespace display | 244 } // namespace display |
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