| Index: skia/ext/platform_device.h
|
| diff --git a/skia/ext/platform_device.h b/skia/ext/platform_device.h
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| deleted file mode 100644
|
| index 464652de92c165945eca7a621e4bcfaa5802a8e1..0000000000000000000000000000000000000000
|
| --- a/skia/ext/platform_device.h
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| +++ /dev/null
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| @@ -1,150 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef SKIA_EXT_PLATFORM_DEVICE_H_
|
| -#define SKIA_EXT_PLATFORM_DEVICE_H_
|
| -
|
| -#include "build/build_config.h"
|
| -
|
| -#if defined(OS_WIN)
|
| -#include <windows.h>
|
| -#include <vector>
|
| -#endif
|
| -
|
| -#include "third_party/skia/include/core/SkColor.h"
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| -#include "third_party/skia/include/core/SkBitmapDevice.h"
|
| -#include "third_party/skia/include/core/SkPreConfig.h"
|
| -
|
| -class SkMatrix;
|
| -class SkMetaData;
|
| -class SkPath;
|
| -class SkRegion;
|
| -
|
| -#if defined(OS_MACOSX)
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| -typedef struct CGContext* CGContextRef;
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| -typedef struct CGRect CGRect;
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| -#endif
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| -
|
| -namespace skia {
|
| -
|
| -class PlatformDevice;
|
| -
|
| -#if defined(OS_WIN)
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| -typedef HDC PlatformSurface;
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| -typedef RECT PlatformRect;
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| -#elif defined(OS_MACOSX)
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| -typedef CGContextRef PlatformSurface;
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| -typedef CGRect PlatformRect;
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| -#else
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| -typedef void* PlatformSurface;
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| -typedef SkIRect* PlatformRect;
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| -#endif
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| -
|
| -// The following routines provide accessor points for the functionality
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| -// exported by the various PlatformDevice ports.
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| -// All calls to PlatformDevice::* should be routed through these
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| -// helper functions.
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| -
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| -// Bind a PlatformDevice instance, |platform_device| to |device|. Subsequent
|
| -// calls to the functions exported below will forward the request to the
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| -// corresponding method on the bound PlatformDevice instance. If no
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| -// PlatformDevice has been bound to the SkBaseDevice passed, then the
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| -// routines are NOPS.
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| -SK_API void SetPlatformDevice(SkBaseDevice* device,
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| - PlatformDevice* platform_device);
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| -SK_API PlatformDevice* GetPlatformDevice(SkBaseDevice* device);
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| -
|
| -
|
| -#if defined(OS_WIN)
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| -// Initializes the default settings and colors in a device context.
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| -SK_API void InitializeDC(HDC context);
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| -#elif defined(OS_MACOSX)
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| -// Returns the CGContext that backing the SkBaseDevice. Forwards to the bound
|
| -// PlatformDevice. Returns NULL if no PlatformDevice is bound.
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| -SK_API CGContextRef GetBitmapContext(SkBaseDevice* device);
|
| -#endif
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| -
|
| -// Following routines are used in print preview workflow to mark the draft mode
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| -// metafile and preview metafile.
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| -SK_API SkMetaData& getMetaData(const SkCanvas& canvas);
|
| -SK_API void SetIsDraftMode(const SkCanvas& canvas, bool draft_mode);
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| -SK_API bool IsDraftMode(const SkCanvas& canvas);
|
| -
|
| -#if defined(OS_MACOSX) || defined(OS_WIN)
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| -SK_API void SetIsPreviewMetafile(const SkCanvas& canvas, bool is_preview);
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| -SK_API bool IsPreviewMetafile(const SkCanvas& canvas);
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| -#endif
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| -
|
| -// A SkBitmapDevice is basically a wrapper around SkBitmap that provides a
|
| -// surface for SkCanvas to draw into. PlatformDevice provides a surface
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| -// Windows can also write to. It also provides functionality to play well
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| -// with GDI drawing functions. This class is abstract and must be subclassed.
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| -// It provides the basic interface to implement it either with or without
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| -// a bitmap backend.
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| -//
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| -// PlatformDevice provides an interface which sub-classes of SkBaseDevice can
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| -// also provide to allow for drawing by the native platform into the device.
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| -// TODO(robertphillips): Once the bitmap-specific entry points are removed
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| -// from SkBaseDevice it might make sense for PlatformDevice to be derived
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| -// from it.
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| -class SK_API PlatformDevice {
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| - public:
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| - virtual ~PlatformDevice() {}
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| -
|
| -#if defined(OS_MACOSX)
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| - // The CGContext that corresponds to the bitmap, used for CoreGraphics
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| - // operations drawing into the bitmap. This is possibly heavyweight, so it
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| - // should exist only during one pass of rendering.
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| - virtual CGContextRef GetBitmapContext() = 0;
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| -#endif
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| -
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| - // The DC that corresponds to the bitmap, used for GDI operations drawing
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| - // into the bitmap. This is possibly heavyweight, so it should be existant
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| - // only during one pass of rendering.
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| - virtual PlatformSurface BeginPlatformPaint();
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| -
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| - // Finish a previous call to beginPlatformPaint.
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| - virtual void EndPlatformPaint();
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| -
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| - // Returns true if GDI operations can be used for drawing into the bitmap.
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| - virtual bool SupportsPlatformPaint();
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| -
|
| -#if defined(OS_WIN)
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| - // Loads a SkPath into the GDI context. The path can there after be used for
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| - // clipping or as a stroke. Returns false if the path failed to be loaded.
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| - static bool LoadPathToDC(HDC context, const SkPath& path);
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| -
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| - // Loads a SkRegion into the GDI context.
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| - static void LoadClippingRegionToDC(HDC context, const SkRegion& region,
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| - const SkMatrix& transformation);
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| -
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| - // Draws to the given screen DC, if the bitmap DC doesn't exist, this will
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| - // temporarily create it. However, if you have created the bitmap DC, it will
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| - // be more efficient if you don't free it until after this call so it doesn't
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| - // have to be created twice. If src_rect is null, then the entirety of the
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| - // source device will be copied.
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| - virtual void DrawToHDC(HDC, int x, int y, const RECT* src_rect);
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| -#endif
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| -
|
| - protected:
|
| -#if defined(OS_WIN)
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| - // Arrays must be inside structures.
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| - struct CubicPoints {
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| - SkPoint p[4];
|
| - };
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| - typedef std::vector<CubicPoints> CubicPath;
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| - typedef std::vector<CubicPath> CubicPaths;
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| -
|
| - // Loads the specified Skia transform into the device context, excluding
|
| - // perspective (which GDI doesn't support).
|
| - static void LoadTransformToDC(HDC dc, const SkMatrix& matrix);
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| -
|
| - // Transforms SkPath's paths into a series of cubic path.
|
| - static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath);
|
| -#endif
|
| -};
|
| -
|
| -} // namespace skia
|
| -
|
| -#endif // SKIA_EXT_PLATFORM_DEVICE_H_
|
|
|