Index: skia/ext/platform_device.h |
diff --git a/skia/ext/platform_device.h b/skia/ext/platform_device.h |
deleted file mode 100644 |
index 464652de92c165945eca7a621e4bcfaa5802a8e1..0000000000000000000000000000000000000000 |
--- a/skia/ext/platform_device.h |
+++ /dev/null |
@@ -1,150 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef SKIA_EXT_PLATFORM_DEVICE_H_ |
-#define SKIA_EXT_PLATFORM_DEVICE_H_ |
- |
-#include "build/build_config.h" |
- |
-#if defined(OS_WIN) |
-#include <windows.h> |
-#include <vector> |
-#endif |
- |
-#include "third_party/skia/include/core/SkColor.h" |
-#include "third_party/skia/include/core/SkBitmapDevice.h" |
-#include "third_party/skia/include/core/SkPreConfig.h" |
- |
-class SkMatrix; |
-class SkMetaData; |
-class SkPath; |
-class SkRegion; |
- |
-#if defined(OS_MACOSX) |
-typedef struct CGContext* CGContextRef; |
-typedef struct CGRect CGRect; |
-#endif |
- |
-namespace skia { |
- |
-class PlatformDevice; |
- |
-#if defined(OS_WIN) |
-typedef HDC PlatformSurface; |
-typedef RECT PlatformRect; |
-#elif defined(OS_MACOSX) |
-typedef CGContextRef PlatformSurface; |
-typedef CGRect PlatformRect; |
-#else |
-typedef void* PlatformSurface; |
-typedef SkIRect* PlatformRect; |
-#endif |
- |
-// The following routines provide accessor points for the functionality |
-// exported by the various PlatformDevice ports. |
-// All calls to PlatformDevice::* should be routed through these |
-// helper functions. |
- |
-// Bind a PlatformDevice instance, |platform_device| to |device|. Subsequent |
-// calls to the functions exported below will forward the request to the |
-// corresponding method on the bound PlatformDevice instance. If no |
-// PlatformDevice has been bound to the SkBaseDevice passed, then the |
-// routines are NOPS. |
-SK_API void SetPlatformDevice(SkBaseDevice* device, |
- PlatformDevice* platform_device); |
-SK_API PlatformDevice* GetPlatformDevice(SkBaseDevice* device); |
- |
- |
-#if defined(OS_WIN) |
-// Initializes the default settings and colors in a device context. |
-SK_API void InitializeDC(HDC context); |
-#elif defined(OS_MACOSX) |
-// Returns the CGContext that backing the SkBaseDevice. Forwards to the bound |
-// PlatformDevice. Returns NULL if no PlatformDevice is bound. |
-SK_API CGContextRef GetBitmapContext(SkBaseDevice* device); |
-#endif |
- |
-// Following routines are used in print preview workflow to mark the draft mode |
-// metafile and preview metafile. |
-SK_API SkMetaData& getMetaData(const SkCanvas& canvas); |
-SK_API void SetIsDraftMode(const SkCanvas& canvas, bool draft_mode); |
-SK_API bool IsDraftMode(const SkCanvas& canvas); |
- |
-#if defined(OS_MACOSX) || defined(OS_WIN) |
-SK_API void SetIsPreviewMetafile(const SkCanvas& canvas, bool is_preview); |
-SK_API bool IsPreviewMetafile(const SkCanvas& canvas); |
-#endif |
- |
-// A SkBitmapDevice is basically a wrapper around SkBitmap that provides a |
-// surface for SkCanvas to draw into. PlatformDevice provides a surface |
-// Windows can also write to. It also provides functionality to play well |
-// with GDI drawing functions. This class is abstract and must be subclassed. |
-// It provides the basic interface to implement it either with or without |
-// a bitmap backend. |
-// |
-// PlatformDevice provides an interface which sub-classes of SkBaseDevice can |
-// also provide to allow for drawing by the native platform into the device. |
-// TODO(robertphillips): Once the bitmap-specific entry points are removed |
-// from SkBaseDevice it might make sense for PlatformDevice to be derived |
-// from it. |
-class SK_API PlatformDevice { |
- public: |
- virtual ~PlatformDevice() {} |
- |
-#if defined(OS_MACOSX) |
- // The CGContext that corresponds to the bitmap, used for CoreGraphics |
- // operations drawing into the bitmap. This is possibly heavyweight, so it |
- // should exist only during one pass of rendering. |
- virtual CGContextRef GetBitmapContext() = 0; |
-#endif |
- |
- // The DC that corresponds to the bitmap, used for GDI operations drawing |
- // into the bitmap. This is possibly heavyweight, so it should be existant |
- // only during one pass of rendering. |
- virtual PlatformSurface BeginPlatformPaint(); |
- |
- // Finish a previous call to beginPlatformPaint. |
- virtual void EndPlatformPaint(); |
- |
- // Returns true if GDI operations can be used for drawing into the bitmap. |
- virtual bool SupportsPlatformPaint(); |
- |
-#if defined(OS_WIN) |
- // Loads a SkPath into the GDI context. The path can there after be used for |
- // clipping or as a stroke. Returns false if the path failed to be loaded. |
- static bool LoadPathToDC(HDC context, const SkPath& path); |
- |
- // Loads a SkRegion into the GDI context. |
- static void LoadClippingRegionToDC(HDC context, const SkRegion& region, |
- const SkMatrix& transformation); |
- |
- // Draws to the given screen DC, if the bitmap DC doesn't exist, this will |
- // temporarily create it. However, if you have created the bitmap DC, it will |
- // be more efficient if you don't free it until after this call so it doesn't |
- // have to be created twice. If src_rect is null, then the entirety of the |
- // source device will be copied. |
- virtual void DrawToHDC(HDC, int x, int y, const RECT* src_rect); |
-#endif |
- |
- protected: |
-#if defined(OS_WIN) |
- // Arrays must be inside structures. |
- struct CubicPoints { |
- SkPoint p[4]; |
- }; |
- typedef std::vector<CubicPoints> CubicPath; |
- typedef std::vector<CubicPath> CubicPaths; |
- |
- // Loads the specified Skia transform into the device context, excluding |
- // perspective (which GDI doesn't support). |
- static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); |
- |
- // Transforms SkPath's paths into a series of cubic path. |
- static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); |
-#endif |
-}; |
- |
-} // namespace skia |
- |
-#endif // SKIA_EXT_PLATFORM_DEVICE_H_ |