| Index: skia/ext/bitmap_platform_device_win.h
|
| diff --git a/skia/ext/bitmap_platform_device_win.h b/skia/ext/bitmap_platform_device_win.h
|
| deleted file mode 100644
|
| index 4a8ad8fff559b048885c337dba00a61bb4dfe07e..0000000000000000000000000000000000000000
|
| --- a/skia/ext/bitmap_platform_device_win.h
|
| +++ /dev/null
|
| @@ -1,120 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef SKIA_EXT_BITMAP_PLATFORM_DEVICE_WIN_H_
|
| -#define SKIA_EXT_BITMAP_PLATFORM_DEVICE_WIN_H_
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/compiler_specific.h"
|
| -#include "skia/ext/platform_device.h"
|
| -#include "skia/ext/refptr.h"
|
| -
|
| -namespace skia {
|
| -
|
| -// A device is basically a wrapper around SkBitmap that provides a surface for
|
| -// SkCanvas to draw into. Our device provides a surface Windows can also write
|
| -// to. BitmapPlatformDevice creates a bitmap using CreateDIBSection() in a
|
| -// format that Skia supports and can then use this to draw ClearType into, etc.
|
| -// This pixel data is provided to the bitmap that the device contains so that it
|
| -// can be shared.
|
| -//
|
| -// The GDI bitmap created for drawing is actually owned by a
|
| -// PlatformBitmapPixelRef, and stored in an SkBitmap via the normal skia
|
| -// SkPixelRef refcounting mechanism. In this way, the GDI bitmap can outlive
|
| -// the device created to draw into it. So it is safe to call accessBitmap() on
|
| -// the device, and retain the returned SkBitmap.
|
| -class SK_API BitmapPlatformDevice : public SkBitmapDevice, public PlatformDevice {
|
| - public:
|
| - // Factory function. is_opaque should be set if the caller knows the bitmap
|
| - // will be completely opaque and allows some optimizations.
|
| - //
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| - // The |shared_section| parameter is optional (pass NULL for default
|
| - // behavior). If |shared_section| is non-null, then it must be a handle to a
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| - // file-mapping object returned by CreateFileMapping. See CreateDIBSection
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| - // for details. If |shared_section| is null, the bitmap backing store is not
|
| - // initialized.
|
| - static BitmapPlatformDevice* Create(int width, int height,
|
| - bool is_opaque, HANDLE shared_section,
|
| - bool do_clear = false);
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| -
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| - // Create a BitmapPlatformDevice with no shared section. The bitmap is not
|
| - // initialized to 0.
|
| - static BitmapPlatformDevice* Create(int width, int height, bool is_opaque);
|
| -
|
| - virtual ~BitmapPlatformDevice();
|
| -
|
| - // PlatformDevice overrides
|
| - // Retrieves the bitmap DC, which is the memory DC for our bitmap data. The
|
| - // bitmap DC is lazy created.
|
| - virtual PlatformSurface BeginPlatformPaint() override;
|
| - virtual void EndPlatformPaint() override;
|
| -
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| - // Loads the given transform and clipping region into the HDC. This is
|
| - // overridden from SkBaseDevice.
|
| - virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region,
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| - const SkClipStack&) override;
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| -
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| - void DrawToHDC(HDC dc, int x, int y, const RECT* src_rect) override;
|
| -
|
| - protected:
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| - // Flushes the Windows device context so that the pixel data can be accessed
|
| - // directly by Skia. Overridden from SkBaseDevice, this is called when Skia
|
| - // starts accessing pixel data.
|
| - virtual const SkBitmap& onAccessBitmap() override;
|
| -
|
| - SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) override;
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| -
|
| - private:
|
| - // Private constructor.
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| - BitmapPlatformDevice(HBITMAP hbitmap, const SkBitmap& bitmap);
|
| -
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| - // Bitmap into which the drawing will be done. This bitmap not owned by this
|
| - // class, but by the BitmapPlatformPixelRef inside the device's SkBitmap.
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| - // It's only stored here in order to lazy-create the DC (below).
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| - HBITMAP hbitmap_;
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| -
|
| - // Previous bitmap held by the DC. This will be selected back before the
|
| - // DC is destroyed.
|
| - HBITMAP old_hbitmap_;
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| -
|
| - // Lazily-created DC used to draw into the bitmap; see GetBitmapDC().
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| - HDC hdc_;
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| -
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| - // True when there is a transform or clip that has not been set to the
|
| - // context. The context is retrieved for every text operation, and the
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| - // transform and clip do not change as much. We can save time by not loading
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| - // the clip and transform for every one.
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| - bool config_dirty_;
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| -
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| - // Translation assigned to the context: we need to keep track of this
|
| - // separately so it can be updated even if the context isn't created yet.
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| - SkMatrix transform_;
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| -
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| - // The current clipping region.
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| - SkRegion clip_region_;
|
| -
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| - // Create/destroy hdc_, which is the memory DC for our bitmap data.
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| - HDC GetBitmapDC();
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| - void ReleaseBitmapDC();
|
| - bool IsBitmapDCCreated() const;
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| -
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| - // Sets the transform and clip operations. This will not update the DC,
|
| - // but will mark the config as dirty. The next call of LoadConfig will
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| - // pick up these changes.
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| - void SetMatrixClip(const SkMatrix& transform, const SkRegion& region);
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| -
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| - // Loads the current transform and clip into the context. Can be called even
|
| - // when |hbitmap_| is NULL (will be a NOP).
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| - void LoadConfig();
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| -
|
| -#ifdef SK_DEBUG
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| - int begin_paint_count_;
|
| -#endif
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| -
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| - DISALLOW_COPY_AND_ASSIGN(BitmapPlatformDevice);
|
| -};
|
| -
|
| -} // namespace skia
|
| -
|
| -#endif // SKIA_EXT_BITMAP_PLATFORM_DEVICE_WIN_H_
|
|
|