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Side by Side Diff: ui/ozone/platform/drm/gpu/drm_console_buffer.h

Issue 2011713003: Roll skia to 8cc209111876b7c78b5ec577c9221d8ed5e21024 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_ 5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_
6 #define UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_ 6 #define UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_
7 7
8 #include "base/macros.h" 8 #include "base/macros.h"
9 #include "base/memory/ref_counted.h" 9 #include "base/memory/ref_counted.h"
10 #include "skia/ext/refptr.h" 10 #include "third_party/skia/include/core/SkRefCnt.h"
11 #include "third_party/skia/include/core/SkSurface.h" 11 #include "third_party/skia/include/core/SkSurface.h"
12 12
13 class SkCanvas; 13 class SkCanvas;
14 14
15 namespace ui { 15 namespace ui {
16 16
17 class DrmDevice; 17 class DrmDevice;
18 18
19 // Wrapper for the console buffer. This is the buffer that is allocated by 19 // Wrapper for the console buffer. This is the buffer that is allocated by
20 // default by the system and is used when no application is controlling the 20 // default by the system and is used when no application is controlling the
21 // CRTC. Keeps track of the native properties of the buffer and wraps the pixel 21 // CRTC. Keeps track of the native properties of the buffer and wraps the pixel
22 // memory into a SkSurface which can be used to draw into using Skia. 22 // memory into a SkSurface which can be used to draw into using Skia.
23 class DrmConsoleBuffer { 23 class DrmConsoleBuffer {
24 public: 24 public:
25 DrmConsoleBuffer(const scoped_refptr<DrmDevice>& drm, uint32_t framebuffer); 25 DrmConsoleBuffer(const scoped_refptr<DrmDevice>& drm, uint32_t framebuffer);
26 ~DrmConsoleBuffer(); 26 ~DrmConsoleBuffer();
27 27
28 SkCanvas* canvas() { return surface_->getCanvas(); } 28 SkCanvas* canvas() { return surface_->getCanvas(); }
29 skia::RefPtr<SkImage> image() { 29 sk_sp<SkImage> image() { return surface_->makeImageSnapshot(); }
30 return skia::AdoptRef(surface_->newImageSnapshot());
31 }
32 30
33 // Memory map the backing pixels and wrap them in |surface_|. 31 // Memory map the backing pixels and wrap them in |surface_|.
34 bool Initialize(); 32 bool Initialize();
35 33
36 protected: 34 protected:
37 scoped_refptr<DrmDevice> drm_; 35 scoped_refptr<DrmDevice> drm_;
38 36
39 // Wrapper around the native pixel memory. 37 // Wrapper around the native pixel memory.
40 skia::RefPtr<SkSurface> surface_; 38 sk_sp<SkSurface> surface_;
41 39
42 // Length of a row of pixels. 40 // Length of a row of pixels.
43 uint32_t stride_ = 0; 41 uint32_t stride_ = 0;
44 42
45 // Buffer handle used by the DRM allocator. 43 // Buffer handle used by the DRM allocator.
46 uint32_t handle_ = 0; 44 uint32_t handle_ = 0;
47 45
48 // Buffer ID used by the DRM modesettings API. 46 // Buffer ID used by the DRM modesettings API.
49 uint32_t framebuffer_ = 0; 47 uint32_t framebuffer_ = 0;
50 48
51 // Memory map base address. 49 // Memory map base address.
52 void* mmap_base_ = nullptr; 50 void* mmap_base_ = nullptr;
53 51
54 // Memory map size. 52 // Memory map size.
55 size_t mmap_size_ = 0; 53 size_t mmap_size_ = 0;
56 54
57 DISALLOW_COPY_AND_ASSIGN(DrmConsoleBuffer); 55 DISALLOW_COPY_AND_ASSIGN(DrmConsoleBuffer);
58 }; 56 };
59 57
60 } // namespace ui 58 } // namespace ui
61 59
62 #endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_ 60 #endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_
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