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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/skia_util.h" | 5 #include "ui/gfx/skia_util.h" |
| 6 | 6 |
| 7 #include "third_party/skia/include/core/SkBitmap.h" | 7 #include "third_party/skia/include/core/SkBitmap.h" |
| 8 #include "third_party/skia/include/core/SkBlurTypes.h" | 8 #include "third_party/skia/include/core/SkBlurTypes.h" |
| 9 #include "third_party/skia/include/core/SkColorFilter.h" | 9 #include "third_party/skia/include/core/SkColorFilter.h" |
| 10 #include "third_party/skia/include/core/SkColorPriv.h" | 10 #include "third_party/skia/include/core/SkColorPriv.h" |
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| 64 flattened->set(1, SkMScalarToScalar(transform.matrix().get(0, 1))); | 64 flattened->set(1, SkMScalarToScalar(transform.matrix().get(0, 1))); |
| 65 flattened->set(2, SkMScalarToScalar(transform.matrix().get(0, 3))); | 65 flattened->set(2, SkMScalarToScalar(transform.matrix().get(0, 3))); |
| 66 flattened->set(3, SkMScalarToScalar(transform.matrix().get(1, 0))); | 66 flattened->set(3, SkMScalarToScalar(transform.matrix().get(1, 0))); |
| 67 flattened->set(4, SkMScalarToScalar(transform.matrix().get(1, 1))); | 67 flattened->set(4, SkMScalarToScalar(transform.matrix().get(1, 1))); |
| 68 flattened->set(5, SkMScalarToScalar(transform.matrix().get(1, 3))); | 68 flattened->set(5, SkMScalarToScalar(transform.matrix().get(1, 3))); |
| 69 flattened->set(6, SkMScalarToScalar(transform.matrix().get(3, 0))); | 69 flattened->set(6, SkMScalarToScalar(transform.matrix().get(3, 0))); |
| 70 flattened->set(7, SkMScalarToScalar(transform.matrix().get(3, 1))); | 70 flattened->set(7, SkMScalarToScalar(transform.matrix().get(3, 1))); |
| 71 flattened->set(8, SkMScalarToScalar(transform.matrix().get(3, 3))); | 71 flattened->set(8, SkMScalarToScalar(transform.matrix().get(3, 3))); |
| 72 } | 72 } |
| 73 | 73 |
| 74 skia::RefPtr<SkShader> CreateGradientShader(int start_point, | 74 sk_sp<SkShader> CreateGradientShader(int start_point, |
| 75 int end_point, | 75 int end_point, |
| 76 SkColor start_color, | 76 SkColor start_color, |
| 77 SkColor end_color) { | 77 SkColor end_color) { |
| 78 SkColor grad_colors[2] = { start_color, end_color}; | 78 SkColor grad_colors[2] = { start_color, end_color}; |
| 79 SkPoint grad_points[2]; | 79 SkPoint grad_points[2]; |
| 80 grad_points[0].iset(0, start_point); | 80 grad_points[0].iset(0, start_point); |
| 81 grad_points[1].iset(0, end_point); | 81 grad_points[1].iset(0, end_point); |
| 82 | 82 |
| 83 return skia::AdoptRef(SkGradientShader::CreateLinear( | 83 return SkGradientShader::MakeLinear(grad_points, grad_colors, NULL, 2, |
| 84 grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode)); | 84 SkShader::kRepeat_TileMode); |
| 85 } | 85 } |
| 86 | 86 |
| 87 static SkScalar RadiusToSigma(double radius) { | 87 static SkScalar RadiusToSigma(double radius) { |
| 88 // This captures historically what skia did under the hood. Now skia accepts | 88 // This captures historically what skia did under the hood. Now skia accepts |
| 89 // sigma, not radius, so we perform the conversion. | 89 // sigma, not radius, so we perform the conversion. |
| 90 return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0; | 90 return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0; |
| 91 } | 91 } |
| 92 | 92 |
| 93 skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper( | 93 sk_sp<SkDrawLooper> CreateShadowDrawLooper( |
| 94 const std::vector<ShadowValue>& shadows) { | 94 const std::vector<ShadowValue>& shadows) { |
| 95 if (shadows.empty()) | 95 if (shadows.empty()) |
| 96 return skia::RefPtr<SkDrawLooper>(); | 96 return sk_sp<SkDrawLooper>(); |
| 97 | 97 |
| 98 SkLayerDrawLooper::Builder looper_builder; | 98 SkLayerDrawLooper::Builder looper_builder; |
| 99 | 99 |
| 100 looper_builder.addLayer(); // top layer of the original. | 100 looper_builder.addLayer(); // top layer of the original. |
| 101 | 101 |
| 102 SkLayerDrawLooper::LayerInfo layer_info; | 102 SkLayerDrawLooper::LayerInfo layer_info; |
| 103 layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; | 103 layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; |
| 104 layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; | 104 layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; |
| 105 layer_info.fColorMode = SkXfermode::kSrc_Mode; | 105 layer_info.fColorMode = SkXfermode::kSrc_Mode; |
| 106 | 106 |
| 107 for (size_t i = 0; i < shadows.size(); ++i) { | 107 for (size_t i = 0; i < shadows.size(); ++i) { |
| 108 const ShadowValue& shadow = shadows[i]; | 108 const ShadowValue& shadow = shadows[i]; |
| 109 | 109 |
| 110 layer_info.fOffset.set(SkIntToScalar(shadow.x()), | 110 layer_info.fOffset.set(SkIntToScalar(shadow.x()), |
| 111 SkIntToScalar(shadow.y())); | 111 SkIntToScalar(shadow.y())); |
| 112 | 112 |
| 113 // SkBlurMaskFilter's blur radius defines the range to extend the blur from | 113 // SkBlurMaskFilter's blur radius defines the range to extend the blur from |
| 114 // original mask, which is half of blur amount as defined in ShadowValue. | 114 // original mask, which is half of blur amount as defined in ShadowValue. |
| 115 skia::RefPtr<SkMaskFilter> blur_mask = | 115 sk_sp<SkMaskFilter> blur_mask = SkBlurMaskFilter::Make( |
| 116 skia::AdoptRef(SkBlurMaskFilter::Create( | 116 kNormal_SkBlurStyle, RadiusToSigma(shadow.blur() / 2), |
| 117 kNormal_SkBlurStyle, RadiusToSigma(shadow.blur() / 2), | 117 SkBlurMaskFilter::kHighQuality_BlurFlag); |
| 118 SkBlurMaskFilter::kHighQuality_BlurFlag)); | 118 sk_sp<SkColorFilter> color_filter = |
| 119 skia::RefPtr<SkColorFilter> color_filter = | 119 SkColorFilter::MakeModeFilter(shadow.color(), SkXfermode::kSrcIn_Mode); |
| 120 skia::AdoptRef(SkColorFilter::CreateModeFilter( | |
| 121 shadow.color(), SkXfermode::kSrcIn_Mode)); | |
| 122 | 120 |
| 123 SkPaint* paint = looper_builder.addLayer(layer_info); | 121 SkPaint* paint = looper_builder.addLayer(layer_info); |
| 124 paint->setMaskFilter(blur_mask.get()); | 122 paint->setMaskFilter(blur_mask); |
| 125 paint->setColorFilter(color_filter.get()); | 123 paint->setColorFilter(color_filter); |
| 126 } | 124 } |
| 127 | 125 |
| 128 return skia::AdoptRef<SkDrawLooper>(looper_builder.detachLooper()); | 126 return looper_builder.detach(); |
| 129 } | 127 } |
| 130 | 128 |
| 131 bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) { | 129 bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) { |
| 132 void* addr1 = NULL; | 130 void* addr1 = NULL; |
| 133 void* addr2 = NULL; | 131 void* addr2 = NULL; |
| 134 size_t size1 = 0; | 132 size_t size1 = 0; |
| 135 size_t size2 = 0; | 133 size_t size2 = 0; |
| 136 | 134 |
| 137 bitmap1.lockPixels(); | 135 bitmap1.lockPixels(); |
| 138 addr1 = bitmap1.getAddr32(0, 0); | 136 addr1 = bitmap1.getAddr32(0, 0); |
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| 172 } | 170 } |
| 173 | 171 |
| 174 void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]) { | 172 void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]) { |
| 175 points[0] = SkPoint::Make(quad.p1().x(), quad.p1().y()); | 173 points[0] = SkPoint::Make(quad.p1().x(), quad.p1().y()); |
| 176 points[1] = SkPoint::Make(quad.p2().x(), quad.p2().y()); | 174 points[1] = SkPoint::Make(quad.p2().x(), quad.p2().y()); |
| 177 points[2] = SkPoint::Make(quad.p3().x(), quad.p3().y()); | 175 points[2] = SkPoint::Make(quad.p3().x(), quad.p3().y()); |
| 178 points[3] = SkPoint::Make(quad.p4().x(), quad.p4().y()); | 176 points[3] = SkPoint::Make(quad.p4().x(), quad.p4().y()); |
| 179 } | 177 } |
| 180 | 178 |
| 181 } // namespace gfx | 179 } // namespace gfx |
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