| Index: include/core/SkSurface.h
|
| diff --git a/include/core/SkSurface.h b/include/core/SkSurface.h
|
| index 8e430d8f47d2d0cfa6e626678d1b29b55cfa8a5b..f5052ca10c41d3343451990fce6c60864f02e587 100644
|
| --- a/include/core/SkSurface.h
|
| +++ b/include/core/SkSurface.h
|
| @@ -73,6 +73,20 @@ public:
|
| */
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| static SkSurface* NewRenderTarget(GrContext*, const SkImageInfo&, int sampleCount = 0);
|
|
|
| + /**
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| + * Return a new surface whose contents will be drawn to an offscreen
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| + * render target, allocated by the surface from the scratch texture pool
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| + * managed by the GrContext. The scratch texture pool serves the purpose
|
| + * of retaining textures after they are no longer in use in order to
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| + * re-use them later without having to re-allocate. Scratch textures
|
| + * should be used in cases where high turnover is expected. This allows,
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| + * for example, the copy on write to recycle a texture from a recently
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| + * released SkImage snapshot of the surface.
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| + * Note: Scratch textures count against the GrContext's cached resource
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| + * budget.
|
| + */
|
| + static SkSurface* NewScratchRenderTarget(GrContext*, const SkImageInfo&, int sampleCount = 0);
|
| +
|
| int width() const { return fWidth; }
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| int height() const { return fHeight; }
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|
|
|
|