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Side by Side Diff: src/image/SkSurface_Gpu.cpp

Issue 201153023: Adding a new SkSurface factory for generating surfaces from the scratch texture pool. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: build/typo fix Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkSurface_Base.h" 8 #include "SkSurface_Base.h"
9 #include "SkImagePriv.h" 9 #include "SkImagePriv.h"
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
11 #include "SkGpuDevice.h" 11 #include "SkGpuDevice.h"
12 12
13 class SkSurface_Gpu : public SkSurface_Base { 13 class SkSurface_Gpu : public SkSurface_Base {
14 public: 14 public:
15 SK_DECLARE_INST_COUNT(SkSurface_Gpu) 15 SK_DECLARE_INST_COUNT(SkSurface_Gpu)
16 16
17 SkSurface_Gpu(GrRenderTarget*); 17 SkSurface_Gpu(GrRenderTarget*, bool cached);
18 virtual ~SkSurface_Gpu(); 18 virtual ~SkSurface_Gpu();
19 19
20 virtual SkCanvas* onNewCanvas() SK_OVERRIDE; 20 virtual SkCanvas* onNewCanvas() SK_OVERRIDE;
21 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE; 21 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE;
22 virtual SkImage* onNewImageSnapshot() SK_OVERRIDE; 22 virtual SkImage* onNewImageSnapshot() SK_OVERRIDE;
23 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, 23 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y,
24 const SkPaint*) SK_OVERRIDE; 24 const SkPaint*) SK_OVERRIDE;
25 virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE; 25 virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE;
26 26
27 private: 27 private:
28 SkGpuDevice* fDevice; 28 SkGpuDevice* fDevice;
29 29
30 typedef SkSurface_Base INHERITED; 30 typedef SkSurface_Base INHERITED;
31 }; 31 };
32 32
33 /////////////////////////////////////////////////////////////////////////////// 33 ///////////////////////////////////////////////////////////////////////////////
34 34
35 SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget) 35 SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, bool cached)
36 : INHERITED(renderTarget->width(), renderTarget->height()) { 36 : INHERITED(renderTarget->width(), renderTarget->height()) {
37 fDevice = SkNEW_ARGS(SkGpuDevice, (renderTarget->getContext(), renderTarget) ); 37 fDevice = SkGpuDevice::Create(renderTarget, cached ? SkGpuDevice::kCached_Fl ag : 0);
38 38
39 if (kRGB_565_GrPixelConfig != renderTarget->config()) { 39 if (kRGB_565_GrPixelConfig != renderTarget->config()) {
40 fDevice->clear(0x0); 40 fDevice->clear(0x0);
41 } 41 }
42 } 42 }
43 43
44 SkSurface_Gpu::~SkSurface_Gpu() { 44 SkSurface_Gpu::~SkSurface_Gpu() {
45 SkSafeUnref(fDevice); 45 SkSafeUnref(fDevice);
46 } 46 }
47 47
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
88 SkRefCnt_SafeAssign(fDevice, newDevice); 88 SkRefCnt_SafeAssign(fDevice, newDevice);
89 } 89 }
90 } 90 }
91 91
92 /////////////////////////////////////////////////////////////////////////////// 92 ///////////////////////////////////////////////////////////////////////////////
93 93
94 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target) { 94 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target) {
95 if (NULL == target) { 95 if (NULL == target) {
96 return NULL; 96 return NULL;
97 } 97 }
98 return SkNEW_ARGS(SkSurface_Gpu, (target)); 98 return SkNEW_ARGS(SkSurface_Gpu, (target, false));
99 } 99 }
100 100
101 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i nt sampleCount) { 101 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i nt sampleCount) {
102 if (NULL == ctx) { 102 if (NULL == ctx) {
103 return NULL; 103 return NULL;
104 } 104 }
105 105
106 SkBitmap::Config config = SkImageInfoToBitmapConfig(info); 106 SkBitmap::Config config = SkImageInfoToBitmapConfig(info);
107 107
108 GrTextureDesc desc; 108 GrTextureDesc desc;
109 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla gBit; 109 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla gBit;
110 desc.fWidth = info.fWidth; 110 desc.fWidth = info.fWidth;
111 desc.fHeight = info.fHeight; 111 desc.fHeight = info.fHeight;
112 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); 112 desc.fConfig = SkBitmapConfig2GrPixelConfig(config);
113 desc.fSampleCnt = sampleCount; 113 desc.fSampleCnt = sampleCount;
114 114
115 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); 115 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0));
116 if (NULL == tex) { 116 if (NULL == tex) {
117 return NULL; 117 return NULL;
118 } 118 }
119 119
120 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget())); 120 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), false));
121 } 121 }
122
123 SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo& info, int sampleCount) {
124 if (NULL == ctx) {
125 return NULL;
126 }
127
128 SkBitmap::Config config = SkImageInfoToBitmapConfig(info);
129
130 GrTextureDesc desc;
131 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla gBit;
132 desc.fWidth = info.fWidth;
133 desc.fHeight = info.fHeight;
134 desc.fConfig = SkBitmapConfig2GrPixelConfig(config);
135 desc.fSampleCnt = sampleCount;
136
137 SkAutoTUnref<GrTexture> tex(ctx->lockAndRefScratchTexture(desc, GrContext::k Exact_ScratchTexMatch));
138
139 if (NULL == tex) {
140 return NULL;
141 }
142
143 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), true));
144 }
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