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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/paint/BoxBorderPainter.h" | 5 #include "core/paint/BoxBorderPainter.h" |
6 | 6 |
7 #include "core/paint/BoxPainter.h" | 7 #include "core/paint/BoxPainter.h" |
| 8 #include "core/paint/ObjectPainter.h" |
8 #include "core/paint/PaintInfo.h" | 9 #include "core/paint/PaintInfo.h" |
9 #include "core/style/BorderEdge.h" | 10 #include "core/style/BorderEdge.h" |
10 #include "core/style/ComputedStyle.h" | 11 #include "core/style/ComputedStyle.h" |
11 #include "platform/RuntimeEnabledFeatures.h" | 12 #include "platform/RuntimeEnabledFeatures.h" |
12 #include "platform/graphics/GraphicsContext.h" | 13 #include "platform/graphics/GraphicsContext.h" |
13 #include "platform/graphics/GraphicsContextStateSaver.h" | 14 #include "platform/graphics/GraphicsContextStateSaver.h" |
14 #include "wtf/Vector.h" | 15 #include "wtf/Vector.h" |
15 #include <algorithm> | 16 #include <algorithm> |
16 | 17 |
17 namespace blink { | 18 namespace blink { |
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1195 FloatPoint secondQuad[4]; | 1196 FloatPoint secondQuad[4]; |
1196 secondQuad[0] = quad[0]; | 1197 secondQuad[0] = quad[0]; |
1197 secondQuad[1] = FloatPoint(quad[0].x() - r1 * cx, quad[0].y() - r1 * cy)
; | 1198 secondQuad[1] = FloatPoint(quad[0].x() - r1 * cx, quad[0].y() - r1 * cy)
; |
1198 secondQuad[2] = quad[2]; | 1199 secondQuad[2] = quad[2]; |
1199 secondQuad[3] = quad[3]; | 1200 secondQuad[3] = quad[3]; |
1200 graphicsContext.clipPolygon(4, secondQuad, secondMiter == SoftMiter); | 1201 graphicsContext.clipPolygon(4, secondQuad, secondMiter == SoftMiter); |
1201 } | 1202 } |
1202 } | 1203 } |
1203 | 1204 |
1204 } // namespace blink | 1205 } // namespace blink |
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