Chromium Code Reviews| Index: gm/bleed.cpp |
| =================================================================== |
| --- gm/bleed.cpp (revision 0) |
| +++ gm/bleed.cpp (revision 0) |
| @@ -0,0 +1,170 @@ |
| +/* |
| + * Copyright 2013 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "gm.h" |
| +#include "SkCanvas.h" |
| + |
| +#if SK_SUPPORT_GPU |
| +#include "GrContext.h" |
| + |
| +namespace skiagm { |
| +extern GrContext* GetGr(); |
| +}; |
| + |
| +void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) { |
| + fMaxTextureSizeOverride = maxTextureSizeOverride; |
| +} |
| +#endif |
| + |
| +// Create a black&white checked texture with a 1-pixel red ring |
| +// around the outside edge |
| +static void make_white_ringed_bitmap(SkBitmap* result, int width, int height) { |
|
bsalomon
2013/07/25 19:08:21
red_ringed?
robertphillips
2013/07/25 19:29:33
Done.
|
| + SkASSERT(0 == width % 2 && 0 == width % 2); |
| + |
| + result->setConfig(SkBitmap::kARGB_8888_Config, width, height); |
| + result->allocPixels(); |
| + SkAutoLockPixels lock(*result); |
| + |
| + SkPMColor* scanline = result->getAddr32(0, 0); |
| + for (int x = 0; x < width; ++x) { |
| + scanline[x] = SK_ColorRED; |
| + } |
| + |
| + for (int y = 1; y < height/2; ++y) { |
| + scanline = result->getAddr32(0, y); |
| + scanline[0] = SK_ColorRED; |
| + for (int x = 1; x < width/2; ++x) { |
| + scanline[x] = SK_ColorBLACK; |
| + } |
| + for (int x = width/2; x < width-1; ++x) { |
| + scanline[x] = SK_ColorWHITE; |
| + } |
| + scanline[width-1] = SK_ColorRED; |
| + } |
| + |
| + for (int y = height/2; y < height-1; ++y) { |
| + scanline = result->getAddr32(0, y); |
| + scanline[0] = SK_ColorRED; |
| + for (int x = 1; x < width/2; ++x) { |
| + scanline[x] = SK_ColorWHITE; |
| + } |
| + for (int x = width/2; x < width-1; ++x) { |
| + scanline[x] = SK_ColorBLACK; |
| + } |
| + scanline[width-1] = SK_ColorRED; |
| + } |
| + |
| + scanline = result->getAddr32(0, height-1); |
| + for (int x = 0; x < width; ++x) { |
| + scanline[x] = SK_ColorRED; |
| + } |
| + result->setIsOpaque(true); |
| + result->setImmutable(); |
| +} |
| + |
| +// This GM exercises the drawBitmapRectToRect "bleed" flag |
| +class BleedGM : public skiagm::GM { |
| +public: |
| + BleedGM() {} |
| + |
| +protected: |
| + virtual SkString onShortName() SK_OVERRIDE { |
| + return SkString("bleed"); |
| + } |
| + |
| + virtual SkISize onISize() SK_OVERRIDE { |
| + return SkISize::Make(kWidth, kHeight); |
| + } |
| + |
| + virtual void onOnceBeforeDraw() SK_OVERRIDE { |
| + make_white_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize); |
| + |
| + // To exercise the GPU's tiling path we need a texture |
| + // too big for the GPU to handle in one go |
| + make_white_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize); |
| + } |
| + |
| + virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
| +#if SK_SUPPORT_GPU |
| + GrContext* ctx = skiagm::GetGr(); |
| + int oldMaxTextureSize = 0; |
| + if (NULL != ctx) { |
| + // shrink the max texture size so all our textures can be reasonably sized |
| + oldMaxTextureSize = ctx->getMaxTextureSize(); |
| + ctx->setMaxTextureSizeOverride(kMaxTextureSize); |
| + } |
| +#endif |
| + |
| + canvas->clear(SK_ColorGRAY); |
| + |
| + SkPaint paint; |
| + |
| + // Bleeding only comes into play when filtering |
| + paint.setFilterBitmap(true); |
| + |
| + // carve out the center of the small bitmap |
| + SkRect src = SkRect::MakeXYWH(1, 1, |
| + kSmallTextureSize-2, |
| + kSmallTextureSize-2); |
| + SkRect dst = SkRect::MakeXYWH(10, 10, 100, 100); |
| + |
| + // first draw without bleeding |
| + canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint); |
| + |
| + // then draw with bleeding |
| + dst = SkRect::MakeXYWH(120, 10, 100, 100); |
| + canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint); |
| + |
| + // Next test out the GPU's tiling of large textures |
| + |
| + // first draw almost the whole thing |
| + src = SkRect::MakeXYWH(1, 1, |
| + SkIntToScalar(fBitmapBig.width()-2), |
| + SkIntToScalar(fBitmapBig.height()-2)); |
| + dst = SkRect::MakeXYWH(10, 120, 100, 100); |
| + |
| + // first without bleeding |
| + canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint); |
| + |
| + // then with bleeding |
| + dst = SkRect::MakeXYWH(120, 120, 100, 100); |
| + canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint); |
| + |
| + // next draw ~1/4 of the bitmap |
| + src = SkRect::MakeXYWH(1, 1, |
| + SkIntToScalar(fBitmapBig.width()/2-1), |
| + SkIntToScalar(fBitmapBig.height()/2-1)); |
| + dst = SkRect::MakeXYWH(10, 230, 100, 100); |
| + |
| + // first without bleeding |
| + canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint); |
| + |
| + // then with bleeding |
| + dst = SkRect::MakeXYWH(120, 230, 100, 100); |
| + canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint); |
| + |
| +#if SK_SUPPORT_GPU |
| + if (NULL != ctx) { |
| + ctx->setMaxTextureSizeOverride(oldMaxTextureSize); |
| + } |
| +#endif |
| + } |
| + |
| +private: |
| + static const int kWidth = 230; |
| + static const int kHeight = 340; |
| + |
| + static const int kSmallTextureSize = 4; |
| + static const int kMaxTextureSize = 32; |
| + |
| + SkBitmap fBitmapSmall; |
| + SkBitmap fBitmapBig; |
| + |
| + typedef GM INHERITED; |
| +}; |
| + |
| +DEF_GM( return new BleedGM(); ) |