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Side by Side Diff: services/gfx/compositor/backend/gpu_output.h

Issue 2009503003: Mozart: Reduce pipeline depth and unify frame queue. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 4 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ 5 #ifndef SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_
6 #define SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ 6 #define SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <mutex> 9 #include <mutex>
10 #include <queue> 10 #include <queue>
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27 public: 27 public:
28 GpuOutput(mojo::InterfaceHandle<mojo::ContextProvider> context_provider, 28 GpuOutput(mojo::InterfaceHandle<mojo::ContextProvider> context_provider,
29 const SchedulerCallbacks& scheduler_callbacks, 29 const SchedulerCallbacks& scheduler_callbacks,
30 const base::Closure& error_callback); 30 const base::Closure& error_callback);
31 ~GpuOutput() override; 31 ~GpuOutput() override;
32 32
33 Scheduler* GetScheduler() override; 33 Scheduler* GetScheduler() override;
34 void SubmitFrame(const scoped_refptr<RenderFrame>& frame) override; 34 void SubmitFrame(const scoped_refptr<RenderFrame>& frame) override;
35 35
36 private: 36 private:
37 struct FrameData : public base::RefCountedThreadSafe<FrameData> { 37 struct FrameData {
38 FrameData(const scoped_refptr<RenderFrame>& frame, int64_t submit_time); 38 FrameData(const scoped_refptr<RenderFrame>& frame, int64_t submit_time);
39 ~FrameData();
39 40
40 void Recycle(); 41 void ClearDrawState();
41 42
42 const scoped_refptr<RenderFrame> frame; 43 const scoped_refptr<RenderFrame> frame;
43 const int64_t submit_time; 44 const int64_t submit_time;
mikejurka 2016/05/25 21:11:46 i would be a bit more descriptive, call this draw_
jeffbrown 2016/05/25 23:45:44 I think that might get confused with draw_time. s
44 bool drawn = false; // set when DrawFrame is called 45 bool drawn = false; // set when |DrawFrame| is called
45 int64_t draw_time = 0; // 0 if not drawn 46 bool finished = false; // set when drawing is finished
mikejurka 2016/05/25 21:11:46 why not call these draw_started and draw_finished?
jeffbrown 2016/05/25 23:45:44 Sure, draw_started and draw_finished makes sense.
46 int64_t wait_time = 0; // 0 if not drawn 47 int64_t draw_time = 0; // time when drawing began
mikejurka 2016/05/25 21:11:46 similarly, why not call this draw_start_time
jeffbrown 2016/05/25 23:45:44 Ok.
48 int64_t wait_time = 0; // time when awaiting for finish began
mikejurka 2016/05/25 21:11:46 wait_time implies a timespan rather than an absolu
jeffbrown 2016/05/25 23:45:43 draw_issued_time?
47 49
48 private: 50 private:
49 friend class base::RefCountedThreadSafe<FrameData>;
50
51 ~FrameData();
52
53 DISALLOW_COPY_AND_ASSIGN(FrameData); 51 DISALLOW_COPY_AND_ASSIGN(FrameData);
54 }; 52 };
55 53
56 // |GpuRasterizer::Callbacks|: 54 // |GpuRasterizer::Callbacks|:
57 void OnRasterizerReady(int64_t vsync_timebase, 55 void OnRasterizerReady(int64_t vsync_timebase,
58 int64_t vsync_interval) override; 56 int64_t vsync_interval) override;
59 void OnRasterizerSuspended() override; 57 void OnRasterizerSuspended() override;
60 void OnRasterizerFinishedDraw(bool presented) override; 58 void OnRasterizerFinishedDraw(bool presented) override;
61 void OnRasterizerError() override; 59 void OnRasterizerError() override;
62 60
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79 // The rasterizer itself runs on its own thread. 77 // The rasterizer itself runs on its own thread.
80 std::unique_ptr<base::Thread> rasterizer_thread_; 78 std::unique_ptr<base::Thread> rasterizer_thread_;
81 scoped_refptr<base::SingleThreadTaskRunner> rasterizer_task_runner_; 79 scoped_refptr<base::SingleThreadTaskRunner> rasterizer_task_runner_;
82 base::WaitableEvent rasterizer_initialized_; 80 base::WaitableEvent rasterizer_initialized_;
83 std::unique_ptr<GpuRasterizer> rasterizer_; 81 std::unique_ptr<GpuRasterizer> rasterizer_;
84 82
85 // Holds state shared between the compositor and rasterizer threads. 83 // Holds state shared between the compositor and rasterizer threads.
86 struct { 84 struct {
87 std::mutex mutex; // guards all shared state 85 std::mutex mutex; // guards all shared state
88 86
89 // The most recently submitted frame. 87 // Queue of frames.
90 // Only null until the first frame has been submitted. 88 //
91 scoped_refptr<FrameData> current_frame_data; 89 // The head of this queue consists of up to |pipeline_depth| frames
92 90 // which are drawn and awaiting finish. These frames are popped off
93 // Frames drawn and awaiting completion by the rasterizer. 91 // the queue when finished unless the queue would become empty (such
94 std::queue<scoped_refptr<FrameData>> drawn_frames_awaiting_finish; 92 // that we always retain the current frame as the tail).
93 //
94 // The tail of this queue is a single frame which is either drawn or
95 // finished and represents the current (most recently submitted)
96 // content.
97 //
98 // The queue is only ever empty until the first frame is submitted.
99 // Subsequently, it always contains at least one frame.
100 std::queue<std::unique_ptr<FrameData>> frames;
95 101
96 // Set to true when the rasterizer is ready to draw. 102 // Set to true when the rasterizer is ready to draw.
97 bool rasterizer_ready = false; 103 bool rasterizer_ready = false;
98 104
99 // Set to true when a request to draw has been scheduled. 105 // Set to true when a request to draw has been scheduled.
100 bool draw_scheduled = false; 106 bool draw_scheduled = false;
101 } shared_state_; 107 } shared_state_;
102 108
103 DISALLOW_COPY_AND_ASSIGN(GpuOutput); 109 DISALLOW_COPY_AND_ASSIGN(GpuOutput);
104 }; 110 };
105 111
106 } // namespace compositor 112 } // namespace compositor
107 113
108 #endif // SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ 114 #endif // SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_
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