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Unified Diff: components/display_compositor/buffer_queue.cc

Issue 2009443002: Revert of Consolidate OutputSurface constructors into GL vs Vulkan. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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Index: components/display_compositor/buffer_queue.cc
diff --git a/components/display_compositor/buffer_queue.cc b/components/display_compositor/buffer_queue.cc
index 8649d101023ec8abf9c9c82883a795afbbeeb24c..e40049f9575c5242302270b9909b3c3287630281 100644
--- a/components/display_compositor/buffer_queue.cc
+++ b/components/display_compositor/buffer_queue.cc
@@ -7,6 +7,7 @@
#include "base/containers/adapters.h"
#include "base/memory/ptr_util.h"
#include "build/build_config.h"
+#include "cc/output/context_provider.h"
#include "components/display_compositor/gl_helper.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/gles2_interface.h"
@@ -19,13 +20,13 @@
namespace display_compositor {
-BufferQueue::BufferQueue(gpu::gles2::GLES2Interface* gl,
+BufferQueue::BufferQueue(scoped_refptr<cc::ContextProvider> context_provider,
unsigned int texture_target,
unsigned int internalformat,
GLHelper* gl_helper,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
gpu::SurfaceHandle surface_handle)
- : gl_(gl),
+ : context_provider_(context_provider),
fbo_(0),
allocated_count_(0),
texture_target_(texture_target),
@@ -37,23 +38,26 @@
BufferQueue::~BufferQueue() {
FreeAllSurfaces();
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
if (fbo_)
- gl_->DeleteFramebuffers(1, &fbo_);
+ gl->DeleteFramebuffers(1, &fbo_);
}
void BufferQueue::Initialize() {
- gl_->GenFramebuffers(1, &fbo_);
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
+ gl->GenFramebuffers(1, &fbo_);
}
void BufferQueue::BindFramebuffer() {
- gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
+ gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
if (!current_surface_)
current_surface_ = GetNextSurface();
if (current_surface_) {
- gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- texture_target_, current_surface_->texture, 0);
+ gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ texture_target_, current_surface_->texture, 0);
}
}
@@ -104,7 +108,7 @@
in_flight_surfaces_.push_back(std::move(current_surface_));
// Some things reset the framebuffer (CopySubBufferDamage, some GLRenderer
// paths), so ensure we restore it here.
- gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
+ context_provider_->ContextGL()->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
}
void BufferQueue::Reshape(const gfx::Size& size, float scale_factor) {
@@ -119,9 +123,10 @@
size_ = size;
// TODO: add stencil buffer when needed.
- gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
- gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- texture_target_, 0, 0);
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
+ gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
+ gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ texture_target_, 0, 0);
FreeAllSurfaces();
}
@@ -142,9 +147,10 @@
if (current_surface_) {
// If we have a texture bound, we will need to re-bind it.
- gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
- gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- texture_target_, current_surface_->texture, 0);
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
+ gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
+ gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ texture_target_, current_surface_->texture, 0);
}
}
@@ -187,10 +193,11 @@
if (!surface->texture)
return;
- gl_->BindTexture(texture_target_, surface->texture);
- gl_->ReleaseTexImage2DCHROMIUM(texture_target_, surface->image);
- gl_->DeleteTextures(1, &surface->texture);
- gl_->DestroyImageCHROMIUM(surface->image);
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
+ gl->BindTexture(texture_target_, surface->texture);
+ gl->ReleaseTexImage2DCHROMIUM(texture_target_, surface->image);
+ gl->DeleteTextures(1, &surface->texture);
+ gl->DestroyImageCHROMIUM(surface->image);
surface->buffer.reset();
allocated_count_--;
}
@@ -203,8 +210,11 @@
return surface;
}
- GLuint texture;
- gl_->GenTextures(1, &texture);
+ unsigned int texture = 0;
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
+ gl->GenTextures(1, &texture);
+ if (!texture)
+ return nullptr;
// We don't want to allow anything more than triple buffering.
DCHECK_LT(allocated_count_, 4U);
@@ -214,23 +224,23 @@
size_, gpu::DefaultBufferFormatForImageFormat(internal_format_),
gfx::BufferUsage::SCANOUT, surface_handle_));
if (!buffer.get()) {
- gl_->DeleteTextures(1, &texture);
+ gl->DeleteTextures(1, &texture);
DLOG(ERROR) << "Failed to allocate GPU memory buffer";
return nullptr;
}
unsigned int id =
- gl_->CreateImageCHROMIUM(buffer->AsClientBuffer(), size_.width(),
- size_.height(), internal_format_);
+ gl->CreateImageCHROMIUM(buffer->AsClientBuffer(), size_.width(),
+ size_.height(), internal_format_);
if (!id) {
LOG(ERROR) << "Failed to allocate backing image surface";
- gl_->DeleteTextures(1, &texture);
+ gl->DeleteTextures(1, &texture);
return nullptr;
}
allocated_count_++;
- gl_->BindTexture(texture_target_, texture);
- gl_->BindTexImage2DCHROMIUM(texture_target_, id);
+ gl->BindTexture(texture_target_, texture);
+ gl->BindTexImage2DCHROMIUM(texture_target_, id);
return base::WrapUnique(new AllocatedSurface(this, std::move(buffer), texture,
id, gfx::Rect(size_)));
}
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