| Index: content/renderer/render_thread_impl.h
|
| diff --git a/content/renderer/render_thread_impl.h b/content/renderer/render_thread_impl.h
|
| index 192cb8a8077e20edbcbf857b643ed450bd2982bb..815c3246be187348ab8ef08e7687a94aad22a9ae 100644
|
| --- a/content/renderer/render_thread_impl.h
|
| +++ b/content/renderer/render_thread_impl.h
|
| @@ -34,6 +34,7 @@ struct WorkerProcessMsg_CreateWorker_Params;
|
|
|
| namespace blink {
|
| class WebGamepads;
|
| +class WebGamepadListener;
|
| class WebGraphicsContext3D;
|
| class WebMediaStreamCenter;
|
| class WebMediaStreamCenterClient;
|
| @@ -365,6 +366,9 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread,
|
| // Retrieve current gamepad data.
|
| void SampleGamepads(blink::WebGamepads* data);
|
|
|
| + // Set a listener for gamepad connected/disconnected events
|
| + void SetGamepadListener(blink::WebGamepadListener* listener);
|
| +
|
| // Called by a RenderWidget when it is created or destroyed. This
|
| // allows the process to know when there are no visible widgets.
|
| void WidgetCreated();
|
| @@ -521,7 +525,7 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread,
|
|
|
| scoped_ptr<WebRTCIdentityService> webrtc_identity_service_;
|
|
|
| - scoped_ptr<GamepadSharedMemoryReader> gamepad_shared_memory_reader_;
|
| + scoped_refptr<GamepadSharedMemoryReader> gamepad_shared_memory_reader_;
|
|
|
| // TODO(reveman): Allow AllocateGpuMemoryBuffer to be called from
|
| // multiple threads. Current allocation mechanism for IOSurface
|
|
|