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Unified Diff: content/renderer/render_thread_impl.h

Issue 200873002: Gamepad API: add support for connection events (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 9 months ago
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Index: content/renderer/render_thread_impl.h
diff --git a/content/renderer/render_thread_impl.h b/content/renderer/render_thread_impl.h
index 192cb8a8077e20edbcbf857b643ed450bd2982bb..815c3246be187348ab8ef08e7687a94aad22a9ae 100644
--- a/content/renderer/render_thread_impl.h
+++ b/content/renderer/render_thread_impl.h
@@ -34,6 +34,7 @@ struct WorkerProcessMsg_CreateWorker_Params;
namespace blink {
class WebGamepads;
+class WebGamepadListener;
class WebGraphicsContext3D;
class WebMediaStreamCenter;
class WebMediaStreamCenterClient;
@@ -365,6 +366,9 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread,
// Retrieve current gamepad data.
void SampleGamepads(blink::WebGamepads* data);
+ // Set a listener for gamepad connected/disconnected events
+ void SetGamepadListener(blink::WebGamepadListener* listener);
+
// Called by a RenderWidget when it is created or destroyed. This
// allows the process to know when there are no visible widgets.
void WidgetCreated();
@@ -521,7 +525,7 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread,
scoped_ptr<WebRTCIdentityService> webrtc_identity_service_;
- scoped_ptr<GamepadSharedMemoryReader> gamepad_shared_memory_reader_;
+ scoped_refptr<GamepadSharedMemoryReader> gamepad_shared_memory_reader_;
// TODO(reveman): Allow AllocateGpuMemoryBuffer to be called from
// multiple threads. Current allocation mechanism for IOSurface
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