| Index: content/browser/gamepad/gamepad_service.cc
|
| diff --git a/content/browser/gamepad/gamepad_service.cc b/content/browser/gamepad/gamepad_service.cc
|
| index 11a6964b3ab5cf9953569d5aa0b6b8c53be6b51f..204d62e1702ab9c65c42514ced580d307e0f3b4c 100644
|
| --- a/content/browser/gamepad/gamepad_service.cc
|
| +++ b/content/browser/gamepad/gamepad_service.cc
|
| @@ -7,18 +7,19 @@
|
| #include "base/bind.h"
|
| #include "base/logging.h"
|
| #include "base/memory/singleton.h"
|
| +#include "content/browser/gamepad/gamepad_consumer.h"
|
| #include "content/browser/gamepad/gamepad_data_fetcher.h"
|
| #include "content/browser/gamepad/gamepad_provider.h"
|
| +#include "content/public/browser/browser_thread.h"
|
| #include "content/public/browser/render_process_host.h"
|
|
|
| namespace content {
|
|
|
| -GamepadService::GamepadService() : num_readers_(0) {
|
| +GamepadService::GamepadService() {
|
| }
|
|
|
| GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher)
|
| - : num_readers_(0),
|
| - provider_(new GamepadProvider(fetcher.Pass())) {
|
| + : provider_(new GamepadProvider(fetcher.Pass())) {
|
| thread_checker_.DetachFromThread();
|
| }
|
|
|
| @@ -30,28 +31,52 @@ GamepadService* GamepadService::GetInstance() {
|
| LeakySingletonTraits<GamepadService> >::get();
|
| }
|
|
|
| -void GamepadService::AddConsumer() {
|
| +void GamepadService::AddConsumer(GamepadConsumer* consumer) {
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
|
|
| - num_readers_++;
|
| - DCHECK(num_readers_ > 0);
|
| + DCHECK(consumers_.count(ConsumerInfo(consumer)) == 0);
|
| + consumers_.insert(ConsumerInfo(consumer));
|
| if (!provider_)
|
| provider_.reset(new GamepadProvider);
|
| + provider_->RegisterForUserGesture(
|
| + base::Bind(&GamepadService::OnUserGesture,
|
| + base::Unretained(this)));
|
| provider_->Resume();
|
| }
|
|
|
| -void GamepadService::RemoveConsumer() {
|
| +void GamepadService::OnUserGesture() {
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
|
|
| - --num_readers_;
|
| - DCHECK(num_readers_ >= 0);
|
| + if (!provider_)
|
| + return;
|
| +
|
| + for (ConsumerSet::iterator it = consumers_.begin();
|
| + it != consumers_.end(); ++it) {
|
| + if (!it->did_observe_user_gesture) {
|
| + ConsumerInfo& info = const_cast<ConsumerInfo&>(*it);
|
| + info.did_observe_user_gesture = true;
|
| + blink::WebGamepads gamepads;
|
| + provider_->GetCurrentGamepadData(&gamepads);
|
| + for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) {
|
| + const blink::WebGamepad& pad = gamepads.items[i];
|
| + if (pad.connected)
|
| + info.consumer->OnGamepadConnected(i, pad);
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +void GamepadService::RemoveConsumer(GamepadConsumer* consumer) {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
|
|
| - if (num_readers_ == 0)
|
| + DCHECK(consumers_.count(ConsumerInfo(consumer)) > 0);
|
| + consumers_.erase(ConsumerInfo(consumer));
|
| + if (consumers_.size() == 0)
|
| provider_->Pause();
|
| }
|
|
|
| void GamepadService::RegisterForUserGesture(const base::Closure& closure) {
|
| - DCHECK(num_readers_ > 0);
|
| + DCHECK(consumers_.size() > 0);
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
| provider_->RegisterForUserGesture(closure);
|
| }
|
| @@ -60,6 +85,30 @@ void GamepadService::Terminate() {
|
| provider_.reset();
|
| }
|
|
|
| +void GamepadService::OnGamepadConnected(
|
| + int index,
|
| + const blink::WebGamepad& pad) {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| +
|
| + for (ConsumerSet::iterator it = consumers_.begin();
|
| + it != consumers_.end(); ++it) {
|
| + if (it->did_observe_user_gesture)
|
| + it->consumer->OnGamepadConnected(index, pad);
|
| + }
|
| +}
|
| +
|
| +void GamepadService::OnGamepadDisconnected(
|
| + int index,
|
| + const blink::WebGamepad& pad) {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| +
|
| + for (ConsumerSet::iterator it = consumers_.begin();
|
| + it != consumers_.end(); ++it) {
|
| + if (it->did_observe_user_gesture)
|
| + it->consumer->OnGamepadDisconnected(index, pad);
|
| + }
|
| +}
|
| +
|
| base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess(
|
| base::ProcessHandle handle) {
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
|
|