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Side by Side Diff: components/mus/ws/server_window_surface.cc

Issue 2008193002: Change mojo geometry structs from using type converters to StructTraits. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 4 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/mus/ws/server_window_surface.h" 5 #include "components/mus/ws/server_window_surface.h"
6 6
7 #include "cc/output/compositor_frame.h" 7 #include "cc/output/compositor_frame.h"
8 #include "cc/quads/shared_quad_state.h" 8 #include "cc/quads/shared_quad_state.h"
9 #include "cc/quads/surface_draw_quad.h" 9 #include "cc/quads/surface_draw_quad.h"
10 #include "components/mus/public/cpp/surfaces/surfaces_type_converters.h" 10 #include "components/mus/public/cpp/surfaces/surfaces_type_converters.h"
11 #include "components/mus/surfaces/surfaces_state.h" 11 #include "components/mus/surfaces/surfaces_state.h"
12 #include "components/mus/ws/server_window.h" 12 #include "components/mus/ws/server_window.h"
13 #include "components/mus/ws/server_window_delegate.h" 13 #include "components/mus/ws/server_window_delegate.h"
14 #include "components/mus/ws/server_window_surface_manager.h" 14 #include "components/mus/ws/server_window_surface_manager.h"
15 #include "ui/gfx/geometry/mojo/geometry_type_converters.h"
16 15
17 namespace mus { 16 namespace mus {
18 namespace ws { 17 namespace ws {
19 namespace { 18 namespace {
20 19
21 void CallCallback(const mojo::Closure& callback, cc::SurfaceDrawStatus status) { 20 void CallCallback(const mojo::Closure& callback, cc::SurfaceDrawStatus status) {
22 callback.Run(); 21 callback.Run();
23 } 22 }
24 23
25 } // namespace 24 } // namespace
(...skipping 19 matching lines...) Expand all
45 44
46 if (registered_surface_factory_client_) { 45 if (registered_surface_factory_client_) {
47 cc::SurfaceManager* surface_manager = manager_->GetSurfaceManager(); 46 cc::SurfaceManager* surface_manager = manager_->GetSurfaceManager();
48 surface_manager->UnregisterSurfaceFactoryClient(manager_->id_namespace()); 47 surface_manager->UnregisterSurfaceFactoryClient(manager_->id_namespace());
49 } 48 }
50 } 49 }
51 50
52 void ServerWindowSurface::SubmitCompositorFrame( 51 void ServerWindowSurface::SubmitCompositorFrame(
53 mojom::CompositorFramePtr frame, 52 mojom::CompositorFramePtr frame,
54 const SubmitCompositorFrameCallback& callback) { 53 const SubmitCompositorFrameCallback& callback) {
55 gfx::Size frame_size = frame->passes[0]->output_rect.To<gfx::Rect>().size(); 54 gfx::Size frame_size = frame->passes[0]->output_rect.size();
56 if (!surface_id_.is_null()) { 55 if (!surface_id_.is_null()) {
57 // If the size of the CompostiorFrame has changed then destroy the existing 56 // If the size of the CompostiorFrame has changed then destroy the existing
58 // Surface and create a new one of the appropriate size. 57 // Surface and create a new one of the appropriate size.
59 if (frame_size != last_submitted_frame_size_) { 58 if (frame_size != last_submitted_frame_size_) {
60 // Rendering of the topmost frame happens in two phases. First the frame 59 // Rendering of the topmost frame happens in two phases. First the frame
61 // is generated and submitted, and a later date it is actually drawn. 60 // is generated and submitted, and a later date it is actually drawn.
62 // During the time the frame is generated and drawn we can't destroy the 61 // During the time the frame is generated and drawn we can't destroy the
63 // surface, otherwise when drawn you get an empty surface. To deal with 62 // surface, otherwise when drawn you get an empty surface. To deal with
64 // this we schedule destruction via the delegate. The delegate will call 63 // this we schedule destruction via the delegate. The delegate will call
65 // us back when we're not waiting on a frame to be drawn (which may be 64 // us back when we're not waiting on a frame to be drawn (which may be
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
129 other_window->GetOrCreateSurfaceManager()->GetDefaultSurface(); 128 other_window->GetOrCreateSurfaceManager()->GetDefaultSurface();
130 ServerWindowSurface* underlay_surface = 129 ServerWindowSurface* underlay_surface =
131 other_window->GetOrCreateSurfaceManager()->GetUnderlaySurface(); 130 other_window->GetOrCreateSurfaceManager()->GetUnderlaySurface();
132 131
133 if (!default_surface && !underlay_surface) 132 if (!default_surface && !underlay_surface)
134 return true; 133 return true;
135 134
136 cc::SurfaceDrawQuad* surface_quad = 135 cc::SurfaceDrawQuad* surface_quad =
137 render_pass->CreateAndAppendDrawQuad<cc::SurfaceDrawQuad>(); 136 render_pass->CreateAndAppendDrawQuad<cc::SurfaceDrawQuad>();
138 if (default_surface) { 137 if (default_surface) {
139 surface_quad->SetAll(sqs, input->rect.To<gfx::Rect>(), 138 surface_quad->SetAll(sqs, input->rect, input->opaque_rect,
140 input->opaque_rect.To<gfx::Rect>(), 139 input->visible_rect, input->needs_blending,
141 input->visible_rect.To<gfx::Rect>(), 140 default_surface->id());
142 input->needs_blending, default_surface->id());
143 } 141 }
144 if (underlay_surface) { 142 if (underlay_surface) {
145 cc::SurfaceDrawQuad* underlay_quad = 143 cc::SurfaceDrawQuad* underlay_quad =
146 render_pass->CreateAndAppendDrawQuad<cc::SurfaceDrawQuad>(); 144 render_pass->CreateAndAppendDrawQuad<cc::SurfaceDrawQuad>();
147 underlay_quad->SetAll(sqs, input->rect.To<gfx::Rect>(), 145 underlay_quad->SetAll(sqs, input->rect, input->opaque_rect,
148 input->opaque_rect.To<gfx::Rect>(), 146 input->visible_rect, input->needs_blending,
149 input->visible_rect.To<gfx::Rect>(), 147 underlay_surface->id());
150 input->needs_blending, underlay_surface->id());
151 } 148 }
152 return true; 149 return true;
153 } 150 }
154 151
155 void ServerWindowSurface::ReturnResources( 152 void ServerWindowSurface::ReturnResources(
156 const cc::ReturnedResourceArray& resources) { 153 const cc::ReturnedResourceArray& resources) {
157 if (!client_ || !base::MessageLoop::current()) 154 if (!client_ || !base::MessageLoop::current())
158 return; 155 return;
159 client_->ReturnResources( 156 client_->ReturnResources(
160 mojo::Array<mojom::ReturnedResourcePtr>::From(resources)); 157 mojo::Array<mojom::ReturnedResourcePtr>::From(resources));
161 } 158 }
162 159
163 void ServerWindowSurface::SetBeginFrameSource( 160 void ServerWindowSurface::SetBeginFrameSource(
164 cc::BeginFrameSource* begin_frame_source) { 161 cc::BeginFrameSource* begin_frame_source) {
165 // TODO(tansell): Implement this. 162 // TODO(tansell): Implement this.
166 } 163 }
167 164
168 } // namespace ws 165 } // namespace ws
169 } // namespace mus 166 } // namespace mus
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