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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "components/bitmap_uploader/bitmap_uploader.h" | 5 #include "components/bitmap_uploader/bitmap_uploader.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <utility> | 8 #include <utility> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
| 11 #include "base/callback.h" | 11 #include "base/callback.h" |
| 12 #include "components/mus/public/cpp/gles2_context.h" | 12 #include "components/mus/public/cpp/gles2_context.h" |
| 13 #include "components/mus/public/cpp/surfaces/surfaces_type_converters.h" | 13 #include "components/mus/public/cpp/surfaces/surfaces_type_converters.h" |
| 14 #include "components/mus/public/cpp/surfaces/surfaces_utils.h" | 14 #include "components/mus/public/cpp/surfaces/surfaces_utils.h" |
| 15 #include "components/mus/public/cpp/window.h" | 15 #include "components/mus/public/cpp/window.h" |
| 16 #include "components/mus/public/cpp/window_surface.h" | 16 #include "components/mus/public/cpp/window_surface.h" |
| 17 #include "services/shell/public/cpp/connector.h" | 17 #include "services/shell/public/cpp/connector.h" |
| 18 #include "ui/gfx/geometry/mojo/geometry_type_converters.h" | |
| 19 | 18 |
| 20 namespace bitmap_uploader { | 19 namespace bitmap_uploader { |
| 21 namespace { | 20 namespace { |
| 22 | 21 |
| 23 const uint32_t g_transparent_color = 0x00000000; | 22 const uint32_t g_transparent_color = 0x00000000; |
| 24 | 23 |
| 25 } // namespace | 24 } // namespace |
| 26 | 25 |
| 27 const char kBitmapUploaderForAcceleratedWidget[] = | 26 const char kBitmapUploaderForAcceleratedWidget[] = |
| 28 "__BITMAP_UPLOADER_ACCELERATED_WIDGET__"; | 27 "__BITMAP_UPLOADER_ACCELERATED_WIDGET__"; |
| (...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 91 frame->metadata = std::move(meta); | 90 frame->metadata = std::move(meta); |
| 92 | 91 |
| 93 frame->resources.resize(0u); | 92 frame->resources.resize(0u); |
| 94 | 93 |
| 95 pass->quads.resize(0u); | 94 pass->quads.resize(0u); |
| 96 pass->shared_quad_states.push_back( | 95 pass->shared_quad_states.push_back( |
| 97 mojo::CreateDefaultSQS(bounds.size())); | 96 mojo::CreateDefaultSQS(bounds.size())); |
| 98 | 97 |
| 99 if (bitmap_.get()) { | 98 if (bitmap_.get()) { |
| 100 gpu::gles2::GLES2Interface* gl = gles2_context_->interface(); | 99 gpu::gles2::GLES2Interface* gl = gles2_context_->interface(); |
| 101 mojo::Size bitmap_size; | 100 gfx::Size bitmap_size(width_, height_); |
| 102 bitmap_size.width = width_; | |
| 103 bitmap_size.height = height_; | |
| 104 GLuint texture_id = BindTextureForSize(bitmap_size); | 101 GLuint texture_id = BindTextureForSize(bitmap_size); |
| 105 gl->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap_size.width, | 102 gl->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap_size.width(), |
| 106 bitmap_size.height, TextureFormat(), GL_UNSIGNED_BYTE, | 103 bitmap_size.height(), TextureFormat(), GL_UNSIGNED_BYTE, |
| 107 &((*bitmap_)[0])); | 104 &((*bitmap_)[0])); |
| 108 | 105 |
| 109 gpu::Mailbox mailbox; | 106 gpu::Mailbox mailbox; |
| 110 gl->GenMailboxCHROMIUM(mailbox.name); | 107 gl->GenMailboxCHROMIUM(mailbox.name); |
| 111 gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name); | 108 gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name); |
| 112 | 109 |
| 113 const GLuint64 fence_sync = gl->InsertFenceSyncCHROMIUM(); | 110 const GLuint64 fence_sync = gl->InsertFenceSyncCHROMIUM(); |
| 114 gl->ShallowFlushCHROMIUM(); | 111 gl->ShallowFlushCHROMIUM(); |
| 115 | 112 |
| 116 gpu::SyncToken sync_token; | 113 gpu::SyncToken sync_token; |
| 117 gl->GenSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); | 114 gl->GenSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); |
| 118 | 115 |
| 119 mus::mojom::TransferableResourcePtr resource = | 116 mus::mojom::TransferableResourcePtr resource = |
| 120 mus::mojom::TransferableResource::New(); | 117 mus::mojom::TransferableResource::New(); |
| 121 resource->id = next_resource_id_++; | 118 resource->id = next_resource_id_++; |
| 122 resource_to_texture_id_map_[resource->id] = texture_id; | 119 resource_to_texture_id_map_[resource->id] = texture_id; |
| 123 resource->format = mus::mojom::ResourceFormat::RGBA_8888; | 120 resource->format = mus::mojom::ResourceFormat::RGBA_8888; |
| 124 resource->filter = GL_LINEAR; | 121 resource->filter = GL_LINEAR; |
| 125 resource->size = bitmap_size.Clone(); | 122 resource->size = bitmap_size; |
| 126 resource->mailbox_holder = | 123 resource->mailbox_holder = |
| 127 gpu::MailboxHolder(mailbox, sync_token, GL_TEXTURE_2D); | 124 gpu::MailboxHolder(mailbox, sync_token, GL_TEXTURE_2D); |
| 128 resource->read_lock_fences_enabled = false; | 125 resource->read_lock_fences_enabled = false; |
| 129 resource->is_software = false; | 126 resource->is_software = false; |
| 130 resource->is_overlay_candidate = false; | 127 resource->is_overlay_candidate = false; |
| 131 | 128 |
| 132 mus::mojom::QuadPtr quad = mus::mojom::Quad::New(); | 129 mus::mojom::QuadPtr quad = mus::mojom::Quad::New(); |
| 133 quad->material = mus::mojom::Material::TEXTURE_CONTENT; | 130 quad->material = mus::mojom::Material::TEXTURE_CONTENT; |
| 134 | 131 |
| 135 mojo::RectPtr rect = mojo::Rect::New(); | 132 gfx::Size rect_size; |
| 136 if (width_ <= bounds.width() && height_ <= bounds.height()) { | 133 if (width_ <= bounds.width() && height_ <= bounds.height()) { |
| 137 rect->width = width_; | 134 rect_size.SetSize(width_, height_); |
| 138 rect->height = height_; | |
| 139 } else { | 135 } else { |
| 140 // The source bitmap is larger than the viewport. Resize it while | 136 // The source bitmap is larger than the viewport. Resize it while |
| 141 // maintaining the aspect ratio. | 137 // maintaining the aspect ratio. |
| 142 float width_ratio = static_cast<float>(width_) / bounds.width(); | 138 float width_ratio = static_cast<float>(width_) / bounds.width(); |
| 143 float height_ratio = static_cast<float>(height_) / bounds.height(); | 139 float height_ratio = static_cast<float>(height_) / bounds.height(); |
| 144 if (width_ratio > height_ratio) { | 140 if (width_ratio > height_ratio) { |
| 145 rect->width = bounds.width(); | 141 rect_size.SetSize(bounds.width(), height_ / width_ratio); |
| 146 rect->height = height_ / width_ratio; | |
| 147 } else { | 142 } else { |
| 148 rect->height = bounds.height(); | 143 rect_size.SetSize(width_ / height_ratio, bounds.height()); |
| 149 rect->width = width_ / height_ratio; | |
| 150 } | 144 } |
| 151 } | 145 } |
| 152 quad->rect = rect.Clone(); | 146 gfx::Rect rect(rect_size); |
| 153 quad->opaque_rect = rect.Clone(); | 147 quad->rect = rect; |
| 154 quad->visible_rect = rect.Clone(); | 148 quad->opaque_rect = rect; |
| 149 quad->visible_rect = rect; |
| 155 quad->needs_blending = true; | 150 quad->needs_blending = true; |
| 156 quad->shared_quad_state_index = 0u; | 151 quad->shared_quad_state_index = 0u; |
| 157 | 152 |
| 158 mus::mojom::TextureQuadStatePtr texture_state = | 153 mus::mojom::TextureQuadStatePtr texture_state = |
| 159 mus::mojom::TextureQuadState::New(); | 154 mus::mojom::TextureQuadState::New(); |
| 160 texture_state->resource_id = resource->id; | 155 texture_state->resource_id = resource->id; |
| 161 texture_state->premultiplied_alpha = true; | 156 texture_state->premultiplied_alpha = true; |
| 162 texture_state->uv_top_left = mojo::PointF::New(); | 157 texture_state->uv_top_left.SetPoint(0.f, 0.f); |
| 163 texture_state->uv_bottom_right = mojo::PointF::New(); | 158 texture_state->uv_bottom_right.SetPoint(1.f, 1.f); |
| 164 texture_state->uv_bottom_right->x = 1.f; | |
| 165 texture_state->uv_bottom_right->y = 1.f; | |
| 166 texture_state->background_color = mus::mojom::Color::New(); | 159 texture_state->background_color = mus::mojom::Color::New(); |
| 167 texture_state->background_color->rgba = g_transparent_color; | 160 texture_state->background_color->rgba = g_transparent_color; |
| 168 for (int i = 0; i < 4; ++i) | 161 for (int i = 0; i < 4; ++i) |
| 169 texture_state->vertex_opacity.push_back(1.f); | 162 texture_state->vertex_opacity.push_back(1.f); |
| 170 texture_state->y_flipped = false; | 163 texture_state->y_flipped = false; |
| 171 | 164 |
| 172 frame->resources.push_back(std::move(resource)); | 165 frame->resources.push_back(std::move(resource)); |
| 173 quad->texture_quad_state = std::move(texture_state); | 166 quad->texture_quad_state = std::move(texture_state); |
| 174 pass->quads.push_back(std::move(quad)); | 167 pass->quads.push_back(std::move(quad)); |
| 175 } | 168 } |
| 176 | 169 |
| 177 if (color_ != g_transparent_color) { | 170 if (color_ != g_transparent_color) { |
| 178 mus::mojom::QuadPtr quad = mus::mojom::Quad::New(); | 171 mus::mojom::QuadPtr quad = mus::mojom::Quad::New(); |
| 179 quad->material = mus::mojom::Material::SOLID_COLOR; | 172 quad->material = mus::mojom::Material::SOLID_COLOR; |
| 180 quad->rect = mojo::Rect::From(bounds); | 173 quad->rect = bounds; |
| 181 quad->opaque_rect = mojo::Rect::New(); | 174 quad->visible_rect = bounds; |
| 182 quad->visible_rect = mojo::Rect::From(bounds); | |
| 183 quad->needs_blending = true; | 175 quad->needs_blending = true; |
| 184 quad->shared_quad_state_index = 0u; | 176 quad->shared_quad_state_index = 0u; |
| 185 | 177 |
| 186 mus::mojom::SolidColorQuadStatePtr color_state = | 178 mus::mojom::SolidColorQuadStatePtr color_state = |
| 187 mus::mojom::SolidColorQuadState::New(); | 179 mus::mojom::SolidColorQuadState::New(); |
| 188 color_state->color = mus::mojom::Color::New(); | 180 color_state->color = mus::mojom::Color::New(); |
| 189 color_state->color->rgba = color_; | 181 color_state->color->rgba = color_; |
| 190 color_state->force_anti_aliasing_off = false; | 182 color_state->force_anti_aliasing_off = false; |
| 191 | 183 |
| 192 quad->solid_color_quad_state = std::move(color_state); | 184 quad->solid_color_quad_state = std::move(color_state); |
| 193 pass->quads.push_back(std::move(quad)); | 185 pass->quads.push_back(std::move(quad)); |
| 194 } | 186 } |
| 195 | 187 |
| 196 frame->passes.push_back(std::move(pass)); | 188 frame->passes.push_back(std::move(pass)); |
| 197 | 189 |
| 198 // TODO(rjkroege, fsamuel): We should throttle frames. | 190 // TODO(rjkroege, fsamuel): We should throttle frames. |
| 199 surface_->SubmitCompositorFrame(std::move(frame), mojo::Closure()); | 191 surface_->SubmitCompositorFrame(std::move(frame), mojo::Closure()); |
| 200 } | 192 } |
| 201 | 193 |
| 202 uint32_t BitmapUploader::BindTextureForSize(const mojo::Size size) { | 194 uint32_t BitmapUploader::BindTextureForSize(const gfx::Size& size) { |
| 203 gpu::gles2::GLES2Interface* gl = gles2_context_->interface(); | 195 gpu::gles2::GLES2Interface* gl = gles2_context_->interface(); |
| 204 // TODO(jamesr): Recycle textures. | 196 // TODO(jamesr): Recycle textures. |
| 205 GLuint texture = 0u; | 197 GLuint texture = 0u; |
| 206 gl->GenTextures(1, &texture); | 198 gl->GenTextures(1, &texture); |
| 207 gl->BindTexture(GL_TEXTURE_2D, texture); | 199 gl->BindTexture(GL_TEXTURE_2D, texture); |
| 208 gl->TexImage2D(GL_TEXTURE_2D, 0, TextureFormat(), size.width, size.height, 0, | 200 gl->TexImage2D(GL_TEXTURE_2D, 0, TextureFormat(), size.width(), size.height(), |
| 209 TextureFormat(), GL_UNSIGNED_BYTE, 0); | 201 0, TextureFormat(), GL_UNSIGNED_BYTE, 0); |
| 210 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 202 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 211 return texture; | 203 return texture; |
| 212 } | 204 } |
| 213 | 205 |
| 214 void BitmapUploader::SetIdNamespace(uint32_t id_namespace) { | 206 void BitmapUploader::SetIdNamespace(uint32_t id_namespace) { |
| 215 id_namespace_ = id_namespace; | 207 id_namespace_ = id_namespace; |
| 216 if (color_ != g_transparent_color || bitmap_.get()) | 208 if (color_ != g_transparent_color || bitmap_.get()) |
| 217 Upload(); | 209 Upload(); |
| 218 } | 210 } |
| 219 | 211 |
| 220 void BitmapUploader::OnResourcesReturned( | 212 void BitmapUploader::OnResourcesReturned( |
| 221 mus::WindowSurface* surface, | 213 mus::WindowSurface* surface, |
| 222 mojo::Array<mus::mojom::ReturnedResourcePtr> resources) { | 214 mojo::Array<mus::mojom::ReturnedResourcePtr> resources) { |
| 223 gpu::gles2::GLES2Interface* gl = gles2_context_->interface(); | 215 gpu::gles2::GLES2Interface* gl = gles2_context_->interface(); |
| 224 // TODO(jamesr): Recycle. | 216 // TODO(jamesr): Recycle. |
| 225 for (size_t i = 0; i < resources.size(); ++i) { | 217 for (size_t i = 0; i < resources.size(); ++i) { |
| 226 mus::mojom::ReturnedResourcePtr resource = std::move(resources[i]); | 218 mus::mojom::ReturnedResourcePtr resource = std::move(resources[i]); |
| 227 DCHECK_EQ(1, resource->count); | 219 DCHECK_EQ(1, resource->count); |
| 228 gl->WaitSyncTokenCHROMIUM(resource->sync_token.GetConstData()); | 220 gl->WaitSyncTokenCHROMIUM(resource->sync_token.GetConstData()); |
| 229 uint32_t texture_id = resource_to_texture_id_map_[resource->id]; | 221 uint32_t texture_id = resource_to_texture_id_map_[resource->id]; |
| 230 DCHECK_NE(0u, texture_id); | 222 DCHECK_NE(0u, texture_id); |
| 231 resource_to_texture_id_map_.erase(resource->id); | 223 resource_to_texture_id_map_.erase(resource->id); |
| 232 gl->DeleteTextures(1, &texture_id); | 224 gl->DeleteTextures(1, &texture_id); |
| 233 } | 225 } |
| 234 } | 226 } |
| 235 | 227 |
| 236 } // namespace bitmap_uploader | 228 } // namespace bitmap_uploader |
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