Chromium Code Reviews| Index: components/exo/surface.h |
| diff --git a/components/exo/surface.h b/components/exo/surface.h |
| index 20fd05bddc2c9700c55c136281105b8e4bc26cd5..c04a0bbf44983b1cee88416d3e4181e02a89e04e 100644 |
| --- a/components/exo/surface.h |
| +++ b/components/exo/surface.h |
| @@ -11,8 +11,10 @@ |
| #include "base/callback.h" |
| #include "base/macros.h" |
| +#include "base/memory/ref_counted.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/observer_list.h" |
| +#include "cc/surfaces/surface_factory_client.h" |
| #include "third_party/skia/include/core/SkRegion.h" |
| #include "third_party/skia/include/core/SkXfermode.h" |
| #include "ui/aura/window.h" |
| @@ -26,6 +28,11 @@ class TracedValue; |
| } |
| } |
| +namespace cc { |
| +class SurfaceFactory; |
| +enum class SurfaceDrawStatus; |
| +} |
| + |
| namespace gfx { |
| class Path; |
| } |
| @@ -34,6 +41,35 @@ namespace exo { |
| class Buffer; |
| class SurfaceDelegate; |
| class SurfaceObserver; |
| +class Surface; |
| + |
| +// This class owns the SurfaceFactory and keeps track of references to the |
| +// contents of Buffers. It's keeped alive by references from |
| +// release_callbacks_. It's destroyed when its owning Surface is destroyed and |
| +// the last outstanding release callback is called. |
| +class SurfaceFactoryOwner : public base::RefCounted<SurfaceFactoryOwner>, |
| + public cc::SurfaceFactoryClient { |
| + public: |
| + SurfaceFactoryOwner(); |
| + |
| + // cc::SurfaceFactoryClient implementation. |
|
reveman
2016/05/27 06:18:40
nit: we've been using "// Overridden from cc::Surf
|
| + void ReturnResources(const cc::ReturnedResourceArray& resources) override; |
| + void WillDrawSurface(cc::SurfaceId id, const gfx::Rect& damage_rect) override; |
| + void SetBeginFrameSource(cc::BeginFrameSource* begin_frame_source) override; |
| + |
| + private: |
| + friend class base::RefCounted<SurfaceFactoryOwner>; |
| + friend class Surface; |
| + ~SurfaceFactoryOwner() override; |
| + |
| + std::map<int, |
| + std::pair<scoped_refptr<SurfaceFactoryOwner>, |
| + std::unique_ptr<cc::SingleReleaseCallback>>> |
| + release_callbacks_; |
| + std::unique_ptr<cc::SurfaceIdAllocator> id_allocator_; |
| + std::unique_ptr<cc::SurfaceFactory> surface_factory_; |
| + Surface* surface_; |
| +}; |
| // This class represents a rectangular area that is displayed on the screen. |
| // It has a location, size and pixel contents. |
| @@ -47,6 +83,9 @@ class Surface : public aura::Window, |
| // Type-checking downcast routine. |
| static Surface* AsSurface(const aura::Window* window); |
| + // Sets whether to put the contents in a SurfaceLayer or a TextureLayer. |
| + static void SetUseSurfaceLayer(bool use_surface_layer); |
| + |
| // Set a buffer as the content of this surface. A buffer can only be attached |
| // to one surface at a time. |
| void Attach(Buffer* buffer); |
| @@ -161,14 +200,26 @@ class Surface : public aura::Window, |
| void OnCompositingLockStateChanged(ui::Compositor* compositor) override {} |
| void OnCompositingShuttingDown(ui::Compositor* compositor) override; |
| + void WillDraw(cc::SurfaceId surface_id); |
| + |
| private: |
| bool needs_commit_surface_hierarchy() const { |
| return needs_commit_surface_hierarchy_; |
| } |
| + // Commit the current attached buffer to a TextureLayer. |
| + void CommitLayerContents(); |
| + |
| + // Commit the current attached buffer to a SurfaceLayer. |
| + void CommitSurfaceContents(); |
| + |
| // This returns true when the surface has some contents assigned to it. |
| bool has_contents() const { return !!current_buffer_; } |
| + // This is true if the buffer contents should be put in a SurfaceLayer |
| + // rather than a TextureLayer. |
| + static bool use_surface_layer_; |
| + |
| // This is true when Attach() has been called and new contents should take |
| // effect next time Commit() is called. |
| bool has_pending_contents_; |
| @@ -176,6 +227,16 @@ class Surface : public aura::Window, |
| // The buffer that will become the content of surface when Commit() is called. |
| base::WeakPtr<Buffer> pending_buffer_; |
| + cc::SurfaceManager* surface_manager_; |
| + |
| + scoped_refptr<SurfaceFactoryOwner> factory_owner_; |
| + |
| + // The Surface Id currently attached to the window. |
| + cc::SurfaceId surface_id_; |
| + |
| + // The next resource id the buffer will be attached to. |
| + int next_resource_id_ = 0; |
| + |
| // The damage region to schedule paint for when Commit() is called. |
| SkRegion pending_damage_; |