| Index: src/wasm/wasm-module.cc
 | 
| diff --git a/src/wasm/wasm-module.cc b/src/wasm/wasm-module.cc
 | 
| index 3587dd5313020e1b32ad8427eabc8d4113cc2772..df63dce97c85dcb3f68cfcd7199419b70ea5a845 100644
 | 
| --- a/src/wasm/wasm-module.cc
 | 
| +++ b/src/wasm/wasm-module.cc
 | 
| @@ -22,6 +22,8 @@ namespace v8 {
 | 
|  namespace internal {
 | 
|  namespace wasm {
 | 
|  
 | 
| +static const int kPlaceholderMarker = 1000000000;
 | 
| +
 | 
|  static const char* wasmSections[] = {
 | 
|  #define F(enumerator, order, string) string,
 | 
|      FOR_EACH_WASM_SECTION_TYPE(F)
 | 
| @@ -113,54 +115,61 @@ std::ostream& operator<<(std::ostream& os, const WasmFunctionName& pair) {
 | 
|  // placeholder code objects for calling functions that are not yet compiled.
 | 
|  class WasmLinker {
 | 
|   public:
 | 
| -  WasmLinker(Isolate* isolate, size_t size)
 | 
| -      : isolate_(isolate), placeholder_code_(size), function_code_(size) {}
 | 
| -
 | 
| -  // Get the code object for a function, allocating a placeholder if it has
 | 
| -  // not yet been compiled.
 | 
| -  Handle<Code> GetFunctionCode(uint32_t index) {
 | 
| -    DCHECK(index < function_code_.size());
 | 
| -    if (function_code_[index].is_null()) {
 | 
| -      // Create a placeholder code object and encode the corresponding index in
 | 
| -      // the {constant_pool_offset} field of the code object.
 | 
| -      // TODO(titzer): placeholder code objects are somewhat dangerous.
 | 
| -      byte buffer[] = {0, 0, 0, 0, 0, 0, 0, 0};  // fake instructions.
 | 
| -      CodeDesc desc = {buffer, 8, 8, 0, 0, nullptr};
 | 
| -      Handle<Code> code = isolate_->factory()->NewCode(
 | 
| -          desc, Code::KindField::encode(Code::WASM_FUNCTION),
 | 
| -          Handle<Object>::null());
 | 
| -      code->set_constant_pool_offset(index + kPlaceholderMarker);
 | 
| -      placeholder_code_[index] = code;
 | 
| -      function_code_[index] = code;
 | 
| +  WasmLinker(Isolate* isolate, std::vector<Handle<Code>>* functions)
 | 
| +      : isolate_(isolate),
 | 
| +        placeholder_code_(functions->size()),
 | 
| +        function_code_(functions) {
 | 
| +    for (uint32_t i = 0; i < placeholder_code_.size(); ++i) {
 | 
| +      CreatePlaceholder(i);
 | 
|      }
 | 
| -    return function_code_[index];
 | 
| +  }
 | 
| +
 | 
| +  Handle<Code> GetPlaceholderCode(uint32_t index) const {
 | 
| +    return placeholder_code_[index];
 | 
|    }
 | 
|  
 | 
|    void Finish(uint32_t index, Handle<Code> code) {
 | 
| -    DCHECK(index < function_code_.size());
 | 
| -    function_code_[index] = code;
 | 
| +    DCHECK(index < function_code().size());
 | 
| +    function_code()[index] = code;
 | 
|    }
 | 
|  
 | 
|    void Link(Handle<FixedArray> function_table,
 | 
|              const std::vector<uint16_t>& functions) {
 | 
| -    for (size_t i = 0; i < function_code_.size(); i++) {
 | 
| -      LinkFunction(function_code_[i]);
 | 
| +    for (size_t i = 0; i < function_code().size(); i++) {
 | 
| +      LinkFunction(function_code()[i]);
 | 
|      }
 | 
|      if (!function_table.is_null()) {
 | 
|        int table_size = static_cast<int>(functions.size());
 | 
|        DCHECK_EQ(function_table->length(), table_size * 2);
 | 
|        for (int i = 0; i < table_size; i++) {
 | 
| -        function_table->set(i + table_size, *function_code_[functions[i]]);
 | 
| +        function_table->set(i + table_size, *function_code()[functions[i]]);
 | 
|        }
 | 
|      }
 | 
|    }
 | 
|  
 | 
|   private:
 | 
| -  static const int kPlaceholderMarker = 1000000000;
 | 
| +  std::vector<Handle<Code>>& function_code() { return *function_code_; }
 | 
| +
 | 
| +  void CreatePlaceholder(uint32_t index) {
 | 
| +    DCHECK(index < function_code().size());
 | 
| +    DCHECK(function_code()[index].is_null());
 | 
| +    // Create a placeholder code object and encode the corresponding index in
 | 
| +    // the {constant_pool_offset} field of the code object.
 | 
| +    // TODO(titzer): placeholder code objects are somewhat dangerous.
 | 
| +    byte buffer[] = {0, 0, 0, 0, 0, 0, 0, 0};  // fake instructions.
 | 
| +    CodeDesc desc = {buffer, 8, 8, 0, 0, nullptr};
 | 
| +    Handle<Code> code = isolate_->factory()->NewCode(
 | 
| +        desc, Code::KindField::encode(Code::WASM_FUNCTION),
 | 
| +        Handle<Object>::null());
 | 
| +    code->set_constant_pool_offset(static_cast<int>(index) +
 | 
| +                                   kPlaceholderMarker);
 | 
| +    placeholder_code_[index] = code;
 | 
| +    function_code()[index] = code;
 | 
| +  }
 | 
|  
 | 
|    Isolate* isolate_;
 | 
|    std::vector<Handle<Code>> placeholder_code_;
 | 
| -  std::vector<Handle<Code>> function_code_;
 | 
| +  std::vector<Handle<Code>>* function_code_;
 | 
|  
 | 
|    void LinkFunction(Handle<Code> code) {
 | 
|      bool modified = false;
 | 
| @@ -175,8 +184,8 @@ class WasmLinker {
 | 
|              target->constant_pool_offset() >= kPlaceholderMarker) {
 | 
|            // Patch direct calls to placeholder code objects.
 | 
|            uint32_t index = target->constant_pool_offset() - kPlaceholderMarker;
 | 
| -          CHECK(index < function_code_.size());
 | 
| -          Handle<Code> new_target = function_code_[index];
 | 
| +          CHECK(index < function_code().size());
 | 
| +          Handle<Code> new_target = function_code()[index];
 | 
|            if (target != *new_target) {
 | 
|              CHECK_EQ(*placeholder_code_[index], target);
 | 
|              it.rinfo()->set_target_address(new_target->instruction_start(),
 | 
| @@ -494,12 +503,6 @@ void InitializeParallelCompilation(
 | 
|      Isolate* isolate, const std::vector<WasmFunction>& functions,
 | 
|      std::vector<compiler::WasmCompilationUnit*>& compilation_units,
 | 
|      ModuleEnv& module_env, ErrorThrower& thrower) {
 | 
| -  // Create a placeholder code object for all functions.
 | 
| -  // TODO(ahaas): Maybe we could skip this for external functions.
 | 
| -  for (uint32_t i = 0; i < functions.size(); i++) {
 | 
| -    module_env.linker->GetFunctionCode(i);
 | 
| -  }
 | 
| -
 | 
|    for (uint32_t i = FLAG_skip_compiling_wasm_funcs; i < functions.size(); i++) {
 | 
|      compilation_units[i] = new compiler::WasmCompilationUnit(
 | 
|          &thrower, isolate, &module_env, &functions[i], i);
 | 
| @@ -561,15 +564,76 @@ void FinishCompilationUnits(
 | 
|    }
 | 
|  }
 | 
|  
 | 
| -bool FinishCompilation(Isolate* isolate, const WasmModule* module,
 | 
| -                       const Handle<JSReceiver> ffi,
 | 
| -                       const std::vector<Handle<Code>>& results,
 | 
| -                       const WasmModuleInstance& instance,
 | 
| -                       const Handle<FixedArray>& code_table,
 | 
| -                       ErrorThrower& thrower, Factory* factory,
 | 
| -                       ModuleEnv& module_env, CodeStats& code_stats,
 | 
| -                       PropertyDescriptor& desc) {
 | 
| -  if (thrower.error()) return false;
 | 
| +void CompileInParallel(Isolate* isolate, const WasmModule* module,
 | 
| +                       std::vector<Handle<Code>>& functions,
 | 
| +                       ErrorThrower* thrower, ModuleEnv* module_env) {
 | 
| +  // Data structures for the parallel compilation.
 | 
| +  std::vector<compiler::WasmCompilationUnit*> compilation_units(
 | 
| +      module->functions.size());
 | 
| +  std::queue<compiler::WasmCompilationUnit*> executed_units;
 | 
| +
 | 
| +  //-----------------------------------------------------------------------
 | 
| +  // For parallel compilation:
 | 
| +  // 1) The main thread allocates a compilation unit for each wasm function
 | 
| +  //    and stores them in the vector {compilation_units}.
 | 
| +  // 2) The main thread spawns {WasmCompilationTask} instances which run on
 | 
| +  //    the background threads.
 | 
| +  // 3.a) The background threads and the main thread pick one compilation
 | 
| +  //      unit at a time and execute the parallel phase of the compilation
 | 
| +  //      unit. After finishing the execution of the parallel phase, the
 | 
| +  //      result is enqueued in {executed_units}.
 | 
| +  // 3.b) If {executed_units} contains a compilation unit, the main thread
 | 
| +  //      dequeues it and finishes the compilation.
 | 
| +  // 4) After the parallel phase of all compilation units has started, the
 | 
| +  //    main thread waits for all {WasmCompilationTask} instances to finish.
 | 
| +  // 5) The main thread finishes the compilation.
 | 
| +
 | 
| +  // Turn on the {CanonicalHandleScope} so that the background threads can
 | 
| +  // use the node cache.
 | 
| +  CanonicalHandleScope canonical(isolate);
 | 
| +
 | 
| +  // 1) The main thread allocates a compilation unit for each wasm function
 | 
| +  //    and stores them in the vector {compilation_units}.
 | 
| +  InitializeParallelCompilation(isolate, module->functions, compilation_units,
 | 
| +                                *module_env, *thrower);
 | 
| +
 | 
| +  // Objects for the synchronization with the background threads.
 | 
| +  base::SmartPointer<base::Semaphore> pending_tasks(new base::Semaphore(0));
 | 
| +  base::Mutex result_mutex;
 | 
| +  base::AtomicNumber<size_t> next_unit(
 | 
| +      static_cast<size_t>(FLAG_skip_compiling_wasm_funcs));
 | 
| +
 | 
| +  // 2) The main thread spawns {WasmCompilationTask} instances which run on
 | 
| +  //    the background threads.
 | 
| +  base::SmartArrayPointer<uint32_t> task_ids(
 | 
| +      StartCompilationTasks(isolate, compilation_units, executed_units,
 | 
| +                            pending_tasks, result_mutex, next_unit));
 | 
| +
 | 
| +  // 3.a) The background threads and the main thread pick one compilation
 | 
| +  //      unit at a time and execute the parallel phase of the compilation
 | 
| +  //      unit. After finishing the execution of the parallel phase, the
 | 
| +  //      result is enqueued in {executed_units}.
 | 
| +  while (FetchAndExecuteCompilationUnit(isolate, &compilation_units,
 | 
| +                                        &executed_units, &result_mutex,
 | 
| +                                        &next_unit)) {
 | 
| +    // 3.b) If {executed_units} contains a compilation unit, the main thread
 | 
| +    //      dequeues it and finishes the compilation unit. Compilation units
 | 
| +    //      are finished concurrently to the background threads to save
 | 
| +    //      memory.
 | 
| +    FinishCompilationUnits(executed_units, functions, result_mutex);
 | 
| +  }
 | 
| +  // 4) After the parallel phase of all compilation units has started, the
 | 
| +  //    main thread waits for all {WasmCompilationTask} instances to finish.
 | 
| +  WaitForCompilationTasks(isolate, task_ids.get(), pending_tasks);
 | 
| +  // Finish the compilation of the remaining compilation units.
 | 
| +  FinishCompilationUnits(executed_units, functions, result_mutex);
 | 
| +}
 | 
| +
 | 
| +void CompileSequentially(Isolate* isolate, const WasmModule* module,
 | 
| +                         std::vector<Handle<Code>>& functions,
 | 
| +                         ErrorThrower* thrower, ModuleEnv* module_env) {
 | 
| +  DCHECK(!thrower->error());
 | 
| +
 | 
|    for (uint32_t i = FLAG_skip_compiling_wasm_funcs;
 | 
|         i < module->functions.size(); i++) {
 | 
|      const WasmFunction& func = module->functions[i];
 | 
| @@ -577,29 +641,36 @@ bool FinishCompilation(Isolate* isolate, const WasmModule* module,
 | 
|      DCHECK_EQ(i, func.func_index);
 | 
|      WasmName str = module->GetName(func.name_offset, func.name_length);
 | 
|      Handle<Code> code = Handle<Code>::null();
 | 
| -    if (FLAG_wasm_num_compilation_tasks != 0) {
 | 
| -      code = results[i];
 | 
| -    } else {
 | 
| -      // Compile the function.
 | 
| -      code = compiler::WasmCompilationUnit::CompileWasmFunction(
 | 
| -          &thrower, isolate, &module_env, &func);
 | 
| -    }
 | 
| +    // Compile the function.
 | 
| +    code = compiler::WasmCompilationUnit::CompileWasmFunction(
 | 
| +        thrower, isolate, module_env, &func);
 | 
|      if (code.is_null()) {
 | 
| -      thrower.Error("Compilation of #%d:%.*s failed.", i, str.length(),
 | 
| -                    str.start());
 | 
| -      return false;
 | 
| +      thrower->Error("Compilation of #%d:%.*s failed.", i, str.length(),
 | 
| +                     str.start());
 | 
| +      break;
 | 
|      }
 | 
| -    if (!code.is_null()) {
 | 
|        // Install the code into the linker table.
 | 
| -      module_env.linker->Finish(i, code);
 | 
| -      code_table->set(i, *code);
 | 
| -      code_stats.Record(*code);
 | 
| -    }
 | 
| +    functions[i] = code;
 | 
|    }
 | 
| -  return true;
 | 
|  }
 | 
|  }  // namespace
 | 
|  
 | 
| +void SetDeoptimizationData(Factory* factory, Handle<JSObject> js_object,
 | 
| +                           std::vector<Handle<Code>>& functions) {
 | 
| +  for (size_t i = FLAG_skip_compiling_wasm_funcs; i < functions.size(); ++i) {
 | 
| +    Handle<Code> code = functions[i];
 | 
| +    DCHECK(code->deoptimization_data() == nullptr ||
 | 
| +           code->deoptimization_data()->length() == 0);
 | 
| +    Handle<FixedArray> deopt_data = factory->NewFixedArray(2, TENURED);
 | 
| +    if (!js_object.is_null()) {
 | 
| +      deopt_data->set(0, *js_object);
 | 
| +    }
 | 
| +    deopt_data->set(1, Smi::FromInt(static_cast<int>(i)));
 | 
| +    deopt_data->set_length(2);
 | 
| +    code->set_deoptimization_data(*deopt_data);
 | 
| +  }
 | 
| +}
 | 
| +
 | 
|  // Instantiates a wasm module as a JSObject.
 | 
|  //  * allocates a backing store of {mem_size} bytes.
 | 
|  //  * installs a named property "memory" for that buffer if exported
 | 
| @@ -613,9 +684,6 @@ MaybeHandle<JSObject> WasmModule::Instantiate(
 | 
|    ErrorThrower thrower(isolate, "WasmModule::Instantiate()");
 | 
|    Factory* factory = isolate->factory();
 | 
|  
 | 
| -  PropertyDescriptor desc;
 | 
| -  desc.set_writable(false);
 | 
| -
 | 
|    // If FLAG_print_wasm_code_size is set, this aggregates the sum of all code
 | 
|    // objects created for this module.
 | 
|    // TODO(titzer): switch this to TRACE_EVENT
 | 
| @@ -667,7 +735,7 @@ MaybeHandle<JSObject> WasmModule::Instantiate(
 | 
|        isolate->counters()->wasm_compile_module_time());
 | 
|  
 | 
|    instance.function_table = BuildFunctionTable(isolate, this);
 | 
| -  WasmLinker linker(isolate, functions.size());
 | 
| +  WasmLinker linker(isolate, &instance.function_code);
 | 
|    ModuleEnv module_env;
 | 
|    module_env.module = this;
 | 
|    module_env.instance = &instance;
 | 
| @@ -688,75 +756,25 @@ MaybeHandle<JSObject> WasmModule::Instantiate(
 | 
|    {
 | 
|      isolate->counters()->wasm_functions_per_module()->AddSample(
 | 
|          static_cast<int>(functions.size()));
 | 
| -
 | 
| -    // Data structures for the parallel compilation.
 | 
| -    std::vector<compiler::WasmCompilationUnit*> compilation_units(
 | 
| -        functions.size());
 | 
| -    std::queue<compiler::WasmCompilationUnit*> executed_units;
 | 
| -    std::vector<Handle<Code>> results(functions.size());
 | 
| -
 | 
|      if (FLAG_wasm_num_compilation_tasks != 0) {
 | 
| -      //-----------------------------------------------------------------------
 | 
| -      // For parallel compilation:
 | 
| -      // 1) The main thread allocates a compilation unit for each wasm function
 | 
| -      //    and stores them in the vector {compilation_units}.
 | 
| -      // 2) The main thread spawns {WasmCompilationTask} instances which run on
 | 
| -      //    the background threads.
 | 
| -      // 3.a) The background threads and the main thread pick one compilation
 | 
| -      //      unit at a time and execute the parallel phase of the compilation
 | 
| -      //      unit. After finishing the execution of the parallel phase, the
 | 
| -      //      result is enqueued in {executed_units}.
 | 
| -      // 3.b) If {executed_units} contains a compilation unit, the main thread
 | 
| -      //      dequeues it and finishes the compilation.
 | 
| -      // 4) After the parallel phase of all compilation units has started, the
 | 
| -      //    main thread waits for all {WasmCompilationTask} instances to finish.
 | 
| +      CompileInParallel(isolate, this, instance.function_code, &thrower,
 | 
| +                        &module_env);
 | 
| +    } else {
 | 
|        // 5) The main thread finishes the compilation.
 | 
| -
 | 
| -      // Turn on the {CanonicalHandleScope} so that the background threads can
 | 
| -      // use the node cache.
 | 
| -      CanonicalHandleScope canonical(isolate);
 | 
| -
 | 
| -      // 1) The main thread allocates a compilation unit for each wasm function
 | 
| -      //    and stores them in the vector {compilation_units}.
 | 
| -      InitializeParallelCompilation(isolate, functions, compilation_units,
 | 
| -                                    module_env, thrower);
 | 
| -
 | 
| -      // Objects for the synchronization with the background threads.
 | 
| -      base::SmartPointer<base::Semaphore> pending_tasks(new base::Semaphore(0));
 | 
| -      base::Mutex result_mutex;
 | 
| -      base::AtomicNumber<size_t> next_unit(
 | 
| -          static_cast<size_t>(FLAG_skip_compiling_wasm_funcs));
 | 
| -
 | 
| -      // 2) The main thread spawns {WasmCompilationTask} instances which run on
 | 
| -      //    the background threads.
 | 
| -      base::SmartArrayPointer<uint32_t> task_ids(
 | 
| -          StartCompilationTasks(isolate, compilation_units, executed_units,
 | 
| -                                pending_tasks, result_mutex, next_unit));
 | 
| -
 | 
| -      // 3.a) The background threads and the main thread pick one compilation
 | 
| -      //      unit at a time and execute the parallel phase of the compilation
 | 
| -      //      unit. After finishing the execution of the parallel phase, the
 | 
| -      //      result is enqueued in {executed_units}.
 | 
| -      while (FetchAndExecuteCompilationUnit(isolate, &compilation_units,
 | 
| -                                            &executed_units, &result_mutex,
 | 
| -                                            &next_unit)) {
 | 
| -        // 3.b) If {executed_units} contains a compilation unit, the main thread
 | 
| -        //      dequeues it and finishes the compilation unit. Compilation units
 | 
| -        //      are finished concurrently to the background threads to save
 | 
| -        //      memory.
 | 
| -        FinishCompilationUnits(executed_units, results, result_mutex);
 | 
| -      }
 | 
| -      // 4) After the parallel phase of all compilation units has started, the
 | 
| -      //    main thread waits for all {WasmCompilationTask} instances to finish.
 | 
| -      WaitForCompilationTasks(isolate, task_ids.get(), pending_tasks);
 | 
| -      // Finish the compilation of the remaining compilation units.
 | 
| -      FinishCompilationUnits(executed_units, results, result_mutex);
 | 
| +      CompileSequentially(isolate, this, instance.function_code, &thrower,
 | 
| +                          &module_env);
 | 
|      }
 | 
| -    // 5) The main thread finishes the compilation.
 | 
| -    if (!FinishCompilation(isolate, this, ffi, results, instance, code_table,
 | 
| -                           thrower, factory, module_env, code_stats, desc)) {
 | 
| -      instance.js_object = Handle<JSObject>::null();
 | 
| -      return instance.js_object;
 | 
| +    if (thrower.error()) {
 | 
| +      return Handle<JSObject>::null();
 | 
| +    }
 | 
| +
 | 
| +    // At this point, compilation has completed. Update the code table
 | 
| +    // and record sizes.
 | 
| +    for (size_t i = FLAG_skip_compiling_wasm_funcs;
 | 
| +         i < instance.function_code.size(); ++i) {
 | 
| +      Code* code = *instance.function_code[i];
 | 
| +      code_table->set(static_cast<int>(i), code);
 | 
| +      code_stats.Record(code);
 | 
|      }
 | 
|  
 | 
|      // Patch all direct call sites.
 | 
| @@ -764,6 +782,8 @@ MaybeHandle<JSObject> WasmModule::Instantiate(
 | 
|      instance.js_object->SetInternalField(kWasmModuleFunctionTable,
 | 
|                                           Smi::FromInt(0));
 | 
|  
 | 
| +    SetDeoptimizationData(factory, instance.js_object, instance.function_code);
 | 
| +
 | 
|      //-------------------------------------------------------------------------
 | 
|      // Create and populate the exports object.
 | 
|      //-------------------------------------------------------------------------
 | 
| @@ -782,12 +802,15 @@ MaybeHandle<JSObject> WasmModule::Instantiate(
 | 
|          exports_object = instance.js_object;
 | 
|        }
 | 
|  
 | 
| +      PropertyDescriptor desc;
 | 
| +      desc.set_writable(false);
 | 
| +
 | 
|        // Compile wrappers and add them to the exports object.
 | 
|        for (const WasmExport& exp : export_table) {
 | 
|          if (thrower.error()) break;
 | 
|          WasmName str = GetName(exp.name_offset, exp.name_length);
 | 
|          Handle<String> name = factory->InternalizeUtf8String(str);
 | 
| -        Handle<Code> code = linker.GetFunctionCode(exp.func_index);
 | 
| +        Handle<Code> code = instance.function_code[exp.func_index];
 | 
|          Handle<JSFunction> function = compiler::CompileJSToWasmWrapper(
 | 
|              isolate, &module_env, name, code, instance.js_object,
 | 
|              exp.func_index);
 | 
| @@ -826,7 +849,7 @@ MaybeHandle<JSObject> WasmModule::Instantiate(
 | 
|      HandleScope scope(isolate);
 | 
|      uint32_t index = static_cast<uint32_t>(this->start_function_index);
 | 
|      Handle<String> name = isolate->factory()->NewStringFromStaticChars("start");
 | 
| -    Handle<Code> code = linker.GetFunctionCode(index);
 | 
| +    Handle<Code> code = instance.function_code[index];
 | 
|      Handle<JSFunction> jsfunc = compiler::CompileJSToWasmWrapper(
 | 
|          isolate, &module_env, name, code, instance.js_object, index);
 | 
|  
 | 
| @@ -842,10 +865,11 @@ MaybeHandle<JSObject> WasmModule::Instantiate(
 | 
|    return instance.js_object;
 | 
|  }
 | 
|  
 | 
| -Handle<Code> ModuleEnv::GetFunctionCode(uint32_t index) {
 | 
| +Handle<Code> ModuleEnv::GetCodeOrPlaceholder(uint32_t index) const {
 | 
|    DCHECK(IsValidFunction(index));
 | 
| -  if (linker) return linker->GetFunctionCode(index);
 | 
| -  return instance ? instance->function_code[index] : Handle<Code>::null();
 | 
| +  if (linker != nullptr) return linker->GetPlaceholderCode(index);
 | 
| +  DCHECK_NOT_NULL(instance);
 | 
| +  return instance->function_code[index];
 | 
|  }
 | 
|  
 | 
|  Handle<Code> ModuleEnv::GetImportCode(uint32_t index) {
 | 
| @@ -907,7 +931,7 @@ int32_t CompileAndRunWasmModule(Isolate* isolate, const WasmModule* module) {
 | 
|    instance.function_table = BuildFunctionTable(isolate, module);
 | 
|  
 | 
|    // Create module environment.
 | 
| -  WasmLinker linker(isolate, module->functions.size());
 | 
| +  WasmLinker linker(isolate, &instance.function_code);
 | 
|    ModuleEnv module_env;
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|    module_env.module = module;
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|    module_env.instance = &instance;
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| @@ -932,7 +956,7 @@ int32_t CompileAndRunWasmModule(Isolate* isolate, const WasmModule* module) {
 | 
|  
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|    // Wrap the main code so it can be called as a JS function.
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|    uint32_t main_index = module->export_table.back().func_index;
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| -  Handle<Code> main_code = linker.GetFunctionCode(main_index);
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| +  Handle<Code> main_code = instance.function_code[main_index];
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|    Handle<String> name = isolate->factory()->NewStringFromStaticChars("main");
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|    Handle<JSObject> module_object = Handle<JSObject>(0, isolate);
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|    Handle<JSFunction> jsfunc = compiler::CompileJSToWasmWrapper(
 | 
| 
 |