| Index: src/gpu/gl/GrGLProgram.h
|
| diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
|
| index 7487a1e9007468547e3f97def09e9ec8e01a1b67..9f2b2e9b74318c4c51e7d06cda92621d371bb549 100644
|
| --- a/src/gpu/gl/GrGLProgram.h
|
| +++ b/src/gpu/gl/GrGLProgram.h
|
| @@ -96,6 +96,12 @@ public:
|
| */
|
| void setData(const GrPrimitiveProcessor&, const GrPipeline&);
|
|
|
| + /**
|
| + * This function retrieves the textures that need to be used by each GrGL*Processor, and
|
| + * ensures that any textures requiring mipmaps have their mipmaps correctly built.
|
| + */
|
| + void generateMipmaps(const GrPrimitiveProcessor&, const GrPipeline&);
|
| +
|
| protected:
|
| typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
|
| typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray;
|
| @@ -122,6 +128,9 @@ protected:
|
| // Helper for setData() that binds textures and texel buffers to the appropriate texture units
|
| void bindTextures(const GrProcessor&, bool allowSRGBInputs, int* nextSamplerIdx);
|
|
|
| + // Helper for generateMipmaps() that ensures mipmaps are up to date
|
| + void generateMipmaps(const GrProcessor&, bool allowSRGBInputs);
|
| +
|
| // these reflect the current values of uniforms (GL uniform values travel with program)
|
| RenderTargetState fRenderTargetState;
|
| BuiltinUniformHandles fBuiltinUniformHandles;
|
|
|