Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index 6daf9551706bc335f8d6a5588efe82f4633536a9..10d6f7775257e855e335b3c0b36c10d45229e895 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -1981,6 +1981,14 @@ void GrGLGpu::flushMinSampleShading(float minSampleShading) { |
} |
bool GrGLGpu::flushGLState(const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc) { |
+ SkAutoTUnref<GrGLProgram> program(fProgramCache->refProgram(this, pipeline, primProc)); |
+ if (!program) { |
+ GrCapsDebugf(this->caps(), "Failed to create program!\n"); |
+ return false; |
+ } |
+ |
+ program->generateMipmaps(primProc, pipeline); |
+ |
GrXferProcessor::BlendInfo blendInfo; |
pipeline.getXferProcessor().getBlendInfo(&blendInfo); |
@@ -1988,12 +1996,6 @@ bool GrGLGpu::flushGLState(const GrPipeline& pipeline, const GrPrimitiveProcesso |
this->flushDrawFace(pipeline.getDrawFace()); |
this->flushMinSampleShading(primProc.getSampleShading()); |
- SkAutoTUnref<GrGLProgram> program(fProgramCache->refProgram(this, pipeline, primProc)); |
- if (!program) { |
- GrCapsDebugf(this->caps(), "Failed to create program!\n"); |
- return false; |
- } |
- |
GrGLuint programID = program->programID(); |
if (fHWProgramID != programID) { |
GL_CALL(UseProgram(programID)); |
@@ -2645,19 +2647,26 @@ void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bounds, |
} |
if (this->glCaps().srgbWriteControl()) { |
- bool enableSRGBWrite = GrPixelConfigIsSRGB(target->config()) && !disableSRGB; |
- if (enableSRGBWrite && kYes_TriState != fHWSRGBFramebuffer) { |
- GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB)); |
- fHWSRGBFramebuffer = kYes_TriState; |
- } else if (!enableSRGBWrite && kNo_TriState != fHWSRGBFramebuffer) { |
- GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB)); |
- fHWSRGBFramebuffer = kNo_TriState; |
- } |
+ setFramebufferSRGB(GrPixelConfigIsSRGB(target->config()) && !disableSRGB); |
} |
this->didWriteToSurface(target, bounds); |
} |
+void GrGLGpu::setFramebufferSRGB(bool enable) { |
bsalomon
2016/05/31 16:35:02
Just for consistency, could we call this flushFram
Brian Osman
2016/05/31 17:33:04
Done.
|
+ if (!this->glCaps().srgbWriteControl()) { |
+ return; |
+ } |
+ |
+ if (enable && kYes_TriState != fHWSRGBFramebuffer) { |
+ GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB)); |
+ fHWSRGBFramebuffer = kYes_TriState; |
+ } else if (!enable && kNo_TriState != fHWSRGBFramebuffer) { |
+ GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB)); |
+ fHWSRGBFramebuffer = kNo_TriState; |
+ } |
+} |
+ |
void GrGLGpu::flushViewport(const GrGLIRect& viewport) { |
if (fHWViewport != viewport) { |
viewport.pushToGLViewport(this->glInterface()); |
@@ -3138,17 +3147,6 @@ void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, bool allow |
bool setAll = timestamp < this->getResetTimestamp(); |
GrGLTexture::TexParams newTexParams; |
- if (this->caps()->srgbSupport()) { |
- // By default, the decision to allow SRGB decode is based on the destination config. |
- // A texture can override that by specifying a value in GrTextureParams. |
- newTexParams.fSRGBDecode = allowSRGBInputs ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT; |
- |
- if (setAll || newTexParams.fSRGBDecode != oldTexParams.fSRGBDecode) { |
- this->setTextureUnit(unitIdx); |
- GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT, newTexParams.fSRGBDecode)); |
- } |
- } |
- |
static GrGLenum glMinFilterModes[] = { |
GR_GL_NEAREST, |
GR_GL_LINEAR, |
@@ -3170,11 +3168,31 @@ void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, bool allow |
newTexParams.fMinFilter = glMinFilterModes[filterMode]; |
newTexParams.fMagFilter = glMagFilterModes[filterMode]; |
+ bool enableSRGBDecode = false; |
+ if (GrPixelConfigIsSRGB(texture->config())) { |
+ enableSRGBDecode = allowSRGBInputs; |
+ |
+ newTexParams.fSRGBDecode = enableSRGBDecode ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT; |
+ if (setAll || newTexParams.fSRGBDecode != oldTexParams.fSRGBDecode) { |
+ this->setTextureUnit(unitIdx); |
+ GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT, newTexParams.fSRGBDecode)); |
+ } |
+ |
+ // If we're going to be using MipMaps, and they were last built with sRGB decode in the |
+ // wrong state, then mark them as dirty so we will re-run GenerateMipmap below... |
+ // TODO: Remove this code, shouldn't be necessary. |
+ if (GrTextureParams::kMipMap_FilterMode == filterMode && |
+ texture->texturePriv().mipMapsAreSRGBCorrect() != enableSRGBDecode) { |
+ texture->texturePriv().dirtyMipMaps(true); |
+ } |
+ } |
+ |
if (GrTextureParams::kMipMap_FilterMode == filterMode) { |
if (texture->texturePriv().mipMapsAreDirty()) { |
+ SkDebugf("Mip maps are dirty in bindTexture. Shouldn't happen.\n"); |
this->setTextureUnit(unitIdx); |
GL_CALL(GenerateMipmap(target)); |
- texture->texturePriv().dirtyMipMaps(false); |
+ texture->texturePriv().dirtyMipMaps(false, enableSRGBDecode); |
texture->texturePriv().setMaxMipMapLevel(SkMipMap::ComputeLevelCount( |
texture->width(), texture->height())); |
} |
@@ -3278,6 +3296,67 @@ void GrGLGpu::bindTexelBuffer(int unitIdx, intptr_t offsetInBytes, GrPixelConfig |
} |
} |
+void GrGLGpu::generateMipmaps(const GrTextureParams& params, bool allowSRGBInputs, |
+ GrGLTexture* texture) { |
+ SkASSERT(texture); |
+ |
+ // First, figure out if we need mips for this texture at all: |
+ GrTextureParams::FilterMode filterMode = params.filterMode(); |
+ |
+ if (GrTextureParams::kMipMap_FilterMode == filterMode) { |
+ if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) { |
+ filterMode = GrTextureParams::kBilerp_FilterMode; |
+ } |
+ } |
+ |
+ if (GrTextureParams::kMipMap_FilterMode != filterMode) { |
+ return; |
+ } |
+ |
+ // If this is an sRGB texture and the mips were previously built the "other" way |
+ // (gamma-correct vs. not), then we need to rebuild them. We don't need to check for |
+ // srgbSupport - we'll *never* get an sRGB pixel config if we don't support it. |
+ if (GrPixelConfigIsSRGB(texture->config()) && |
+ allowSRGBInputs != texture->texturePriv().mipMapsAreSRGBCorrect()) { |
+ texture->texturePriv().dirtyMipMaps(true); |
+ } |
+ |
+ // If the mips aren't dirty, we're done: |
+ if (!texture->texturePriv().mipMapsAreDirty()) { |
+ return; |
+ } |
+ |
+ // If we created a rt/tex and rendered to it without using a texture and now we're texturing |
+ // from the rt it will still be the last bound texture, but it needs resolving. |
+ GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget()); |
+ if (texRT) { |
+ this->onResolveRenderTarget(texRT); |
+ } |
+ |
+ GrGLenum target = texture->target(); |
+ this->setScratchTextureUnit(); |
+ GL_CALL(BindTexture(target, texture->textureID())); |
+ |
+ // Configure sRGB decode, if necessary. This state is the only thing needed for the driver |
+ // call (glGenerateMipmap) to work correctly. Our manual method dirties other state, too. |
+ if (GrPixelConfigIsSRGB(texture->config())) { |
+ GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT, |
+ allowSRGBInputs ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT)); |
+ } |
+ |
+ // Either do manual mipmap generation or (if that fails), just rely on the driver: |
+ if (!this->generateMipmap(texture, allowSRGBInputs)) { |
+ GL_CALL(GenerateMipmap(target)); |
+ } |
+ |
+ texture->texturePriv().dirtyMipMaps(false, allowSRGBInputs); |
+ texture->texturePriv().setMaxMipMapLevel(SkMipMap::ComputeLevelCount( |
+ texture->width(), texture->height())); |
+ |
+ // We have potentially set lots of state on the texture. Easiest to dirty it all: |
+ texture->textureParamsModified(); |
+} |
+ |
void GrGLGpu::setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[]) { |
this->setTextureUnit(unitIdx); |
if (this->glStandard() == kGLES_GrGLStandard) { |
@@ -4068,6 +4147,137 @@ bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst, |
return true; |
} |
+bool gManualMipmaps = true; |
+ |
+// Manual implementation of glGenerateMipmap, to work around driver bugs w/sRGB |
+// Uses glBlitFramebuffer to do a series of downsample operations to successive mips. |
+bool GrGLGpu::generateMipmap(GrGLTexture* texture, bool gammaCorrect) { |
+ // Global switch for manual mipmap generation: |
+ if (!gManualMipmaps) { |
+ return false; |
+ } |
+ |
+ // We only handle 2D textures for now: |
+ if (GR_GL_TEXTURE_2D != texture->target()) { |
+ return false; |
+ } |
+ |
+ // Our iterative downsample requires the ability to limit which level we're sampling: |
+ if (!this->glCaps().mipMapLevelAndLodControlSupport()) { |
+ return false; |
+ } |
+ |
+ // Get and bind program: |
+ int progIdx = TextureTargetToCopyProgramIdx(texture->target()); |
+ if (!fCopyPrograms[progIdx].fProgram) { |
+ if (!this->createCopyProgram(progIdx)) { |
+ SkDebugf("Failed to create copy program.\n"); |
+ return false; |
+ } |
+ } |
+ GL_CALL(UseProgram(fCopyPrograms[progIdx].fProgram)); |
+ fHWProgramID = fCopyPrograms[progIdx].fProgram; |
+ |
+ int width = texture->width(); |
+ int height = texture->height(); |
+ int levelCount = SkMipMap::ComputeLevelCount(width, height) + 1; |
+ |
+ // Define all mips, if we haven't previously done so: |
+ if (0 == texture->texturePriv().maxMipMapLevel()) { |
+ GrGLenum internalFormat; |
+ GrGLenum externalFormat; |
+ GrGLenum externalType; |
+ if (!this->glCaps().getTexImageFormats(texture->desc().fConfig, texture->desc().fConfig, |
+ &internalFormat, &externalFormat, &externalType)) { |
+ return false; |
+ } |
+ |
+ for (GrGLint level = 1; level < levelCount; ++level) { |
+ // Define the next mip: |
+ width = SkTMax(1, width / 2); |
+ height = SkTMax(1, height / 2); |
+ GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D, level, internalFormat, |
+ width, height, 0, |
+ externalFormat, externalType, nullptr)); |
+ } |
+ } |
+ |
+ // Create (if necessary), then bind temporary FBO: |
+ if (0 == fTempDstFBOID) { |
+ GL_CALL(GenFramebuffers(1, &fTempDstFBOID)); |
+ } |
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fTempDstFBOID)); |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
+ |
+ // Turn FB sRGB on or off: |
+ this->setFramebufferSRGB(gammaCorrect); |
+ |
+ // Bind the texture, to get things basically configured. We'll be mucking with state further. |
+ this->setTextureUnit(0); |
+ GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); |
+ this->bindTexture(0, params, gammaCorrect, texture); |
+ |
+ // Vertex data: |
+ fHWVertexArrayState.setVertexArrayID(this, 0); |
+ |
+ GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this); |
+ attribs->set(this, 0, fCopyProgramArrayBuffer, kVec2f_GrVertexAttribType, 2 * sizeof(GrGLfloat), |
+ 0); |
+ attribs->disableUnusedArrays(this, 0x1); |
+ |
+ // Set "simple" state once: |
+ GrXferProcessor::BlendInfo blendInfo; |
+ blendInfo.reset(); |
+ this->flushBlend(blendInfo, GrSwizzle::RGBA()); |
+ this->flushColorWrite(true); |
+ this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
+ this->flushHWAAState(nullptr, false, false); |
+ this->disableScissor(); |
+ GrStencilSettings stencil; |
+ stencil.setDisabled(); |
+ this->flushStencil(stencil); |
+ |
+ // Configure rects to always map entire previous mip to next mip: |
+ GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, 2.0f, 2.0f, -1.0f, -1.0f)); |
+ GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform, 1.0f, 1.0f, 0.0f, 0.0f)); |
+ GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); |
+ |
+ // Do all the blits: |
+ width = texture->width(); |
+ height = texture->height(); |
+ GrGLIRect viewport; |
+ viewport.fLeft = 0; |
+ viewport.fBottom = 0; |
+ for (GrGLint level = 1; level < levelCount; ++level) { |
+ // Only sample from previous mip |
+ GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BASE_LEVEL, level - 1)); |
+ |
+ GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, |
+ GR_GL_TEXTURE_2D, texture->textureID(), level)); |
+ |
+ width = SkTMax(1, width / 2); |
+ height = SkTMax(1, height / 2); |
+ viewport.fWidth = width; |
+ viewport.fHeight = height; |
+ this->flushViewport(viewport); |
+ |
+ GrGLenum status; |
+ GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
+ if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
+ SkDebugf("FB status: 0x%08x\n", status); |
+ } |
+ |
+ GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); |
+ } |
+ |
+ // Unbind: |
+ GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, |
+ GR_GL_TEXTURE_2D, 0, 0)); |
+ this->didWriteToSurface(texture, nullptr, levelCount); |
+ |
+ return true; |
+} |
+ |
void GrGLGpu::onGetMultisampleSpecs(GrRenderTarget* rt, |
const GrStencilSettings& stencil, |
int* effectiveSampleCnt, |