| Index: src/gpu/gl/GrGLGpu.cpp
|
| diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
|
| index 6daf9551706bc335f8d6a5588efe82f4633536a9..10d6f7775257e855e335b3c0b36c10d45229e895 100644
|
| --- a/src/gpu/gl/GrGLGpu.cpp
|
| +++ b/src/gpu/gl/GrGLGpu.cpp
|
| @@ -1981,6 +1981,14 @@ void GrGLGpu::flushMinSampleShading(float minSampleShading) {
|
| }
|
|
|
| bool GrGLGpu::flushGLState(const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc) {
|
| + SkAutoTUnref<GrGLProgram> program(fProgramCache->refProgram(this, pipeline, primProc));
|
| + if (!program) {
|
| + GrCapsDebugf(this->caps(), "Failed to create program!\n");
|
| + return false;
|
| + }
|
| +
|
| + program->generateMipmaps(primProc, pipeline);
|
| +
|
| GrXferProcessor::BlendInfo blendInfo;
|
| pipeline.getXferProcessor().getBlendInfo(&blendInfo);
|
|
|
| @@ -1988,12 +1996,6 @@ bool GrGLGpu::flushGLState(const GrPipeline& pipeline, const GrPrimitiveProcesso
|
| this->flushDrawFace(pipeline.getDrawFace());
|
| this->flushMinSampleShading(primProc.getSampleShading());
|
|
|
| - SkAutoTUnref<GrGLProgram> program(fProgramCache->refProgram(this, pipeline, primProc));
|
| - if (!program) {
|
| - GrCapsDebugf(this->caps(), "Failed to create program!\n");
|
| - return false;
|
| - }
|
| -
|
| GrGLuint programID = program->programID();
|
| if (fHWProgramID != programID) {
|
| GL_CALL(UseProgram(programID));
|
| @@ -2645,19 +2647,26 @@ void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bounds,
|
| }
|
|
|
| if (this->glCaps().srgbWriteControl()) {
|
| - bool enableSRGBWrite = GrPixelConfigIsSRGB(target->config()) && !disableSRGB;
|
| - if (enableSRGBWrite && kYes_TriState != fHWSRGBFramebuffer) {
|
| - GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB));
|
| - fHWSRGBFramebuffer = kYes_TriState;
|
| - } else if (!enableSRGBWrite && kNo_TriState != fHWSRGBFramebuffer) {
|
| - GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB));
|
| - fHWSRGBFramebuffer = kNo_TriState;
|
| - }
|
| + setFramebufferSRGB(GrPixelConfigIsSRGB(target->config()) && !disableSRGB);
|
| }
|
|
|
| this->didWriteToSurface(target, bounds);
|
| }
|
|
|
| +void GrGLGpu::setFramebufferSRGB(bool enable) {
|
| + if (!this->glCaps().srgbWriteControl()) {
|
| + return;
|
| + }
|
| +
|
| + if (enable && kYes_TriState != fHWSRGBFramebuffer) {
|
| + GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB));
|
| + fHWSRGBFramebuffer = kYes_TriState;
|
| + } else if (!enable && kNo_TriState != fHWSRGBFramebuffer) {
|
| + GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB));
|
| + fHWSRGBFramebuffer = kNo_TriState;
|
| + }
|
| +}
|
| +
|
| void GrGLGpu::flushViewport(const GrGLIRect& viewport) {
|
| if (fHWViewport != viewport) {
|
| viewport.pushToGLViewport(this->glInterface());
|
| @@ -3138,17 +3147,6 @@ void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, bool allow
|
| bool setAll = timestamp < this->getResetTimestamp();
|
| GrGLTexture::TexParams newTexParams;
|
|
|
| - if (this->caps()->srgbSupport()) {
|
| - // By default, the decision to allow SRGB decode is based on the destination config.
|
| - // A texture can override that by specifying a value in GrTextureParams.
|
| - newTexParams.fSRGBDecode = allowSRGBInputs ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT;
|
| -
|
| - if (setAll || newTexParams.fSRGBDecode != oldTexParams.fSRGBDecode) {
|
| - this->setTextureUnit(unitIdx);
|
| - GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT, newTexParams.fSRGBDecode));
|
| - }
|
| - }
|
| -
|
| static GrGLenum glMinFilterModes[] = {
|
| GR_GL_NEAREST,
|
| GR_GL_LINEAR,
|
| @@ -3170,11 +3168,31 @@ void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, bool allow
|
| newTexParams.fMinFilter = glMinFilterModes[filterMode];
|
| newTexParams.fMagFilter = glMagFilterModes[filterMode];
|
|
|
| + bool enableSRGBDecode = false;
|
| + if (GrPixelConfigIsSRGB(texture->config())) {
|
| + enableSRGBDecode = allowSRGBInputs;
|
| +
|
| + newTexParams.fSRGBDecode = enableSRGBDecode ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT;
|
| + if (setAll || newTexParams.fSRGBDecode != oldTexParams.fSRGBDecode) {
|
| + this->setTextureUnit(unitIdx);
|
| + GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT, newTexParams.fSRGBDecode));
|
| + }
|
| +
|
| + // If we're going to be using MipMaps, and they were last built with sRGB decode in the
|
| + // wrong state, then mark them as dirty so we will re-run GenerateMipmap below...
|
| + // TODO: Remove this code, shouldn't be necessary.
|
| + if (GrTextureParams::kMipMap_FilterMode == filterMode &&
|
| + texture->texturePriv().mipMapsAreSRGBCorrect() != enableSRGBDecode) {
|
| + texture->texturePriv().dirtyMipMaps(true);
|
| + }
|
| + }
|
| +
|
| if (GrTextureParams::kMipMap_FilterMode == filterMode) {
|
| if (texture->texturePriv().mipMapsAreDirty()) {
|
| + SkDebugf("Mip maps are dirty in bindTexture. Shouldn't happen.\n");
|
| this->setTextureUnit(unitIdx);
|
| GL_CALL(GenerateMipmap(target));
|
| - texture->texturePriv().dirtyMipMaps(false);
|
| + texture->texturePriv().dirtyMipMaps(false, enableSRGBDecode);
|
| texture->texturePriv().setMaxMipMapLevel(SkMipMap::ComputeLevelCount(
|
| texture->width(), texture->height()));
|
| }
|
| @@ -3278,6 +3296,67 @@ void GrGLGpu::bindTexelBuffer(int unitIdx, intptr_t offsetInBytes, GrPixelConfig
|
| }
|
| }
|
|
|
| +void GrGLGpu::generateMipmaps(const GrTextureParams& params, bool allowSRGBInputs,
|
| + GrGLTexture* texture) {
|
| + SkASSERT(texture);
|
| +
|
| + // First, figure out if we need mips for this texture at all:
|
| + GrTextureParams::FilterMode filterMode = params.filterMode();
|
| +
|
| + if (GrTextureParams::kMipMap_FilterMode == filterMode) {
|
| + if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) {
|
| + filterMode = GrTextureParams::kBilerp_FilterMode;
|
| + }
|
| + }
|
| +
|
| + if (GrTextureParams::kMipMap_FilterMode != filterMode) {
|
| + return;
|
| + }
|
| +
|
| + // If this is an sRGB texture and the mips were previously built the "other" way
|
| + // (gamma-correct vs. not), then we need to rebuild them. We don't need to check for
|
| + // srgbSupport - we'll *never* get an sRGB pixel config if we don't support it.
|
| + if (GrPixelConfigIsSRGB(texture->config()) &&
|
| + allowSRGBInputs != texture->texturePriv().mipMapsAreSRGBCorrect()) {
|
| + texture->texturePriv().dirtyMipMaps(true);
|
| + }
|
| +
|
| + // If the mips aren't dirty, we're done:
|
| + if (!texture->texturePriv().mipMapsAreDirty()) {
|
| + return;
|
| + }
|
| +
|
| + // If we created a rt/tex and rendered to it without using a texture and now we're texturing
|
| + // from the rt it will still be the last bound texture, but it needs resolving.
|
| + GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget());
|
| + if (texRT) {
|
| + this->onResolveRenderTarget(texRT);
|
| + }
|
| +
|
| + GrGLenum target = texture->target();
|
| + this->setScratchTextureUnit();
|
| + GL_CALL(BindTexture(target, texture->textureID()));
|
| +
|
| + // Configure sRGB decode, if necessary. This state is the only thing needed for the driver
|
| + // call (glGenerateMipmap) to work correctly. Our manual method dirties other state, too.
|
| + if (GrPixelConfigIsSRGB(texture->config())) {
|
| + GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT,
|
| + allowSRGBInputs ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT));
|
| + }
|
| +
|
| + // Either do manual mipmap generation or (if that fails), just rely on the driver:
|
| + if (!this->generateMipmap(texture, allowSRGBInputs)) {
|
| + GL_CALL(GenerateMipmap(target));
|
| + }
|
| +
|
| + texture->texturePriv().dirtyMipMaps(false, allowSRGBInputs);
|
| + texture->texturePriv().setMaxMipMapLevel(SkMipMap::ComputeLevelCount(
|
| + texture->width(), texture->height()));
|
| +
|
| + // We have potentially set lots of state on the texture. Easiest to dirty it all:
|
| + texture->textureParamsModified();
|
| +}
|
| +
|
| void GrGLGpu::setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[]) {
|
| this->setTextureUnit(unitIdx);
|
| if (this->glStandard() == kGLES_GrGLStandard) {
|
| @@ -4068,6 +4147,137 @@ bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst,
|
| return true;
|
| }
|
|
|
| +bool gManualMipmaps = true;
|
| +
|
| +// Manual implementation of glGenerateMipmap, to work around driver bugs w/sRGB
|
| +// Uses glBlitFramebuffer to do a series of downsample operations to successive mips.
|
| +bool GrGLGpu::generateMipmap(GrGLTexture* texture, bool gammaCorrect) {
|
| + // Global switch for manual mipmap generation:
|
| + if (!gManualMipmaps) {
|
| + return false;
|
| + }
|
| +
|
| + // We only handle 2D textures for now:
|
| + if (GR_GL_TEXTURE_2D != texture->target()) {
|
| + return false;
|
| + }
|
| +
|
| + // Our iterative downsample requires the ability to limit which level we're sampling:
|
| + if (!this->glCaps().mipMapLevelAndLodControlSupport()) {
|
| + return false;
|
| + }
|
| +
|
| + // Get and bind program:
|
| + int progIdx = TextureTargetToCopyProgramIdx(texture->target());
|
| + if (!fCopyPrograms[progIdx].fProgram) {
|
| + if (!this->createCopyProgram(progIdx)) {
|
| + SkDebugf("Failed to create copy program.\n");
|
| + return false;
|
| + }
|
| + }
|
| + GL_CALL(UseProgram(fCopyPrograms[progIdx].fProgram));
|
| + fHWProgramID = fCopyPrograms[progIdx].fProgram;
|
| +
|
| + int width = texture->width();
|
| + int height = texture->height();
|
| + int levelCount = SkMipMap::ComputeLevelCount(width, height) + 1;
|
| +
|
| + // Define all mips, if we haven't previously done so:
|
| + if (0 == texture->texturePriv().maxMipMapLevel()) {
|
| + GrGLenum internalFormat;
|
| + GrGLenum externalFormat;
|
| + GrGLenum externalType;
|
| + if (!this->glCaps().getTexImageFormats(texture->desc().fConfig, texture->desc().fConfig,
|
| + &internalFormat, &externalFormat, &externalType)) {
|
| + return false;
|
| + }
|
| +
|
| + for (GrGLint level = 1; level < levelCount; ++level) {
|
| + // Define the next mip:
|
| + width = SkTMax(1, width / 2);
|
| + height = SkTMax(1, height / 2);
|
| + GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D, level, internalFormat,
|
| + width, height, 0,
|
| + externalFormat, externalType, nullptr));
|
| + }
|
| + }
|
| +
|
| + // Create (if necessary), then bind temporary FBO:
|
| + if (0 == fTempDstFBOID) {
|
| + GL_CALL(GenFramebuffers(1, &fTempDstFBOID));
|
| + }
|
| + GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fTempDstFBOID));
|
| + fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
| +
|
| + // Turn FB sRGB on or off:
|
| + this->setFramebufferSRGB(gammaCorrect);
|
| +
|
| + // Bind the texture, to get things basically configured. We'll be mucking with state further.
|
| + this->setTextureUnit(0);
|
| + GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
|
| + this->bindTexture(0, params, gammaCorrect, texture);
|
| +
|
| + // Vertex data:
|
| + fHWVertexArrayState.setVertexArrayID(this, 0);
|
| +
|
| + GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this);
|
| + attribs->set(this, 0, fCopyProgramArrayBuffer, kVec2f_GrVertexAttribType, 2 * sizeof(GrGLfloat),
|
| + 0);
|
| + attribs->disableUnusedArrays(this, 0x1);
|
| +
|
| + // Set "simple" state once:
|
| + GrXferProcessor::BlendInfo blendInfo;
|
| + blendInfo.reset();
|
| + this->flushBlend(blendInfo, GrSwizzle::RGBA());
|
| + this->flushColorWrite(true);
|
| + this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);
|
| + this->flushHWAAState(nullptr, false, false);
|
| + this->disableScissor();
|
| + GrStencilSettings stencil;
|
| + stencil.setDisabled();
|
| + this->flushStencil(stencil);
|
| +
|
| + // Configure rects to always map entire previous mip to next mip:
|
| + GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, 2.0f, 2.0f, -1.0f, -1.0f));
|
| + GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform, 1.0f, 1.0f, 0.0f, 0.0f));
|
| + GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0));
|
| +
|
| + // Do all the blits:
|
| + width = texture->width();
|
| + height = texture->height();
|
| + GrGLIRect viewport;
|
| + viewport.fLeft = 0;
|
| + viewport.fBottom = 0;
|
| + for (GrGLint level = 1; level < levelCount; ++level) {
|
| + // Only sample from previous mip
|
| + GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BASE_LEVEL, level - 1));
|
| +
|
| + GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
|
| + GR_GL_TEXTURE_2D, texture->textureID(), level));
|
| +
|
| + width = SkTMax(1, width / 2);
|
| + height = SkTMax(1, height / 2);
|
| + viewport.fWidth = width;
|
| + viewport.fHeight = height;
|
| + this->flushViewport(viewport);
|
| +
|
| + GrGLenum status;
|
| + GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
| + if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
|
| + SkDebugf("FB status: 0x%08x\n", status);
|
| + }
|
| +
|
| + GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
|
| + }
|
| +
|
| + // Unbind:
|
| + GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
|
| + GR_GL_TEXTURE_2D, 0, 0));
|
| + this->didWriteToSurface(texture, nullptr, levelCount);
|
| +
|
| + return true;
|
| +}
|
| +
|
| void GrGLGpu::onGetMultisampleSpecs(GrRenderTarget* rt,
|
| const GrStencilSettings& stencil,
|
| int* effectiveSampleCnt,
|
|
|