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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
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76 this->setFragmentData(primProc, pipeline, &nextSamplerIdx); | 76 this->setFragmentData(primProc, pipeline, &nextSamplerIdx); |
77 | 77 |
78 if (primProc.getPixelLocalStorageState() != | 78 if (primProc.getPixelLocalStorageState() != |
79 GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) { | 79 GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) { |
80 const GrXferProcessor& xp = pipeline.getXferProcessor(); | 80 const GrXferProcessor& xp = pipeline.getXferProcessor(); |
81 fXferProcessor->setData(fProgramDataManager, xp); | 81 fXferProcessor->setData(fProgramDataManager, xp); |
82 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); | 82 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); |
83 } | 83 } |
84 } | 84 } |
85 | 85 |
| 86 void GrGLProgram::generateMipmaps(const GrPrimitiveProcessor& primProc, |
| 87 const GrPipeline& pipeline) { |
| 88 this->generateMipmaps(primProc, pipeline.getAllowSRGBInputs()); |
| 89 |
| 90 int numProcessors = fFragmentProcessors.count(); |
| 91 for (int i = 0; i < numProcessors; ++i) { |
| 92 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); |
| 93 this->generateMipmaps(processor, pipeline.getAllowSRGBInputs()); |
| 94 } |
| 95 |
| 96 if (primProc.getPixelLocalStorageState() != |
| 97 GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) { |
| 98 const GrXferProcessor& xp = pipeline.getXferProcessor(); |
| 99 this->generateMipmaps(xp, pipeline.getAllowSRGBInputs()); |
| 100 } |
| 101 } |
| 102 |
86 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, | 103 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, |
87 const GrPipeline& pipeline, | 104 const GrPipeline& pipeline, |
88 int* nextSamplerIdx) { | 105 int* nextSamplerIdx) { |
89 int numProcessors = fFragmentProcessors.count(); | 106 int numProcessors = fFragmentProcessors.count(); |
90 for (int i = 0; i < numProcessors; ++i) { | 107 for (int i = 0; i < numProcessors; ++i) { |
91 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); | 108 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); |
92 fFragmentProcessors[i]->setData(fProgramDataManager, processor); | 109 fFragmentProcessors[i]->setData(fProgramDataManager, processor); |
93 this->setTransformData(primProc, processor, i); | 110 this->setTransformData(primProc, processor, i); |
94 this->bindTextures(processor, pipeline.getAllowSRGBInputs(), nextSampler
Idx); | 111 this->bindTextures(processor, pipeline.getAllowSRGBInputs(), nextSampler
Idx); |
95 } | 112 } |
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139 const GrTextureAccess& access = processor.textureAccess(i); | 156 const GrTextureAccess& access = processor.textureAccess(i); |
140 fGpu->bindTexture((*nextSamplerIdx)++, access.getParams(), | 157 fGpu->bindTexture((*nextSamplerIdx)++, access.getParams(), |
141 allowSRGBInputs, static_cast<GrGLTexture*>(access.getT
exture())); | 158 allowSRGBInputs, static_cast<GrGLTexture*>(access.getT
exture())); |
142 } | 159 } |
143 for (int i = 0; i < processor.numBuffers(); ++i) { | 160 for (int i = 0; i < processor.numBuffers(); ++i) { |
144 const GrBufferAccess& access = processor.bufferAccess(i); | 161 const GrBufferAccess& access = processor.bufferAccess(i); |
145 fGpu->bindTexelBuffer((*nextSamplerIdx)++, access.offsetInBytes(), acces
s.texelConfig(), | 162 fGpu->bindTexelBuffer((*nextSamplerIdx)++, access.offsetInBytes(), acces
s.texelConfig(), |
146 static_cast<GrGLBuffer*>(access.buffer())); | 163 static_cast<GrGLBuffer*>(access.buffer())); |
147 } | 164 } |
148 } | 165 } |
| 166 |
| 167 void GrGLProgram::generateMipmaps(const GrProcessor& processor, |
| 168 bool allowSRGBInputs) { |
| 169 for (int i = 0; i < processor.numTextures(); ++i) { |
| 170 const GrTextureAccess& access = processor.textureAccess(i); |
| 171 fGpu->generateMipmaps(access.getParams(), allowSRGBInputs, |
| 172 static_cast<GrGLTexture*>(access.getTexture())); |
| 173 } |
| 174 } |
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