Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef GamepadEvent_h | |
| 6 #define GamepadEvent_h | |
| 7 | |
| 8 #include "core/events/Event.h" | |
| 9 #include "modules/gamepad/Gamepad.h" | |
| 10 | |
| 11 namespace WebCore { | |
| 12 | |
| 13 struct GamepadEventInit : public EventInit { | |
| 14 GamepadEventInit(); | |
| 15 | |
| 16 RefPtrWillBeMember<Gamepad> gamepad; | |
| 17 }; | |
| 18 | |
| 19 class GamepadEvent FINAL : public Event { | |
| 20 public: | |
| 21 static PassRefPtr<GamepadEvent> create() | |
| 22 { | |
| 23 return adoptRef(new GamepadEvent); | |
| 24 } | |
| 25 static PassRefPtr<GamepadEvent> create(const AtomicString& type, bool canBub ble, bool cancelable, PassRefPtrWillBeRawPtr<Gamepad> gamepad) | |
| 26 { | |
| 27 return adoptRef(new GamepadEvent(type, canBubble, cancelable, gamepad)); | |
| 28 } | |
| 29 static PassRefPtr<GamepadEvent> create(const AtomicString& type, const Gamep adEventInit& initializer) | |
| 30 { | |
| 31 return adoptRef(new GamepadEvent(type, initializer)); | |
| 32 } | |
| 33 virtual ~GamepadEvent(); | |
| 34 | |
| 35 Gamepad* gamepad() const { return m_gamepad.get(); } | |
| 36 | |
| 37 virtual const AtomicString& interfaceName() const OVERRIDE; | |
| 38 | |
| 39 virtual void trace(Visitor*) OVERRIDE; | |
| 40 | |
| 41 private: | |
| 42 GamepadEvent(); | |
| 43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Pass RefPtrWillBeRawPtr<Gamepad>); | |
| 44 GamepadEvent(const AtomicString&, const GamepadEventInit&); | |
| 45 | |
| 46 RefPtrWillBeMember<Gamepad> m_gamepad; | |
|
sof
2014/03/20 19:54:39
Please use RefPtrWillBePersistent as Events aren't
| |
| 47 }; | |
| 48 | |
| 49 } // namespace WebCore | |
| 50 | |
| 51 #endif // GamepadEvent_h | |
| OLD | NEW |