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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef GamepadEvent_h | |
6 #define GamepadEvent_h | |
7 | |
8 #include "core/events/Event.h" | |
9 #include "modules/gamepad/Gamepad.h" | |
Inactive
2014/03/14 19:46:08
Forward declaration isn't possible?
kbalazs
2014/03/14 23:51:27
Not really, ~RefPtr has inline call to deref() so
| |
10 | |
11 namespace WebCore { | |
12 | |
13 struct GamepadEventInit : public EventInit { | |
14 GamepadEventInit(); | |
15 | |
16 RefPtrWillBeMember<Gamepad> gamepad; | |
17 }; | |
18 | |
19 class GamepadEvent FINAL : public Event { | |
20 public: | |
21 static PassRefPtr<GamepadEvent> create() | |
22 { | |
23 return adoptRef(new GamepadEvent); | |
24 } | |
25 static PassRefPtr<GamepadEvent> create(const AtomicString& type, bool canBub ble, bool cancelable, PassRefPtrWillBeRawPtr<Gamepad> gamepad) | |
26 { | |
27 return adoptRef(new GamepadEvent(type, canBubble, cancelable, gamepad)); | |
28 } | |
29 static PassRefPtr<GamepadEvent> create(const AtomicString& type, const Gamep adEventInit& initializer) | |
30 { | |
31 return adoptRef(new GamepadEvent(type, initializer)); | |
32 } | |
33 virtual ~GamepadEvent(); | |
34 | |
35 Gamepad* gamepad() const { return m_gamepad.get(); } | |
36 | |
37 virtual const AtomicString& interfaceName() const OVERRIDE; | |
38 | |
39 virtual void trace(Visitor*) OVERRIDE; | |
40 | |
41 private: | |
42 GamepadEvent(); | |
43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Pass RefPtrWillBeRawPtr<Gamepad>); | |
44 GamepadEvent(const AtomicString&, const GamepadEventInit&); | |
45 | |
46 RefPtrWillBeMember<Gamepad> m_gamepad; | |
47 }; | |
48 | |
49 } // namespace WebCore | |
50 | |
51 #endif // GamepadEvent_h | |
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